Update Character to Decrease Health Amount
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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@ -113,6 +113,7 @@ void AEndlessVendettaCharacter::BeginPlay()
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WalkSpeed = CharacterMovement->MaxWalkSpeed;
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WalkSpeed = CharacterMovement->MaxWalkSpeed;
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OriginalWalkSpeed = CharacterMovement->MaxWalkSpeed;
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OriginalWalkSpeed = CharacterMovement->MaxWalkSpeed;
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CurrentStamina = MaxStamina;
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CurrentStamina = MaxStamina;
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CurrentHealth = DefaultHealth;
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}
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}
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void AEndlessVendettaCharacter::Tick(float DeltaTime)
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void AEndlessVendettaCharacter::Tick(float DeltaTime)
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