diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
index 25236c1e..49e89891 100644
--- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
+++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml
@@ -9,6 +9,13 @@
+
+
+
+
+
+
+
@@ -127,7 +134,7 @@
-
+
diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
index 173b36fe..8a5364f1 100644
--- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
+++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:6b0713a508a47897e5751ea178e02c2d9627e12f34565f3a08f9a605b4ea2736
-size 455809
+oid sha256:4eb5c92180442aaa9dae7586d0d0effec22d5dc4ca432330aac7899e893ba608
+size 458530
diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap
index ee514e21..3680fc8b 100644
--- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap
+++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:dd3739eda1c2496b7c5dc172fff7a588154fdcd821c612726eb87f03056f4d59
-size 298322
+oid sha256:fb7901ee6817276134b5a654dd76bdffbeec528eb8c6d20e2632dc2109b84a1b
+size 299666
diff --git a/EndlessVendetta/Content/Levels/TempOpenWorld.umap b/EndlessVendetta/Content/Levels/TempOpenWorld.umap
index eb20bf8b..5f12a7eb 100644
--- a/EndlessVendetta/Content/Levels/TempOpenWorld.umap
+++ b/EndlessVendetta/Content/Levels/TempOpenWorld.umap
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:72268ce2c312e91ebe26900c51cd832b04ab9575f17ebcf77940391fcbb5f1ec
-size 13860483
+oid sha256:6aa987a4adaa4132382a1af348224f2ba5f444a7b030773bf82793802838143b
+size 13860728
diff --git a/EndlessVendetta/Content/MainMenu/BP_MainSaveGame.uasset b/EndlessVendetta/Content/MainMenu/BP_MainSaveGame.uasset
new file mode 100644
index 00000000..7293f3ec
--- /dev/null
+++ b/EndlessVendetta/Content/MainMenu/BP_MainSaveGame.uasset
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:b13376b6f65cf5b384ddd7fed1bf5e9493e3781fdf90fab77ac437d77400f8ea
+size 6083
diff --git a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
index b92e3904..b4ff8728 100644
--- a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
+++ b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:7e43597b76b2e65851699082975c5d4d329bf07743e22ac19089e90b7c72b0a0
-size 81778
+oid sha256:e53b5a7db63663ecc7aa6f67855b9933f0a7e19b00d5f828c45e44e44729a0ca
+size 138439
diff --git a/EndlessVendetta/Content/MainMenu/Widgets/WBP_MainMenu.uasset b/EndlessVendetta/Content/MainMenu/Widgets/WBP_MainMenu.uasset
index a0aa11a1..289edced 100644
--- a/EndlessVendetta/Content/MainMenu/Widgets/WBP_MainMenu.uasset
+++ b/EndlessVendetta/Content/MainMenu/Widgets/WBP_MainMenu.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:ad2145bd0966472427ae089a6cd1bb36889010361d292d8db90663410e96e909
-size 76701
+oid sha256:bb7364e8bc0576814cbb1332a7dc1c0468f3a04d683b98e4b117b2cab0033bf1
+size 114749
diff --git a/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset b/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset
index 5e3ff30e..77bff400 100644
--- a/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset
+++ b/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:85c827023ee4b466228ec65e92b4b4a0415a106de041ac1c2cab481a2a5dfa8d
-size 348532
+oid sha256:daf33f5c8c538d4454a1c4e29006d0c94de0bdb68e394a4364edf543b61905d3
+size 353648
diff --git a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
index 9e0086d5..56bddfc9 100644
--- a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
+++ b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:15d4eb8d338ada66c517c7456f15f4382c8b63ccb2bb10170cd5b6b9a7fae19e
-size 47710
+oid sha256:3a8777c01491888bba9f40eda9d2bed76a611f0e80f75917501ce69c1a321342
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diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp
index 61d9e08f..c43e3494 100644
--- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp
+++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp
@@ -10,8 +10,6 @@ void ABountyHunterCharacter::SpawnBounties()
if (MainBountyClasses.IsEmpty() || !IsValid(MainBountyClasses[CurrentMainBountyIndex])) return;
UE_LOG(LogTemp, Warning, TEXT("Spawning Bounty..."));
-
- UGameplayStatics::save
CurrentMainBounty = GetWorld()->SpawnActor(MainBountyClasses[CurrentMainBountyIndex]);
const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true);
diff --git a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.cpp b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.cpp
new file mode 100644
index 00000000..dc698695
--- /dev/null
+++ b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.cpp
@@ -0,0 +1,5 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+
+#include "MainSaveGameClass.h"
+
diff --git a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h
new file mode 100644
index 00000000..3f9d5606
--- /dev/null
+++ b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h
@@ -0,0 +1,22 @@
+// Fill out your copyright notice in the Description page of Project Settings.
+
+#pragma once
+
+#include "CoreMinimal.h"
+#include "GameFramework/SaveGame.h"
+#include "MainSaveGameClass.generated.h"
+
+/**
+ *
+ */
+UCLASS()
+class ENDLESSVENDETTA_API UMainSaveGameClass : public USaveGame
+{
+ GENERATED_BODY()
+
+public:
+ bool HasCompletedCurrentMainBounty_Save;
+
+ int CurrentMainBountyIndex_Save;
+
+};