From f93983fe69f62170172c8c305a9e6a0f269bb039 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sat, 6 Jan 2024 21:56:47 +0000 Subject: [PATCH 001/105] Added Gun sound effects I added each guns unique firing sound effects into the game files --- .../Content/Audio/Sound_Effects/Guns/AR/AR_fire.uasset | 3 +++ .../Audio/Sound_Effects/Guns/Pistol/Pistol_Fire.uasset | 3 +++ .../Audio/Sound_Effects/Guns/Shotgun/Shotgun_Fire.uasset | 3 +++ .../Audio/Sound_Effects/Guns/Sniper/Sniper_Fire.uasset | 3 +++ .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- 6 files changed, 16 insertions(+), 4 deletions(-) create mode 100644 EndlessVendetta/Content/Audio/Sound_Effects/Guns/AR/AR_fire.uasset create mode 100644 EndlessVendetta/Content/Audio/Sound_Effects/Guns/Pistol/Pistol_Fire.uasset create mode 100644 EndlessVendetta/Content/Audio/Sound_Effects/Guns/Shotgun/Shotgun_Fire.uasset create mode 100644 EndlessVendetta/Content/Audio/Sound_Effects/Guns/Sniper/Sniper_Fire.uasset diff --git a/EndlessVendetta/Content/Audio/Sound_Effects/Guns/AR/AR_fire.uasset b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/AR/AR_fire.uasset new file mode 100644 index 00000000..d5d6d62a --- /dev/null +++ b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/AR/AR_fire.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:18a963682bd65df8de5f55b9eda4c79ae11ff9ffc7320ffd6db6573e9036da2b +size 86609 diff --git a/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Pistol/Pistol_Fire.uasset b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Pistol/Pistol_Fire.uasset new file mode 100644 index 00000000..ade238c0 --- /dev/null +++ b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Pistol/Pistol_Fire.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:54d90454bc41b4cf86bb0385f1940dc437544a419d29d6fcbc4538581d48004b +size 43201 diff --git a/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Shotgun/Shotgun_Fire.uasset b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Shotgun/Shotgun_Fire.uasset new file mode 100644 index 00000000..f9d3b17a --- /dev/null +++ b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Shotgun/Shotgun_Fire.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f79c541525a05423c344dc348eca265c66560f61fddee5c5a78ac4f7018c4aa +size 75996 diff --git a/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Sniper/Sniper_Fire.uasset b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Sniper/Sniper_Fire.uasset new file mode 100644 index 00000000..c002d5b6 --- /dev/null +++ b/EndlessVendetta/Content/Audio/Sound_Effects/Guns/Sniper/Sniper_Fire.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1e5cada7cdd519e9b6b06ced5ae38b2a943340e57e71caef7a1d8889c1d436de +size 198708 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 9fe9e00c..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1dab05352d920eb93c5a61a681634f187e65971458c68dd559602b2510811889 -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 0f990580..e7751c80 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d -size 72364642 +oid sha256:88e64f9a1e27e64a5eda079f2e8b9d62b7401d219f43030f6a47520f053c99dc +size 66790690 From c7a5fcdb81b2a2e5dafb7bc3c7cdfec7fb49c17e Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sat, 6 Jan 2024 22:19:24 +0000 Subject: [PATCH 002/105] Added ambience track I added a whitenoise ambience track that can be used throughout the game --- .../Content/Audio/Music/Ambience/Ambience_track.uasset | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 EndlessVendetta/Content/Audio/Music/Ambience/Ambience_track.uasset diff --git a/EndlessVendetta/Content/Audio/Music/Ambience/Ambience_track.uasset b/EndlessVendetta/Content/Audio/Music/Ambience/Ambience_track.uasset new file mode 100644 index 00000000..a83ea428 --- /dev/null +++ b/EndlessVendetta/Content/Audio/Music/Ambience/Ambience_track.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:39cf146334a6f8f76e2428b84ba6e3ffc361b07e63d19ec50c52d8767fb04577 +size 727217 From de2af5f004d5ca1ed4f618648a0ee0d970f283de Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sat, 6 Jan 2024 22:19:57 +0000 Subject: [PATCH 003/105] Added footstep audio I added some footstep audio into the files so that they can be applied to when the player walks --- .../Audio/Sound_Effects/Footsteps/Footsteps_concrete.uasset | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 EndlessVendetta/Content/Audio/Sound_Effects/Footsteps/Footsteps_concrete.uasset diff --git a/EndlessVendetta/Content/Audio/Sound_Effects/Footsteps/Footsteps_concrete.uasset b/EndlessVendetta/Content/Audio/Sound_Effects/Footsteps/Footsteps_concrete.uasset new file mode 100644 index 00000000..45e12af4 --- /dev/null +++ b/EndlessVendetta/Content/Audio/Sound_Effects/Footsteps/Footsteps_concrete.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:89a10a60ba5ba0a165104a69648d72b1a6bdaac03e35d06dbb6a85c336620c87 +size 234606 From ebbc558f3b3ac3628f6f6375efa5ef622af33693 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 21 Jan 2024 23:08:23 +0000 Subject: [PATCH 004/105] Added BoomBox I added the boombox asset into the game files --- .../Content/Assets/Objects/Spaceship/BackTexture.uasset | 3 +++ .../Content/Assets/Objects/Spaceship/BoomBox_back.uasset | 3 +++ .../Content/Assets/Objects/Spaceship/BoomBox_front.uasset | 3 +++ .../Content/Assets/Objects/Spaceship/Boombox.uasset | 3 +++ .../Content/Assets/Objects/Spaceship/Front_texture.uasset | 3 +++ .../Content/Assets/Objects/Spaceship/Material.uasset | 3 +++ 6 files changed, 18 insertions(+) create mode 100644 EndlessVendetta/Content/Assets/Objects/Spaceship/BackTexture.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_back.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_front.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Spaceship/Boombox.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Spaceship/Front_texture.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Spaceship/Material.uasset diff --git a/EndlessVendetta/Content/Assets/Objects/Spaceship/BackTexture.uasset b/EndlessVendetta/Content/Assets/Objects/Spaceship/BackTexture.uasset new file mode 100644 index 00000000..6127450c --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Spaceship/BackTexture.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:41b89e9ccec4ab2000becf2ea540b603dde33300dd609ac1e67d058977467118 +size 15288 diff --git a/EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_back.uasset b/EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_back.uasset new file mode 100644 index 00000000..6cbaa690 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_back.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:03feb705b762d44e2cb0f18d812a5cdc26e7c5ae1dcafe619e8de823ebfc05e3 +size 259623 diff --git a/EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_front.uasset b/EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_front.uasset new file mode 100644 index 00000000..5747d561 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Spaceship/BoomBox_front.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ff320eec9b3d16080ee88d63599c150025b2737db4352d4f86942211c81c0b99 +size 456034 diff --git a/EndlessVendetta/Content/Assets/Objects/Spaceship/Boombox.uasset b/EndlessVendetta/Content/Assets/Objects/Spaceship/Boombox.uasset new file mode 100644 index 00000000..754ec738 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Spaceship/Boombox.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e17fe833527b10e0a03bd28fb23b23c914b33a776a0ee911d4bc16325012ae9 +size 38542 diff --git a/EndlessVendetta/Content/Assets/Objects/Spaceship/Front_texture.uasset b/EndlessVendetta/Content/Assets/Objects/Spaceship/Front_texture.uasset new file mode 100644 index 00000000..fcdabe60 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Spaceship/Front_texture.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0c38cd4e97a06ace11b82f598f071a2f8dbd9d30096f16a4e4236a8f6b58b4f1 +size 13743 diff --git a/EndlessVendetta/Content/Assets/Objects/Spaceship/Material.uasset b/EndlessVendetta/Content/Assets/Objects/Spaceship/Material.uasset new file mode 100644 index 00000000..bf9d3f0f --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Spaceship/Material.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d2414f2ae1ae1a23072fc8a56565cd959cbca69aca74ba86f30e036cacbb72e7 +size 7952 From 6f3d1cc47e0cc1bf9d55c77bc48c0db0c9c46210 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 21 Jan 2024 23:16:33 +0000 Subject: [PATCH 005/105] Added Boombox to ship I added the boombox to the ship --- EndlessVendetta/Content/Levels/ControlTutorialLevel.umap | 4 ++-- EndlessVendetta/Content/Ships/BP_SpaceShip.uasset | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap b/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap index 3f162a92..b9c7aa0d 100644 --- a/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap +++ b/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d0c7c578c43e2605d3764bc7ac575ada04d89043fc837f4c5e942431c460cd24 -size 17258870 +oid sha256:c123c0cd478e7c947a629e6f2abaa6e3d968b3a88fd15c1484e8f7d8443027e3 +size 17260244 diff --git a/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset b/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset index 414ee7d9..60083c0a 100644 --- a/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset +++ b/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c424148a2d3ebc876cb27453c51f1383792430536cde08915c4114a366e77bc -size 37169 +oid sha256:c8ffb4af464b9824b1188d943a98d2ea7c8ac5fb658a8ac93ddc450e5727e515 +size 38368 From 18ade4a57a756e30f26038fb3423bc91a0d6a548 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 21 Jan 2024 23:24:41 +0000 Subject: [PATCH 006/105] Added chill music track Added chill music track to play off of the boombox in the space ship --- .../Content/Audio/Music/ChillTrack/Chill_track.uasset | 3 +++ .../Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset | 3 +++ 2 files changed, 6 insertions(+) create mode 100644 EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track.uasset create mode 100644 EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset diff --git a/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track.uasset b/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track.uasset new file mode 100644 index 00000000..85487ad0 --- /dev/null +++ b/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7ced03b178a711316f2c686572814b5a0ccb690105adc30b063143bacd7ec221 +size 12033752 diff --git a/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset b/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset new file mode 100644 index 00000000..3deea57a --- /dev/null +++ b/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d584ff8eb4b0d77f39f04d859bcb3aec45d2ff4e13b03be3afa955c228cfc409 +size 4202 From 3f1a33b2fc0d74f2d8b5269d40b468d5f429c577 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 21 Jan 2024 23:31:42 +0000 Subject: [PATCH 007/105] Added music track and made it loop on ship. I added the chill music track onto the small spaceship and made it loop. --- .../Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset | 4 ++-- EndlessVendetta/Content/Ships/BP_SpaceShip.uasset | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset b/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset index 3deea57a..2af81373 100644 --- a/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset +++ b/EndlessVendetta/Content/Audio/Music/ChillTrack/Chill_track_Cue.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d584ff8eb4b0d77f39f04d859bcb3aec45d2ff4e13b03be3afa955c228cfc409 -size 4202 +oid sha256:05b84bb3c6e10d387538278ca06c8d8687b6a4bce30681602649ba3d9bb69e79 +size 5283 diff --git a/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset b/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset index 60083c0a..61c23cf1 100644 --- a/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset +++ b/EndlessVendetta/Content/Ships/BP_SpaceShip.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c8ffb4af464b9824b1188d943a98d2ea7c8ac5fb658a8ac93ddc450e5727e515 -size 38368 +oid sha256:1e2ecdbb834aaab30297432ec88aa3d3b9df3bdff2aefa2427a8e8d63a7b3827 +size 50126 From 162d9c85a4e526a903af8fd1e51a560a546ab03d Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sat, 3 Feb 2024 16:00:11 +0000 Subject: [PATCH 008/105] Setup Pause Menu Input --- .../.idea.EndlessVendetta/.idea/workspace.xml | 26 ++++++++++------- .../Blueprints/BP_FirstPersonCharacter.uasset | 4 +-- .../Input/Actions/IA_PauseMenu.uasset | 3 ++ .../FirstPerson/Input/IMC_Default.uasset | 4 +-- .../Content/Levels/MainMenuLevel.umap | 4 +-- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 2 +- .../BountySystem/BountyDirector.cpp | 8 ++--- .../Characters/BountyHunterCharacter.cpp | 29 ++++++++++++++++++- .../Characters/BountyHunterCharacter.h | 14 +++++++++ .../Characters/MyVICharacterBase.cpp | 1 + .../EndlessVendettaCharacter.cpp | 16 ++++++---- .../EndlessVendettaCharacter.h | 7 +++-- 12 files changed, 87 insertions(+), 31 deletions(-) create mode 100644 EndlessVendetta/Content/FirstPerson/Input/Actions/IA_PauseMenu.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 3a72e6ff..1de7075c 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,14 +8,17 @@ - + + + - - - - - + + + + + + - { + "keyToString": { + "C++ Project.EndlessVendetta.executor": "Run", + "RunOnceActivity.OpenProjectViewOnStart": "true", + "RunOnceActivity.ShowReadmeOnStart": "true", + "git-widget-placeholder": "PauseMenu", + "ignore.virus.scanning.warn.message": "true", + "node.js.detected.package.eslint": "true", + "node.js.detected.package.tslint": "true", + "node.js.selected.package.eslint": "(autodetect)", + "node.js.selected.package.tslint": "(autodetect)", + "nodejs_package_manager_path": "npm", + "vue.rearranger.settings.migration": "true" }, - "keyToStringList": { - "rider.external.source.directories": [ - "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache", - "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache", - "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src" + "keyToStringList": { + "rider.external.source.directories": [ + "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache", + "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache", + "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src" ] } -}]]> +} diff --git a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset index 6891d70e..374830ac 100644 --- a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset +++ b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ad835c5a96e5af4cdf7871ccb3a74e336cf83ef1f3eb8b0171ffdb88dcab7d50 -size 128279 +oid sha256:4f1ff7c7f40bfa0e911df326f08ba112a5998828ea779bc214af84f795f2d68a +size 118103 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset new file mode 100644 index 00000000..4fc01cf4 --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:eb8f4c9f8b54f6f6bf65b0d41ff7f1ea5c8a9c25e494a0ceae061faa431279f9 +size 6023064 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav new file mode 100644 index 00000000..775da37b --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:decb88fc3a4aa3cb116c5e9d44ce516f241d1ac9752f5e463af941cd42393f81 +size 7534184 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset new file mode 100644 index 00000000..ede7d79a --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d6abfcdb46a942964ebf8d8c611d978447511c8d048a7e1dca9615525f9e93ce +size 5262 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..56a9fbe5 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:466c723985861da68aa9ea25153ae0068833dd6159178b0c033d0f814a8cd6f5 +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index 86db413e..c5c3b84e 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7168545a49b33b45ea3aaf27166d03dec5630c5d99c893bfa265f5083dc33ef1 -size 43745 +oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 +size 158206 From a2e80dcdf624f16ca4d26349171c1f48aa3fa11b Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sun, 4 Feb 2024 13:58:25 +0000 Subject: [PATCH 011/105] Bugfix Player Maintains Velocity from Ship when Landing --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 10 +++++----- EndlessVendetta/Content/Levels/TempOpenWorld.umap | 4 ++-- .../StarterContent/Architecture/Floor_400x400.uasset | 2 +- .../EndlessVendetta/EndlessVendettaCharacter.cpp | 9 ++++++++- 4 files changed, 16 insertions(+), 9 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index b5d707d5..5d2c3eff 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,11 +9,10 @@ - - - - - + + + + diff --git a/EndlessVendetta/Content/Levels/TempOpenWorld.umap b/EndlessVendetta/Content/Levels/TempOpenWorld.umap index 331dc700..b460c344 100644 --- a/EndlessVendetta/Content/Levels/TempOpenWorld.umap +++ b/EndlessVendetta/Content/Levels/TempOpenWorld.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3977a136e9c4c43dad14b8288902b6cf0cf3c7b46eac4dfdcb8cc25e225edc02 -size 13864728 +oid sha256:513e7a005246865fbaac9bf4abda7bf0473776603585a01eea1bd278711dbfce +size 13864801 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 56a9fbe5..5f51ceb6 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:466c723985861da68aa9ea25153ae0068833dd6159178b0c033d0f814a8cd6f5 +oid sha256:54d78cbc2e7ef625432ee7b2da07e34a29fc46f230ab4ba5105f1efd2c9c7ca3 size 14831 diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index f0412376..81ca8170 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -734,8 +734,15 @@ void AEndlessVendettaCharacter::EnterShip(FTransform TakeoffLoc) void AEndlessVendettaCharacter::ExitShip(FTransform ExitLoc) { PlayFadeScreen(); - SetActorLocation(ExitLoc.GetLocation()); + APlayerController* PC = Cast(GetController()); + PC->SetIgnoreMoveInput(true); + PC->SetIgnoreLookInput(true); + SpaceShip->GetCharacterMovement()->Velocity = FVector(0, 0, 0); + GetCharacterMovement()->Velocity = FVector(0, 0, 0); + SetActorLocation(ExitLoc.GetLocation(), false, nullptr, ETeleportType::ResetPhysics); GetController()->SetControlRotation(ExitLoc.Rotator()); SpaceShip->Destroy(); PlayerOnShip = false; + PC->SetIgnoreMoveInput(false); + PC->SetIgnoreLookInput(false); } From ce4f968151ccf42017133739b945939688706716 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sun, 4 Feb 2024 17:59:01 +0000 Subject: [PATCH 012/105] Implemented Loading and Saving Player Spawn Transform in Open World --- .../.idea.EndlessVendetta/.idea/workspace.xml | 8 ++-- .../Architecture/Floor_400x400.uasset | 4 +- .../StarterContent/Audio/Collapse01.uasset | 4 +- .../Characters/BountyHunterCharacter.cpp | 46 ++++++++++++++++--- .../Characters/BountyHunterCharacter.h | 5 +- .../EndlessVendetta/MainSaveGameClass.h | 4 +- .../EndlessVendetta/SpaceShip/LandingZone.h | 6 +++ 7 files changed, 62 insertions(+), 15 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 5d2c3eff..aa29ae48 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,10 +9,12 @@ - - + + + + diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 5f51ceb6..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:54d78cbc2e7ef625432ee7b2da07e34a29fc46f230ab4ba5105f1efd2c9c7ca3 -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset b/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset index 5e3ff30e..24412998 100644 --- a/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset +++ b/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:85c827023ee4b466228ec65e92b4b4a0415a106de041ac1c2cab481a2a5dfa8d -size 348532 +oid sha256:3d2b0daf585d5c6052afc625471c8e235e09c7b6f76185220074287885b3fc06 +size 353648 diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 7e60169a..dd05262f 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -5,14 +5,10 @@ #include "Kismet/GameplayStatics.h" #include "EnhancedInputComponent.h" -void ABountyHunterCharacter::SpawnMainBounty() +void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) { - UEVGameInstance* GI = Cast(GetGameInstance()); - if (!IsValid(GI->MainSaveGameInstanceRef)) return; CurrentMainBountyIndex = GI->MainSaveGameInstanceRef->LastMainBountyIndexInOpenWorld; - UE_LOG(LogTemp, Warning, TEXT("Loaded current bounty as %d"), CurrentMainBountyIndex); - if (GI->MainSaveGameInstanceRef->CurrentMainBountyIndexSave > CurrentMainBountyIndex) CompleteCurrentMainBounty(GI); if (MainBountyClasses.IsEmpty() || MainBountyClasses.Num() <= CurrentMainBountyIndex|| !IsValid(MainBountyClasses[CurrentMainBountyIndex])) @@ -49,7 +45,17 @@ void ABountyHunterCharacter::AllBountiesCompleted() void ABountyHunterCharacter::BeginPlay() { - if (UGameplayStatics::DoesSaveGameExist("MainSave", 0)) SpawnMainBounty(); + UEVGameInstance* GI = Cast(GetGameInstance()); + if (IsValid(GI->MainSaveGameInstanceRef)) + { + SpawnMainBounty(GI); + FTransform SpawnLoc = GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave; + if (SpawnLoc.GetLocation() != FVector(0, 0, 0) && UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName) + { + SetActorTransform(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave); + Cast(GetController())->SetControlRotation(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave.GetRotation().Rotator()); + } + } Super::BeginPlay(); } @@ -94,3 +100,31 @@ void ABountyHunterCharacter::Tick(float DeltaTime) { Super::Tick(DeltaTime); } + +void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) +{ + Super::EndPlay(EndPlayReason); + if (UGameplayStatics::GetCurrentLevelName(GetWorld()) != OpenWorldLevelName) return; + UEVGameInstance* GI = Cast(GetGameInstance()); + if (!IsValid(GI->MainSaveGameInstanceRef)) return; + TArray LandingZones; + ALandingZone* ClosestLandingZone = nullptr; + double DistToClosestLandingZone; + UGameplayStatics::GetAllActorsOfClass(GetWorld(), ALandingZone::StaticClass(), LandingZones); + for (AActor* LZ_Actor : LandingZones) + { + ALandingZone* LZ = Cast(LZ_Actor); + double DistToLZ = FVector::Dist(LZ->GetExitTransform().GetLocation(), GetActorLocation()); + if (!IsValid(ClosestLandingZone)) + { + ClosestLandingZone = LZ; + DistToClosestLandingZone = DistToLZ; + continue; + } + ClosestLandingZone = DistToClosestLandingZone >= DistToLZ ? LZ : ClosestLandingZone; + DistToClosestLandingZone = DistToClosestLandingZone >= DistToLZ ? DistToLZ : DistToClosestLandingZone; + } + if (!IsValid(ClosestLandingZone)) return; + GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = ClosestLandingZone->GetExitTransform(); + UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); +} diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 7b6df1db..e628b489 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -58,7 +58,7 @@ public: // ------------------- METHODS --------------------------------- private: // Spawns Current Main Bounty along with its Side Bounties, and spawns its appropriate CP's based on level - void SpawnMainBounty(); + void SpawnMainBounty(UEVGameInstance* GI); // Collects Reward for Current Main Bounty and Increments the Main Bounty Index void CompleteCurrentMainBounty(UEVGameInstance* GI); @@ -78,6 +78,9 @@ protected: // Called every frame virtual void Tick(float DeltaTime) override; + + // Called When Actor destroyed or Removed from Level + virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; public: // Used by Final Checkpoint to always load the Level set as the Open Level in here FString GetOpenWorldLevelName() diff --git a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h index 3d7937da..ccd11131 100644 --- a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h @@ -27,5 +27,7 @@ public: UPROPERTY() TSubclassOf SecondaryWeaponClassSave; - + + UPROPERTY() + FTransform PlayerOpenWorldSpawnTransformSave; }; diff --git a/EndlessVendetta/Source/EndlessVendetta/SpaceShip/LandingZone.h b/EndlessVendetta/Source/EndlessVendetta/SpaceShip/LandingZone.h index 8ff2cbbf..75234e19 100644 --- a/EndlessVendetta/Source/EndlessVendetta/SpaceShip/LandingZone.h +++ b/EndlessVendetta/Source/EndlessVendetta/SpaceShip/LandingZone.h @@ -68,4 +68,10 @@ public: // Updates all LZ's, then runs enter ship func on player passing the correct takeoff transform void Takeoff(); + + // Returns Exit Transform for LZ, Used for Save System for when Player Leaves Open World + FTransform GetExitTransform() + { + return LZ_ExitTransform; + } }; From 9d26ef66f439f4ee91a47bc50c592558b58c7c82 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sun, 4 Feb 2024 18:36:42 +0000 Subject: [PATCH 013/105] Added Custom Open World Spawn Location upon Completing a Main Bounty --- .../.idea.EndlessVendetta/.idea/workspace.xml | 10 ++++---- .../ApartmentBounty/MB_Apartment.uasset | 4 ++-- .../Bounty/MB_Training.uasset | 4 ++-- .../Content/Levels/MainMenuLevel.umap | 4 ++-- .../Content/Levels/TempOpenWorld.umap | 4 ++-- .../Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/Audio/Collapse01.uasset | 4 ++-- .../BountySystem/MainBountyClass.h | 9 +++++++ .../Characters/BountyHunterCharacter.cpp | 24 ++++++++----------- .../Characters/BountyHunterCharacter.h | 3 --- 10 files changed, 37 insertions(+), 33 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index aa29ae48..7a87fbdb 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,12 +9,14 @@ - + + + + + - - diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset index 30ecc43f..9874fb3c 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c24d0e32c594435e5c24f57444e1a99c1c7e491256f16bf15f60f1a627928600 -size 23786 +oid sha256:3f54596b2946a99060351c9a805c70203868db194b24f94a9999bc72847cb197 +size 23998 diff --git a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset index 11607e4e..abd6b8f7 100644 --- a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset +++ b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:14fd53a50ee9b233156dd4e8ff06c7a92800afbe4934bb067d7fe94c28d2cdda -size 26131 +oid sha256:79ee7d751efb58c167bfd14d74bac82cb3c3b02094f86cd0ea000a807211d478 +size 26452 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 50ae49e0..aa658f49 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:15bdb4a6b7b73c3abed62d2af28bf942b4011d09abcb972641ae60a7006fee97 -size 306352 +oid sha256:185acae34cc8b4ff2298ec48a4c697230e4665427a7dcb492e93494203b190dd +size 306304 diff --git a/EndlessVendetta/Content/Levels/TempOpenWorld.umap b/EndlessVendetta/Content/Levels/TempOpenWorld.umap index b460c344..1247e23d 100644 --- a/EndlessVendetta/Content/Levels/TempOpenWorld.umap +++ b/EndlessVendetta/Content/Levels/TempOpenWorld.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:513e7a005246865fbaac9bf4abda7bf0473776603585a01eea1bd278711dbfce -size 13864801 +oid sha256:9afe44b1d4908593e2d2ac009bb61efb016e69bf32f03198bb4bd8e51a54f0f6 +size 13864753 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..07261300 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:b7a9945596fb0a138326d2dfc6f85d5b8cf3a580077f398c6fa4c73ec468e2dd +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset b/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset index 24412998..5e3ff30e 100644 --- a/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset +++ b/EndlessVendetta/Content/StarterContent/Audio/Collapse01.