Update Base Item for BP Properties
This commit is contained in:
parent
55e9321288
commit
17ecf7a3e6
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
|
||||
</component>
|
||||
</project>
|
BIN
EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset
(Stored with Git LFS)
Binary file not shown.
@ -6,37 +6,55 @@
|
||||
#include "UObject/NoExportTypes.h"
|
||||
#include "BaseItem.generated.h"
|
||||
|
||||
USTRUCT()
|
||||
struct FItemSize
|
||||
USTRUCT(BlueprintType)
|
||||
struct FItemSize
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
int x;
|
||||
int y;
|
||||
int X;
|
||||
int Y;
|
||||
|
||||
FItemSize(int _x, int _y)
|
||||
FItemSize(const int _X, const int _Y)
|
||||
{
|
||||
x = _x;
|
||||
y = _y;
|
||||
X = _X;
|
||||
Y = _Y;
|
||||
}
|
||||
|
||||
FItemSize()
|
||||
{
|
||||
x = 1;
|
||||
y = 1;
|
||||
X = 1;
|
||||
Y = 1;
|
||||
}
|
||||
};
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum EItemRotation
|
||||
{
|
||||
Horizontal UMETA(DisplayName = "Up"),
|
||||
Vertical UMETA(DisplayName = "Down")
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
UCLASS(Abstract)
|
||||
class ENDLESSVENDETTA_API UBaseItem : public UObject
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
const FName ItemName;
|
||||
const FText Description;
|
||||
const FItemSize ItemSize = FItemSize(1, 1);
|
||||
public:
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||
int ItemID;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||
FName ItemName;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||
FText Description;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||
FItemSize ItemSize = FItemSize();
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Instanced, Category = "Item")
|
||||
TArray<UTexture2D*> ItemTextures;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||
TEnumAsByte<EItemRotation> CurrentItemRotation = Horizontal;
|
||||
UPROPERTY(EditDefaultsOnly, BlueprintReadWrite, Category = "Item")
|
||||
TSubclassOf<AActor> ItemActor;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user