Merge branch 'GadgetTutorialRevamp' into dev
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commit
1c70bba094
@ -62,7 +62,7 @@
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Levels/MovementTest.MovementTest
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EditorStartupMap=/Game/Levels/TempLevels/NewTutorialMap.NewTutorialMap
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=True
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:429ac085a3c1d4b67325ef834c9ca08eaca205c6add5c9411a9045327517669d
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size 99136
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:9d587a4ca85a92ffbdff527b9cdb639af8727251dcb3dfdd49d2b20cab9d9ec2
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size 118976
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@ -51,8 +51,8 @@ bool AGadgetBase::Unequip()
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UEnhancedInputLocalPlayerSubsystem* Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(PlayerController->GetLocalPlayer());
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Subsystem->RemoveMappingContext(GadgetMappingContext);
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UEnhancedInputComponent* EnhancedInputComponent = Cast<UEnhancedInputComponent>(PlayerController->InputComponent);
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EnhancedInputComponent->ClearActionBindings();
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// UEnhancedInputComponent* EnhancedInputComponent = Cast<UEnhancedInputComponent>(PlayerController->InputComponent);
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// EnhancedInputComponent->ClearActionBindings();
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return true;
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}
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@ -72,7 +72,7 @@ protected:
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bool GadgetCantBeUsed()
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{
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return GadgetOnCooldown|| GadgetInUse;
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return GadgetOnCooldown || GadgetInUse || !Equipped;
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}
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// Called when the game starts or when spawned
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