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3d2b0daf585d5c6052afc625471c8e235e09c7b6f76185220074287885b3fc06 -size 353648 +oid sha256:85c827023ee4b466228ec65e92b4b4a0415a106de041ac1c2cab481a2a5dfa8d +size 348532 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index 1617dfe6..cb403d15 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -23,6 +23,10 @@ class ENDLESSVENDETTA_API AMainBountyClass : public ABountyClass // Used to Store Ref for Bounty Tracking Functionality ACheckpointClass* OpenWorldcheckpoint; + // Used by Players Character to Determine where to Spawn in the Open World after Completing Main Bounty + UPROPERTY(EditDefaultsOnly, Category = "Bounty") + FTransform PlayerSpawnTransform; + protected: @@ -40,6 +44,11 @@ public: // Spawns the Single Checkpoint in the Open World for this Main Bounty void SpawnOpenWorldCheckpoint(); + // Used by Players Character to Determine where to Spawn in the Open World after Completing Main Bounty + FTransform GetPlayerSpawnTransform() + { + return PlayerSpawnTransform; + } diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index dd05262f..5df9d76b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -32,6 +32,10 @@ void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) { // Collect rewards for bounty and move onto next UE_LOG(LogTemp, Warning, TEXT("Would be collecting reward for completing bounty %d"), CurrentMainBountyIndex); + + FTransform PostBountySpawnTransform = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); + SetActorTransform(PostBountySpawnTransform); + Cast(GetController())->SetControlRotation(PostBountySpawnTransform.GetRotation().Rotator()); CurrentMainBountyIndex = GI->MainSaveGameInstanceRef->CurrentMainBountyIndexSave; GI->MainSaveGameInstanceRef->LastMainBountyIndexInOpenWorld = CurrentMainBountyIndex; @@ -73,7 +77,7 @@ void ABountyHunterCharacter::SetupPlayerInputComponent(UInputComponent* PlayerIn void ABountyHunterCharacter::TogglePauseMenu() { - bool bOpenNewPauseMenu = !IsValid(PauseMenu); + const bool bOpenNewPauseMenu = !IsValid(PauseMenu); FInputModeUIOnly UIOnly; FInputModeGameOnly GameOnly; APlayerController* PC = Cast(GetController()); @@ -82,23 +86,15 @@ void ABountyHunterCharacter::TogglePauseMenu() PC->SetIgnoreMoveInput(bOpenNewPauseMenu); PC->SetIgnoreLookInput(bOpenNewPauseMenu); PC->SetShowMouseCursor(bOpenNewPauseMenu); - if (bOpenNewPauseMenu) - { - PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass); - PauseMenu->AddToViewport(50); - BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass); - PauseMenu->OpenNewTab(BountiesTab); - } - else + if (!bOpenNewPauseMenu) { PauseMenu->RemoveFromParent(); PauseMenu = nullptr; } -} - -void ABountyHunterCharacter::Tick(float DeltaTime) -{ - Super::Tick(DeltaTime); + PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass); + PauseMenu->AddToViewport(50); + BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass); + PauseMenu->OpenNewTab(BountiesTab); } void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index e628b489..2db3f625 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -76,9 +76,6 @@ protected: // Open or Close the Pause Menu, Defaults to Opening Bounty Tab void TogglePauseMenu(); - // Called every frame - virtual void Tick(float DeltaTime) override; - // Called When Actor destroyed or Removed from Level virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; public: From 79a131cf59bf427d941c00266d16ad27e79f00fc Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sun, 4 Feb 2024 18:45:47 +0000 Subject: [PATCH 014/105] Added Post Processing from Apartment Hit Level to All Current Gameplay Levels --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 12 +++--------- .../Content/Levels/ControlTutorialLevel.umap | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- EndlessVendetta/Content/Levels/TempOpenWorld.umap | 4 ++-- 4 files changed, 9 insertions(+), 15 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 7a87fbdb..57c740d8 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,15 +8,9 @@ - - - + + - - - - - diff --git a/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap b/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap index acf3a596..7ec56f15 100644 --- a/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap +++ b/EndlessVendetta/Content/Levels/ControlTutorialLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c78dde892caa4b4cb292592b66f9ee2fd986382798310e40212c1f80ee418cee -size 3452507 +oid sha256:80f2ef39b4b9633d0b514454868231fa60ea6d417aade784a86041309bc09d27 +size 3439790 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index aa658f49..cda0701d 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:185acae34cc8b4ff2298ec48a4c697230e4665427a7dcb492e93494203b190dd -size 306304 +oid sha256:a5360f36b2cbef2de63d54bea07216f5d228208e40966a4f266f819d89a0d514 +size 307414 diff --git a/EndlessVendetta/Content/Levels/TempOpenWorld.umap b/EndlessVendetta/Content/Levels/TempOpenWorld.umap index 1247e23d..4cead22c 100644 --- a/EndlessVendetta/Content/Levels/TempOpenWorld.umap +++ b/EndlessVendetta/Content/Levels/TempOpenWorld.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9afe44b1d4908593e2d2ac009bb61efb016e69bf32f03198bb4bd8e51a54f0f6 -size 13864753 +oid sha256:c23c9614eb11e162386c9a60456be49ab400d443ccb643d2defaa76bb8435a5d +size 13865992 From ca0365e41b6337de69fc99cd65a0f9c9b44e7dd2 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Mon, 5 Feb 2024 03:54:35 +0000 Subject: [PATCH 015/105] Updated Main Menu Music to Drums Version --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 5 ++--- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- .../MainMenu/Gameplay/MainMenuPlayerController.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav | 3 +++ EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 3 +++ .../Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset | 3 +++ .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../Content/StarterContent/Particles/P_Ambient_Dust.uasset | 4 ++-- 8 files changed, 19 insertions(+), 11 deletions(-) create mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav create mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset create mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 57c740d8..4484ab9d 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,9 +8,7 @@ - - - + diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index cda0701d..5e1dba7b 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a5360f36b2cbef2de63d54bea07216f5d228208e40966a4f266f819d89a0d514 -size 307414 +oid sha256:fec34acd70ac06d25aa1c86c425bb023665ec2ea756ee7f676ef0ee5749d6e6c +size 308710 diff --git a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset index 374830ac..8e5b26a1 100644 --- a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset +++ b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4f1ff7c7f40bfa0e911df326f08ba112a5998828ea779bc214af84f795f2d68a -size 118103 +oid sha256:cef8b2e10eee2850f8670c6652b2527e63f5e7d6fb26835ac8d5710381ccb733 +size 116961 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav new file mode 100644 index 00000000..a7bc9acc --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e620f081ce888b8d63e03857e582244f42041b840b5a9e877275ca2a192d4b18 +size 18823784 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset new file mode 100644 index 00000000..41087f44 --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b1d6ac457cec4cc6d963b0522d8adbd8ce6e90f7e1d290c482c548cb596017c4 +size 15907164 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset new file mode 100644 index 00000000..721f1c6d --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f21821a2ed5950dbed14153cade46048529a98a5abc65b5aa1f0c291ae803cf +size 5276 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 07261300..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b7a9945596fb0a138326d2dfc6f85d5b8cf3a580077f398c6fa4c73ec468e2dd -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset b/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset index bf2e4391..cebb89f6 100644 --- a/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset +++ b/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:01ef616c7a8bd90cd1b7a13efb18a56f33346efbae51efa31f09804478b7621d -size 43456 +oid sha256:01d418b7b5593c6be29fb97bc899990ef08bac110c874363bad529b39a3af997 +size 53268 From 14ff02285c2927ac488002a269e7d62b19454e73 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Mon, 5 Feb 2024 05:55:41 +0000 Subject: [PATCH 016/105] Implemented Quit Tab and its Functionality --- .../.idea.EndlessVendetta/.idea/workspace.xml | 10 +- .../Blueprints/BP_FirstPersonCharacter.uasset | 4 +- .../Content/Levels/MainMenuLevel.umap | 4 +- .../PauseMenu/Tabs/WBP_BountiesTab.uasset | 3 + .../Content/PauseMenu/Tabs/WBP_QuitTab.uasset | 3 + .../PauseMenu/Tabs/WBP_TestMenuTab.uasset | 3 + .../Content/PauseMenu/WBP_PauseMenu.uasset | 4 +- .../Content/PauseMenu/WBP_TestMenuTab.uasset | 3 - .../Architecture/Floor_400x400.uasset | 4 +- .../Particles/P_Ambient_Dust.uasset | 4 +- .../Characters/BountyHunterCharacter.cpp | 59 +++++---- .../Characters/BountyHunterCharacter.h | 123 ++++++++++++++---- .../EndlessVendetta/PauseMenu/BountiesTab.cpp | 5 + .../EndlessVendetta/PauseMenu/BountiesTab.h | 31 +++++ .../PauseMenu/PauseMenuClass.h | 32 +++-- .../EndlessVendetta/PauseMenu/QuitTab.cpp | 5 + .../EndlessVendetta/PauseMenu/QuitTab.h | 14 ++ .../EndlessVendetta/PauseMenu/TabWidget.cpp | 5 + .../EndlessVendetta/PauseMenu/TabWidget.h | 17 +++ 19 files changed, 262 insertions(+), 71 deletions(-) create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/WBP_QuitTab.uasset create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset delete mode 100644 EndlessVendetta/Content/PauseMenu/WBP_TestMenuTab.uasset create mode 100644 EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h create mode 100644 EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.h create mode 100644 EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.cpp create mode 100644 EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.h diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 4484ab9d..032408b5 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,6 +9,14 @@ + + + + + + + + diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 381bde7b..5c690b7f 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f1ecafab249f201ddeaf8e1c7b6631e183f9bf07d10e1f460002076e75795801 -size 470059 +oid sha256:d2f8d95778a3400a1cb4f254ce88e826577c5600bacca7246b34c0a3f10ee51d +size 472419 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 5e1dba7b..4fb787ef 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fec34acd70ac06d25aa1c86c425bb023665ec2ea756ee7f676ef0ee5749d6e6c -size 308710 +oid sha256:62323ec29b4a5d647b91a836041fb29cbac98efc420ff43db000bf63ba74e92d +size 308758 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset new file mode 100644 index 00000000..425b5d7f --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:51dce130f9a950a96cc11a6d0ce5c7da112f49d961edb944ec9cf866a00b46a2 +size 25564 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_QuitTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_QuitTab.uasset new file mode 100644 index 00000000..e3cc3d00 --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_QuitTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:47dd758ba4393d88bf5ef5f4851b8419af7eac51b969e91cfd6f383abd2876fa +size 42508 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset new file mode 100644 index 00000000..36ed479f --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:07291b58ab52dce6a6681c9f7e051f0f49e911be6cb555a59e4367f212d6d4f5 +size 33171 diff --git a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset index 6f9bc650..74180af7 100644 --- a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset +++ b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:336be313e00bf23335d5275ec65cc1c86bd7f339a66ef48608261e1aa503614f -size 475108 +oid sha256:6da7938ededede015f593c24d848d94faca0e6fa502cf28e3ec3a57fb3627c58 +size 485775 diff --git a/EndlessVendetta/Content/PauseMenu/WBP_TestMenuTab.uasset b/EndlessVendetta/Content/PauseMenu/WBP_TestMenuTab.uasset deleted file mode 100644 index 3447b252..00000000 --- a/EndlessVendetta/Content/PauseMenu/WBP_TestMenuTab.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:9cf9c231c4b94dec2434c03af547e75968039b3ab03ce0e9d4518c94a86b1fa9 -size 32656 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..8d5fd2ab 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:15b6c3125fb9ab79ce42ea8e167f65e403524724da7a232719d682eccdf85d6e +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset b/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset index cebb89f6..bf2e4391 100644 --- a/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset +++ b/EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:01d418b7b5593c6be29fb97bc899990ef08bac110c874363bad529b39a3af997 -size 53268 +oid sha256:01ef616c7a8bd90cd1b7a13efb18a56f33346efbae51efa31f09804478b7621d +size 43456 diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 5df9d76b..d6363f4b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -60,6 +60,7 @@ void ABountyHunterCharacter::BeginPlay() Cast(GetController())->SetControlRotation(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave.GetRotation().Rotator()); } } + CreatePauseMenuTabs(); Super::BeginPlay(); } @@ -75,28 +76,6 @@ void ABountyHunterCharacter::SetupPlayerInputComponent(UInputComponent* PlayerIn Super::SetupPlayerInputComponent(PlayerInputComponent); } -void ABountyHunterCharacter::TogglePauseMenu() -{ - const bool bOpenNewPauseMenu = !IsValid(PauseMenu); - FInputModeUIOnly UIOnly; - FInputModeGameOnly GameOnly; - APlayerController* PC = Cast(GetController()); - - InPauseMenu = bOpenNewPauseMenu; - PC->SetIgnoreMoveInput(bOpenNewPauseMenu); - PC->SetIgnoreLookInput(bOpenNewPauseMenu); - PC->SetShowMouseCursor(bOpenNewPauseMenu); - if (!bOpenNewPauseMenu) - { - PauseMenu->RemoveFromParent(); - PauseMenu = nullptr; - } - PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass); - PauseMenu->AddToViewport(50); - BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass); - PauseMenu->OpenNewTab(BountiesTab); -} - void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) { Super::EndPlay(EndPlayReason); @@ -124,3 +103,39 @@ void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = ClosestLandingZone->GetExitTransform(); UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); } + +void ABountyHunterCharacter::CreatePauseMenuTabs() +{ + BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass); + FavoursTab = CreateWidget(GetWorld(), FavoursTabWidgetClass); + NavigationTab = CreateWidget(GetWorld(), NavigationTabWidgetClass); + SettingsTab = CreateWidget(GetWorld(), SettingsTabWidgetClass); + QuitTab = CreateWidget(GetWorld(), QuitTabWidgetClass); +} + +void ABountyHunterCharacter::TogglePauseMenu() +{ + const bool bOpenNewPauseMenu = !IsValid(PauseMenu); + FInputModeUIOnly UIOnly; + FInputModeGameOnly GameOnly; + APlayerController* PC = Cast(GetController()); + + InPauseMenu = bOpenNewPauseMenu; + PC->SetIgnoreMoveInput(bOpenNewPauseMenu); + PC->SetIgnoreLookInput(bOpenNewPauseMenu); + PC->SetShowMouseCursor(bOpenNewPauseMenu); + if (!bOpenNewPauseMenu) + { + PauseMenu->RemoveFromParent(); + PauseMenu = nullptr; + return; + } + PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass); + PauseMenu->AddToViewport(50); + PauseMenu->OpenNewTab(BountiesTab); + PauseMenu->OpenedBountiesTab.AddDynamic(this, &ABountyHunterCharacter::OpenBountiesTab); + PauseMenu->OpenedFavoursTab.AddDynamic(this, &ABountyHunterCharacter::OpenFavoursTab); + PauseMenu->OpenedNavigationTab.AddDynamic(this, &ABountyHunterCharacter::OpenNavigationTab); + PauseMenu->OpenedSettingsTab.AddDynamic(this, &ABountyHunterCharacter::OpenSettingsTab); + PauseMenu->OpenedQuitTab.AddDynamic(this, &ABountyHunterCharacter::OpenQuitTab); +} \ No newline at end of file diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 2db3f625..50695cba 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -7,7 +7,9 @@ #include "EndlessVendetta/EVGameInstance.h" #include "EndlessVendetta/MainSaveGameClass.h" #include "EndlessVendetta/BountySystem/MainBountyClass.h" +#include "EndlessVendetta/PauseMenu/BountiesTab.h" #include "EndlessVendetta/PauseMenu/PauseMenuClass.h" +#include "EndlessVendetta/PauseMenu/QuitTab.h" #include "BountyHunterCharacter.generated.h" /** @@ -33,25 +35,7 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter") FString OpenWorldLevelName = "ControlTutorialLevel"; - // Input Action for Opening and Closing Pause Menu - UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) - UInputAction* PauseMenuAction; - - // Widget Class used to Spawn Pause Menu - UPROPERTY(EditDefaultsOnly, Category = PauseMenu) - TSubclassOf PauseMenuWidgetClass; - - // Reference to Pause Menu Widget - UPauseMenuClass* PauseMenu; - -protected: - // Widget Class used to Spawn Bounties Tab Widget - UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") - TSubclassOf BountyTabWidgetClass; - - // Reference to Bounty Tab Widget - UUserWidget* BountiesTab; - +protected: public: @@ -65,24 +49,115 @@ private: // Replaces Normal Bounty Info UI with Unique Game Over UI void AllBountiesCompleted(); - + protected: // Called When Player Spawns virtual void BeginPlay() override; // Overridden to Setup up Pause Menu Inputs virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override; - - // Open or Close the Pause Menu, Defaults to Opening Bounty Tab - void TogglePauseMenu(); - + // Called When Actor destroyed or Removed from Level virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; + public: // Used by Final Checkpoint to always load the Level set as the Open Level in here FString GetOpenWorldLevelName() { return OpenWorldLevelName; } + +// ------------------- Pause Menu --------------------------------- +private: + // Input Action for Opening and Closing Pause Menu + UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true")) + UInputAction* PauseMenuAction; + + // Widget Class used to Spawn Pause Menu + UPROPERTY(EditDefaultsOnly, Category = PauseMenu) + TSubclassOf PauseMenuWidgetClass; + + // Reference to Pause Menu Widget + UPauseMenuClass* PauseMenu; + // Widget Class used to Spawn Bounties Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf BountyTabWidgetClass; + + // Reference to Bounty Tab Widget + UPROPERTY() + UBountiesTab* BountiesTab; + + // Widget Class used to Spawn Favours Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf FavoursTabWidgetClass; + + // Reference to Favours Tab Widget + UPROPERTY() + UTabWidget* FavoursTab; + + // Widget Class used to Spawn Navigation Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf NavigationTabWidgetClass; + + // Reference to Navigation Tab Widget + UPROPERTY() + UTabWidget* NavigationTab; + + // Widget Class used to Spawn Settings Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf SettingsTabWidgetClass; + + // Reference to Settings Tab Widget + UPROPERTY() + UTabWidget* SettingsTab; + + // Widget Class used to Spawn Quit Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf QuitTabWidgetClass; + + // Reference to Quit Tab Widget + UPROPERTY() + UQuitTab* QuitTab; + + // Creates and Stores References to each Pause Menu Tab on Begin Play + void CreatePauseMenuTabs(); + + // Open or Close the Pause Menu, Defaults to Opening Bounty Tab + void TogglePauseMenu(); + + // Opens Bounties Tab + UFUNCTION() + void OpenBountiesTab() + { + PauseMenu->OpenNewTab(BountiesTab); + } + + // Opens Favours Tab + UFUNCTION() + void OpenFavoursTab() + { + PauseMenu->OpenNewTab(FavoursTab); + } + + // Opens Navigation Tab + UFUNCTION() + void OpenNavigationTab() + { + PauseMenu->OpenNewTab(NavigationTab); + } + + // Opens Settings Tab + UFUNCTION() + void OpenSettingsTab() + { + PauseMenu->OpenNewTab(SettingsTab); + } + + // Opens Quit Tab + UFUNCTION() + void OpenQuitTab() + { + PauseMenu->OpenNewTab(QuitTab); + } }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.cpp b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.cpp new file mode 100644 index 00000000..0400a586 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "BountiesTab.h" + diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h new file mode 100644 index 00000000..85878167 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h @@ -0,0 +1,31 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "TabWidget.h" +#include "EndlessVendetta/BountySystem/BountyClass.h" +#include "BountiesTab.generated.h" + +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTrackBounty, ABountyClass*, BountyToTrack); + +UCLASS() +class ENDLESSVENDETTA_API UBountiesTab : public UTabWidget +{ + GENERATED_BODY() + +// ------------------- ATTRIBUTES ------------------------------ + +protected: + +public: + UPROPERTY(BlueprintAssignable) + FTrackBounty TrackBountyDelegate; + +// ------------------- METHODS --------------------------------- +private: + +protected: + +public: +}; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h index 84acbe79..fff8ea82 100644 --- a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h @@ -6,26 +6,36 @@ #include "Blueprint/UserWidget.h" #include "PauseMenuClass.generated.h" -/** - * - */ +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOpenedBountiesTab); +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOpenedFavoursTab); +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOpenedNavigationTab); +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOpenedSettingsTab); +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FOpenedQuitTab); + UCLASS() class ENDLESSVENDETTA_API UPauseMenuClass : public UUserWidget { GENERATED_BODY() // ------------------- ATTRIBUTES ------------------------------ +public: + UPROPERTY(BlueprintCallable) + FOpenedBountiesTab OpenedBountiesTab; -protected: + UPROPERTY(BlueprintCallable) + FOpenedFavoursTab OpenedFavoursTab; -public: + UPROPERTY(BlueprintCallable) + FOpenedNavigationTab OpenedNavigationTab; + + UPROPERTY(BlueprintCallable) + FOpenedSettingsTab OpenedSettingsTab; + + UPROPERTY(BlueprintCallable) + FOpenedQuitTab OpenedQuitTab; // ------------------- METHODS --------------------------------- -private: - -protected: - public: + // Closes any Previously Opened Tab and Opens the Given new Tab UFUNCTION(BlueprintImplementableEvent) - void OpenNewTab(UUserWidget* TabWidget); - + void OpenNewTab(UTabWidget* TabWidget); }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.cpp b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.cpp new file mode 100644 index 00000000..d497a801 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "QuitTab.h" + diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.h new file mode 100644 index 00000000..cf9e4020 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/QuitTab.h @@ -0,0 +1,14 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "TabWidget.h" +#include "QuitTab.generated.h" + +UCLASS() +class ENDLESSVENDETTA_API UQuitTab : public UTabWidget +{ + GENERATED_BODY() + +}; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.cpp b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.cpp new file mode 100644 index 00000000..bd9ccfba --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.cpp @@ -0,0 +1,5 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "TabWidget.h" + diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.h new file mode 100644 index 00000000..b96c7767 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabWidget.h @@ -0,0 +1,17 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "Blueprint/UserWidget.h" +#include "TabWidget.generated.h" + +/** + * + */ +UCLASS() +class ENDLESSVENDETTA_API UTabWidget : public UUserWidget +{ + GENERATED_BODY() + +}; From 5272f2054ada3b59e8daa422461a9fc964957c89 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Mon, 5 Feb 2024 05:59:24 +0000 Subject: [PATCH 017/105] Added Mayor to Enemy Test AI Level --- .../Levels/EnemyAITest/6/VK/HJHN36OGRNBJVSACPK17TJ.uasset | 3 +++ .../Levels/EnemyAITest/E/WM/7S8OEF1ALOX6NKI759UPUB.uasset | 3 --- 2 files changed, 3 insertions(+), 3 deletions(-) create mode 100644 EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/6/VK/HJHN36OGRNBJVSACPK17TJ.uasset delete mode 100644 EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/WM/7S8OEF1ALOX6NKI759UPUB.uasset diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/6/VK/HJHN36OGRNBJVSACPK17TJ.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/6/VK/HJHN36OGRNBJVSACPK17TJ.uasset new file mode 100644 index 00000000..56c77103 --- /dev/null +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/6/VK/HJHN36OGRNBJVSACPK17TJ.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df40cc09f2b897e82277a3c74d970e623a1df6a339027dad2d86729cbabe7910 +size 5173 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/WM/7S8OEF1ALOX6NKI759UPUB.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/WM/7S8OEF1ALOX6NKI759UPUB.uasset deleted file mode 100644 index 16fa5da5..00000000 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/E/WM/7S8OEF1ALOX6NKI759UPUB.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b3b486e5f781568dfc3311e0a748054cd44c937f24cf97813ffdb41bc57ff9ab -size 4797 From e44395a58f3e485ff3a8111c027aec39e8e466bf Mon Sep 17 00:00:00 2001 From: MARCEL HARA Date: Mon, 5 Feb 2024 11:20:07 +0000 Subject: [PATCH 018/105] Quick Bug Fixes --- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- .../FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset | 4 ++-- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- .../Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset | 4 ++-- 6 files changed, 12 insertions(+), 12 deletions(-) diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 5c690b7f..56637590 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d2f8d95778a3400a1cb4f254ce88e826577c5600bacca7246b34c0a3f10ee51d -size 472419 +oid sha256:8940bc41955ada96468ffc747fadce7e4ffd6e694118e4367d00dcf18407f17a +size 494513 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset index 201ac1f9..f82473e5 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f4d4c8728c6346fed52e60b7b56fa54a6492180815d2cee29d8d8730ac624947 -size 125545 +oid sha256:32e4bddac4c8767c25d303a48a8426a7cf97635ca5552fab77fa56cf9001cfee +size 125570 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index 658f6c74..dc459121 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cf3cb3f1c18d9cef57e27220662bc04a7cfb0de1aff48d810eaefeed37c29d20 -size 127332 +oid sha256:63aef9af49c1856616c82ecd43a68bbc1273b943ef41a71e6a625f8aece55b01 +size 127270 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 8d5fd2ab..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:15b6c3125fb9ab79ce42ea8e167f65e403524724da7a232719d682eccdf85d6e -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 0f990580..b715cd47 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d -size 72364642 +oid sha256:d029060e9a20598861faa739272c3bbf75646095f4811df3347556cdf8606199 +size 66790690 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset index 11295e10..d24e6bcd 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4d53dac7e3e749916ed5e5802c3c3495f2895827dcb66e9b2f49a8cac9a4ecb5 -size 6664 +oid sha256:82a6fbc29ddd199d5ea508c98c2577fa99eaeb43042aa50a7e89570fc743b9cf +size 6741 From 0e268c28f9babf470b999dfb2b36f7e3a8c717fc Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 17:04:03 +0000 Subject: [PATCH 019/105] Bugfix Game Mode Not Correctly Being Set On Dialogue End --- .../CinematicFrmaes/TimothyEliminatedSequence1.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence2.