Created BountyHunterCharacter Class
Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
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@ -8,13 +8,8 @@
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacter.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterAbilityBase.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterAbilityBase.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterAbilityBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterAbilityBase.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterBase.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterBase.h" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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</task>
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<servers />
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<servers />
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</component>
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</component>
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:653d1ede8a612cbcaea8aa78b865e433376f5bcb835b5f3df4bc2004cca55e2e
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oid sha256:4e163b387d84ec92405f0e0a24ed573ebf6052c2d1a2c060bbbd6b5ecb357871
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size 17667138
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size 17667160
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:182506285a655d7471891aaf2dee76ab8e318751a47466fbe53ff333b46d6e20
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oid sha256:5157054a7a77739110951ad6d64e24c93647e7665eef16e6944fd1481d4d750a
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size 66790690
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size 66790690
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@ -0,0 +1,9 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "BountyHunterCharacter.h"
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void ABountyHunterCharacter::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "EndlessVendetta/EndlessVendettaCharacter.h"
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#include "BountyHunterCharacter.generated.h"
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharacter
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{
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GENERATED_BODY()
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protected:
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virtual void BeginPlay() override;
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};
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@ -3,6 +3,7 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "BountyHunterCharacter.h"
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#include "EndlessVendetta/EndlessVendettaCharacter.h"
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#include "EndlessVendetta/EndlessVendettaCharacter.h"
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#include "VITypes.h"
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#include "VITypes.h"
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#include "Pawn/VIPawnInterface.h"
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#include "Pawn/VIPawnInterface.h"
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@ -19,7 +20,7 @@ class UVIPawnVaultComponent;
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* Requires multiple overrides which will cause errors if not correctly performed
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* Requires multiple overrides which will cause errors if not correctly performed
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*/
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*/
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UCLASS(abstract)
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UCLASS(abstract)
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class ENDLESSVENDETTA_API AMyVICharacterBase : public AEndlessVendettaCharacter, public IVIPawnInterface
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class ENDLESSVENDETTA_API AMyVICharacterBase : public ABountyHunterCharacter, public IVIPawnInterface
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{
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{
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GENERATED_BODY()
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GENERATED_BODY()
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