Tweaked Weapon Values & Added Tick func to Char.cpp

This commit is contained in:
MARCEL HARA 2023-10-16 15:16:57 +01:00
parent 131b1977ba
commit 055356ec01
4 changed files with 10 additions and 4 deletions

View File

@ -66,6 +66,11 @@ void AEndlessVendettaCharacter::BeginPlay()
} }
} }
void AEndlessVendettaCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
//////////////////////////////////////////////////////////////////////////// Input //////////////////////////////////////////////////////////////////////////// Input
void AEndlessVendettaCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) void AEndlessVendettaCharacter::SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent)

View File

@ -83,6 +83,7 @@ public:
protected: protected:
virtual void BeginPlay() override; virtual void BeginPlay() override;
virtual void Tick(float DeltaTime) override;
UPROPERTY(EditDefaultsOnly, Category = "Gadget") UPROPERTY(EditDefaultsOnly, Category = "Gadget")
TSubclassOf<AGadgetManager> GadgetManagerClass; TSubclassOf<AGadgetManager> GadgetManagerClass;