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence3.uasset | 4 ++-- EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset | 4 ++-- .../Content/Dialogue/Testing/mccreescetchfab.uasset | 3 +++ EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset | 2 +- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset | 2 +- .../DialogueSystem/AC_PlayerDialogueInterpreter.cpp | 2 +- 8 files changed, 14 insertions(+), 11 deletions(-) create mode 100644 EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset index c61f6f3d..2fefa4b1 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9a9afa23ae558b83cb702459c867762949f69aef33c0f2f8a56e183deef52932 -size 194758 +oid sha256:fd48ed44b7418ebe41e2ecfa34fc5255516804e276a362a70ed254c94d1f5948 +size 194853 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset index 6f47784b..46345e7c 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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b/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset index 86869ecb..5b47134c 100644 --- a/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset +++ b/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4280fd261e4b0d85f410669264906255cdcc74e55477faa4fe5e46c3d33aeee4 -size 30273 +oid sha256:bff7d38f762b18dc8b6df862bf514792adbb9f6099f05cb80c736bfa0dccd5b8 +size 30562 diff --git a/EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset b/EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset new file mode 100644 index 00000000..a5638509 --- /dev/null +++ b/EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dad03734a28fc42ba603a08122576da60906a7a06ccc74fe609c3ae6f5548c46 +size 96940 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset index 94c0b816..b1fdda66 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c45189d39477bb218b76eb906ade0e079d528c9b0bd97dcd91595d3d84c5498b +oid sha256:1e53da13134e860e42c8c1c5c5e8641e6ecc134686cc5bf58b366fdc40e331f4 size 10175168 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset index 02149b54..9751764d 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ab7d47d6559b81d51e0575f55eb4a10aa96504500b0ab5ddce0fb4b9c40cc2e +oid sha256:e0096c0ffd77ec2c55ba562f83e4ffc4fbfbce7ac792ca28404db386be285cc8 size 4793489 diff --git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index f11997ca..ee03cad5 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -116,7 +116,7 @@ void UAC_PlayerDialogueInterpreter::EndDialogue() if (APlayerController* PlayerController = GetWorld()->GetFirstPlayerController()) { - const FInputModeGameAndUI InputModeData; + const FInputModeGameOnly InputModeData; PlayerController->SetInputMode(InputModeData); PlayerController->bShowMouseCursor = false; } From 6b34ee2401ccfd198272b2e1db1bb28ae36c1f89 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 17:19:01 +0000 Subject: [PATCH 020/105] Update Dialogue to be Able to Click to Progress --- EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset | 2 +- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 2 +- EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset | 4 ++-- .../DialogueSystem/AC_PlayerDialogueInterpreter.cpp | 1 + 5 files changed, 7 insertions(+), 6 deletions(-) diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index 085864ef..f2032bc7 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:35908c5dcdb5143afd98a83341d8cb46d90ab1430b3d365f1b4707d85c793c70 -size 224018 +oid sha256:18f25031baa2166bb6085631ad0d09eacb61140da74137347709274b8caac5ca +size 233135 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset index 4fc01cf4..bf26a840 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eb8f4c9f8b54f6f6bf65b0d41ff7f1ea5c8a9c25e494a0ceae061faa431279f9 +oid sha256:d6b53e65d1478291402898cdcc39158cedac1091873500d8429a0050ba4b6e40 size 6023064 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset index 41087f44..48b24b2a 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b1d6ac457cec4cc6d963b0522d8adbd8ce6e90f7e1d290c482c548cb596017c4 +oid sha256:a9a4773b9ec5db370898639bd618f51024a541b99b41ab8ea5b33b43ac341947 size 15907164 diff --git a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset index 2cc1da9e..364b534b 100644 --- a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset +++ b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1f5ba48d09af24b7bd6d2265d08899b4e0237ac470f4b9d9326ed388289b5ce6 -size 47717 +oid sha256:e859baaadbcc2e64ec682e5450d17cca1b1d3040358c6ccce4366300054a29bf +size 47812 diff --git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index ee03cad5..40096b70 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -69,6 +69,7 @@ void UAC_PlayerDialogueInterpreter::StartDialogue(UDialogueTree* DialogueTree) void UAC_PlayerDialogueInterpreter::NextDialogue() { if (!IsValid(CurrentTextNode)) return; + if (IsValid(CurrentChoiceNode)) return; if (CurrentTextNode->ChildrenNodes.Num() == 0) { EndDialogue(); From 61dfe7467bf186cc694cd777e30453e4f165253b Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 20:12:29 +0000 Subject: [PATCH 021/105] Update Dialogue to Skip Typewriter Effect --- EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index f2032bc7..44c7551f 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:18f25031baa2166bb6085631ad0d09eacb61140da74137347709274b8caac5ca -size 233135 +oid sha256:2cd40ad218e1f5f1472eeaeceeeb174e200b78fa10e739e06b7284439ebdbfd1 +size 329748 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 56637590..93acb514 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8940bc41955ada96468ffc747fadce7e4ffd6e694118e4367d00dcf18407f17a -size 494513 +oid sha256:42ea885a3728084f3a0fc2945847391504503bbc7a8476c490624a90d35ad53b +size 468474 From 52964b640f17af7b93da8aacb3421e5d6f76d29f Mon Sep 17 00:00:00 2001 From: Louis Horne Date: Tue, 6 Feb 2024 02:40:49 +0000 Subject: [PATCH 022/105] Added more walls --- .../Content/Assets/Objects/Tutorial-Level/Sm_Door.uasset | 4 ++-- .../Objects/Tutorial-Level/Textures/Doors/M_Door_Inst.uasset | 3 +++ .../Tutorial-Level/Textures/Doors/M_Door_Inst01.uasset | 3 +++ .../Assets/Objects/Tutorial-Level/Textures/M_Door_Inst.uasset | 3 --- .../Assets/Objects/Tutorial-Level/Textures/M_WallPiece.uasset | 4 ++-- .../Textures/M_WallPiece02/M_wallpiece02.uasset | 4 ++-- .../M_WallPiece02/Wall01_WallPiece02_BaseColor.uasset | 3 --- .../Textures/M_WallPiece02/Wall01_WallPiece02_Normal.uasset | 3 --- .../Wall01_WallPiece02_OcclusionRoughnessMetallic.uasset | 3 --- .../Tutorial-Level/Textures/WallPiece/M_WallPiece.uasset | 3 +++ .../Tutorial-Level/Textures/WallPiece02/M_wallpiece02.uasset | 3 +++ .../Textures/WallPiece02/Wall01_WallPiece02_BaseColor.uasset | 3 +++ .../Textures/WallPiece02/Wall01_WallPiece02_Normal.uasset | 3 +++ .../Wall01_WallPiece02_OcclusionRoughnessMetallic.uasset | 3 +++ .../Tutorial-Level/Textures/WallPiece03/M_WallPiece03.uasset | 3 +++ .../Textures/WallPiece03/Wall01_WallPiece03_BaseColor.uasset | 3 +++ .../Textures/WallPiece03/Wall01_WallPiece03_Normal.uasset | 3 +++ .../Wall01_WallPiece03_OcclusionRoughnessMetallic.uasset | 3 +++ .../Tutorial-Level/Textures/WallPiece04/M_WallPiece04.uasset | 3 +++ .../Textures/WallPiece04/Wall01_WallPiece04_BaseColor.uasset | 3 +++ .../Textures/WallPiece04/Wall01_WallPiece04_Normal.uasset | 3 +++ .../Wall01_WallPiece04_OcclusionRoughnessMetallic.uasset | 3 +++ .../Assets/Objects/Tutorial-Level/standardSurface2.uasset | 3 --- .../CinematicFrmaes/TimothyEliminatedSequence1.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence2.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence3.uasset | 4 ++-- .../Content/BountySystem/Waypoint/MainBountyIcon.uasset | 2 +- EndlessVendetta/Content/Levels/Apartment_hit.umap | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 4 ++-- EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset | 4 ++-- EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset | 2 +- EndlessVendetta/Content/Ships/LandingZoneIcon.uasset | 2 +- 35 files changed, 72 insertions(+), 42 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst01.uasset delete mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Door_Inst.uasset delete mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_WallPiece02/Wall01_WallPiece02_BaseColor.uasset delete mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_WallPiece02/Wall01_WallPiece02_Normal.uasset delete mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_WallPiece02/Wall01_WallPiece02_OcclusionRoughnessMetallic.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece/M_WallPiece.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece02/M_wallpiece02.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece02/Wall01_WallPiece02_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece02/Wall01_WallPiece02_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece02/Wall01_WallPiece02_OcclusionRoughnessMetallic.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece03/M_WallPiece03.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece03/Wall01_WallPiece03_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece03/Wall01_WallPiece03_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece03/Wall01_WallPiece03_OcclusionRoughnessMetallic.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece04/M_WallPiece04.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece04/Wall01_WallPiece04_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece04/Wall01_WallPiece04_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/WallPiece04/Wall01_WallPiece04_OcclusionRoughnessMetallic.uasset delete mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/standardSurface2.uasset diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Door.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Door.uasset index 5df5287d..b89d892d 100644 --- a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Door.uasset +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Door.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e8a14865171c5b65c7d8be0d46726353e8104e68683cd99357126260b55698a5 -size 34850 +oid sha256:f825fdd7464285f28d747c29653eb9521f3c72292125d22f26791f2e1898640f +size 34801 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst.uasset new file mode 100644 index 00000000..edeaa650 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f5a733e81b4dde7c0239fdf3a9a200c4a2855022edf5953c92f09b2b05bb800f +size 12753 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst01.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst01.uasset new file mode 100644 index 00000000..a82fb926 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Doors/M_Door_Inst01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2d8f9f6bf9f44707dfb141d1ec16352eed1ce9f786b0d8ca1cf8db87772d0052 +size 12270 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Door_Inst.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Door_Inst.uasset deleted file mode 100644 index 9e45d989..00000000 --- a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_Door_Inst.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0e4e0cb4e12df5efd687f0cf4cc9d3a0fe9f99003941d2fb01a4f60d1ca4df42 -size 12455 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/M_WallPiece.uasset 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a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset index 94c0b816..0a733d89 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c45189d39477bb218b76eb906ade0e079d528c9b0bd97dcd91595d3d84c5498b -size 10175168 +oid sha256:c130a3adc11341c39ea8a79c127d6e4922e1076716e625ce464800ad2657565a +size 10175352 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset index 02149b54..4259b505 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ab7d47d6559b81d51e0575f55eb4a10aa96504500b0ab5ddce0fb4b9c40cc2e -size 4793489 +oid 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sha256:1f5ba48d09af24b7bd6d2265d08899b4e0237ac470f4b9d9326ed388289b5ce6 -size 47717 +oid sha256:91b3736c967493662e730db9f52b75ad6271ed0a8b0210a67144ad916333efac +size 47812 diff --git a/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset b/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset index f91d508f..a0200932 100644 --- a/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset +++ b/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e492db2251e6e8a8ccd0fa57f4ecbb86d19662484b74a4a52ed1a84943fc3783 +oid sha256:6f96b1faa246bb687c8e8725ace302f1a62840768a08995d2c79ba8d4683f8f0 size 318979 diff --git a/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset b/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset index 3de4997f..c9ece6e0 100644 --- a/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset +++ b/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ea65d4aa723707110e27c6765eadd3cd8bbdf3902cfb12e67b76b3e01f5992e2 +oid sha256:3d587eedb316417654d1b9a7ba77a44e9e577178b62a1250feec9d374a093f7b size 162033 From f8aee1c58a238458edbe5fa8d8d709cf5ae09ac3 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Tue, 6 Feb 2024 11:40:01 +0000 Subject: [PATCH 023/105] Removed Unmatching code in PrimaryWeapon switcher --- .../EndlessVendettaCharacter.cpp | 22 ++----------------- 1 file changed, 2 insertions(+), 20 deletions(-) diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index 81ca8170..e61e068f 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -382,7 +382,6 @@ void AEndlessVendettaCharacter::EquipPrimary() if (GadgetManager->IsValidReconGadget() && GadgetManager->IsReconEquipped() && !GadgetManager->TryToUnequipRecon()) return; if (GadgetManager->IsValidCombatGadget() && GadgetManager->IsCombatEquipped() && !GadgetManager->TryToUnequipCombat()) return; - if (!IsValid(PrimaryWeapon)) { bHasRifle = true; @@ -394,30 +393,13 @@ void AEndlessVendettaCharacter::EquipPrimary() PrimaryWeapon->SetActorHiddenInGame(false); bIsPrimaryWeaponCreated = true; } - //UE_LOG(LogTemp, Warning, TEXT("Primary Weapon Is Hidden: %hhd"), SecondaryWeapon->IsHidden()); - GLog->Log("Primary Weapon Equipped"); + //UE_LOG(LogTemp, Warning, TEXT("Secondary Weapon Is Hidden: %hhd"), SecondaryWeapon->IsHidden()); + GLog->Log("Secondary Weapon Equipped"); } - - if (!IsValid(PrimaryWeaponActor)) return; - Cast(GetWorld()->GetAuthGameMode())->SendEvent("Equip", "Pri"); PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); PrimaryWeapon = Cast(PrimaryWeaponActor); PrimaryWeapon->SetActorHiddenInGame(false); GetWorldTimerManager().ClearTimer(PrimaryWeapon->reloadTimerHandle); - - // bHasRifle = true; - // // if(!bIsPrimaryWeaponCreated) - // // { - // // //Creating a new actor object called PrimaryWeapon that is based off primaryweaponClass - // // //Changing PrimaryWeaponActor to ABaseWeaponClass type instead of actor and storing it into PrimaryWeapon which is a ABaseClass Object - // // //We do this because we need to check if PrimaryWeapon is equipped and we want primaryweapon to be ABaseWeapon type and not a generic AActor - // // PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); - // // PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); - // // PrimaryWeapon = Cast(PrimaryWeaponActor); - // // PrimaryWeapon->SetActorHiddenInGame(false); - // // bIsPrimaryWeaponCreated = true; - // // } - } void AEndlessVendettaCharacter::EquipSecondary() From 64f17d7835829352ed77f2fe81e1ab03a5d79fda Mon Sep 17 00:00:00 2001 From: MH261677 Date: Tue, 6 Feb 2024 11:57:25 +0000 Subject: [PATCH 024/105] Made guns stay onto player but attach below the legs --- .../Source/EndlessVendetta/EndlessVendettaCharacter.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index e61e068f..d8b4f99e 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -361,8 +361,9 @@ void AEndlessVendettaCharacter::EquipPrimary() if (IsValid(PrimaryWeapon)) { PrimaryWeapon->DetachFromActor(DetatchRules); - PrimaryWeapon->SetActorLocation(FVector(0, 0, 0), false, nullptr, ETeleportType::None); + PrimaryWeapon->AttachToComponent(Mesh1P, AttachmentRules, FName("UnEquipGunSocket")); PrimaryWeapon->SetActorHiddenInGame(true); + PrimaryWeapon->SetActorEnableCollision(false); this->GetFirstPersonCameraComponent()->SetFieldOfView(90); UE_LOG(LogTemp, Warning, TEXT("Primary Weapon Is Hidden: %hhd"), PrimaryWeapon->IsHidden()); PrimaryWeapon = nullptr; @@ -414,9 +415,9 @@ void AEndlessVendettaCharacter::EquipSecondary() if (bIsReloading) return; if (IsValid(SecondaryWeapon)) { - SecondaryWeapon->DetachFromActor(DetatchRules); - SecondaryWeapon->SetActorLocation(FVector(0, 0, 0), false, nullptr, ETeleportType::None); + SecondaryWeapon->AttachToComponent(Mesh1P, AttachmentRules, FName("UnEquipGunSocket")); SecondaryWeapon->SetActorHiddenInGame(true); + SecondaryWeapon->SetActorEnableCollision(false); this->GetFirstPersonCameraComponent()->SetFieldOfView(90); UE_LOG(LogTemp, Warning, TEXT("Secondary Weapon Is Hidden: %hhd"), SecondaryWeapon->IsHidden()); SecondaryWeapon = nullptr; From 4c30dc74220029c6aea2966cb549c19f94ed3d9b Mon Sep 17 00:00:00 2001 From: MH261677 Date: Tue, 6 Feb 2024 12:01:59 +0000 Subject: [PATCH 025/105] Added new socket, Fixed weapon spawning multiple times --- .../Mesh/SK_Mannequin_Arms_Skeleton.uasset | 4 ++-- .../EndlessVendetta/EndlessVendettaCharacter.cpp | 15 +-------------- 2 files changed, 3 insertions(+), 16 deletions(-) diff --git a/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset b/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset index a1590c6f..f7250337 100644 --- a/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset +++ b/EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3e87ba3269dc65b8d3dd5024eaeb7bd23f9645fdb6626293ecdc212a0d0778b6 -size 22438 +oid sha256:9d6d0e1ad749362b379767709ce7ec2378355400222aff24ee0bc7a9a0602ac4 +size 22653 diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index d8b4f99e..4499c4b1 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -372,12 +372,7 @@ void AEndlessVendettaCharacter::EquipPrimary() Cast(GetWorld()->GetAuthGameMode())->SendEvent("DeEquip", "Pri"); return; } - if (bIsWeaponPickedUp) - { - PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); - bIsWeaponPickedUp = false; - } - + if (IsValid(SecondaryWeapon)) EquipSecondary(); if (GadgetManager->IsValidReconGadget() && GadgetManager->IsReconEquipped() && !GadgetManager->TryToUnequipRecon()) return; @@ -394,8 +389,6 @@ void AEndlessVendettaCharacter::EquipPrimary() PrimaryWeapon->SetActorHiddenInGame(false); bIsPrimaryWeaponCreated = true; } - //UE_LOG(LogTemp, Warning, TEXT("Secondary Weapon Is Hidden: %hhd"), SecondaryWeapon->IsHidden()); - GLog->Log("Secondary Weapon Equipped"); } PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); PrimaryWeapon = Cast(PrimaryWeaponActor); @@ -426,12 +419,6 @@ void AEndlessVendettaCharacter::EquipSecondary() return; } - if (bIsWeaponPickedUp) - { - PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); - bIsWeaponPickedUp = false; - } - if (IsValid(PrimaryWeapon)) EquipPrimary(); if (GadgetManager->IsValidReconGadget() && GadgetManager->IsReconEquipped() && !GadgetManager->TryToUnequipRecon()) return; From 417b2656e41af2b3a367f31ba57bf7df4c25c51f Mon Sep 17 00:00:00 2001 From: MH261677 Date: Tue, 6 Feb 2024 12:36:35 +0000 Subject: [PATCH 026/105] Added Tags to stop silencers being attached to unneeded weapons --- .../BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset | 4 ++-- .../Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset index 14593b0f..942e3bb2 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/BP_BaseAssaultRifle.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f9481ef86ac85568b121922e82b67586cd754928de5fa47e2c8ef57066b514b3 -size 40119 +oid sha256:835c097b3a17338495ff44616dc23bd30b64a0ec073785f9ea50010d9fe08546 +size 41553 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset index bcdca35f..9e0a4795 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:27baa0566dff77e1a10c6ad16334355882c66dc68bddb90cd8790af23918a24c -size 126225 +oid sha256:7c90ec08fe4e2e1a4372c6bfe8531a57c358ffd6573afc89bd8b72fa8e8399ca +size 126442 From 8236ce7bcc881f3f0210ef3e9dff6a8d27edbe1e Mon Sep 17 00:00:00 2001 From: MH261677 Date: Tue, 6 Feb 2024 12:38:38 +0000 Subject: [PATCH 027/105] Fixed workbench not equipping attachments to gun that you are not holding --- .../.idea.EndlessVendetta/.idea/workspace.xml | 46 ++++++++----------- .../Workbench_UI/WBP_Workbench.uasset | 4 +- .../0/24/JBARER4CBJ0QZT5CZY8ID6.uasset | 4 +- .../9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset | 4 +- .../D/HT/HCK94DMZ442FV8M21GRO0Q.uasset | 2 +- 5 files changed, 26 insertions(+), 34 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 032408b5..c680ea78 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,14 +9,6 @@ - - - - - - - - - { - "keyToString": { - "C++ Project.EndlessVendetta.executor": "Run", - "RunOnceActivity.OpenProjectViewOnStart": "true", - "RunOnceActivity.ShowReadmeOnStart": "true", - "git-widget-placeholder": "PauseMenu", - "ignore.virus.scanning.warn.message": "true", - "node.js.detected.package.eslint": "true", - "node.js.detected.package.tslint": "true", - "node.js.selected.package.eslint": "(autodetect)", - "node.js.selected.package.tslint": "(autodetect)", - "nodejs_package_manager_path": "npm", - "vue.rearranger.settings.migration": "true" + +}]]> diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset index ec08dd4c..09ec0584 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/Workbench_WeaponAttachments/Workbench_UI/WBP_Workbench.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:26e12a1e4c8c9e552111d447a43b2e8518c1f916d96239e30a9699079dd04d3f -size 228620 +oid sha256:95eea48ab71f8f269b7a9d977e81d2e4d3621b3e904fc06171d5c7cb6a21f405 +size 266992 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset index a5e2facf..a24bd2a3 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:84b30818e9bae891d6c94279a7ca4f0fc7de1ef3432141d4a7adc9057459595e -size 6503 +oid sha256:1f5b3bbd067c81b6cd6898f836a624c655a2347d6d71d7131f6b13f39bdb9227 +size 6519 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset index 0d782ca2..fbe1c8e1 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f97293c8252b81250776e74e7637a467ec93628edeac54773472326b7bd45303 -size 6593 +oid sha256:291ad0d85e44feb47b96716f41572e2c887581fdacb51cf31ca4382ab8221441 +size 6609 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset index 86bd9ab5..d584f187 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/D/HT/HCK94DMZ442FV8M21GRO0Q.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1a02acdaa622152fe92278f5c6bcfa93a1f8831cee568902f7fde1b519ae6f6f +oid sha256:8dcb4b1deeca6c9f104afbd20be88396a6fa11a6392d632ff704616b2a570155 size 6374 From 089b680fe4da0481b98240bcf93abfef356f0a47 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Tue, 6 Feb 2024 13:56:40 +0000 Subject: [PATCH 028/105] Fixed weapon not being able to be re-equipped & created new bool we love dirty flags! --- .../.idea.EndlessVendetta/.idea/workspace.xml | 2 ++ .../EndlessVendetta/EndlessVendettaCharacter.cpp | 16 ++++++++++++++-- .../EndlessVendetta/EndlessVendettaCharacter.h | 2 ++ 3 files changed, 18 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index c680ea78..fa027002 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,6 +9,8 @@ + + + + - + + + + + - - - + + + + - + - { - "keyToString": { - "C++ Project.EndlessVendetta.executor": "Run", - "RunOnceActivity.OpenProjectViewOnStart": "true", - "RunOnceActivity.ShowReadmeOnStart": "true", - "git-widget-placeholder": "PauseMenu", - "ignore.virus.scanning.warn.message": "true", - "node.js.detected.package.eslint": "true", - "node.js.detected.package.tslint": "true", - "node.js.selected.package.eslint": "(autodetect)", - "node.js.selected.package.tslint": "(autodetect)", - "nodejs_package_manager_path": "npm", - "vue.rearranger.settings.migration": "true" + +}]]> @@ -135,6 +142,7 @@ + diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset index 9874fb3c..0aa1d885 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3f54596b2946a99060351c9a805c70203868db194b24f94a9999bc72847cb197 -size 23998 +oid sha256:6593629256e5444639af0a54a54707e4bb015e680ceeaba562e76909f9d55f10 +size 25322 diff --git a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset index abd6b8f7..0d7669a7 100644 --- a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset +++ b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:79ee7d751efb58c167bfd14d74bac82cb3c3b02094f86cd0ea000a807211d478 -size 26452 +oid sha256:b6661ae50a80b9e76b87079bc9f40c2f8474c5ebdba38753b5b9223c3fba2e96 +size 27992 diff --git a/EndlessVendetta/Content/Dialogue/Mayor_tutorial_dialogue_tree.uasset b/EndlessVendetta/Content/Dialogue/Mayor_tutorial_dialogue_tree.uasset index 94d07770..10924e47 100644 --- a/EndlessVendetta/Content/Dialogue/Mayor_tutorial_dialogue_tree.uasset +++ b/EndlessVendetta/Content/Dialogue/Mayor_tutorial_dialogue_tree.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2ff24a84d1c042c20b8f3ec95ad35354f71120cae523ef67a0e54a129fb4c738 -size 106796 +oid sha256:2f80aa0f912419477dc9667f6ba9fb038ac46ded87477d07d81966e4db4008ae +size 105839 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 4fb787ef..41f224b2 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:62323ec29b4a5d647b91a836041fb29cbac98efc420ff43db000bf63ba74e92d -size 308758 +oid sha256:77a3ca4ec175668d370773d936ab81f41ddc197ebe0841e24801910512c8dcd0 +size 308710 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset index 425b5d7f..fcf2da3e 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:51dce130f9a950a96cc11a6d0ce5c7da112f49d961edb944ec9cf866a00b46a2 -size 25564 +oid sha256:4dd8fb12b1bf5ebd10c41083bc1aff236c5daf1d26a1a18aef5e8a07a8975ac6 +size 133345 diff --git a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset index 74180af7..3d0c7902 100644 --- a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset +++ b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6da7938ededede015f593c24d848d94faca0e6fa502cf28e3ec3a57fb3627c58 -size 485775 +oid sha256:d08d2c22363938e76543ee9960bc2292c176ac79355269a17911ef0bbd3dc67b +size 484766 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index c5c3b84e..0fb612e5 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 -size 158206 +oid sha256:b4b77d0bb4418c2e9b324fb5d23e90ecd64ddd13698533659b6fbf435da206e9 +size 43745 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index b715cd47..0f990580 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d029060e9a20598861faa739272c3bbf75646095f4811df3347556cdf8606199 -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index cb403d15..912449f4 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -7,9 +7,36 @@ #include "SideBountyClass.h" #include "MainBountyClass.generated.h" -/** - * - */ +USTRUCT(BlueprintType) +struct FMainBountyStruct +{ + GENERATED_BODY(); + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString TargetName = ""; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString TargetDOB = ""; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString TargetOccupation = ""; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString TargetLocation = ""; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString BountyDescription = ""; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + UTexture2D* TargetPhoto = nullptr; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + UTexture2D* Floorplan = nullptr; + + UPROPERTY(BlueprintReadOnly) + bool Tracked = true; +}; + UCLASS() class ENDLESSVENDETTA_API AMainBountyClass : public ABountyClass { @@ -31,6 +58,9 @@ protected: public: + // Struct Containing all Data to be Displayed about the Main Bounty + UPROPERTY(EditDefaultsOnly, Category = "Bounty") + FMainBountyStruct MainBountyStruct; // ------------------- METHODS --------------------------------- private: diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h index 758c1e77..12d66397 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h @@ -6,6 +6,21 @@ #include "BountyClass.h" #include "SideBountyClass.generated.h" +USTRUCT(BlueprintType) +struct FSideBountyStruct +{ + GENERATED_BODY(); + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString BountyTitle = ""; + + UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) + FString BountyDesc = ""; + + UPROPERTY(BlueprintReadOnly) + bool Tracked = true; +}; + DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCompletedSideBounty, int, FavoursEarned); UCLASS() diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index d6363f4b..742aab23 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -26,6 +26,7 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) CurrentMainBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName ? CurrentMainBounty->SpawnOpenWorldCheckpoint() : CurrentMainBounty->SpawnCheckpoints(); + MainBountyStruct = CurrentMainBounty->MainBountyStruct; } void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) @@ -107,6 +108,7 @@ void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) void ABountyHunterCharacter::CreatePauseMenuTabs() { BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass); + UpdateBountyTabInfo(); FavoursTab = CreateWidget(GetWorld(), FavoursTabWidgetClass); NavigationTab = CreateWidget(GetWorld(), NavigationTabWidgetClass); SettingsTab = CreateWidget(GetWorld(), SettingsTabWidgetClass); diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 50695cba..c125d168 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -6,7 +6,9 @@ #include "EndlessVendetta/EndlessVendettaCharacter.h" #include "EndlessVendetta/EVGameInstance.h" #include "EndlessVendetta/MainSaveGameClass.h" +#include "EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.h" #include "EndlessVendetta/BountySystem/MainBountyClass.h" +#include "EndlessVendetta/BountySystem/SideBountyClass.h" #include "EndlessVendetta/PauseMenu/BountiesTab.h" #include "EndlessVendetta/PauseMenu/PauseMenuClass.h" #include "EndlessVendetta/PauseMenu/QuitTab.h" @@ -160,4 +162,19 @@ private: { PauseMenu->OpenNewTab(QuitTab); } + + FBountyTabInfo BountyTabInfo; + + FMainBountyStruct MainBountyStruct; + + TArray SideBountyStruct; + + void UpdateBountyTabInfo() + { + if (!IsValid(BountiesTab)) return; + BountyTabInfo.MainBountyStruct = MainBountyStruct; + BountyTabInfo.SideBountyStructs = SideBountyStruct; + + BountiesTab->UpdateBountyTab(BountyTabInfo); + } }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h index 85878167..5fe2279b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h @@ -3,6 +3,7 @@ #pragma once #include "CoreMinimal.h" +#include "TabStructs/BountyTabInfo.h" #include "TabWidget.h" #include "EndlessVendetta/BountySystem/BountyClass.h" #include "BountiesTab.generated.h" @@ -27,5 +28,7 @@ private: protected: -public: +public: + UFUNCTION(BlueprintImplementableEvent) + void UpdateBountyTab(FBountyTabInfo BountyTabInfo); }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.cpp b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.cpp new file mode 100644 index 00000000..1a8ea118 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.cpp @@ -0,0 +1 @@ +#include "BountyTabInfo.h" diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.h new file mode 100644 index 00000000..560f7816 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/TabStructs/BountyTabInfo.h @@ -0,0 +1,17 @@ +#pragma once + +#include "EndlessVendetta/BountySystem/MainBountyClass.h" +#include "EndlessVendetta/BountySystem/SideBountyClass.h" +#include "BountyTabInfo.generated.h" + +USTRUCT(BlueprintType) +struct FBountyTabInfo +{ + GENERATED_BODY(); + + UPROPERTY(BlueprintReadOnly) + FMainBountyStruct MainBountyStruct; + + UPROPERTY(BlueprintReadOnly) + TArray SideBountyStructs; +}; From 543c20ea510523289e11f1041db14f16bb813636 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 8 Feb 2024 17:40:33 +0000 Subject: [PATCH 034/105] Implemented Bounty Tabs for in Progress Bounties --- .../.idea.EndlessVendetta/.idea/workspace.xml | 51 ++++++++----------- .../Blueprints/BP_FirstPersonCharacter.uasset | 4 +- .../Tabs/BountyTabs/WBP_BountiesTab.uasset | 3 ++ .../Tabs/BountyTabs/WBP_InProgressTab.uasset | 3 ++ .../BountyTabs/WBP_TutorialBountiesTab.uasset | 3 ++ .../PauseMenu/Tabs/WBP_BountiesTab.uasset | 3 -- .../Blueprints/Blueprint_CeilingLight.uasset | 4 +- .../Props/MaterialSphere.uasset | 4 +- .../Characters/BountyHunterCharacter.cpp | 34 ++++++++++--- .../Characters/BountyHunterCharacter.h | 11 ++++ .../EndlessVendetta/PauseMenu/BountiesTab.h | 4 ++ 11 files changed, 79 insertions(+), 45 deletions(-) create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_InProgressTab.uasset create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_TutorialBountiesTab.uasset delete mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 8cf8769f..d530d550 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,19 +8,11 @@ - - - - - - - - + + - - @@ -45,28 +37,28 @@ - { + "keyToString": { + "C++ Project.EndlessVendetta.executor": "Run", + "RunOnceActivity.OpenProjectViewOnStart": "true", + "RunOnceActivity.ShowReadmeOnStart": "true", + "git-widget-placeholder": "PuaseMenuTabs", + "ignore.virus.scanning.warn.message": "true", + "node.js.detected.package.eslint": "true", + "node.js.detected.package.tslint": "true", + "node.js.selected.package.eslint": "(autodetect)", + "node.js.selected.package.tslint": "(autodetect)", + "nodejs_package_manager_path": "npm", + "vue.rearranger.settings.migration": "true" }, - "keyToStringList": { - "rider.external.source.directories": [ - "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache", - "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache", - "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src" + "keyToStringList": { + "rider.external.source.directories": [ + "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache", + "C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache", + "C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src" ] } -}]]> +} @@ -143,6 +135,7 @@ + diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 56637590..98254401 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8940bc41955ada96468ffc747fadce7e4ffd6e694118e4367d00dcf18407f17a -size 494513 +oid sha256:d1e82512f58222609355f190b818512aca42bd72377a314bd938c93737d67013 +size 488555 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset new file mode 100644 index 00000000..e0b0170f --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:73c562cd7614a47d3e9c8504b3f67104b4ce07cbf83c4f6ea95a72ac600b3664 +size 132511 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_InProgressTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_InProgressTab.uasset new file mode 100644 index 00000000..be773711 --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_InProgressTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:59190025f1005df0289f316350ff872ab5196312dd5446a0b74375b00bac3a67 +size 28821 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_TutorialBountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_TutorialBountiesTab.uasset new file mode 100644 index 00000000..db1f0e94 --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_TutorialBountiesTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:99cde5382b36e7940d39b88e4aa1ec50d77759185a35362b8834919ec983f13e +size 26273 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset deleted file mode 100644 index fcf2da3e..00000000 --- a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_BountiesTab.