Created BountyHunterCharacter Class

Inherits from EndlessVendettaClass and is the new parent of MyVICharacterBase
This commit is contained in:
Rafal Swierczek 2024-01-23 20:24:56 +00:00
parent 0f4950135b
commit 075aecf82a
6 changed files with 37 additions and 12 deletions

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@ -8,13 +8,8 @@
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@ -0,0 +1,9 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "BountyHunterCharacter.h"
void ABountyHunterCharacter::BeginPlay()
{
Super::BeginPlay();
}

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@ -0,0 +1,20 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "EndlessVendetta/EndlessVendettaCharacter.h"
#include "BountyHunterCharacter.generated.h"
/**
*
*/
UCLASS()
class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharacter
{
GENERATED_BODY()
protected:
virtual void BeginPlay() override;
};

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@ -3,6 +3,7 @@
#pragma once
#include "CoreMinimal.h"
#include "BountyHunterCharacter.h"
#include "EndlessVendetta/EndlessVendettaCharacter.h"
#include "VITypes.h"
#include "Pawn/VIPawnInterface.h"
@ -19,7 +20,7 @@ class UVIPawnVaultComponent;
* Requires multiple overrides which will cause errors if not correctly performed
*/
UCLASS(abstract)
class ENDLESSVENDETTA_API AMyVICharacterBase : public AEndlessVendettaCharacter, public IVIPawnInterface
class ENDLESSVENDETTA_API AMyVICharacterBase : public ABountyHunterCharacter, public IVIPawnInterface
{
GENERATED_BODY()