From 131b1977ba3cb92076904a9253a4f99d64d1197b Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Mon, 16 Oct 2023 14:00:13 +0100 Subject: [PATCH] Added AI Control HUB to Tutorial Hit Level --- EndlessVendetta/Config/DefaultEngine.ini | 4 ++-- .../Content/BountySystem/BountyDirector/PC_Background.uasset | 2 +- .../Content/LevelPrototyping/Scenes/TutorialHit.umap | 4 ++-- .../Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/EndlessVendetta/Config/DefaultEngine.ini b/EndlessVendetta/Config/DefaultEngine.ini index 280d5d43..d2549656 100644 --- a/EndlessVendetta/Config/DefaultEngine.ini +++ b/EndlessVendetta/Config/DefaultEngine.ini @@ -4,7 +4,7 @@ +EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester +EditorStartupMap=/Game/LevelPrototyping/Scenes/TutorialHit.TutorialHit LocalMapOptions= TransitionMap=None bUseSplitscreen=True @@ -13,7 +13,7 @@ ThreePlayerSplitscreenLayout=FavorTop FourPlayerSplitscreenLayout=Grid bOffsetPlayerGamepadIds=False GameInstanceClass=/Script/Engine.GameInstance -GameDefaultMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester +GameDefaultMap=/Game/LevelPrototyping/Scenes/TutorialHit.TutorialHit ServerDefaultMap=/Engine/Maps/Entry.Entry GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C GlobalDefaultServerGameMode=None diff --git a/EndlessVendetta/Content/BountySystem/BountyDirector/PC_Background.uasset b/EndlessVendetta/Content/BountySystem/BountyDirector/PC_Background.uasset index 0e0a8514..5dc905ef 100644 --- a/EndlessVendetta/Content/BountySystem/BountyDirector/PC_Background.uasset +++ b/EndlessVendetta/Content/BountySystem/BountyDirector/PC_Background.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:69b27343598f650b7535e6394e8f71edd12579339b4bbf6a5530e2058f984463 +oid sha256:4d1bd2827e82ba55e60dba3a42e89bd1877b0ba33adb9894603ec46705d99243 size 247653 diff --git a/EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap b/EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap index 7e581a43..a39599bd 100644 --- a/EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap +++ b/EndlessVendetta/Content/LevelPrototyping/Scenes/TutorialHit.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3ffb6c31ffcde26ae8a0f677a27ced553a7f10e9a7a41786f4c7a319f02205bc -size 411380 +oid sha256:1c712cf9883033d3111fd9d1caf88fe4ea56784215d573436cf8e0752f3cae2f +size 413690 diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp index d7371066..0a866247 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp @@ -19,7 +19,7 @@ EBTNodeResult::Type UBTTask_AttackPlayer::ExecuteTask(UBehaviorTreeComponent& Ow { FVector const Origin = AIController->GetPawn()->GetActorLocation(); FVector const PlayerLocation = Blackboard->GetValueAsVector("TargetLocation"); - DrawDebugLine(GetWorld(), Origin, PlayerLocation, FColor::Green, false, 1.f, 0, 1.f); + //DrawDebugLine(GetWorld(), Origin, PlayerLocation, FColor::Green, false, 1.f, 0, 1.f); FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); return EBTNodeResult::Succeeded;