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4dd8fb12b1bf5ebd10c41083bc1aff236c5daf1d26a1a18aef5e8a07a8975ac6 -size 133345 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index 0fb612e5..c5c3b84e 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b4b77d0bb4418c2e9b324fb5d23e90ecd64ddd13698533659b6fbf435da206e9 -size 43745 +oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 +size 158206 diff --git a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset index 56bddfc9..1d8c9235 100644 --- a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset +++ b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3a8777c01491888bba9f40eda9d2bed76a611f0e80f75917501ce69c1a321342 -size 47333 +oid sha256:89eb1506e508685a1af663376434dabce0e1bcd54ea2832f7870a91eebf13749 +size 47710 diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 742aab23..899cbd9f 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -34,10 +34,11 @@ void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) // Collect rewards for bounty and move onto next UE_LOG(LogTemp, Warning, TEXT("Would be collecting reward for completing bounty %d"), CurrentMainBountyIndex); - FTransform PostBountySpawnTransform = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); - SetActorTransform(PostBountySpawnTransform); - Cast(GetController())->SetControlRotation(PostBountySpawnTransform.GetRotation().Rotator()); - + // FTransform PostBountySpawnTransform = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); + // SetActorTransform(PostBountySpawnTransform); + // Cast(GetController())->SetControlRotation(PostBountySpawnTransform.GetRotation().Rotator()); + + GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); CurrentMainBountyIndex = GI->MainSaveGameInstanceRef->CurrentMainBountyIndexSave; GI->MainSaveGameInstanceRef->LastMainBountyIndexInOpenWorld = CurrentMainBountyIndex; UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); @@ -59,7 +60,7 @@ void ABountyHunterCharacter::BeginPlay() { SetActorTransform(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave); Cast(GetController())->SetControlRotation(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave.GetRotation().Rotator()); - } + } } CreatePauseMenuTabs(); Super::BeginPlay(); @@ -107,7 +108,15 @@ void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) void ABountyHunterCharacter::CreatePauseMenuTabs() { - BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass); + if (CurrentMainBountyIndex <= 0) + { + BountiesTab = CreateWidget(GetWorld(), TutorialBountyTabWidgetClass); + } + else + { + BountiesTab = CreateWidget(GetWorld(), UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName ? BountyTabWidgetClass : BountyInProgressTabWidgetClass); + BountiesTab->ReturnToOpenWorldEarlyDelegate.AddDynamic(this, &ABountyHunterCharacter::ReturnToOpenWorldEarly); + } UpdateBountyTabInfo(); FavoursTab = CreateWidget(GetWorld(), FavoursTabWidgetClass); NavigationTab = CreateWidget(GetWorld(), NavigationTabWidgetClass); @@ -140,4 +149,15 @@ void ABountyHunterCharacter::TogglePauseMenu() PauseMenu->OpenedNavigationTab.AddDynamic(this, &ABountyHunterCharacter::OpenNavigationTab); PauseMenu->OpenedSettingsTab.AddDynamic(this, &ABountyHunterCharacter::OpenSettingsTab); PauseMenu->OpenedQuitTab.AddDynamic(this, &ABountyHunterCharacter::OpenQuitTab); -} \ No newline at end of file +} + +void ABountyHunterCharacter::ReturnToOpenWorldEarly() +{ + UEVGameInstance* GI = Cast(GetGameInstance()); + if (!IsValid(GI->MainSaveGameInstanceRef)) return; + FTransform SpawnTransform = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); + + GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = SpawnTransform; + UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); + UGameplayStatics::OpenLevel(GetWorld(), FName(OpenWorldLevelName)); +} diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index c125d168..fe0ea38c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -85,6 +85,14 @@ private: // Widget Class used to Spawn Bounties Tab Widget UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") TSubclassOf BountyTabWidgetClass; + + // Widget Class used to Spawn Bounties Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf BountyInProgressTabWidgetClass; + + // Widget Class used to Spawn Bounties Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf TutorialBountyTabWidgetClass; // Reference to Bounty Tab Widget UPROPERTY() @@ -177,4 +185,7 @@ private: BountiesTab->UpdateBountyTab(BountyTabInfo); } + + UFUNCTION() + void ReturnToOpenWorldEarly(); }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h index 5fe2279b..56f3d49c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h @@ -9,6 +9,7 @@ #include "BountiesTab.generated.h" DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTrackBounty, ABountyClass*, BountyToTrack); +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FReturnToOpenWorldEarly); UCLASS() class ENDLESSVENDETTA_API UBountiesTab : public UTabWidget @@ -23,6 +24,9 @@ public: UPROPERTY(BlueprintAssignable) FTrackBounty TrackBountyDelegate; + UPROPERTY(BlueprintCallable) + FReturnToOpenWorldEarly ReturnToOpenWorldEarlyDelegate; + // ------------------- METHODS --------------------------------- private: From 50d017caa574f3889d883c1ec9f96b8e2f3aad30 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 8 Feb 2024 19:50:04 +0000 Subject: [PATCH 035/105] Bugfix Pause Menu not Focusing upon Construction --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 12 +++++------- .../Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- .../Content/PauseMenu/WBP_PauseMenu.uasset | 4 ++-- .../StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/Props/MaterialSphere.uasset | 4 ++-- .../Characters/BountyHunterCharacter.cpp | 11 ++++++++--- 6 files changed, 21 insertions(+), 18 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index d530d550..1bade766 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,13 +9,11 @@ - - - - + + + + - - diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index 085864ef..a0bce40f 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:35908c5dcdb5143afd98a83341d8cb46d90ab1430b3d365f1b4707d85c793c70 -size 224018 +oid sha256:288e87e29a4363ba187db4f6d9793a7d562d3e1b8f98917cf2aa06afcd296453 +size 222171 diff --git a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset index 3d0c7902..d9e34568 100644 --- a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset +++ b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d08d2c22363938e76543ee9960bc2292c176ac79355269a17911ef0bbd3dc67b -size 484766 +oid sha256:64ca05e586e2efad00caccb8877e80ff186de099c7271b368fea7ed544606929 +size 485440 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..12f5fcc3 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:a12f8ebb6bae23e00bebb19dc55243af89bcd8a40ec7c0de4fb6435e30c0ddb0 +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset index 1d8c9235..56bddfc9 100644 --- a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset +++ b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:89eb1506e508685a1af663376434dabce0e1bcd54ea2832f7870a91eebf13749 -size 47710 +oid sha256:3a8777c01491888bba9f40eda9d2bed76a611f0e80f75917501ce69c1a321342 +size 47333 diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 899cbd9f..b65da36f 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -127,21 +127,24 @@ void ABountyHunterCharacter::CreatePauseMenuTabs() void ABountyHunterCharacter::TogglePauseMenu() { const bool bOpenNewPauseMenu = !IsValid(PauseMenu); - FInputModeUIOnly UIOnly; + FInputModeGameAndUI UIAndGameOnly; FInputModeGameOnly GameOnly; APlayerController* PC = Cast(GetController()); - + InPauseMenu = bOpenNewPauseMenu; + + bOpenNewPauseMenu ? PC->SetInputMode(UIAndGameOnly) : PC->SetInputMode(GameOnly); PC->SetIgnoreMoveInput(bOpenNewPauseMenu); PC->SetIgnoreLookInput(bOpenNewPauseMenu); PC->SetShowMouseCursor(bOpenNewPauseMenu); + if (!bOpenNewPauseMenu) { PauseMenu->RemoveFromParent(); PauseMenu = nullptr; return; } - PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass); + PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass, FName("PauseMenu")); PauseMenu->AddToViewport(50); PauseMenu->OpenNewTab(BountiesTab); PauseMenu->OpenedBountiesTab.AddDynamic(this, &ABountyHunterCharacter::OpenBountiesTab); @@ -149,6 +152,8 @@ void ABountyHunterCharacter::TogglePauseMenu() PauseMenu->OpenedNavigationTab.AddDynamic(this, &ABountyHunterCharacter::OpenNavigationTab); PauseMenu->OpenedSettingsTab.AddDynamic(this, &ABountyHunterCharacter::OpenSettingsTab); PauseMenu->OpenedQuitTab.AddDynamic(this, &ABountyHunterCharacter::OpenQuitTab); + PauseMenu->SetVisibility(ESlateVisibility::Visible); + PauseMenu->SetFocus(); } void ABountyHunterCharacter::ReturnToOpenWorldEarly() From fdc3898bb02dafc00dad6d9c58b9413b09d3b2e0 Mon Sep 17 00:00:00 2001 From: LOUIS HORNE Date: Fri, 9 Feb 2024 16:27:44 +0000 Subject: [PATCH 036/105] Added window01 --- .../Textures/Windows/Window01/M_Window01.uasset | 3 +++ .../Windows/Window01/Window_low_Window01_BaseColor.uasset | 3 +++ .../Windows/Window01/Window_low_Window01_Normal.uasset | 3 +++ .../Window_low_Window01_OcclusionRoughnessMetallic.uasset | 3 +++ .../Content/Assets/Objects/Tutorial-Level/Window01.uasset | 3 +++ EndlessVendetta/Content/Levels/Apartment_hit.umap | 4 ++-- 6 files changed, 17 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/M_Window01.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_OcclusionRoughnessMetallic.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Window01.uasset diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/M_Window01.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/M_Window01.uasset new file mode 100644 index 00000000..a8b03c9a --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/M_Window01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e162baa2b890a6d3a394d12dc04428c1b5136f3360fe7a7ad7ef118039dd48de +size 12843 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_BaseColor.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_BaseColor.uasset new file mode 100644 index 00000000..89d0d44e --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_BaseColor.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7ddefddc65b07e910528bcb0e01d1a58f48462bbe8b7591603c961aa9c8e53ab +size 689213 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_Normal.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_Normal.uasset new file mode 100644 index 00000000..65b4128e --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_Normal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1311baed3a76d48397f3751ea21576d64beb6712490e91855308331dd80b4865 +size 984820 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_OcclusionRoughnessMetallic.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_OcclusionRoughnessMetallic.uasset new file mode 100644 index 00000000..55c33c1c --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Windows/Window01/Window_low_Window01_OcclusionRoughnessMetallic.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:83a5be65f45566df6658bf3730581a4b5c487413d246e40438b7d52cd05219c9 +size 567564 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Window01.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Window01.uasset new file mode 100644 index 00000000..1ba0a1f7 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Window01.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:265ba1e6c91ae3ed7c3d5ea69709c084f0f5e817e15218593572fde4e6fb0407 +size 30157 diff --git a/EndlessVendetta/Content/Levels/Apartment_hit.umap b/EndlessVendetta/Content/Levels/Apartment_hit.umap index b3405dd4..fd80dba4 100644 --- a/EndlessVendetta/Content/Levels/Apartment_hit.umap +++ b/EndlessVendetta/Content/Levels/Apartment_hit.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7ea6538230803a886e6a43919de47d8cbd538172215af476994150a414662477 -size 426680 +oid sha256:4304a54c8aff0bf48e16b8c68fcf39ec9f4737b49d34450171e634f2d3cca5b5 +size 430898 From 4621c3d9a64d4ce1345e97bd8735fe3982584c95 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sat, 10 Feb 2024 14:44:36 +0000 Subject: [PATCH 037/105] Bugfix Merge Conflicts with Dev --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 7 +++---- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- .../StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- 4 files changed, 9 insertions(+), 10 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 1bade766..17e2d619 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,11 +9,9 @@ - - + - - + diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 93acb514..6bca8da0 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:42ea885a3728084f3a0fc2945847391504503bbc7a8476c490624a90d35ad53b -size 468474 +oid sha256:3694f536232bf3750318bbed8aaa9f5ef454bc0ab781c44d71dfce238190b7ef +size 465881 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 12f5fcc3..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a12f8ebb6bae23e00bebb19dc55243af89bcd8a40ec7c0de4fb6435e30c0ddb0 -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 0f990580..e86e7301 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d -size 72364642 +oid sha256:239ef48ba56a9ad2be8dbba09ec5c54affebabdc535173bc421788faf05f7afa +size 66790690 From 6aabb4b7b640cf98ee1c3f45bf6f9c4f31447ade Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 11 Feb 2024 00:55:47 +0000 Subject: [PATCH 038/105] Added temp new player landscape --- EndlessVendetta/Config/DefaultEngine.ini | 3 +++ .../Content/Assets/Landscape_Texture/ColorFx.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Combine.uasset | 3 +++ .../Content/Assets/Landscape_Texture/M_Debug.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Normal_Map.uasset | 3 +++ .../CinematicFrmaes/TimothyEliminatedSequence1.uasset | 2 +- .../CinematicFrmaes/TimothyEliminatedSequence2.uasset | 2 +- .../CinematicFrmaes/TimothyEliminatedSequence3.uasset | 2 +- .../Content/BountySystem/Waypoint/MainBountyIcon.uasset | 2 +- EndlessVendetta/Content/Levels/OpenWorldRework.umap | 3 +++ EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 4 ++-- EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset | 2 +- EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset | 2 +- EndlessVendetta/Content/Ships/LandingZoneIcon.uasset | 2 +- 17 files changed, 33 insertions(+), 15 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/ColorFx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Combine.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/M_Debug.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Normal_Map.uasset create mode 100644 EndlessVendetta/Content/Levels/OpenWorldRework.umap diff --git a/EndlessVendetta/Config/DefaultEngine.ini b/EndlessVendetta/Config/DefaultEngine.ini index fb4f7741..485676c4 100644 --- a/EndlessVendetta/Config/DefaultEngine.ini +++ b/EndlessVendetta/Config/DefaultEngine.ini @@ -153,3 +153,6 @@ ManualIPAddress= AgentMaxStepHeight=73.434059 AgentMaxSlope=64.648003 +[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] +CommandletClass=/Script/CoreUObject.Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' + diff --git a/EndlessVendetta/Content/Assets/Landscape_Texture/ColorFx.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/ColorFx.uasset new file mode 100644 index 00000000..55df7a9e --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/ColorFx.uasset @@ -0,0 +1,3 @@ +version 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a/EndlessVendetta/Content/Assets/Landscape_Texture/Normal_Map.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/Normal_Map.uasset new file mode 100644 index 00000000..f222c2ab --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/Normal_Map.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b967cd702ddd8be94dfb477004aa2f2e8cdb651423744e9b5801f9b054cae0e5 +size 3818709 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset index 2fefa4b1..d4528339 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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sha256:dbe8f5a260f5b543cd0036d0dfac26d40e400b271acc262c4dc0d7a97d8d8f0c +size 6022942 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset index b1fdda66..bde951ed 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1e53da13134e860e42c8c1c5c5e8641e6ecc134686cc5bf58b366fdc40e331f4 -size 10175168 +oid sha256:a2742184b014f332666f1cb106a428ac9b5e1190c051e559c92d1cb69281cecc +size 10175352 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset index 9751764d..2b85f1e0 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e0096c0ffd77ec2c55ba562f83e4ffc4fbfbce7ac792ca28404db386be285cc8 -size 4793489 +oid sha256:e5d625b710dd049b8ee415beffa22158b3a972ef43603ebb4468e1cb4ff877bd +size 4793480 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset index 48b24b2a..175da421 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a9a4773b9ec5db370898639bd618f51024a541b99b41ab8ea5b33b43ac341947 -size 15907164 +oid sha256:d4c423538c0a73c5a69ed9a52fe1560ae61d699d05e33b6167b0e336a941a797 +size 15907089 diff --git a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset index 364b534b..79c4e37f 100644 --- a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset +++ b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e859baaadbcc2e64ec682e5450d17cca1b1d3040358c6ccce4366300054a29bf +oid sha256:5856bcb0c42d3d42a2ae73dbb7fb82cc6fc75e206bdbf4d83d8c7a8f7df6256e size 47812 diff --git a/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset b/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset index f91d508f..00fbe601 100644 --- a/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset +++ b/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e492db2251e6e8a8ccd0fa57f4ecbb86d19662484b74a4a52ed1a84943fc3783 +oid sha256:8dc677b7e13e64d37d12c113ca703fa95d465b0ec7ca2e28d80e8c318307636b size 318979 diff --git a/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset b/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset index 3de4997f..590bb835 100644 --- a/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset +++ b/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ea65d4aa723707110e27c6765eadd3cd8bbdf3902cfb12e67b76b3e01f5992e2 +oid sha256:19f1bface61d678035d3fb605d720c9ad80c078d5a0bab102b53deee70ee8cea size 162033 From 45447db2259abdb58ca6538099d5b447cc9c9563 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 11 Feb 2024 13:46:03 +0000 Subject: [PATCH 039/105] Added New reworked open level and landscape --- .../Content/Assets/Landscape_Texture/Sand/Normal_Map.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Sand/Sand_texture.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Sand/SatMaps.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Sand/Shear.uasset | 3 +++ EndlessVendetta/Content/Levels/OpenWorldRework.umap | 4 ++-- EndlessVendetta/Content/Levels/OpenWorldTest.umap | 3 +++ EndlessVendetta/EndlessVendetta.uproject | 4 ++++ 7 files changed, 21 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Normal_Map.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Sand_texture.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Sand/SatMaps.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Shear.uasset create mode 100644 EndlessVendetta/Content/Levels/OpenWorldTest.umap diff --git a/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Normal_Map.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Normal_Map.uasset new file mode 100644 index 00000000..cd117b2a --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Normal_Map.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8dc88ca90faf4591bcbb13c3513bbd6ced97fef7b55e01617831c42628b98565 +size 4995181 diff --git a/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Sand_texture.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Sand_texture.uasset new file mode 100644 index 00000000..0b0f973e --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Sand_texture.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ee761c910d2c9ec79765a2972349e7947ffb17dfc6f7b8984870fa962f28edcb +size 10570 diff --git a/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/SatMaps.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/SatMaps.uasset new file mode 100644 index 00000000..c12c7414 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/SatMaps.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2f967e513f39bf3a44cc9abc78323361d2d0faee3ca279d9d7d899e931881dc4 +size 4848981 diff --git a/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Shear.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Shear.uasset new file mode 100644 index 00000000..2d644195 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/Sand/Shear.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9aa4a62b040dde730b131830ffbf8fce7840a6104321724cbedcb84207317588 +size 76434 diff --git a/EndlessVendetta/Content/Levels/OpenWorldRework.umap b/EndlessVendetta/Content/Levels/OpenWorldRework.umap index bab11fb7..b7eac950 100644 --- a/EndlessVendetta/Content/Levels/OpenWorldRework.umap +++ b/EndlessVendetta/Content/Levels/OpenWorldRework.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f32c6bb538a08ccff36d8d56f174e38726090ff5f3801a6d8a8f6de77f7f2ac4 -size 7233377 +oid sha256:04537f66d41eb0744d3eac41d362c4112a1dbba31619ada614c50c8ca0f16aa9 +size 4626079 diff --git a/EndlessVendetta/Content/Levels/OpenWorldTest.umap b/EndlessVendetta/Content/Levels/OpenWorldTest.umap new file mode 100644 index 00000000..2530aecc --- /dev/null +++ b/EndlessVendetta/Content/Levels/OpenWorldTest.umap @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4591f8b2ebd2da9230f4dca340f1ee0afee1ab59ea8756d65e5e9dec958d7f3c +size 7234460 diff --git a/EndlessVendetta/EndlessVendetta.uproject b/EndlessVendetta/EndlessVendetta.uproject index f9454b2c..0ea22b8b 100644 --- a/EndlessVendetta/EndlessVendetta.uproject +++ b/EndlessVendetta/EndlessVendetta.uproject @@ -33,6 +33,10 @@ "Name": "VaultIt", "Enabled": true, "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/7d19b5622d6846edb9881e6c89bce05e" + }, + { + "Name": "Water", + "Enabled": true } ] } \ No newline at end of file From b7f376e9df840eede4c6dbfc42c113b1b23dddf2 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sun, 11 Feb 2024 14:21:45 +0000 Subject: [PATCH 040/105] Implemented Side Bounties Spawning --- .../.idea.EndlessVendetta/.idea/workspace.xml | 31 ++++++++-- .../ApartmentBounty/BP_Elevator.uasset | 4 +- .../TimothyEliminatedSequence1.png | 0 .../TimothyEliminatedSequence1.uasset | 3 + .../TimothyEliminatedSequence2.png | 0 .../TimothyEliminatedSequence2.uasset | 3 + .../TimothyEliminatedSequence3.png | 0 .../TimothyEliminatedSequence3.uasset | 3 + .../TargetEliminatedSequence.uasset | 3 + .../WBP_TimothyEliminated.uasset | 3 + .../BountySpecificActors/BP_Elevator.uasset | 3 + .../CP_ElimTImothyHuntsmer.uasset | 3 - .../Checkpoints/CP_ElimTImothyHuntsmer.uasset | 3 + .../Checkpoints/OWCP_Apartment.uasset | 3 + .../TimothyEliminatedSequence1.uasset | 3 - .../TimothyEliminatedSequence2.uasset | 3 - .../TimothyEliminatedSequence3.uasset | 3 - .../ApartmentBounty/MB_Apartment.uasset | 4 +- .../ApartmentBounty/OWCP_Apartment.uasset | 3 - .../CP_GoToSecurityOffice.uasset | 3 + .../SB_SecuritySpecialists.uasset | 3 + .../TargetEliminatedSequence.uasset | 3 - .../WBP_TimothyEliminated.uasset | 3 - .../Content/Levels/MainMenuLevel.umap | 4 +- .../Content/Levels/TempOpenWorld.umap | 4 +- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 2 +- .../BountySystem/BountyClass.cpp | 38 +++--------- .../BountySystem/BountyClass.h | 13 ++-- .../BountySystem/CheckpointClass.cpp | 36 ++++------- .../BountySystem/CheckpointClass.h | 59 +++++++++++++------ .../BountySystem/MainBountyClass.cpp | 21 ++++++- .../BountySystem/MainBountyClass.h | 11 +++- .../BountySystem/SideBountyClass.cpp | 15 ++--- .../BountySystem/SideBountyClass.h | 31 ++++++++-- .../Characters/BountyHunterCharacter.cpp | 18 ++++-- .../Characters/BountyHunterCharacter.h | 6 +- 36 files changed, 205 insertions(+), 143 deletions(-) rename EndlessVendetta/Content/BountySystem/ApartmentBounty/{ => BountyCompleted}/CinematicFrmaes/TimothyEliminatedSequence1.png (100%) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/CinematicFrmaes/TimothyEliminatedSequence1.uasset rename EndlessVendetta/Content/BountySystem/ApartmentBounty/{ => BountyCompleted}/CinematicFrmaes/TimothyEliminatedSequence2.png (100%) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/CinematicFrmaes/TimothyEliminatedSequence2.uasset rename EndlessVendetta/Content/BountySystem/ApartmentBounty/{ => BountyCompleted}/CinematicFrmaes/TimothyEliminatedSequence3.png (100%) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/CinematicFrmaes/TimothyEliminatedSequence3.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/TargetEliminatedSequence.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/WBP_TimothyEliminated.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountySpecificActors/BP_Elevator.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CP_ElimTImothyHuntsmer.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/CP_ElimTImothyHuntsmer.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OWCP_Apartment.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/OWCP_Apartment.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/SB_SecuritySpecialists.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/TargetEliminatedSequence.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/WBP_TimothyEliminated.