Tweaked Weapon Values & Added Tick func to Char.cpp
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset
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@ -66,6 +66,11 @@ void AEndlessVendettaCharacter::BeginPlay()
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}
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}
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void AEndlessVendettaCharacter::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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//////////////////////////////////////////////////////////////////////////// Input
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void AEndlessVendettaCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent)
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@ -83,6 +83,7 @@ public:
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protected:
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virtual void BeginPlay() override;
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virtual void Tick(float DeltaTime) override;
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UPROPERTY(EditDefaultsOnly, Category = "Gadget")
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TSubclassOf<AGadgetManager> GadgetManagerClass;
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