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 17e2d619..c9b7b27e 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,9 +9,31 @@ - - + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BP_Elevator.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BP_Elevator.uasset index f6e4a525..0d93d61b 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BP_Elevator.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BP_Elevator.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a28c44c09d3ee396d17502b08ad02f029c01b5f0927fa3ec295dc77621a87dbf -size 101367 +oid 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a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/CinematicFrmaes/TimothyEliminatedSequence3.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/CinematicFrmaes/TimothyEliminatedSequence3.uasset new file mode 100644 index 00000000..76517284 --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/CinematicFrmaes/TimothyEliminatedSequence3.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:cbce5d68cef6f7648a69c4ab0b49c0718be7e4f827de65f43483df72b4fb7635 +size 46142 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/TargetEliminatedSequence.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/TargetEliminatedSequence.uasset new file mode 100644 index 00000000..354a8d03 --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/TargetEliminatedSequence.uasset @@ -0,0 +1,3 @@ +version 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a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:239ef48ba56a9ad2be8dbba09ec5c54affebabdc535173bc421788faf05f7afa +oid sha256:6764172277cd1d5812197441d69c3897c757be02854b03b5e4a0ddf6cfa563fb size 66790690 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp index e96b02ca..977f9ed0 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp @@ -17,10 +17,18 @@ void ABountyClass::ActivateFirstCheckpoint() BountyCheckpoints[0]->Active = true; BountyCheckpoints[0]->SpawnWaypoint(BountyTitle); - BountyCheckpoints[0]->CheckpointActivated(); + // BountyCheckpoints[0]->CheckpointActivated(); BountyCheckpoints[0]->CompletedCheckpoint.AddDynamic(this, &ABountyClass::IncrementBountyCheckpoint); } +void ABountyClass::DeActivateFirstCheckpoint() +{ + if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; + + BountyCheckpoints[0]->Active = false; + BountyCheckpoints[0]->DestroyWaypoint(); +} + void ABountyClass::SpawnCheckpoints() { // Spawn all checkpoints associated with this bounty and store them in order @@ -41,38 +49,10 @@ void ABountyClass::SpawnCheckpoints() ACheckpointClass* SpawnedCheckpoint = Cast(GetWorld()->SpawnActor(CheckpointClass, Loc, Rot, SpawnParameters)); BountyCheckpoints.Add(SpawnedCheckpoint); } - - ActivateFirstCheckpoint(); } void ABountyClass::IncrementBountyCheckpoint() { - // --------------------------------------------------------------------------------------------------------------------- - // Broadcast that the first Checkpoint has been completed so that side bounties can be destroyed - // if (!BountyStarted) - // { - // BountyStarted = true; - // CompletedFirstCheckpoint.Broadcast(); - // } - // - // // Bounty Completion Condition - // if (BountyCheckpoints.Num() <= 1) - // { - // Completed = true; - // BountyCheckpoints[0]->Active = false; - // BountyCheckpoints[0]->Destroy(); - // BountyCheckpoints.RemoveAt(0); - // UE_LOG(LogTemp, Warning, TEXT(" You've Completed the Bounty!! Well done")); - // return; - // } - // - // if (BountyCheckpoints[0] == nullptr) - // { - // UE_LOG(LogTemp, Fatal, TEXT("Missing checkpoint in bounty checkpoints, could've failed to spawn or cast")); - // return; - // } - //--------------------------------------------------------------------------------------------------------------------- - if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; // Destroy Actor and Shrink Array diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h index 94cb313b..d0039300 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h @@ -31,8 +31,7 @@ public: // ------------------- METHODS --------------------------------- private: - // Activate the First Checkpoint in Bounty Checkpoints and Listen for its Completion - void ActivateFirstCheckpoint(); + protected: // Called when a checkpoint is completed, handles moving onto next checkpoint and discarding the old one @@ -44,9 +43,13 @@ public: ABountyClass(); // Spawns and stores this Bounties Checkpoints in order - void SpawnCheckpoints(); + virtual void SpawnCheckpoints(); + // Activate the First Checkpoint in Bounty Checkpoints and Listen for its Completion + void ActivateFirstCheckpoint(); + // De-Activate the First Checkpoint in Bounty Checkpoints + void DeActivateFirstCheckpoint(); @@ -71,10 +74,6 @@ protected: FString BountyDesc; // ----------------------------------------------- - - - - public: // Broadcast when first checkpoint from this bounty is completed FCompletedFirstCheckpoint CompletedFirstCheckpoint; diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.cpp index b2938653..34d4d8c8 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.cpp @@ -9,24 +9,6 @@ ACheckpointClass::ACheckpointClass() // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; BountyTitle = ""; - -} - -// Called when the game starts or when spawned -void ACheckpointClass::BeginPlay() -{ - Super::BeginPlay(); -} - -void ACheckpointClass::SpawnWaypoint(const FString& CurrentBountyTitle) -{ - if (!IsValid(WaypointActorClass) || HideWaypoint) return; - - BountyTitle = CurrentBountyTitle; - FActorSpawnParameters SpawnParams; - SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; - WaypointActor = Cast(GetWorld()->SpawnActor(WaypointActorClass, WaypointLoc, GetActorRotation(), SpawnParams)); - WaypointActor->SetupWaypoint(WaypointIcon, BountyTitle); } void ACheckpointClass::UpdateCheckpointWaypoint(FVector WaypointNewLoc) @@ -40,17 +22,19 @@ void ACheckpointClass::UpdateCheckpointWaypoint(FVector WaypointNewLoc) WaypointActor->SetupWaypoint(WaypointIcon, BountyTitle); } -// Called every frame -void ACheckpointClass::Tick(float DeltaTime) -{ - Super::Tick(DeltaTime); - -} - void ACheckpointClass::Destroyed() { - if (WaypointActor) WaypointActor->Destroy(); + DestroyWaypoint(); Super::Destroyed(); } +void ACheckpointClass::SpawnWaypoint(const FString& CurrentBountyTitle) +{ + if (!IsValid(WaypointActorClass) || HideWaypoint) return; + BountyTitle = CurrentBountyTitle; + FActorSpawnParameters SpawnParams; + SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; + WaypointActor = Cast(GetWorld()->SpawnActor(WaypointActorClass, WaypointLoc, GetActorRotation(), SpawnParams)); + WaypointActor->SetupWaypoint(WaypointIcon, BountyTitle); +} diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h index 09462ebf..2f541e61 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h @@ -16,8 +16,7 @@ class ENDLESSVENDETTA_API ACheckpointClass : public AActor { GENERATED_BODY() - FString BountyTitle; - +// ------------------- ATTRIBUTES ------------------------------ // ------ Properties set from Editor ------ UPROPERTY(EditDefaultsOnly, Category = "Checkpoint") FString CheckpointTip; @@ -32,9 +31,25 @@ class ENDLESSVENDETTA_API ACheckpointClass : public AActor UPROPERTY(EditDefaultsOnly, Category = "Checkpoint") bool HideWaypoint = false; + // Stored Title of Bounty, used by Update Checkpoint Waypoint Func + FString BountyTitle; + + // Ref to Waypoint Actor AWaypointActor* WaypointActor; - // ---------------------------------------- protected: + +public: + // Delegate called when Checkpoint is Completed + FCompletedCheckpoint CompletedCheckpoint; + + // Used by Checkpoint BPs to Determine weather to Run Checkpoint Logic + UPROPERTY(BlueprintReadOnly, Category = "Checkpoint") + bool Active = false; +// ------------------- METHODS --------------------------------- +private: + +protected: + // Used by Checkpoints BPs to broadcast that they're Completed UFUNCTION(BlueprintCallable, Category = "Checkpoint") void BroadcastCompletion() { @@ -42,21 +57,34 @@ protected: Cast(GetWorld()->GetAuthGameMode())->SendEvent("Check", CheckpointTip); } + // Used by Checkpoint BPs to update Checkpoint Loc without Finishing Checkpoint itself UFUNCTION(BlueprintCallable) - void UpdateCheckpointWaypoint(FVector WaypointNewLoc); - // Called when the game starts or when spawned - virtual void BeginPlay() override; + void UpdateCheckpointWaypoint(FVector WaypointNewLoc); + // Used to Destroy any Waypoint Actor Associated with this Checkpoint when it's Destroyed virtual void Destroyed() override; - public: - FCompletedCheckpoint CompletedCheckpoint; - - UPROPERTY(BlueprintReadOnly, Category = "Checkpoint") - bool Active = false; + // Sets default values for this actor's properties + ACheckpointClass(); + // Used by Bounties to Spawn Waypoint for this Checkpoint when it's Activated void SpawnWaypoint(const FString& BountyTitle); + // Destroys Waypoint Associated with this Checkpoint if one Exists + void DestroyWaypoint() + { + if (WaypointActor) WaypointActor->Destroy(); + } + + + + + + + +// ------------------- LEGACY --------------------------------- + +public: UFUNCTION(BlueprintImplementableEvent) void CheckpointActivated(); @@ -81,12 +109,5 @@ public: { return CheckpointSpawnTransform; } - - // --------------------------------------- - - // Sets default values for this actor's properties - ACheckpointClass(); - - // Called every frame - virtual void Tick(float DeltaTime) override; + }; diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp index 1af830e7..72ca600b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp @@ -25,9 +25,26 @@ void AMainBountyClass::SpawnOpenWorldCheckpoint() OpenWorldcheckpoint->SpawnWaypoint(BountyTitle); } + void AMainBountyClass::SpawnCheckpoints() + { + Super::SpawnCheckpoints(); + ActivateFirstCheckpoint(); + } - - + TArray AMainBountyClass::SpawnAndReturnSideBounties() +{ + TArray SpawnedSideBounties; + for (auto SideBountyClass : SideBountiesToSpawn) + { + if (!IsValid(SideBountyClass)) continue; + ASideBountyClass* SpawnedSideBounty = GetWorld()->SpawnActor(SideBountyClass); + const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true); + SpawnedSideBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); + SpawnedSideBounty->SpawnCheckpoints(); + SpawnedSideBounties.Add(SpawnedSideBounty); + } + return SpawnedSideBounties; +} void AMainBountyClass::SpawnAmmoDrops() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index 912449f4..f3ddc5b1 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -54,6 +54,9 @@ class ENDLESSVENDETTA_API AMainBountyClass : public ABountyClass UPROPERTY(EditDefaultsOnly, Category = "Bounty") FTransform PlayerSpawnTransform; + // Used to Spawn Side Bounties Associated with this Main Bounty + UPROPERTY(EditDefaultsOnly, Category = "Bounty") + TArray> SideBountiesToSpawn; protected: @@ -74,6 +77,11 @@ public: // Spawns the Single Checkpoint in the Open World for this Main Bounty void SpawnOpenWorldCheckpoint(); + void SpawnCheckpoints() override; + + // Used by Bounty Character to Spawn and Store Side Bounty Refs when Main Bounty is Updated + TArray SpawnAndReturnSideBounties(); + // Used by Players Character to Determine where to Spawn in the Open World after Completing Main Bounty FTransform GetPlayerSpawnTransform() { @@ -86,8 +94,7 @@ public: // ------------------- LEGACY CODE TO BE REWORKED --------------------------------- protected: - UPROPERTY(EditDefaultsOnly, Category = "Bounty") - TArray> SideBountiesToSpawn; + // ---------------- Bounty Alterations ---------------- UPROPERTY(EditDefaultsOnly, Category = "Bounty") diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp index 6daec97b..7ad9409d 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp @@ -3,22 +3,15 @@ #include "SideBountyClass.h" -void ASideBountyClass::BeginPlay() -{ - Super::BeginPlay(); - -} void ASideBountyClass::IncrementBountyCheckpoint() { Super::IncrementBountyCheckpoint(); - // Rework!!!! - - // if (Completed) - // { - // CompletedSideBounty.Broadcast(FavoursEarnedForCompletion); - // } + if (BountyCheckpoints.IsEmpty()) + { + CompletedSideBounty.Broadcast(FavoursEarnedForCompletion); + } } void ASideBountyClass::DestroyCheckpoints() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h index 12d66397..2f4118e1 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h @@ -27,17 +27,36 @@ UCLASS() class ENDLESSVENDETTA_API ASideBountyClass : public ABountyClass { GENERATED_BODY() - -protected: + +// ------------------- ATTRIBUTES ------------------------------ + // Amount of Favours the Player will earn for Completing this Side Bounty UPROPERTY(EditDefaultsOnly, Category = "Side Bounty") int FavoursEarnedForCompletion = 1; - virtual void BeginPlay() override; +protected: + +public: + // Delegate Broadcast when Side Bounty is Completed, Listened to by Bounty Character + FCompletedSideBounty CompletedSideBounty; + + // Struct Containing all Data to be Displayed about the Side Bounty + UPROPERTY(EditDefaultsOnly, Category = "Side Bounty") + FSideBountyStruct SideBountyStruct; + +// ------------------- METHODS --------------------------------- + +private: + +protected: + // Overrides to check if Side Bounty has been Completed + virtual void IncrementBountyCheckpoint() override; +public: + + + + // ------------------- LEGACY --------------------------------- public: - FCompletedSideBounty CompletedSideBounty; - - virtual void IncrementBountyCheckpoint() override; void DestroyCheckpoints(); int GetRewardInFavours() { diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index b65da36f..64b93688 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -14,10 +14,6 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) if (MainBountyClasses.IsEmpty() || MainBountyClasses.Num() <= CurrentMainBountyIndex|| !IsValid(MainBountyClasses[CurrentMainBountyIndex])) { AllBountiesCompleted(); - if (CurrentMainBountyIndex >= 2 && !(UGameplayStatics::GetCurrentLevelName(GetWorld()) == "EnemyAITest")) - { - UGameplayStatics::OpenLevel(GetWorld(), FName("EnemyAITest")); - } return; } @@ -25,8 +21,20 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true); CurrentMainBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); - UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName ? CurrentMainBounty->SpawnOpenWorldCheckpoint() : CurrentMainBounty->SpawnCheckpoints(); MainBountyStruct = CurrentMainBounty->MainBountyStruct; + if (UGameplayStatics::GetCurrentLevelName(GetWorld()) != OpenWorldLevelName) + { + CurrentMainBounty->SpawnCheckpoints(); + return; + } + CurrentMainBounty->SpawnOpenWorldCheckpoint(); + CurrentSideBounties = CurrentMainBounty->SpawnAndReturnSideBounties(); + + SideBountyStructs.Empty(); + for (auto SideBounty : CurrentSideBounties) + { + SideBountyStructs.Add(SideBounty->SideBountyStruct); + } } void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index fe0ea38c..0ec2bc2a 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -30,6 +30,8 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac // Reference to the Currently Active Main Bounty AMainBountyClass* CurrentMainBounty; + TArray CurrentSideBounties; + // Index of Currently Active Main Bounty, Used for MainBountyClasses int CurrentMainBountyIndex = 0; @@ -175,13 +177,13 @@ private: FMainBountyStruct MainBountyStruct; - TArray SideBountyStruct; + TArray SideBountyStructs; void UpdateBountyTabInfo() { if (!IsValid(BountiesTab)) return; BountyTabInfo.MainBountyStruct = MainBountyStruct; - BountyTabInfo.SideBountyStructs = SideBountyStruct; + BountyTabInfo.SideBountyStructs = SideBountyStructs; BountiesTab->UpdateBountyTab(BountyTabInfo); } From 04dc798053973bfbf6c42da6b50410829fbf9b07 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Sun, 11 Feb 2024 15:10:47 +0000 Subject: [PATCH 041/105] Added Water material --- .../Objects/OpenWorld/BeachfrontArea/Water/M_water.uasset | 3 +++ .../Objects/OpenWorld/BeachfrontArea/Water/Water.uasset | 3 +++ EndlessVendetta/Content/Levels/OpenWorldRework.umap | 4 ++-- 3 files changed, 8 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/M_water.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/Water.uasset diff --git a/EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/M_water.uasset b/EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/M_water.uasset new file mode 100644 index 00000000..61b9fb8e --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/M_water.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:45136f9b4e3269cc591ca11b24a3b461d48b3bb0632dd08bc763bd458f3ec3f5 +size 14234 diff --git a/EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/Water.uasset b/EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/Water.uasset new file mode 100644 index 00000000..5c429d22 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/OpenWorld/BeachfrontArea/Water/Water.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3c6db7217453579c3d26c5506bd6647290451ce188dea9712d41cd05d40392a +size 1086019 diff --git a/EndlessVendetta/Content/Levels/OpenWorldRework.umap b/EndlessVendetta/Content/Levels/OpenWorldRework.umap index b7eac950..ad6f2293 100644 --- a/EndlessVendetta/Content/Levels/OpenWorldRework.umap +++ b/EndlessVendetta/Content/Levels/OpenWorldRework.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:04537f66d41eb0744d3eac41d362c4112a1dbba31619ada614c50c8ca0f16aa9 -size 4626079 +oid sha256:505b76d8be7c29e56de00a4f8d695d30dfee6cd5112d3a4044f58dd0fbdc375b +size 4562068 From f2d01f159b56d91f3e86d2a26f13cfecc86c5bbd Mon Sep 17 00:00:00 2001 From: Louis Horne Date: Sun, 11 Feb 2024 19:02:35 +0000 Subject: [PATCH 042/105] Added Roof to the appartnment hit --- .../Objects/Tutorial-Level/ModularPieces/Sm_Roof.uasset | 3 +++ .../Assets/Objects/Tutorial-Level/Textures/Roof/M_Roof.uasset | 3 +++ .../Textures/Roof/roof_low_Roof01_BaseColor.uasset | 3 +++ .../Textures/Roof/roof_low_Roof01_Emissive.uasset | 3 +++ .../Textures/Roof/roof_low_Roof01_Normal.uasset | 3 +++ .../Roof/roof_low_Roof01_OcclusionRoughnessMetallic.uasset | 3 +++ EndlessVendetta/Content/Levels/Apartment_hit.umap | 4 ++-- 7 files changed, 20 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ModularPieces/Sm_Roof.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/M_Roof.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Emissive.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_OcclusionRoughnessMetallic.uasset diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ModularPieces/Sm_Roof.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ModularPieces/Sm_Roof.uasset new file mode 100644 index 00000000..96a766bd --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ModularPieces/Sm_Roof.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3bbc0f029c98b014351af41be1f8e4144a69790714b282abbcbbcf37f329c488 +size 34710 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/M_Roof.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/M_Roof.uasset new file mode 100644 index 00000000..ff9cf178 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/M_Roof.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ac7065e2909a399df6447c52d249944a896f25f20102dc5dd3edb8503d41184e +size 13254 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_BaseColor.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_BaseColor.uasset new file mode 100644 index 00000000..cdb576a9 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_BaseColor.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2ac662dba3af1f31f596967eb5c34ef3ca76643dc2003c5b06d36e9e4d776722 +size 219215 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Emissive.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Emissive.uasset new file mode 100644 index 00000000..81537f6c --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Emissive.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4f98a2ec5ca5444fc30a3f40ed55cfc0bbfe8ac9bc6c2f0d8cfc3bcd6c850625 +size 60572 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Normal.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Normal.uasset new file mode 100644 index 00000000..4b2bca1d --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_Normal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:36c09e528808205cd40f1fc4633291fe8e70666904c753f38ab96499d367cfef +size 1105796 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_OcclusionRoughnessMetallic.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_OcclusionRoughnessMetallic.uasset new file mode 100644 index 00000000..8e3154ab --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Roof/roof_low_Roof01_OcclusionRoughnessMetallic.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dc993baac195eb9ec1e3d47574c4317aaa9633a451b792873843c032fc1aa15a +size 524522 diff --git a/EndlessVendetta/Content/Levels/Apartment_hit.umap b/EndlessVendetta/Content/Levels/Apartment_hit.umap index fd80dba4..0661d49a 100644 --- a/EndlessVendetta/Content/Levels/Apartment_hit.umap +++ b/EndlessVendetta/Content/Levels/Apartment_hit.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4304a54c8aff0bf48e16b8c68fcf39ec9f4737b49d34450171e634f2d3cca5b5 -size 430898 +oid sha256:7fa368f1a0696eeda5db393ac58b53f8cf8b2e25446622a3e6d47b406adca703 +size 653826 From 1849db221904c750089db465ca692d5e204c208c Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Mon, 12 Feb 2024 23:41:02 +0000 Subject: [PATCH 043/105] Implemented Side Bounties Appearing in Pause Menu with Tracking Functionality --- .../.idea.EndlessVendetta/.idea/workspace.xml | 22 ++++---------- .../CP_GoToSecurityOffice.uasset | 4 +-- .../Content/Levels/MainMenuLevel.umap | 2 +- .../SideBounties/WBP_SideBountyInfoBox.uasset | 3 ++ .../Tabs/BountyTabs/WBP_BountiesTab.uasset | 4 +-- .../Blueprints/Blueprint_CeilingLight.uasset | 4 +-- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 +-- .../BountySystem/BountyClass.cpp | 1 - .../BountySystem/BountyClass.h | 2 +- .../BountySystem/MainBountyClass.cpp | 21 ++++++++----- .../BountySystem/MainBountyClass.h | 5 ++-- .../BountySystem/SideBountyClass.cpp | 13 ++++++++ .../BountySystem/SideBountyClass.h | 8 ++++- .../Characters/BountyHunterCharacter.cpp | 2 ++ .../Characters/BountyHunterCharacter.h | 30 +++++++++++++++++++ .../EndlessVendetta/PauseMenu/BountiesTab.h | 8 +++-- 16 files changed, 94 insertions(+), 39 deletions(-) create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_SideBountyInfoBox.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index c9b7b27e..5beca5d8 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,31 +9,19 @@ - - - - - - - - - - - - + - + - - + diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset index cdb1bb70..2208a9df 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5e4033216548f6200b2265883ed20f8c859b0ad6b628540b7cc58c8bdb2da091 -size 81558 +oid sha256:071d80db1611f406955a931fe236052cfc769eeb14eee2d02206536f4fc40d8c +size 80228 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 594eec13..88c665cd 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ecab0f671c308960a2881e050ca07a1300f04e97819e1f47203ca1ca652f4ccf +oid sha256:5015076ef46a0b0a06bef84fadb67659cdaad3127c3834256c74d4464b8646f6 size 308758 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_SideBountyInfoBox.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_SideBountyInfoBox.uasset new file mode 100644 index 00000000..6aa5690d --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_SideBountyInfoBox.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ba4468af77fcd913248cbbd33159c6dddb4bbb547ec17d373297b823f66d2595 +size 91777 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset index e0b0170f..76459198 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:73c562cd7614a47d3e9c8504b3f67104b4ce07cbf83c4f6ea95a72ac600b3664 -size 132511 +oid sha256:a75ed9e73aad0c4027780bef39dcfbe27fb913aa91e4601e432bb0ec7db5a469 +size 252349 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index c5c3b84e..a660aa52 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 -size 158206 +oid sha256:08b978a616cb421c699b3c0aaf8e8e0a4d12614c8c99eb79c6debb1a030313ee +size 43745 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 80f4790a..0f990580 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6764172277cd1d5812197441d69c3897c757be02854b03b5e4a0ddf6cfa563fb -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp index 977f9ed0..576cab76 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp @@ -16,7 +16,6 @@ void ABountyClass::ActivateFirstCheckpoint() if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; BountyCheckpoints[0]->Active = true; - BountyCheckpoints[0]->SpawnWaypoint(BountyTitle); // BountyCheckpoints[0]->CheckpointActivated(); BountyCheckpoints[0]->CompletedCheckpoint.AddDynamic(this, &ABountyClass::IncrementBountyCheckpoint); } diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h index d0039300..b0d84bf5 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h @@ -46,7 +46,7 @@ public: virtual void SpawnCheckpoints(); // Activate the First Checkpoint in Bounty Checkpoints and Listen for its Completion - void ActivateFirstCheckpoint(); + virtual void ActivateFirstCheckpoint(); // De-Activate the First Checkpoint in Bounty Checkpoints void DeActivateFirstCheckpoint(); diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp index 72ca600b..aff7de9b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp @@ -12,6 +12,13 @@ void AMainBountyClass::IncrementBountyCheckpoint() // Cast(GetWorld()->GetFirstPlayerController()->GetPawn())->CheckpointCompletedUI("", false); } +void AMainBountyClass::ActivateFirstCheckpoint() +{ + Super::ActivateFirstCheckpoint(); + if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; + BountyCheckpoints[0]->SpawnWaypoint(MainBountyStruct.TargetName); +} + void AMainBountyClass::SpawnOpenWorldCheckpoint() { if (!IsValid(OpenWorldCheckpointClass)) return; @@ -25,13 +32,13 @@ void AMainBountyClass::SpawnOpenWorldCheckpoint() OpenWorldcheckpoint->SpawnWaypoint(BountyTitle); } - void AMainBountyClass::SpawnCheckpoints() - { - Super::SpawnCheckpoints(); - ActivateFirstCheckpoint(); - } +void AMainBountyClass::SpawnCheckpoints() +{ + Super::SpawnCheckpoints(); + ActivateFirstCheckpoint(); +} - TArray AMainBountyClass::SpawnAndReturnSideBounties() +TArray AMainBountyClass::SpawnAndReturnSideBounties() { TArray SpawnedSideBounties; for (auto SideBountyClass : SideBountiesToSpawn) @@ -47,7 +54,7 @@ void AMainBountyClass::SpawnOpenWorldCheckpoint() } - void AMainBountyClass::SpawnAmmoDrops() +void AMainBountyClass::SpawnAmmoDrops() { UE_LOG(LogTemp, Display, TEXT("Bought Ammo Drops, but its not implemented yet")); // FActorSpawnParameters SpawnParameters; diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index f3ddc5b1..e41b6fab 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -71,8 +71,8 @@ private: void IncrementBountyCheckpoint() override; protected: - + public: // Spawns the Single Checkpoint in the Open World for this Main Bounty void SpawnOpenWorldCheckpoint(); @@ -88,7 +88,8 @@ public: return PlayerSpawnTransform; } - + // Overrides to Set Title of Waypoint + void ActivateFirstCheckpoint() override; diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp index 7ad9409d..bca92d12 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp @@ -4,6 +4,19 @@ #include "SideBountyClass.h" +void ASideBountyClass::BeginPlay() +{ + SideBountyStruct.SideBountyUID = GetUniqueID(); + Super::BeginPlay(); +} + +void ASideBountyClass::ActivateFirstCheckpoint() +{ + Super::ActivateFirstCheckpoint(); + if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; + BountyCheckpoints[0]->SpawnWaypoint(SideBountyStruct.BountyTitle); +} + void ASideBountyClass::IncrementBountyCheckpoint() { Super::IncrementBountyCheckpoint(); diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h index 2f4118e1..24187c7d 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h @@ -19,6 +19,9 @@ struct FSideBountyStruct UPROPERTY(BlueprintReadOnly) bool Tracked = true; + + UPROPERTY(BlueprintReadOnly) + int SideBountyUID = 0; }; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCompletedSideBounty, int, FavoursEarned); @@ -46,12 +49,15 @@ public: // ------------------- METHODS --------------------------------- private: + virtual void BeginPlay() override; protected: // Overrides to check if Side Bounty has been Completed virtual void IncrementBountyCheckpoint() override; -public: +public: + // Overrides to Set Title of Waypoint + void ActivateFirstCheckpoint() override; // ------------------- LEGACY --------------------------------- diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 64b93688..fcb5d58a 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -124,6 +124,8 @@ void ABountyHunterCharacter::CreatePauseMenuTabs() { BountiesTab = CreateWidget(GetWorld(), UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName ? BountyTabWidgetClass : BountyInProgressTabWidgetClass); BountiesTab->ReturnToOpenWorldEarlyDelegate.AddDynamic(this, &ABountyHunterCharacter::ReturnToOpenWorldEarly); + BountiesTab->TrackBountyDelegate.AddDynamic(this, &ABountyHunterCharacter::TrackMainBounty); + BountiesTab->TrackSideBountyDelegate.AddDynamic(this, &ABountyHunterCharacter::TrackSideBounty); } UpdateBountyTabInfo(); FavoursTab = CreateWidget(GetWorld(), FavoursTabWidgetClass); diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 0ec2bc2a..1784fed4 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -190,4 +190,34 @@ private: UFUNCTION() void ReturnToOpenWorldEarly(); + + void DeActivateAllBounties() + { + CurrentMainBounty->DeActivateFirstCheckpoint(); + for (auto SideBounty : CurrentSideBounties) + { + SideBounty->DeActivateFirstCheckpoint(); + } + } + + UFUNCTION() + void TrackMainBounty() + { + DeActivateAllBounties(); + CurrentMainBounty->ActivateFirstCheckpoint(); + } + + UFUNCTION() + void TrackSideBounty(int SideBountyUID) + { + DeActivateAllBounties(); + for (auto SideBounty : CurrentSideBounties) + { + if (SideBounty->GetUniqueID() == SideBountyUID) + { + SideBounty->ActivateFirstCheckpoint(); + break; + } + } + } }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h index 56f3d49c..5b0ef8c2 100644 --- a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/BountiesTab.h @@ -8,8 +8,9 @@ #include "EndlessVendetta/BountySystem/BountyClass.h" #include "BountiesTab.generated.h" -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTrackBounty, ABountyClass*, BountyToTrack); +DECLARE_DYNAMIC_MULTICAST_DELEGATE(FTrackBounty); DECLARE_DYNAMIC_MULTICAST_DELEGATE(FReturnToOpenWorldEarly); +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FTrackSideBounty, int, BountyID); UCLASS() class ENDLESSVENDETTA_API UBountiesTab : public UTabWidget @@ -21,9 +22,12 @@ class ENDLESSVENDETTA_API UBountiesTab : public UTabWidget protected: public: - UPROPERTY(BlueprintAssignable) + UPROPERTY(BlueprintCallable) FTrackBounty TrackBountyDelegate; + UPROPERTY(BlueprintCallable) + FTrackSideBounty TrackSideBountyDelegate; + UPROPERTY(BlueprintCallable) FReturnToOpenWorldEarly ReturnToOpenWorldEarlyDelegate; From eba19193b69f4d01c00a96999e3420473ace3f75 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Wed, 14 Feb 2024 15:26:39 +0000 Subject: [PATCH 044/105] Bugfix Bounty Tracking not Working with Main Bounties Open World Checkpoint --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 11 ++++------- .../Content/BountySystem/Waypoint/BP_Waypoint.uasset | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- .../StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../Blueprints/Blueprint_CeilingLight.uasset | 4 ++-- .../EndlessVendetta/BountySystem/BountyClass.cpp | 4 ++-- .../Source/EndlessVendetta/BountySystem/BountyClass.h | 2 +- .../EndlessVendetta/BountySystem/MainBountyClass.cpp | 11 +++++++++-- .../EndlessVendetta/BountySystem/MainBountyClass.h | 5 ++++- .../Characters/BountyHunterCharacter.h | 2 ++ 10 files changed, 30 insertions(+), 21 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 5beca5d8..9e1d1585 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,19 +9,15 @@ - + - - + + - - - - diff --git a/EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset b/EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset index 784cbe0b..3b21973c 100644 --- a/EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset +++ b/EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a406c3c753428efd22e472351a913e042fd0653a7430e4ee29ae7149559d92b4 -size 62287 +oid sha256:b6511ca4db97e4492dced6793261a1362cc37f48b4cbc534142af930d394cbdc +size 62240 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 88c665cd..6dd6c40d 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5015076ef46a0b0a06bef84fadb67659cdaad3127c3834256c74d4464b8646f6 -size 308758 +oid sha256:baf9403b33d7855cad2195c4d017e92a79de594c89dc87205e7c3c5e7fa9f6e6 +size 308710 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..68b6d69a 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:26450b67609a17b75a4f99e729b760006ea8860ab33e56e4a8bfcc4eefdb7b73 +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index a660aa52..c5c3b84e 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:08b978a616cb421c699b3c0aaf8e8e0a4d12614c8c99eb79c6debb1a030313ee -size 43745 +oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 +size 158206 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp index 576cab76..b6678d31 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp @@ -16,7 +16,6 @@ void ABountyClass::ActivateFirstCheckpoint() if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; BountyCheckpoints[0]->Active = true; - // BountyCheckpoints[0]->CheckpointActivated(); BountyCheckpoints[0]->CompletedCheckpoint.AddDynamic(this, &ABountyClass::IncrementBountyCheckpoint); } @@ -24,8 +23,9 @@ void ABountyClass::DeActivateFirstCheckpoint() { if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; + BountyCheckpoints[0]->CompletedCheckpoint.RemoveDynamic(this, &ABountyClass::IncrementBountyCheckpoint); BountyCheckpoints[0]->Active = false; - BountyCheckpoints[0]->DestroyWaypoint(); + BountyCheckpoints[0]->DestroyWaypoint(); } void ABountyClass::SpawnCheckpoints() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h index b0d84bf5..d34e4c77 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h @@ -49,7 +49,7 @@ public: virtual void ActivateFirstCheckpoint(); // De-Activate the First Checkpoint in Bounty Checkpoints - void DeActivateFirstCheckpoint(); + virtual void DeActivateFirstCheckpoint(); diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp index aff7de9b..b4d65338 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp @@ -15,11 +15,18 @@ void AMainBountyClass::IncrementBountyCheckpoint() void AMainBountyClass::ActivateFirstCheckpoint() { Super::ActivateFirstCheckpoint(); + if (IsValid(OpenWorldcheckpoint)) OpenWorldcheckpoint->SpawnWaypoint(MainBountyStruct.TargetName); if (BountyCheckpoints.IsEmpty() || BountyCheckpoints[0] == nullptr) return; BountyCheckpoints[0]->SpawnWaypoint(MainBountyStruct.TargetName); } -void AMainBountyClass::SpawnOpenWorldCheckpoint() +void AMainBountyClass::DeActivateFirstCheckpoint() +{ + Super::DeActivateFirstCheckpoint(); + if (IsValid(OpenWorldcheckpoint)) OpenWorldcheckpoint->DestroyWaypoint(); +} + + void AMainBountyClass::SpawnOpenWorldCheckpoint() { if (!IsValid(OpenWorldCheckpointClass)) return; @@ -29,7 +36,7 @@ void AMainBountyClass::SpawnOpenWorldCheckpoint() FRotator Rot = OpenWorldCheckpointClass.GetDefaultObject()->GetCheckpointSpawnTransform().GetRotation().Rotator(); OpenWorldcheckpoint = GetWorld()->SpawnActor(OpenWorldCheckpointClass, Loc, Rot, SpawnParameters); - OpenWorldcheckpoint->SpawnWaypoint(BountyTitle); + ActivateFirstCheckpoint(); } void AMainBountyClass::SpawnCheckpoints() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index e41b6fab..933c4a28 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -89,7 +89,10 @@ public: } // Overrides to Set Title of Waypoint - void ActivateFirstCheckpoint() override; + void ActivateFirstCheckpoint() override; + + // Overrides to Desapwn Waypoint from OpenWorld Checkpoint + void DeActivateFirstCheckpoint() override; diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 1784fed4..8f4d0797 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -28,8 +28,10 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac TArray> MainBountyClasses; // Reference to the Currently Active Main Bounty + UPROPERTY() AMainBountyClass* CurrentMainBounty; + UPROPERTY() TArray CurrentSideBounties; // Index of Currently Active Main Bounty, Used for MainBountyClasses From d689c179736edded91b11ae274e257484edbf38c Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Wed, 14 Feb 2024 15:32:28 +0000 Subject: [PATCH 045/105] Bugfix Main Bounty Track Button Starts Enabled Despite Bounty being Tracked --- .../Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset index 76459198..6ef35004 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a75ed9e73aad0c4027780bef39dcfbe27fb913aa91e4601e432bb0ec7db5a469 -size 252349 +oid sha256:df4da6ce3565772c8ca641c321ad8a34ad0f982bc7fdb4e05817253ace6b43b1 +size 263210 From d4fe69ec2c22ee2e59cdcc7bddd7309cc8b41634 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Wed, 14 Feb 2024 16:21:25 +0000 Subject: [PATCH 046/105] Added Bounty Floorplan --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 12 ++---------- .../BountyDisplay/ApartmentHitFloorPlan.PNG | 3 +++ .../BountyDisplay/ApartmentHitFloorPlan.uasset | 3 +++ .../BountySystem/ApartmentBounty/MB_Apartment.uasset | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- 5 files changed, 12 insertions(+), 14 deletions(-) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyDisplay/ApartmentHitFloorPlan.PNG create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyDisplay/ApartmentHitFloorPlan.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 9e1d1585..4d1ff9a4 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,16 +8,8 @@ - - + - - - - - - - diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyDisplay/ApartmentHitFloorPlan.PNG b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyDisplay/ApartmentHitFloorPlan.PNG new file mode 100644 index 00000000..1c2d4ce9 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a/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/MB_Apartment.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0799a3c8d18c8c3ac88ea74f2106eff00d2f768db80dd3890e59eb95c2a5e09c -size 25631 +oid sha256:3e48de241e8613c2ecca5b80edbfca3fc8feb8877be03fc6c305139b56722423 +size 25871 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 6dd6c40d..9333c78d 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:baf9403b33d7855cad2195c4d017e92a79de594c89dc87205e7c3c5e7fa9f6e6 -size 308710 +oid sha256:c47beeba2669dedff200bc860957e7e7c44317fa30b7810973c101a5f23b6810 +size 308758 From 6211d0aaa8c0726b57c10063750a770c9f4d0bcf Mon Sep 17 00:00:00 2001 From: LOUIS HORNE Date: Wed, 14 Feb 2024 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.../T_DirtyPapers_ud0kfgnh_1K_DpRA.uasset | 3 +++ .../Dirty_Papers_ud0kfgnh/T_Dirty_Papers_ud0kfgnh_1K_D.uasset | 3 +++ .../Dirty_Papers_ud0kfgnh/T_Dirty_Papers_ud0kfgnh_1K_N.uasset | 3 +++ .../Decals/Leakage_skkxaccc/MI_Leakage_skkxaccc_2K.uasset | 3 +++ .../Decals/Leakage_skkxaccc/T_Leakage_skkxaccc_2K_D.uasset | 3 +++ .../Decals/Leakage_skkxaccc/T_Leakage_skkxaccc_2K_DpRA.uasset | 3 +++ .../Decals/Leakage_skkxaccc/T_Leakage_skkxaccc_2K_N.uasset | 3 +++ .../Decals/Old_Paper_slmn2dn/MI_Old_Paper_slmn2dn_1K.uasset | 3 +++ .../Old_Paper_slmn2dn/T_OldPaper_slmn2dn_1K_DpRA.uasset | 3 +++ .../Decals/Old_Paper_slmn2dn/T_Old_Paper_slmn2dn_1K_D.uasset | 3 +++ .../Decals/Old_Paper_slmn2dn/T_Old_Paper_slmn2dn_1K_N.uasset | 3 +++ .../Decals/Old_Rag_rldagep2/MI_Old_Rag_rldagep2_1K.uasset | 3 +++ .../Decals/Old_Rag_rldagep2/T_OldRag_rldagep2_1K_DpRA.uasset | 3 +++ .../Decals/Old_Rag_rldagep2/T_Old_Rag_rldagep2_1K_D.uasset | 3 +++ .../Decals/Old_Rag_rldagep2/T_Old_Rag_rldagep2_1K_N.uasset | 3 +++ .../Plaster_Patch_tkpnlkh/MI_Plaster_Patch_tkpnlkh_1K.uasset | 3 +++ .../T_PlasterPatch_tkpnlkh_1K_DpRA.uasset | 3 +++ .../Plaster_Patch_tkpnlkh/T_Plaster_Patch_tkpnlkh_1K_D.uasset | 3 +++ .../Plaster_Patch_tkpnlkh/T_Plaster_Patch_tkpnlkh_1K_N.uasset | 3 +++ .../Torn_Paper_udtdcfih/MI_Torn_Paper_udtdcfih_1K.uasset | 3 +++ .../Torn_Paper_udtdcfih/T_TornPaper_udtdcfih_1K_DpRA.uasset | 3 +++ .../Torn_Paper_udtdcfih/T_Torn_Paper_udtdcfih_1K_D.uasset | 3 +++ .../Torn_Paper_udtdcfih/T_Torn_Paper_udtdcfih_1K_N.uasset | 3 +++ .../MI_Wall_Rust_Leakage_tkkvdjec_1K.uasset | 3 +++ .../T_WallRustLeakage_tkkvdjec_1K_DpRA.uasset | 3 +++ .../T_Wall_Rust_Leakage_tkkvdjec_1K_D.uasset | 3 +++ .../MI_Wall_Rust_Leakage_tklccbac_1K.uasset | 3 +++ .../T_WallRustLeakage_tklccbac_1K_DpRA.uasset | 3 +++ .../T_Wall_Rust_Leakage_tklccbac_1K_D.uasset | 3 +++ 43 files changed, 128 insertions(+), 2 deletions(-) create mode 100644 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EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfdch/MI_Dirty_Papers_ud0kfdch_1K.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfdch/T_DirtyPapers_ud0kfdch_1K_DpRA.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfdch/T_Dirty_Papers_ud0kfdch_1K_D.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfdch/T_Dirty_Papers_ud0kfdch_1K_N.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfgnh/MI_Dirty_Papers_ud0kfgnh_1K.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfgnh/T_DirtyPapers_ud0kfgnh_1K_DpRA.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfgnh/T_Dirty_Papers_ud0kfgnh_1K_D.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Dirty_Papers_ud0kfgnh/T_Dirty_Papers_ud0kfgnh_1K_N.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Leakage_skkxaccc/MI_Leakage_skkxaccc_2K.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Leakage_skkxaccc/T_Leakage_skkxaccc_2K_D.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Leakage_skkxaccc/T_Leakage_skkxaccc_2K_DpRA.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Leakage_skkxaccc/T_Leakage_skkxaccc_2K_N.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Old_Paper_slmn2dn/MI_Old_Paper_slmn2dn_1K.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Old_Paper_slmn2dn/T_OldPaper_slmn2dn_1K_DpRA.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Old_Paper_slmn2dn/T_Old_Paper_slmn2dn_1K_D.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Old_Paper_slmn2dn/T_Old_Paper_slmn2dn_1K_N.uasset create mode 100644 EndlessVendetta/Content/Megascans/Decals/Old_Rag_rldagep2/MI_Old_Rag_rldagep2_1K.uasset create mode 100644 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b/EndlessVendetta/Content/Megascans/Decals/Wall_Rust_Leakage_tklccbac/T_Wall_Rust_Leakage_tklccbac_1K_D.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:db7153379b3a534bf9327a35ab3bef791ed618caf1d05e1f0861796ba403715d +size 436279 From 49ab926b4c5358395c011bd17c9cc58c18ac4c19 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 15 Feb 2024 10:07:09 +0000 Subject: [PATCH 048/105] Added Bounty Face Profile --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 5 +++-- .../ApartmentBounty/BountyDisplay/VinnyBoy.uasset | 3 +++ .../Content/BountySystem/ApartmentBounty/MB_Apartment.uasset | 4 ++-- .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- 5 files changed, 12 insertions(+), 8 deletions(-) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyDisplay/VinnyBoy.uasset diff --git 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.../StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- 8 files changed, 21 insertions(+), 11 deletions(-) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/SB_PestControl.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index f6f396a8..51a92ed4 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,6 +9,10 @@ + + + + diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset index 0f87096b..1d2734e4 100644 --- a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacter.uasset +++ 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Main Bounty Button Being Disabled Upon Opening Pause Menu --- .../Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset index 6ef35004..31d07a40 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:df4da6ce3565772c8ca641c321ad8a34ad0f982bc7fdb4e05817253ace6b43b1 -size 263210 +oid sha256:0eabe94afd4d0ed0714040bb9e4cb78dac1690091a79824373b9153923ca8707 +size 263209 From b7ac7d00de73c5b479637763b0cb6e167f62abc7 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 17:04:03 +0000 Subject: [PATCH 052/105] Bugfix Game Mode Not Correctly Being Set On Dialogue End --- 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b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset index 94c0b816..b1fdda66 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c45189d39477bb218b76eb906ade0e079d528c9b0bd97dcd91595d3d84c5498b +oid sha256:1e53da13134e860e42c8c1c5c5e8641e6ecc134686cc5bf58b366fdc40e331f4 size 10175168 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset index 02149b54..9751764d 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ab7d47d6559b81d51e0575f55eb4a10aa96504500b0ab5ddce0fb4b9c40cc2e +oid sha256:e0096c0ffd77ec2c55ba562f83e4ffc4fbfbce7ac792ca28404db386be285cc8 size 4793489 diff --git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index f11997ca..ee03cad5 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -116,7 +116,7 @@ void UAC_PlayerDialogueInterpreter::EndDialogue() if (APlayerController* PlayerController = GetWorld()->GetFirstPlayerController()) { - const FInputModeGameAndUI InputModeData; + const FInputModeGameOnly InputModeData; PlayerController->SetInputMode(InputModeData); PlayerController->bShowMouseCursor = false; } From b244f733ba6897cdab19a16fb4d7fdfddc04b056 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 17:19:01 +0000 Subject: [PATCH 053/105] Update Dialogue to be Able to Click to Progress --- EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset | 2 +- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 2 +- EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset | 4 ++-- .../DialogueSystem/AC_PlayerDialogueInterpreter.cpp | 1 + 5 files changed, 7 insertions(+), 6 deletions(-) diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index 085864ef..f2032bc7 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:35908c5dcdb5143afd98a83341d8cb46d90ab1430b3d365f1b4707d85c793c70 -size 224018 +oid sha256:18f25031baa2166bb6085631ad0d09eacb61140da74137347709274b8caac5ca +size 233135 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset index 4fc01cf4..bf26a840 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eb8f4c9f8b54f6f6bf65b0d41ff7f1ea5c8a9c25e494a0ceae061faa431279f9 +oid sha256:d6b53e65d1478291402898cdcc39158cedac1091873500d8429a0050ba4b6e40 size 6023064 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset index 41087f44..48b24b2a 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b1d6ac457cec4cc6d963b0522d8adbd8ce6e90f7e1d290c482c548cb596017c4 +oid sha256:a9a4773b9ec5db370898639bd618f51024a541b99b41ab8ea5b33b43ac341947 size 15907164 diff --git a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset index 2cc1da9e..364b534b 100644 --- a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset +++ b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1f5ba48d09af24b7bd6d2265d08899b4e0237ac470f4b9d9326ed388289b5ce6 -size 47717 +oid sha256:e859baaadbcc2e64ec682e5450d17cca1b1d3040358c6ccce4366300054a29bf +size 47812 diff --git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index ee03cad5..40096b70 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -69,6 +69,7 @@ void UAC_PlayerDialogueInterpreter::StartDialogue(UDialogueTree* DialogueTree) void UAC_PlayerDialogueInterpreter::NextDialogue() { if (!IsValid(CurrentTextNode)) return; + if (IsValid(CurrentChoiceNode)) return; if (CurrentTextNode->ChildrenNodes.Num() == 0) { EndDialogue(); From b5f8e301f265f18daf503b0f389c9dca9ae1092d Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 20:12:29 +0000 Subject: [PATCH 054/105] Update Dialogue to Skip Typewriter Effect --- EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index f2032bc7..44c7551f 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:18f25031baa2166bb6085631ad0d09eacb61140da74137347709274b8caac5ca -size 233135 +oid sha256:2cd40ad218e1f5f1472eeaeceeeb174e200b78fa10e739e06b7284439ebdbfd1 +size 329748 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 56637590..93acb514 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8940bc41955ada96468ffc747fadce7e4ffd6e694118e4367d00dcf18407f17a -size 494513 +oid sha256:42ea885a3728084f3a0fc2945847391504503bbc7a8476c490624a90d35ad53b +size 468474 From d2de6adb9862ba4abd13ee165d2cc0a7898632f3 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Sat, 10 Feb 2024 00:13:02 +0000 Subject: [PATCH 055/105] Add Oasis Asset Pack --- .../oasis/Actors/KB3D_OAS_BldgLgEnergyHarvestingTower_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgHighCouncil_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgInterplanetaryEmbassy_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgSpaceAgency_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgSportsArena_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgLgTechHQ_A.uasset | 3 +++ .../Actors/KB3D_OAS_BldgLgTeleCommunicationsTower_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgTeleportationHub_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdArtsCenter_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgMdBotanicalGarden_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgMdConcertArena_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdExpoCenter_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgMdHigherLearningCenter_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdHospital_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdHotel_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdMusicHall_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdScienceLab_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmBusinessCenter_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmCommerceHub_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmCommunalOffice_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmCultureHall_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmEnergyPlant_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgSmRestaurant_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmRoboticsInstitute_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmShoppingCenter_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmSpaceTravelAgency_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgSmWellnessRetreat_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_MdSpiritualTemple_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropBench_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropBench_B.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropBench_C.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropBollard_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_B.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_C.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_D.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_E.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_F.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_G.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_H.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropCanopy_I.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropChair_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropDoubleBannerPost_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropDoubleBannerPost_B.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropDoubleBannerPost_C.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropDoubleBannerPost_D.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_B.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_C.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_D.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_E.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_F.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_G.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_H.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_PropHologramProjector_I.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropHologramTree_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropHologramTree_B.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropHologramTree_C.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropHologramTree_D.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_PropHologramTree_E.uasset | 3 +++ 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b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifDGray_normal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:2c38795ba67fd8989ea6907072fb00c85a23b6fb605cd68cc42cb683a0e6088d +size 24667299 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_arm.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_arm.uasset new file mode 100644 index 00000000..a58295e5 --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_arm.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ebe43ee024e80daafe1f4211362f6622f60aa35791714fb623af840623dc9a39 +size 19426364 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_basecolor.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_basecolor.uasset new file mode 100644 index 00000000..c881decf --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_basecolor.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3f1683b5b996ae7ba7d754b0c4c4439bd0af0e42e3de9bbfacddb4327b9b45c9 +size 14389429 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_normal.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_normal.uasset new file mode 100644 index 00000000..4f146f92 --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_SteelPanelsUnifWhiteShiny_normal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3d8554eec62859d0d03ece3b2eeb6916d7f32cc8140bbb770ae17213b0310dbd +size 22916634 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_arm.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_arm.uasset new file mode 100644 index 00000000..ae4232c1 --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_arm.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1a9b9d460d123403defb954916911b1744190deb1af1ef0ac38937e36c13b173 +size 2735494 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_basecolor.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_basecolor.uasset new file mode 100644 index 00000000..d71ce0f3 --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_basecolor.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:310562b2fdb8a39bd73366dde2328a8b833342af7c4a199527e20943475fa03c +size 25274392 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_emissive.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_emissive.uasset new file mode 100644 index 00000000..ba9a88d5 --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_emissive.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a5d8e2a95c13f5be5a22b9cafd4d3f47df635fe70ebd0656a691539b06e760a2 +size 16978921 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_normal.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_normal.uasset new file mode 100644 index 00000000..06b7f558 --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_normal.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b724d08ad030455c0e481d9b84aba47ec28cc85c165e5a04dcd8d15b109bd963 +size 63496058 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_refraction.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_refraction.uasset new file mode 100644 index 00000000..897b335d --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_refraction.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:42fd057fac0a853fa80620ec7d01055742912563981fb95f96f4aadfc95a9d36 +size 942011 From 75df1a6bb104ea952e566356e7fdb03ac1f2f63d Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 12 Feb 2024 17:53:21 +0000 Subject: [PATCH 056/105] Fixed Primary Weapon not replacing when picking up new primary bug --- .../.idea.EndlessVendetta/.idea/workspace.xml | 8 +++++--- .../EndlessVendetta.sln.DotSettings.user | 2 +- .../EndlessVendetta/EndlessVendettaCharacter.cpp | 16 +++++++++++++++- 3 files changed, 21 insertions(+), 5 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index c48fb8ef..addf0a8a 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,6 +9,7 @@ + @@ -128,6 +129,7 @@ + diff --git a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user index 3e7d92d6..88d9a609 100644 --- a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user +++ b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user @@ -1,5 +1,5 @@  - C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr + <SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"> <Solution /> </SessionState> \ No newline at end of file diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index 7073da0c..509df1eb 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -364,6 +364,7 @@ void AEndlessVendettaCharacter::EquipPrimary() PrimaryWeapon->AttachToComponent(Mesh1P, AttachmentRules, FName("UnEquipGunSocket")); PrimaryWeapon->SetActorHiddenInGame(true); PrimaryWeapon->SetActorEnableCollision(false); + GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Red, TEXT("Weapon Removing because validated")); this->GetFirstPersonCameraComponent()->SetFieldOfView(90); UE_LOG(LogTemp, Warning, TEXT("Primary Weapon Is Hidden: %hhd"), PrimaryWeapon->IsHidden()); PrimaryWeapon = nullptr; @@ -387,6 +388,7 @@ void AEndlessVendettaCharacter::EquipPrimary() if (!bIsPrimaryWeaponCreated) { PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); + GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Red, TEXT("Spawning weapon")); PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); PrimaryWeapon = Cast(PrimaryWeaponActor); PrimaryWeapon->SetActorHiddenInGame(false); @@ -394,11 +396,14 @@ void AEndlessVendettaCharacter::EquipPrimary() bIsPrimaryWeaponCreated = true; } } + //For when you already have all your weapons and ur switching with 1 and 2 or when your picking up a weapon with a weapon in hand PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); + GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Green, TEXT("non ifstatement code running")); PrimaryWeapon = Cast(PrimaryWeaponActor); PrimaryWeapon->SetActorHiddenInGame(false); GetWorldTimerManager().ClearTimer(PrimaryWeapon->reloadTimerHandle); bIsCurrentlyHoldingWeapon = true; + bHasRifle = true; } void AEndlessVendettaCharacter::EquipSecondary() @@ -454,14 +459,23 @@ void AEndlessVendettaCharacter::EquipSecondary() void AEndlessVendettaCharacter::WeaponSwitcher(AActor* Outhit) { + FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true); + FDetachmentTransformRules DetatchRules(EDetachmentRule::KeepWorld, false); + FActorSpawnParameters spawnParams; + spawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; if (Outhit->ActorHasTag("PrimaryWeapon")) { + PrimaryWeaponClass = Outhit->GetClass(); if (IsValid(PrimaryWeapon)) { + if(bIsCurrentlyHoldingWeapon) + { + GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::Blue, TEXT("Player is currently holding weapon")); + PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); + } EquipPrimary(); } bIsWeaponPickedUp = true; - PrimaryWeaponClass = Outhit->GetClass(); UEVGameInstance* GI = Cast(GetGameInstance()); if (IsValid(GI->MainSaveGameInstanceRef)) { From 89f51944196d27fee5d10d2e37f41ed6acf2f61e Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 12 Feb 2024 17:59:57 +0000 Subject: [PATCH 057/105] Fixed sniper not showing information display --- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index dc459121..5c410fe0 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:63aef9af49c1856616c82ecd43a68bbc1273b943ef41a71e6a625f8aece55b01 -size 127270 +oid sha256:c8fc62b2f5180773ebe571a2b155083e71449dd345683e2fbdd7e74cb0810096 +size 127673 From 37e2e55fc8af63cc2c96702d317867314906e58c Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 12 Feb 2024 18:05:25 +0000 Subject: [PATCH 058/105] Fixed Sniper display information following player --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 7 +++---- .../Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset | 4 ++-- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- .../Source/EndlessVendetta/WeaponSystem/SniperClass.cpp | 1 + 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index addf0a8a..ca90cd51 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,9 +8,8 @@ - - - + + diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset index 2a158809..6a5f3b8c 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:362a64d67da0cb91a66300f81b87b5482e4cd9a1058aafb5b012ed79a835ba07 -size 125596 +oid sha256:281c2f2a19e34d9b058975e94b11aabb61fcb55700f9f3e8d2dfb0f36c7d37d3 +size 126188 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index 5c410fe0..2a991398 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c8fc62b2f5180773ebe571a2b155083e71449dd345683e2fbdd7e74cb0810096 -size 127673 +oid sha256:240eab241921b289ab7e6392b197366dd88eb3f04ec94ec501ae9f49fd12aeaa +size 128421 diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp index 5d6f8a4f..b169cb26 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp @@ -24,6 +24,7 @@ void ASniperClass::BeginPlay() // Called every frame void ASniperClass::Tick(float DeltaTime) { + Super::Tick(DeltaTime); ApplyRecoil(DeltaTime); recoilMagnitude = 1; if(endlessVendettaChar->bIsPlayerMoving == false ) From 9ea72a861f331a6de8caf1b2572f6e5a4ea71cc7 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Tue, 13 Feb 2024 03:01:29 +0000 Subject: [PATCH 059/105] Add Sci-fi Icons Asset Pack --- .../Content/Assets/Icons/icon_accuracy/10_accuracy.uasset | 3 +++ .../Content/Assets/Icons/icon_accuracy/11_accuracy.uasset | 3 +++ 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https://git-lfs.github.com/spec/v1 +oid sha256:e0a7c833835ba601d841a13d83f15ceed3492da865591dd476e04075bd2b43f2 +size 21078 diff --git a/EndlessVendetta/Content/Assets/Icons/icons_hexagon/7_hexagon.uasset b/EndlessVendetta/Content/Assets/Icons/icons_hexagon/7_hexagon.uasset new file mode 100644 index 00000000..d489d7a6 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Icons/icons_hexagon/7_hexagon.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:50f2fe43e7daa112387c3d20b820081715d50f10cf114dafb17efe5c230407eb +size 24000 diff --git a/EndlessVendetta/Content/Assets/Icons/icons_hexagon/8_hexagon.uasset b/EndlessVendetta/Content/Assets/Icons/icons_hexagon/8_hexagon.uasset new file mode 100644 index 00000000..abf738c8 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Icons/icons_hexagon/8_hexagon.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4556f7b881a2236aaf8ea9bf27b75e944d04e21335f9cef6511db87b4ea7cf32 +size 23971 diff --git a/EndlessVendetta/Content/Assets/Icons/icons_hexagon/9_hexagon.uasset b/EndlessVendetta/Content/Assets/Icons/icons_hexagon/9_hexagon.uasset new file mode 100644 index 00000000..fed2e3d9 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Icons/icons_hexagon/9_hexagon.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe9219a7f2cb308397de859dcfb4acf2ad7fd1bed22c1039b7721ea3e21727fb +size 22387 From 81710f9b747a0e161626655b7c4385ac714d9448 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Tue, 13 Feb 2024 19:11:13 +0000 Subject: [PATCH 060/105] Add Mixamo Animation Retargeter Plugin --- EndlessVendetta/EndlessVendetta.uproject | 5 + .../Mixamo/CR_Mixamo_BasicFootIK.uasset | 3 + .../MixamoAnimationRetargeting.uplugin | 37 + .../Resources/ButtonIcon_40x.png | 3 + .../Resources/Icon128.png | 3 + .../MixamoAnimationRetargeting.Build.cs | 73 + .../Private/MixamoAnimationRetargeting.cpp | 90 + .../MixamoAnimationRootMotionSolver.cpp | 235 ++ .../Private/MixamoAnimationRootMotionSolver.h | 29 + .../Private/MixamoSkeletonRetargeter.cpp | 2247 +++++++++++++++++ .../Private/MixamoSkeletonRetargeter.h | 105 + .../Private/MixamoToolkitCommands.cpp | 33 + .../Private/MixamoToolkitCommands.h | 21 + .../MixamoToolkitEditorIntegration.cpp | 315 +++ .../Private/MixamoToolkitEditorIntegration.h | 43 + .../Private/MixamoToolkitPrivate.h | 31 + .../Private/MixamoToolkitPrivatePCH.h | 22 + .../Private/MixamoToolkitStyle.cpp | 95 + .../Private/MixamoToolkitStyle.h | 31 + .../Private/NamesMapper.cpp | 104 + .../Private/NamesMapper.h | 38 + .../Private/SMixamoToolkitWidget.cpp | 618 +++++ .../Private/SMixamoToolkitWidget.h | 114 + .../Private/SkeletonMatcher.cpp | 49 + .../Private/SkeletonMatcher.h | 32 + .../Private/SkeletonPoser.cpp | 509 ++++ .../Private/SkeletonPoser.h | 178 ++ .../Public/MixamoAnimationRetargeting.h | 5 + 28 files changed, 5068 insertions(+) create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Content/Mixamo/CR_Mixamo_BasicFootIK.uasset create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/MixamoAnimationRetargeting.uplugin create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/ButtonIcon_40x.png create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/Icon128.png create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/MixamoAnimationRetargeting.Build.cs create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRetargeting.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivate.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivatePCH.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.cpp create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.h create mode 100644 EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Public/MixamoAnimationRetargeting.h diff --git a/EndlessVendetta/EndlessVendetta.uproject b/EndlessVendetta/EndlessVendetta.uproject index f9454b2c..afc163ca 100644 --- a/EndlessVendetta/EndlessVendetta.uproject +++ b/EndlessVendetta/EndlessVendetta.uproject @@ -33,6 +33,11 @@ "Name": "VaultIt", "Enabled": true, "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/7d19b5622d6846edb9881e6c89bce05e" + }, + { + "Name": "MixamoAnimationRetargeting", + "Enabled": true, + "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/c684998124da4e2583b314dc95403a80" } ] } \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Content/Mixamo/CR_Mixamo_BasicFootIK.uasset b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Content/Mixamo/CR_Mixamo_BasicFootIK.uasset new file mode 100644 index 00000000..6f03e9af --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Content/Mixamo/CR_Mixamo_BasicFootIK.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:10557c6e272eb9aa7478f1f7a66cefa4e89e5b37a658e868104574929f35f70f +size 619423 diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/MixamoAnimationRetargeting.uplugin b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/MixamoAnimationRetargeting.uplugin new file mode 100644 index 00000000..a710887b --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/MixamoAnimationRetargeting.uplugin @@ -0,0 +1,37 @@ +{ + "FileVersion": 3, + "Version": 9, + "VersionName": "2.2.5", + "FriendlyName": "Mixamo Animation Retargeting 2", + "Description": "Editor plugin for precise and automated retargeting of skeletons, skeletal meshes and animations created with and exported from Mixamo tools (Auto-Rigger, 3D Characters, 3D Animations).", + "Category": "Editor", + "CreatedBy": "UNAmedia", + "CreatedByURL": "https://www.unamedia.com", + "DocsURL": "https://www.unamedia.com/ue5-mixamo/docs/", + "MarketplaceURL": "com.epicgames.launcher://ue/marketplace/content/c684998124da4e2583b314dc95403a80", + "SupportURL": "https://www.unamedia.com/ue5-mixamo", + "EngineVersion": "5.1.0", + "CanContainContent": true, + "Installed": true, + "Modules": [ + { + "Name": "MixamoAnimationRetargeting", + "Type": "EditorNoCommandlet", + "LoadingPhase": "Default", + "PlatformAllowList": [ + "Win64", + "Mac" + ] + } + ], + "Plugins": [ + { + "Name": "IKRig", + "Enabled": true + }, + { + "Name": "ContentBrowserAssetDataSource", + "Enabled": true + } + ] +} \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/ButtonIcon_40x.png b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/ButtonIcon_40x.png new file mode 100644 index 00000000..04084609 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/ButtonIcon_40x.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dce1006aebf4ecf885631045465e68f1608e3a09ee01c4577850e553383511e0 +size 2273 diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/Icon128.png b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/Icon128.png new file mode 100644 index 00000000..dd275d3e --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Resources/Icon128.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a50465581f45ffe8d36e28bdbb51ad6d9a342cfbc313ac4e7c20bc44bd61c825 +size 11169 diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/MixamoAnimationRetargeting.Build.cs b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/MixamoAnimationRetargeting.Build.cs new file mode 100644 index 00000000..e0a19515 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/MixamoAnimationRetargeting.Build.cs @@ -0,0 +1,73 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +using UnrealBuildTool; + +public class MixamoAnimationRetargeting : ModuleRules +{ + public MixamoAnimationRetargeting(ReadOnlyTargetRules Target) : base(Target) + { + ShortName="MAR"; + + PublicIncludePaths.AddRange( + new string[] { + //"MixamoAnimationRetargeting/Public" + // ... add public include paths required here ... + } + ); + + + PrivateIncludePaths.AddRange( + new string[] { + "MixamoAnimationRetargeting/Private", + // ... add other private include paths required here ... + } + ); + + + PublicDependencyModuleNames.AddRange( + new string[] + { + "Core", + // ... add other public dependencies that you statically link with here ... + } + ); + + + PrivateDependencyModuleNames.AddRange( + new string[] + { + // ... add private dependencies that you statically link with here ... + "Projects", + "InputCore", + //"LevelEditor", + "CoreUObject", + "Engine", + "UnrealEd", + "Slate", + "SlateCore", + "EditorStyle", + "ContentBrowser", + "ContentBrowserData", + "ContentBrowserAssetDataSource", + "RenderCore", + "IKRig", + "IKRigEditor", + "MessageLog" + } + ); + + + DynamicallyLoadedModuleNames.AddRange( + new string[] + { + // ... add any modules that your module loads dynamically here ... + } + ); + + // Needed to avoid a deadlock of errors: file "XXX.cpp" is required + // to include file "XXX.h" as first header file; but without this + // option it's also required to include the PCH header file as first + // file... + PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; + } +} diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRetargeting.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRetargeting.cpp new file mode 100644 index 00000000..6b00f898 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRetargeting.cpp @@ -0,0 +1,90 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "MixamoAnimationRetargeting.h" +#include "MixamoToolkitPrivatePCH.h" + +#include "MixamoToolkitPrivate.h" + +#include "MixamoToolkitStyle.h" +#include "MixamoToolkitCommands.h" +#include "MixamoToolkitEditorIntegration.h" + +#include "MixamoSkeletonRetargeter.h" +#include "MixamoAnimationRootMotionSolver.h" + +#include "MessageLogModule.h" + + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + + +DEFINE_LOG_CATEGORY(LogMixamoToolkit) + + + +FMixamoAnimationRetargetingModule & FMixamoAnimationRetargetingModule::Get() +{ + static FName MixamoToolkitModuleName("MixamoAnimationRetargeting"); + return FModuleManager::Get().LoadModuleChecked(MixamoToolkitModuleName); +} + + + +void FMixamoAnimationRetargetingModule::StartupModule() +{ + // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module + + MixamoSkeletonRetargeter = MakeShareable(new FMixamoSkeletonRetargeter()); + MixamoAnimationRootMotionSolver = MakeShareable(new FMixamoAnimationRootMotionSolver()); + + // Register Slate style ovverides + FMixamoToolkitStyle::Initialize(); + FMixamoToolkitStyle::ReloadTextures(); + + // === Register commands. + FMixamoToolkitCommands::Register(); + + EditorIntegration = MakeShareable(new FMixamoToolkitEditorIntegration()); + EditorIntegration->Register(); + + FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked("MessageLog"); + MessageLogModule.RegisterLogListing(FName("LogMixamoToolkit"), LOCTEXT("MixamoRetargeting", "Mixamo Retargeting Log")); +} + + + +void FMixamoAnimationRetargetingModule::ShutdownModule() +{ + // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, + // we call this function before unloading the module. + + EditorIntegration->Unregister(); + EditorIntegration.Reset(); + + FMixamoToolkitCommands::Unregister(); + FMixamoToolkitStyle::Shutdown(); + + MixamoAnimationRootMotionSolver.Reset (); + MixamoSkeletonRetargeter.Reset (); +} + + + +TSharedRef FMixamoAnimationRetargetingModule::GetMixamoSkeletonRetargeter() +{ + return MixamoSkeletonRetargeter.ToSharedRef(); +} + + + +TSharedRef FMixamoAnimationRetargetingModule::GetMixamoAnimationRootMotionSolver() +{ + return MixamoAnimationRootMotionSolver.ToSharedRef(); +} + + + +#undef LOCTEXT_NAMESPACE + +IMPLEMENT_MODULE(FMixamoAnimationRetargetingModule, MixamoAnimationRetargeting) \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.cpp new file mode 100644 index 00000000..7b3f569b --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.cpp @@ -0,0 +1,235 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "MixamoAnimationRootMotionSolver.h" + +#include "MixamoToolkitPrivatePCH.h" + +#include "MixamoToolkitPrivate.h" + +#include "Editor.h" +#include "SMixamoToolkitWidget.h" +#include "Misc/MessageDialog.h" + +#include "Animation/AnimSequence.h" +#include "ContentBrowserModule.h" +#include "IContentBrowserSingleton.h" + +#include "AssetToolsModule.h" +#include "AssetRegistry/AssetRegistryModule.h" + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + +void FMixamoAnimationRootMotionSolver::LaunchProcedureFlow(USkeleton* Skeleton) +{ + checkf(Skeleton != nullptr, TEXT("A reference skeleton must be specified.")); + checkf(CanExecuteProcedure(Skeleton), TEXT("Incompatible skeleton.")); + + TSharedRef WidgetWindow = SNew(SWindow) + .Title(LOCTEXT("FMixamoAnimationRootMotionSolver_AskUserForAnimations_WindowTitle", "Select animations")) + .ClientSize(FVector2D(1000, 600)) + .SupportsMinimize(false) + .SupportsMaximize(false) + .HasCloseButton(false); + + TSharedRef RootMotionExtractionWidget = SNew(SRootMotionExtractionWidget) + .ReferenceSkeleton(Skeleton); + + WidgetWindow->SetContent(RootMotionExtractionWidget); + + GEditor->EditorAddModalWindow(WidgetWindow); + + UAnimSequence* SelectedAnimation = RootMotionExtractionWidget->GetSelectedAnimation(); + UAnimSequence* SelectedInPlaceAnimation = RootMotionExtractionWidget->GetSelectedInPlaceAnimation(); + + if (!SelectedAnimation || !SelectedInPlaceAnimation) + return; + + // check, with an heuristic, that the user has selected the right "IN PLACE" animation otherwise prompt a message box as warning + const UAnimSequence* EstimatedInPlaceAnim = EstimateInPlaceAnimation(SelectedAnimation, SelectedInPlaceAnimation); + if (EstimatedInPlaceAnim != SelectedInPlaceAnimation) + { + FText WarningText = LOCTEXT("SRootMotionExtractionWidget_InPlaceAnimWarning", "Warning: are you sure to have choose the right IN PLACE animation?"); + if (FMessageDialog::Open(EAppMsgType::YesNo, WarningText) == EAppReturnType::No) + return; + } + + static const FName NAME_AssetTools = "AssetTools"; + IAssetTools* AssetTools = &FModuleManager::GetModuleChecked(NAME_AssetTools).Get(); + + const FString ResultAnimationName = SelectedAnimation->GetName() + "_rootmotion"; + const FString PackagePath = FAssetData(SelectedAnimation).PackagePath.ToString(); + UAnimSequence* ResultAnimation = Cast(AssetTools->DuplicateAsset(ResultAnimationName, PackagePath, SelectedAnimation)); + if (!ResultAnimation) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Aborted: failed to duplicate the animation sequence."))); + return; + } + + if (ExecuteExtraction(ResultAnimation, SelectedInPlaceAnimation)) + { + ResultAnimation->bEnableRootMotion = true; + + // focus the content browser on the new animation + FContentBrowserModule& ContentBrowserModule = FModuleManager::Get().LoadModuleChecked("ContentBrowser"); + TArray SyncObjects; + SyncObjects.Add(ResultAnimation); + ContentBrowserModule.Get().SyncBrowserToAssets(SyncObjects); + } + else + { + FText WarningText = LOCTEXT("SRootMotionExtractionWidget_ExtractionFailedMsg", "Root motion extraction has failed, please double check the input animation sequences (ordinary and inplace). See console for additional details."); + FMessageDialog::Open(EAppMsgType::Ok, WarningText); + + ResultAnimation->MarkAsGarbage(); + } +} + + + +bool FMixamoAnimationRootMotionSolver::CanExecuteProcedure(const USkeleton* Skeleton) const +{ + // Check the asset content. + // NOTE: this will load the asset if needed. + if (!FMixamoAnimationRetargetingModule::Get().GetMixamoSkeletonRetargeter()->IsMixamoSkeleton(Skeleton)) + { + return false; + } + + // Check that the skeleton was processed with our retargeter ! + int32 RootBoneIndex = Skeleton->GetReferenceSkeleton().FindBoneIndex(TEXT("root")); + if (RootBoneIndex == INDEX_NONE) + { + return false; + } + + return true; +} + + + +bool FMixamoAnimationRootMotionSolver::ExecuteExtraction(UAnimSequence* AnimSequence, const UAnimSequence* InPlaceAnimSequence) +{ + UAnimDataModel* AnimDataModel = AnimSequence->GetDataModel(); + UAnimDataModel* InPlaceAnimDataModel = InPlaceAnimSequence->GetDataModel(); + + // take the hips bone track data from both animation sequences + const FBoneAnimationTrack* HipsBoneTrack = AnimDataModel->FindBoneTrackByName(FName("Hips")); + if (!HipsBoneTrack) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Hips bone not found in the ordinary animation sequence."))); + return false; + } + + const FBoneAnimationTrack* InPlaceHipsBoneTrack = InPlaceAnimDataModel->FindBoneTrackByName(FName("Hips")); + if (!InPlaceHipsBoneTrack) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Hips bone not found in the inplace animation sequence."))); + return false; + } + + auto& HipsTrackData = HipsBoneTrack->InternalTrackData; + auto& InPlaceHipsTrackData = InPlaceHipsBoneTrack->InternalTrackData; + + // nummber of keys should match between the two animations. + if (HipsTrackData.PosKeys.Num() != InPlaceHipsTrackData.PosKeys.Num()) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Track data keys number mismatch between ordinary and inplace animation sequences."))); + return false; + } + + // PosKeys, RotKeys and ScaleKeys should have the same size + if (FMath::Max3(HipsTrackData.PosKeys.Num(), HipsTrackData.RotKeys.Num(), HipsTrackData.ScaleKeys.Num()) + != FMath::Min3(HipsTrackData.PosKeys.Num(), HipsTrackData.RotKeys.Num(), HipsTrackData.ScaleKeys.Num())) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Invalid track key data on ordinary animation sequence, expected uniform data."))); + return false; + } + + // PosKeys, RotKeys and ScaleKeys should have the same size + if (FMath::Max3(InPlaceHipsTrackData.PosKeys.Num(), InPlaceHipsTrackData.RotKeys.Num(), InPlaceHipsTrackData.ScaleKeys.Num()) + != FMath::Min3(InPlaceHipsTrackData.PosKeys.Num(), InPlaceHipsTrackData.RotKeys.Num(), InPlaceHipsTrackData.ScaleKeys.Num())) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Invalid track key data on inplace animation sequence, expected uniform data."))); + return false; + } + + // make a new track for the root bone + // the keys num is equal to the hips keys num + FRawAnimSequenceTrack RootBoneTrack; + const int32 NumOfKeys = HipsTrackData.PosKeys.Num(); + RootBoneTrack.PosKeys.SetNum(NumOfKeys); + RootBoneTrack.RotKeys.SetNum(NumOfKeys); + RootBoneTrack.ScaleKeys.SetNum(NumOfKeys); + + // HipsBoneTrack = Root + Hips + // InPlaceHipsBoneTrack = Hips + // we want to extract the Root value and set to the new root track so: + // Root = HipsBoneTrack - InPlaceHipsBoneTrack = (Root + Hips) - Hips = Root + for (int i = 0; i < NumOfKeys; ++i) + { + RootBoneTrack.PosKeys[i] = HipsTrackData.PosKeys[i] - InPlaceHipsTrackData.PosKeys[i]; + RootBoneTrack.RotKeys[i] = HipsTrackData.RotKeys[i] * InPlaceHipsTrackData.RotKeys[i].Inverse(); + RootBoneTrack.ScaleKeys[i] = FVector3f(1); + } + + IAnimationDataController& Controller = AnimSequence->GetController(); + constexpr bool bShouldTransact = false; + // NOTE: modifications MUST be done inside a "bracket", otherwise each modification will fire a re-build of the animation. + // After adding the "root" track, the re-build will fail since its track keys are missing. + // Worst: there's a bug in UE5.0 (https://github.com/EpicGames/UnrealEngine/blob/05ce24e3038cb1994a7c71d4d0058dbdb112f52b/Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceHelpers.cpp#L593) + // where when no keys are present, element at index -1 is removed from an array, causing a random memory overriding. + Controller.OpenBracket(LOCTEXT("FMixamoAnimationRootMotionSolver_ExecuteExtraction_AnimEdit", "Animation editing"), bShouldTransact); + + // now we can replace the HipsBoneTrack with InPlaceHipsBoneTrack + Controller.SetBoneTrackKeys(FName("Hips"), InPlaceHipsTrackData.PosKeys, InPlaceHipsTrackData.RotKeys, InPlaceHipsTrackData.ScaleKeys, bShouldTransact); + + // add the new root track (now as the first item) + ensure(Controller.InsertBoneTrack(FName("root"), 0, bShouldTransact) == 0); + Controller.SetBoneTrackKeys(FName("root"), RootBoneTrack.PosKeys, RootBoneTrack.RotKeys, RootBoneTrack.ScaleKeys, bShouldTransact); + + // Apply all the changes at once. + Controller.CloseBracket(bShouldTransact); + + return true; +} + + + +float FMixamoAnimationRootMotionSolver::GetMaxBoneDisplacement(const UAnimSequence* AnimSequence, const FName& BoneName) +{ + UAnimDataModel* AnimDataModel = AnimSequence->GetDataModel(); + const FBoneAnimationTrack* HipsBoneTrack = AnimDataModel->FindBoneTrackByName(BoneName); + if (!HipsBoneTrack) + return 0; + + float MaxSize = 0; + + for (int i = 0; i < HipsBoneTrack->InternalTrackData.PosKeys.Num(); ++i) + { + float Size = HipsBoneTrack->InternalTrackData.PosKeys[i].Size(); + if (Size > MaxSize) + MaxSize = Size; + } + + return MaxSize; +} + + + +const UAnimSequence* FMixamoAnimationRootMotionSolver::EstimateInPlaceAnimation(const UAnimSequence* AnimationA, const UAnimSequence* AnimationB) +{ + FName RefBoneName(TEXT("Hips")); + + /* + Find the "in place" animation sequence. To do that we compare the two hips bone displacements. + The animation sequence with the lower value is the "in place" one. + @TODO: is this checks always reliable ? + */ + float dA = GetMaxBoneDisplacement(AnimationA, RefBoneName); + float dB = GetMaxBoneDisplacement(AnimationB, RefBoneName); + + const UAnimSequence* NormalAnimSequence = (dA < dB) ? AnimationB : AnimationA; + const UAnimSequence* InPlaceAnimSequence = (dA < dB) ? AnimationA : AnimationB; + + return InPlaceAnimSequence; +} diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.h new file mode 100644 index 00000000..87dd1dc1 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoAnimationRootMotionSolver.h @@ -0,0 +1,29 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Engine/EngineTypes.h" + + + +class USkeleton; +class UAnimSequence; + + + +class FMixamoAnimationRootMotionSolver +{ +public: + + void LaunchProcedureFlow(USkeleton* Skeleton); + + bool CanExecuteProcedure(const USkeleton* Skeleton) const; + +private: + + bool ExecuteExtraction(UAnimSequence* AnimSequence, const UAnimSequence* InPlaceAnimSequence); + + static float GetMaxBoneDisplacement(const UAnimSequence* AnimSequence, const FName& BoneName); + static const UAnimSequence* EstimateInPlaceAnimation(const UAnimSequence* AnimationA, const UAnimSequence* AnimationB); + +}; diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.cpp new file mode 100644 index 00000000..026dd40a --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.cpp @@ -0,0 +1,2247 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "MixamoSkeletonRetargeter.h" +#include "MixamoToolkitPrivatePCH.h" + +#include "Animation/Skeleton.h" +#include "Engine/SkeletalMesh.h" + +#include "IKRigDefinition.h" +#include "RigEditor/IKRigController.h" +#include "RigEditor/IKRigDefinitionFactory.h" +#include "RetargetEditor/IKRetargeterController.h" +#include "RetargetEditor/IKRetargetFactory.h" +#include "Solvers/IKRig_PBIKSolver.h" + +#include "Rendering/SkeletalMeshModel.h" +#include "Rendering/SkeletalMeshLODModel.h" + +#include "PackageTools.h" + +#include "AssetRegistry/ARFilter.h" +#include "AssetRegistry/AssetRegistryModule.h" +#include "ScopedTransaction.h" +#include "Misc/ScopedSlowTask.h" + +#include "Retargeter/IKRetargeter.h" + +#include "SkeletonPoser.h" +#include "SkeletonMatcher.h" + +#include "Editor.h" +#include "SMixamoToolkitWidget.h" +#include "ComponentReregisterContext.h" +#include "Components/SkinnedMeshComponent.h" + + + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + +// Define it to ignore the UE5 mannequin as a valid retarget source +//#define MAR_IGNORE_UE5_MANNEQUIN +#ifdef MAR_IGNORE_UE5_MANNEQUIN +# pragma message ("***WARNING*** Feature \"MetaHuman\" disabled.") +#endif + + +// Define it to disable the automatic addition of the Root Bone (needed to support UE4 Root Animations). +//#define MAR_ADDROOTBONE_DISABLE_ +#ifdef MAR_ADDROOTBONE_DISABLE_ +# pragma message ("***WARNING*** Feature \"AddRootBone\" disabled.") +#endif + +// Define it to disable the advance chains setup of the IK Retarger assets +//#define MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ +#ifdef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ +# pragma message ("***WARNING*** IK Retargeter is not using the advanced chains setup.") +#endif + +// Define it to disable the IK solvers setup of the IK Retarger assets +//#define MAR_IKRETARGETER_IKSOLVERS_DISABLE_ +#ifdef MAR_IKRETARGETER_IKSOLVERS_DISABLE_ +# pragma message ("***WARNING*** IK Retargeter is not using the IK solvers setup.") +#endif + +//#define MAR_UPPERARMS_PRESERVECS_EXPERIMENTAL_ENABLE_ +#ifdef MAR_UPPERARMS_PRESERVECS_EXPERIMENTAL_ENABLE_ +# pragma message ("***WARNING*** Preserving the Component Space bones of the upper arm bones is an experimental feature.") +#endif + + + +namespace +{ + + + +/** +Index of the last Mixamo bone, in kUE4MannequinToMixamo_BoneNamesMapping arrays, +used to determine if a skeleton is from Mixamo. + +Given the pair N-th, then index i = N * 2 + 1. +*/ +constexpr int IndexLastCheckedMixamoBone = 22 * 2 + 1; +/** +Index of the last UE Mannequin bone, in kUE4MannequinToMixamo_BoneNamesMapping arrays, +used to determine if a skeleton is the UE Mannequin. + +Given the pair N-th, then index i = N * 2 + 1. +*/ +constexpr int IndexLastCheckedUEMannequinBone = 22 * 2; + + + +/** +Mapping of "UE4 Mannequin" skeleton bones to the corresponding "Mixamo" skeleton bones names. + +NOTES: +- includes the added "root" bone (by default it's missing in Mixamo skeletons and it's added by the plugin). +- the first N pairs [ N = (IndexLastCheckedMixamoBone + 1) / 2 ] are used to + determine if a skeleton is from Mixamo. +*/ +static const char* const kUE4MannequinToMixamo_BoneNamesMapping[] = { + // UE Mannequin bone name MIXAMO bone name + "root", "root", + "pelvis", "Hips", + "spine_01", "Spine", + "spine_02", "Spine1", + "spine_03", "Spine2", + "neck_01", "Neck", + "head", "head", + "clavicle_l", "LeftShoulder", + "upperarm_l", "LeftArm", + "lowerarm_l", "LeftForeArm", + "hand_l", "LeftHand", + "clavicle_r", "RightShoulder", + "upperarm_r", "RightArm", + "lowerarm_r", "RightForeArm", + "hand_r", "RightHand", + "thigh_l", "LeftUpLeg", + "calf_l", "LeftLeg", + "foot_l", "LeftFoot", + "ball_l", "LeftToeBase", + "thigh_r", "RightUpLeg", + "calf_r", "RightLeg", + "foot_r", "RightFoot", + "ball_r", "RightToeBase", + // From here, ignored to determine if a skeleton is from Mixamo. + // From here, ignored to determine if a skeleton is from UE Mannequin. + "index_01_l", "LeftHandIndex1", + "index_02_l", "LeftHandIndex2", + "index_03_l", "LeftHandIndex3", + "middle_01_l", "LeftHandMiddle1", + "middle_02_l", "LeftHandMiddle2", + "middle_03_l", "LeftHandMiddle3", + "pinky_01_l", "LeftHandPinky1", + "pinky_02_l", "LeftHandPinky2", + "pinky_03_l", "LeftHandPinky3", + "ring_01_l", "LeftHandRing1", + "ring_02_l", "LeftHandRing2", + "ring_03_l", "LeftHandRing3", + "thumb_01_l", "LeftHandThumb1", + "thumb_02_l", "LeftHandThumb2", + "thumb_03_l", "LeftHandThumb3", + "index_01_r", "RightHandIndex1", + "index_02_r", "RightHandIndex2", + "index_03_r", "RightHandIndex3", + "middle_01_r", "RightHandMiddle1", + "middle_02_r", "RightHandMiddle2", + "middle_03_r", "RightHandMiddle3", + "pinky_01_r", "RightHandPinky1", + "pinky_02_r", "RightHandPinky2", + "pinky_03_r", "RightHandPinky3", + "ring_01_r", "RightHandRing1", + "ring_02_r", "RightHandRing2", + "ring_03_r", "RightHandRing3", + "thumb_01_r", "RightHandThumb1", + "thumb_02_r", "RightHandThumb2", + "thumb_03_r", "RightHandThumb3", + // Un-mapped bones (at the moment). Here for reference. + //"lowerarm_twist_01_l", nullptr, + //"upperarm_twist_01_l", nullptr, + //"lowerarm_twist_01_r", nullptr, + //"upperarm_twist_01_r", nullptr, + //"calf_twist_01_l", nullptr, + //"thigh_twist_01_l", nullptr, + //"calf_twist_01_r", nullptr, + //"thigh_twist_01_r", nullptr, + //"ik_foot_root", nullptr, + //"ik_foot_l", nullptr, + //"ik_foot_r", nullptr, + //"ik_hand_root", nullptr, + //"ik_hand_gun", nullptr, + //"ik_hand_l", nullptr, + //"ik_hand_r", nullptr, +}; + +constexpr int32 kUE4MannequinToMixamo_BoneNamesMapping_Num = sizeof(kUE4MannequinToMixamo_BoneNamesMapping) / sizeof(decltype(kUE4MannequinToMixamo_BoneNamesMapping[0])); +static_assert (kUE4MannequinToMixamo_BoneNamesMapping_Num % 2 == 0, "An event number of entries is expected"); + +static_assert (IndexLastCheckedMixamoBone % 2 == 1, "Mixamo indexes are odd numbers"); +static_assert (IndexLastCheckedMixamoBone >= 1, "First valid Mixamo index is 1"); +static_assert (IndexLastCheckedMixamoBone < kUE4MannequinToMixamo_BoneNamesMapping_Num, "Index out of bounds"); + +static_assert (IndexLastCheckedUEMannequinBone % 2 == 0, "UE Mannequin indexes are even numbers"); +static_assert (IndexLastCheckedUEMannequinBone >= 0, "First valid UE Mannequin index is 0"); +static_assert (IndexLastCheckedUEMannequinBone < kUE4MannequinToMixamo_BoneNamesMapping_Num, "Index out of bounds"); + + + +// UE5 mannequin bones in addition of the old mannequin. +// not all additional bones were included here (e.g fingers, etc) +static const char* const kUE5MannequinAdditionalBones[] = +{ + "spine_04", + "spine_05", + "neck_02", + "lowerarm_twist_02_l", + "lowerarm_twist_02_r", + "upperarm_twist_02_l", + "upperarm_twist_02_r", + "thigh_twist_02_l", + "thigh_twist_02_r", + "calf_twist_02_l", + "calf_twist_02_r" +}; + +/** +Mapping of "UE5 Mannequin" skeleton bones to the corresponding "Mixamo" skeleton bones names. + +NOTES: +- includes the added "root" bone (by default it's missing in Mixamo skeletons and it's added by the plugin). +*/ +static const char* const kUE5MannequinToMixamo_BoneNamesMapping[] = { + // UE Mannequin bone name MIXAMO bone name + "root", "root", + "pelvis", "Hips", + //"spine_01", nullptr, + "spine_02", "Spine", + "spine_03", "Spine1", + "spine_04", "Spine2", + //"spine_05", nullptr, + "neck_01", "Neck", + //"neck_02", nullptr, + "head", "head", + "clavicle_l", "LeftShoulder", + "upperarm_l", "LeftArm", + "lowerarm_l", "LeftForeArm", + "hand_l", "LeftHand", + "clavicle_r", "RightShoulder", + "upperarm_r", "RightArm", + "lowerarm_r", "RightForeArm", + "hand_r", "RightHand", + "thigh_l", "LeftUpLeg", + "calf_l", "LeftLeg", + "foot_l", "LeftFoot", + "ball_l", "LeftToeBase", + "thigh_r", "RightUpLeg", + "calf_r", "RightLeg", + "foot_r", "RightFoot", + "ball_r", "RightToeBase", + "index_01_l", "LeftHandIndex1", + "index_02_l", "LeftHandIndex2", + "index_03_l", "LeftHandIndex3", + "middle_01_l", "LeftHandMiddle1", + "middle_02_l", "LeftHandMiddle2", + "middle_03_l", "LeftHandMiddle3", + "pinky_01_l", "LeftHandPinky1", + "pinky_02_l", "LeftHandPinky2", + "pinky_03_l", "LeftHandPinky3", + "ring_01_l", "LeftHandRing1", + "ring_02_l", "LeftHandRing2", + "ring_03_l", "LeftHandRing3", + "thumb_01_l", "LeftHandThumb1", + "thumb_02_l", "LeftHandThumb2", + "thumb_03_l", "LeftHandThumb3", + "index_01_r", "RightHandIndex1", + "index_02_r", "RightHandIndex2", + "index_03_r", "RightHandIndex3", + "middle_01_r", "RightHandMiddle1", + "middle_02_r", "RightHandMiddle2", + "middle_03_r", "RightHandMiddle3", + "pinky_01_r", "RightHandPinky1", + "pinky_02_r", "RightHandPinky2", + "pinky_03_r", "RightHandPinky3", + "ring_01_r", "RightHandRing1", + "ring_02_r", "RightHandRing2", + "ring_03_r", "RightHandRing3", + "thumb_01_r", "RightHandThumb1", + "thumb_02_r", "RightHandThumb2", + "thumb_03_r", "RightHandThumb3", + // Un-mapped bones (at the moment). Here for reference. + //"lowerarm_twist_01_l", nullptr, + //"upperarm_twist_01_l", nullptr, + //"lowerarm_twist_01_r", nullptr, + //"upperarm_twist_01_r", nullptr, + //"calf_twist_01_l", nullptr, + //"thigh_twist_01_l", nullptr, + //"calf_twist_01_r", nullptr, + //"thigh_twist_01_r", nullptr, + //"ik_foot_root", nullptr, + //"ik_foot_l", nullptr, + //"ik_foot_r", nullptr, + //"ik_hand_root", nullptr, + //"ik_hand_gun", nullptr, + //"ik_hand_l", nullptr, + //"ik_hand_r", nullptr, +}; + +constexpr int32 kUE5MannequinToMixamo_BoneNamesMapping_Num = sizeof(kUE5MannequinToMixamo_BoneNamesMapping) / sizeof(decltype(kUE5MannequinToMixamo_BoneNamesMapping[0])); +static_assert (kUE5MannequinToMixamo_BoneNamesMapping_Num % 2 == 0, "An event number of entries is expected"); + + + +/** +Names of bones in the Mixamo skeleton that must preserve their Component Space transform (relative to the parent) +when re-posed to match the UE Mannequin skeleton base pose. +*/ +static const TArray Mixamo_PreserveComponentSpacePose_BoneNames = { + "Head", + "LeftToeBase", + "RightToeBase" + +#ifdef MAR_UPPERARMS_PRESERVECS_EXPERIMENTAL_ENABLE_ + ,"RightShoulder" + ,"RightArm" + ,"LeftShoulder" + ,"LeftArm" +#endif +}; + +/** +Names of bones in the UE4/UE5/MetaHuman Mannequin skeleton that must preserve their Component Space transform (relative to the parent) +when re-posed to match the Mixamo skeleton base pose. +*/ +static const TArray UEMannequin_PreserveComponentSpacePose_BoneNames = { + "head", + "neck_02", // This is used only by UE5/MetaHuman skeletons. UE4 doens't have it so it should be simply ignored. + "ball_r", + "ball_l" + +#ifdef MAR_UPPERARMS_PRESERVECS_EXPERIMENTAL_ENABLE_ + ,"clavicle_r" + ,"upperarm_r" + ,"clavicle_l" + ,"upperarm_l" +#endif +}; + + + +/** +Parent-child pair bone's names in the Mixamo skeleton where the child bone must be forcefully oriented +when re-posed to match the UE Mannequin skeleton base pose regardless of the children number of the parent bone. +*/ +static const TArray> Mixamo_ParentChildBoneNamesToBypassOneChildConstraint = { + {"LeftUpLeg", "LeftLeg"}, + {"LeftLeg", "LeftFoot"}, + {"LeftFoot", "LeftToeBase"}, + {"LeftToeBase", "LeftToe_End"}, + {"RightUpLeg", "RightLeg"}, + {"RightLeg", "RightFoot"}, + {"RightFoot", "RightToeBase"}, + {"RightToeBase", "RightToe_End"}, + {"Hips", "Spine"}, // Heuristic to try to align better the part. + {"Spine", "Spine1"}, + {"Spine1", "Spine2"}, + {"Spine2", "Neck"}, // Heuristic to try to align better the part. + {"Neck", "Head"}, + {"Head", "HeadTop_End"}, + {"LeftShoulder", "LeftArm"}, + {"LeftArm", "LeftForeArm"}, + {"LeftForeArm", "LeftHand"}, + {"LeftHand", "LeftHandMiddle1"}, // Heuristic to try to align better the part. + {"LeftHandIndex1", "LeftHandIndex2"}, + {"LeftHandIndex2", "LeftHandIndex3"}, + {"LeftHandIndex3", "LeftHandIndex4"}, + {"LeftHandMiddle1", "LeftHandMiddle2"}, + {"LeftHandMiddle2", "LeftHandMiddle3"}, + {"LeftHandMiddle3", "LeftHandMiddle4"}, + {"LeftHandPinky1", "LeftHandPinky2"}, + {"LeftHandPinky2", "LeftHandPinky3"}, + {"LeftHandPinky3", "LeftHandPinky4"}, + {"LeftHandRing1", "LeftHandRing2"}, + {"LeftHandRing2", "LeftHandRing3"}, + {"LeftHandRing3", "LeftHandRing4"}, + {"LeftHandThumb1", "LeftHandThumb2"}, + {"LeftHandThumb2", "LeftHandThumb3"}, + {"LeftHandThumb3", "LeftHandThumb4"}, + {"RightShoulder", "RightArm"}, + {"RightArm", "RightForeArm"}, + {"RightForeArm", "RightHand"}, + {"RightHand", "RightHandMiddle1"}, // Heuristic to try to align better the part. + {"RightHandIndex1", "RightHandIndex2"}, + {"RightHandIndex2", "RightHandIndex3"}, + {"RightHandIndex3", "RightHandIndex4"}, + {"RightHandMiddle1", "RightHandMiddle2"}, + {"RightHandMiddle2", "RightHandMiddle3"}, + {"RightHandMiddle3", "RightHandMiddle4"}, + {"RightHandPinky1", "RightHandPinky2"}, + {"RightHandPinky2", "RightHandPinky3"}, + {"RightHandPinky3", "RightHandPinky4"}, + {"RightHandRing1", "RightHandRing2"}, + {"RightHandRing2", "RightHandRing3"}, + {"RightHandRing3", "RightHandRing4"}, + {"RightHandThumb1", "RightHandThumb2"}, + {"RightHandThumb2", "RightHandThumb3"}, + {"RightHandThumb3", "RightHandThumb4"} +}; + +/** +Parent-child pair bone's names in the UE4 Mannequin skeleton where the child bone must be forcefully oriented +when re-posed to match the Mixamo skeleton base pose regardless of the children number of the parent bone. +*/ +static const TArray> UE4Mannequin_ParentChildBoneNamesToBypassOneChildConstraint = { + {"pelvis", "spine_01"}, // Heuristic to try to align better the part. + {"spine_01", "spine_02"}, + {"spine_02", "spine_03"}, + {"spine_03", "neck_01"}, + {"neck_01", "head"}, + {"thigh_l", "calf_l"}, // to ignore "thigh_twist_01_l" + {"calf_l", "foot_l"}, // to ignore "calf_twist_01_l" + {"foot_l", "ball_l"}, + {"thigh_r", "calf_r"}, // to ignore "thigh_twist_01_r" + {"calf_r", "foot_r"}, // to ignore "calf_twist_01_r" + {"foot_r", "ball_r"}, + {"clavicle_l", "upperarm_l"}, + {"upperarm_l", "lowerarm_l"}, // to ignore "upperarm_twist_01_l" + {"lowerarm_l", "hand_l"}, // to ignore "lowerarm_twist_01_l" + {"hand_l", "middle_01_l"}, // Heuristic to try to align better the part. + {"index_01_l", "index_02_l"}, + {"index_02_l", "index_03_l"}, + {"middle_01_l", "middle_02_l"}, + {"middle_02_l", "middle_03_l"}, + {"pinky_01_l", "pinky_02_l"}, + {"pinky_02_l", "pinky_03_l"}, + {"ring_01_l", "ring_02_l"}, + {"ring_02_l", "ring_03_l"}, + {"thumb_01_l", "thumb_02_l"}, + {"thumb_02_l", "thumb_03_l"}, + {"clavicle_r", "upperarm_r"}, + {"upperarm_r", "lowerarm_r"}, // to ignore "upperarm_twist_01_r" + {"lowerarm_r", "hand_r"}, // to ignore "lowerarm_twist_01_r" + {"hand_r", "middle_01_r"}, // Heuristic to try to align better the part. + {"index_01_r", "index_02_r"}, + {"index_02_r", "index_03_r"}, + {"middle_01_r", "middle_02_r"}, + {"middle_02_r", "middle_03_r"}, + {"pinky_01_r", "pinky_02_r"}, + {"pinky_02_r", "pinky_03_r"}, + {"ring_01_r", "ring_02_r"}, + {"ring_02_r", "ring_03_r"}, + {"thumb_01_r", "thumb_02_r"}, + {"thumb_02_r", "thumb_03_r"} +}; + +/** +Parent-child pair bone's names in the UE5/MetaHuman Mannequin skeleton where the child bone must be forcefully oriented +when re-posed to match the Mixamo skeleton base pose regardless of the children number of the parent bone. +*/ +static const TArray> UE5Mannequin_ParentChildBoneNamesToBypassOneChildConstraint = { + {"pelvis", "spine_01"}, // Heuristic to try to align better the part. + {"spine_01", "spine_02"}, + {"spine_02", "spine_03"}, + {"spine_03", "spine_04"}, + {"spine_04", "spine_05"}, + {"spine_05", "neck_01"}, // Heuristic to try to align better the part. + {"neck_01", "neck_02"}, + {"neck_02", "head"}, + {"thigh_l", "calf_l"}, + {"calf_l", "foot_l"}, + {"foot_l", "ball_l"}, + {"thigh_r", "calf_r"}, + {"calf_r", "foot_r"}, + {"foot_r", "ball_r"}, + {"clavicle_l", "upperarm_l"}, + {"upperarm_l", "lowerarm_l"}, + {"lowerarm_l", "hand_l"}, + {"hand_l", "middle_metacarpal_l"}, // Heuristic to try to align better the part. + {"index_metacarpal_l", "index_01_l"}, + {"index_01_l", "index_02_l"}, + {"index_02_l", "index_03_l"}, + {"middle_metacarpal_l", "middle_01_l"}, + {"middle_01_l", "middle_02_l"}, + {"middle_02_l", "middle_03_l"}, + {"pinky_metacarpal_l", "pinky_01_l"}, + {"pinky_01_l", "pinky_02_l"}, + {"pinky_02_l", "pinky_03_l"}, + {"ring_metacarpal_l", "ring_01_l"}, + {"ring_01_l", "ring_02_l"}, + {"ring_02_l", "ring_03_l"}, + {"thumb_01_l", "thumb_02_l"}, + {"thumb_02_l", "thumb_03_l"}, + {"clavicle_r", "upperarm_r"}, + {"upperarm_r", "lowerarm_r"}, + {"lowerarm_r", "hand_r"}, + {"hand_r", "middle_metacarpal_r"}, // Heuristic to try to align better the part. + {"index_metacarpal_r", "index_01_r"}, + {"index_01_r", "index_02_r"}, + {"index_02_r", "index_03_r"}, + {"middle_metacarpal_r", "middle_01_r"}, + {"middle_01_r", "middle_02_r"}, + {"middle_02_r", "middle_03_r"}, + {"pinky_metacarpal_r", "pinky_01_r"}, + {"pinky_01_r", "pinky_02_r"}, + {"pinky_02_r", "pinky_03_r"}, + {"ring_metacarpal_r", "ring_01_r"}, + {"ring_01_r", "ring_02_r"}, + {"ring_02_r", "ring_03_r"}, + {"thumb_01_r", "thumb_02_r"}, + {"thumb_02_r", "thumb_03_r"} +}; + +static const FName RootBoneName("root"); + + + +#ifndef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ +/** +Mapping of "UE4/UE5/MetaHuman Mannequin" chain names to the corresponding "Mixamo" chain names. +*/ +static const char* const kUEMannequinToMixamo_ChainNamesMapping[] = { + "Root", "Root", + "Spine", "Spine", + "Head", "Head", + "LeftClavicle", "LeftClavicle", + "RightClavicle", "RightClavicle", + "LeftArm", "LeftArm", + "RightArm", "RightArm", + "LeftLeg", "LeftLeg", + "RightLeg", "RightLeg", + "LeftIndex", "LeftIndex", + "RightIndex", "RightIndex", + "LeftMiddle", "LeftMiddle", + "RightMiddle", "RightMiddle", + "LeftPinky", "LeftPinky", + "RightPinky", "RightPinky", + "LeftRing", "LeftRing", + "RightRing", "RightRing", + "LeftThumb", "LeftThumb", + "RightThumb", "RightThumb" +}; + +constexpr int32 kUEMannequinToMixamo_ChainNamesMapping_Num = sizeof(kUEMannequinToMixamo_ChainNamesMapping) / sizeof(decltype(kUEMannequinToMixamo_ChainNamesMapping[0])); +static_assert (kUEMannequinToMixamo_ChainNamesMapping_Num % 2 == 0, "An event number of entries is expected"); +#endif + + +/** +List of "chain names" (relative to the UE4/UE5/MetaHuman Mannequin names) that must not be configured in the IKRetarget asset. +*/ +static const TArray UEMannequin_SkipChains_ChainNames = { +#ifdef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + TEXT("root"), + TEXT("pelvis") +#endif +}; + + +/** +List of "chain names" (relative to the UE4/UE5/MetaHuman Mannequin names) for which the "Drive IK Goal" must be configured. +*/ +static const TArray UEMannequin_DriveIKGoal_ChainNames = { + "LeftArm", + "RightArm", + "LeftLeg", + "RightLeg" +}; + + +/** +List of "chain names" (relative to the UE4/UE5/MetaHuman Mannequin names) for which the "one to one" must be set as FK Rotation mode. +*/ +static const TArray UEMannequin_OneToOneFKRotationMode_ChainNames = { + "LeftIndex", + "RightIndex", + "LeftMiddle", + "RightMiddle", + "LeftPinky", + "RightPinky", + "LeftRing", + "RightRing", + "LeftThumb", + "RightThumb", +}; + + + +#ifndef MAR_IGNORE_UE5_MANNEQUIN + +static const FSoftObjectPath kMetaHumanBaseSkeleton_ObjectPath(TEXT("/Game/MetaHumans/Common/Female/Medium/NormalWeight/Body/metahuman_base_skel.metahuman_base_skel")); +static const FSoftObjectPath kMetaHumanDefaultSkeletalMesh_ObjectPath(TEXT("/Game/MetaHumans/Common/Female/Medium/NormalWeight/Body/f_med_nrw_body.f_med_nrw_body")); + +#endif // MAR_IGNORE_UE5_MANNEQUIN + + + +/// Returns the "cleaned" name of a skeleton asset. +FString GetBaseSkeletonName(const USkeleton* Skeleton) +{ + check(Skeleton != nullptr); + FString Name = Skeleton->GetName(); + Name.RemoveFromStart(TEXT("SK_")); + Name.RemoveFromEnd(TEXT("Skeleton")); + Name.RemoveFromEnd(TEXT("_")); + return Name; +} + +/// Returns a nicer name for the IKRig asset associated to Skeleton. +FString GetRigName(const USkeleton* Skeleton) +{ + return FString::Printf(TEXT("IK_%s"), *GetBaseSkeletonName(Skeleton)); +} + + +/// Returns a nicer name for the IKRetargeter asset used to retarget from ReferenceSkeleton to Skeleton. +FString GetRetargeterName(const USkeleton* ReferenceSkeleton, const USkeleton* Skeleton) +{ + return FString::Printf(TEXT("RTG_%s_%s"), *GetBaseSkeletonName(ReferenceSkeleton), *GetBaseSkeletonName(Skeleton)); +} + + + +// See FSkeletonPoser::ComputeComponentSpaceTransform(). +// TODO: this is used by ConfigureBoneLimitsLocalToBS(); if we'll keep this function, it could be helpful to make the above one public and use it. +FTransform ComputeComponentSpaceTransform(const FReferenceSkeleton & RefSkeleton, int32 BoneIndex) +{ + if (BoneIndex == INDEX_NONE) + { + return FTransform::Identity; + } + + const TArray& RelTransforms = RefSkeleton.GetRefBonePose(); + FTransform T = RelTransforms[BoneIndex]; + int32 i = RefSkeleton.GetParentIndex(BoneIndex); + while (i != INDEX_NONE) + { + T *= RelTransforms[i]; + i = RefSkeleton.GetParentIndex(i); + } + + return T; +} + + + +/** +Configure the bone preferred angle converting from the input "Local Space" to the Skeleton Bone Space. + +Local space is constructed with the forward vector pointing to the bone direction (the direction pointing the child bone), +the input right vector (BoneLimitRightCS) and the Up vector as the cross product of the two. + +Preferred angles are then remapped from these axis to the **matching** skeleton bone space axis. + +Bone name is in Settings. +*/ +void ConfigureBonePreferredAnglesLocalToBS( + const USkeleton* Skeleton, + UIKRig_PBIKBoneSettings* Settings, + FName ChildBoneName, + FVector PreferredAnglesLS, + FVector BoneLimitRightCS +) +{ + check(Skeleton != nullptr); + if (Settings == nullptr) + { + return; + } + const FReferenceSkeleton& RefSkeleton = Skeleton->GetReferenceSkeleton(); + const int32 BoneIndex = RefSkeleton.FindBoneIndex(Settings->Bone); + // Skip if required data are missing. + if (BoneIndex == INDEX_NONE) + { + return; + } + + const int32 ChildBoneIndex = RefSkeleton.FindBoneIndex(ChildBoneName); + if (ChildBoneIndex == INDEX_NONE) + { + return; + } + + check(RefSkeleton.GetParentIndex(ChildBoneIndex) == BoneIndex); + + auto GetMatchingAxis = [](const TArray& axis, const FVector& refAxis, bool& bInverted) + { + float ProjOnDir = FVector::DotProduct(axis[0], refAxis); + int bestIdx = 0; + for(int i = 1; i < 3; ++i) + { + float dot = FVector::DotProduct(axis[i], refAxis); + if (FMath::Abs(dot) > FMath::Abs(ProjOnDir)) + { + ProjOnDir = dot; + bestIdx = i; + } + } + + bInverted = ProjOnDir < 0; + return bestIdx; + }; + + const FTransform BoneCS = ComputeComponentSpaceTransform(RefSkeleton, BoneIndex); + const FTransform ChildBoneCS = ComputeComponentSpaceTransform(RefSkeleton, ChildBoneIndex); + const FQuat& BoneR = BoneCS.GetRotation(); + + const FVector XAxisCS = BoneCS.GetUnitAxis(EAxis::X); + const FVector YAxisCS = BoneCS.GetUnitAxis(EAxis::Y); + const FVector ZAxisCS = BoneCS.GetUnitAxis(EAxis::Z); + + const FVector ParentToChildDirCS = (ChildBoneCS.GetTranslation() - BoneCS.GetTranslation()).GetSafeNormal(); + + // NOTE: [XBoneLimitCS, YBoneLimitCS, ZBoneLimitCS] could be NOT an orthonormal basis! + const FVector XBoneLimitCS = ParentToChildDirCS; + const FVector YBoneLimitCS = BoneLimitRightCS; + const FVector ZBoneLimitCS = FVector::CrossProduct(XBoneLimitCS, YBoneLimitCS); + check(!ZBoneLimitCS.IsNearlyZero()); + + bool bInverted[3]; + int remappedAxis[3]; + + remappedAxis[0] = GetMatchingAxis({ XAxisCS , YAxisCS , ZAxisCS }, XBoneLimitCS, bInverted[0]); + remappedAxis[1] = GetMatchingAxis({ XAxisCS , YAxisCS , ZAxisCS }, YBoneLimitCS, bInverted[1]); + remappedAxis[2] = GetMatchingAxis({ XAxisCS , YAxisCS , ZAxisCS }, ZBoneLimitCS, bInverted[2]); + + for (int i = 0; i < 3; ++i) + { + int axisIdx = remappedAxis[i]; + float angle = PreferredAnglesLS[i]; + float sign = 1.0f; + + if (bInverted[i]) + sign = -1.0f; + if(((i == 2) ^ (axisIdx == 2)) == true) + sign *= -1.0f; + + Settings->PreferredAngles[axisIdx] = angle * sign; + } + + Settings->bUsePreferredAngles = true; +} + + + +// A #define since I don't want to copy buffers/objects, and doing it with C++ template specialization is a mess... +#define SelectBySkeletonType(SkeletonType,UE4Value,UE5Value) ((SkeletonType) == ETargetSkeletonType::ST_UE5_MANNEQUIN ? UE5Value : UE4Value) + +} // namespace *unnamed* + + + +FMixamoSkeletonRetargeter::FMixamoSkeletonRetargeter() + : UE4MannequinToMixamo_BoneNamesMapping(kUE4MannequinToMixamo_BoneNamesMapping, kUE4MannequinToMixamo_BoneNamesMapping_Num), +#ifdef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + UE4MannequinToMixamo_ChainNamesMapping(kUE4MannequinToMixamo_BoneNamesMapping, kUE4MannequinToMixamo_BoneNamesMapping_Num), +#else + UE4MannequinToMixamo_ChainNamesMapping(kUEMannequinToMixamo_ChainNamesMapping, kUEMannequinToMixamo_ChainNamesMapping_Num), +#endif + UE5MannequinToMixamo_BoneNamesMapping(kUE5MannequinToMixamo_BoneNamesMapping, kUE5MannequinToMixamo_BoneNamesMapping_Num), +#ifdef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + UE5MannequinToMixamo_ChainNamesMapping(kUE5MannequinToMixamo_BoneNamesMapping, kUE5MannequinToMixamo_BoneNamesMapping_Num) +#else + UE5MannequinToMixamo_ChainNamesMapping(kUEMannequinToMixamo_ChainNamesMapping, kUEMannequinToMixamo_ChainNamesMapping_Num) +#endif +{ +} + + + +/** +Retarget all the Skeletons (Mixamo skeletons) to a UE Mannequin skeleton that the user will interactively select. +*/ +void FMixamoSkeletonRetargeter::RetargetToUE4Mannequin(TArray Skeletons) const +{ + if (Skeletons.Num() <= 0) + { + return; + } + + // Get the UE4 "Mannequin" skeleton. + USkeleton * ReferenceSkeleton = AskUserForTargetSkeleton(); + if (ReferenceSkeleton == nullptr) + { + // We hadn't found a suitable skeleton. + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("No suitable Skeleton selected. Retargeting aborted."))); + return; + } + + TArray AssetsToOverwrite; + for (USkeleton* Skeleton : Skeletons) + { + EnumerateAssetsToOverwrite(Skeleton, ReferenceSkeleton, AssetsToOverwrite); + } + if (AssetsToOverwrite.Num() && !AskUserOverridingAssetsConfirmation(AssetsToOverwrite)) + { + FMessageLog("LogMixamoToolkit").Error(FText::FromString(TEXT("Files overwritten denied. Retargeting aborted by the user."))); + return; + } + + // Ensure that the ReferenceSkeleton has a preview mesh! + // Without it, retargeting an animation will fail (CreateUEMannequinIKRig -> CreateIKRig -> will be unable to get a required skeletal mesh) + const ETargetSkeletonType ReferenceSkeletonType = GetTargetSkeletonType(ReferenceSkeleton); + bool bSetPreviewMesh = ( ReferenceSkeleton->GetPreviewMesh() == nullptr ); + +#ifndef MAR_IGNORE_UE5_MANNEQUIN + const bool bIsMetaHumanSkeleton = ( + ReferenceSkeletonType == ETargetSkeletonType::ST_UE5_MANNEQUIN + && FSoftObjectPath(ReferenceSkeleton->GetPathName()) == kMetaHumanBaseSkeleton_ObjectPath + ); + + // If targetting the MetaHuman skeleton ("metahuman_base_skel"), ensure it's + // using the default skeletal mesh "f_med_nrw_body" as preview. + // + // Code in Retarget() will process only "f_med_nrw_body" and will filter out all + // the other skeletal meshes; but later code relies on the Preview Mesh for some + // computations resulting in an error if the returned skeletal mesh has not been + // processed. + // While it would be better to forcefully use "f_med_nrw_body" without changing + // any Preview Mesh set by the user, for now this is the simplest solution to not + // revolutionize existing code. + if (bIsMetaHumanSkeleton) + { + bSetPreviewMesh = ( + ReferenceSkeleton->GetPreviewMesh() == nullptr + || !(FSoftObjectPath(ReferenceSkeleton->GetPreviewMesh()->GetPathName()) == kMetaHumanDefaultSkeletalMesh_ObjectPath) + ); + } +#endif + + if (bSetPreviewMesh) + { + TArray ReferenceSkeletalMeshes; + GetAllSkeletalMeshesUsingSkeleton(ReferenceSkeleton, ReferenceSkeletalMeshes); + +#ifndef MAR_IGNORE_UE5_MANNEQUIN + // In case of a MetaHuman skeleton, try to pick a good preview mesh (move it at index 0). + if (bIsMetaHumanSkeleton) + { + auto RepositionSkeletalMesheByObjectPath = [&](const FSoftObjectPath& Query) { + int32 i = ReferenceSkeletalMeshes.IndexOfByPredicate( + [&](const FAssetData& A) { + return A.GetSoftObjectPath() == Query; + } + ); + if (i == INDEX_NONE) + { + return false; + } + ReferenceSkeletalMeshes.Swap(i, 0); + return true; + }; + + if (!RepositionSkeletalMesheByObjectPath(kMetaHumanDefaultSkeletalMesh_ObjectPath)) + { + const FString ErrorMessage = FString::Format(TEXT("Default MetaHuman skeletal mesh '{0}' not found. Retargeting aborted."), + { kMetaHumanDefaultSkeletalMesh_ObjectPath.ToString() }); + + //RepositionSkeletalMesheByObjectPath(TEXT("/Game/MetaHumans/Common/Male/Medium/NormalWeight/Body/m_med_nrw_body.m_med_nrw_body")); + FMessageLog("LogMixamoToolkit").Error(FText::FromString(ErrorMessage)); + return; + } + } +#endif // MAR_IGNORE_UE5_MANNEQUIN + + // This will load the Skeletal Mesh. + ReferenceSkeleton->SetPreviewMesh(CastChecked(ReferenceSkeletalMeshes[0].GetAsset())); + } + + // Process all input skeletons. + FScopedSlowTask Progress(Skeletons.Num(), LOCTEXT("FMixamoSkeletonRetargeter_ProgressTitle", "Retargeting of Mixamo assets")); + Progress.MakeDialog(); + const FScopedTransaction Transaction(LOCTEXT("FMixamoSkeletonRetargeter_RetargetSkeletons", "Retargeting of Mixamo assets")); + for (USkeleton * Skeleton : Skeletons) + { + Progress.EnterProgressFrame(1, FText::FromName(Skeleton->GetFName())); + Retarget(Skeleton, ReferenceSkeleton, ReferenceSkeletonType); + } +} + + + +/// Return true if Skeleton is a Mixamo skeleton. +bool FMixamoSkeletonRetargeter::IsMixamoSkeleton(const USkeleton * Skeleton) const +{ + // We consider a Skeleton "coming from Mixamo" if it has at least X% of the expected bones. + const float MINIMUM_MATCHING_PERCENTAGE = .75f; + + // Convert the array of expected bone names (TODO: cache it...). + TArray BoneNames; + UE4MannequinToMixamo_BoneNamesMapping.GetDestination(BoneNames); + // Look for and count the known Mixamo bones (see comments on IndexLastCheckedMixamoBone and UEMannequinToMixamo_BonesMapping). + constexpr int32 NumBones = (IndexLastCheckedMixamoBone + 1) / 2; + BoneNames.SetNum(NumBones); + + FSkeletonMatcher SkeletonMatcher(BoneNames, MINIMUM_MATCHING_PERCENTAGE); + return SkeletonMatcher.IsMatching(Skeleton); +} + + + +/// Return true if AssetData is NOT a UE Mannequin skeleton asset. +bool FMixamoSkeletonRetargeter::OnShouldFilterNonUEMannequinSkeletonAsset(const FAssetData& AssetData) const +{ + // Skip non skeleton assets. + if (!AssetData.IsInstanceOf(USkeleton::StaticClass())) + { + return false; + } + +#ifndef MAR_IGNORE_UE5_MANNEQUIN + // Special filtering for skeletons in '/Game/MetaHumans/' path: inside this path, + // we want to show only the "metahuman_base_skel" (corresponding to the Female-Medium-NormalWeight body). + // + // This because all the MetaHuman skeletal meshes are based on it (see ), + // so any other skeleton here can/must be ignored. + // + // In particular, downloaded accessories (tested with some characters manually downloaded from the Quixel Website) + // can have skeletons compatible with "metahuman_base_skel" (in particular for clothes like "tops", e.g. + // "/Game/MetaHumans/Common/Male/Tall/OverWeight/Tops/Hoodie/Meshes/m_tal_ovw_top_hoodie_Skeleton"). + // At run-time, their animation are instead driven by "metahuman_base_skel": in the MetaHuman actor blueprint + // (e.g. "/Game/MetaHumans/Hudson/BP_Hudson"), in the Construction Script, the function "EnableMasterPose" + // is called for all the skeletal mesh components forcing them to use the "Body" as Master Pose Component + // (https://docs.unrealengine.com/5.0/en-US/modular-characters-in-unreal-engine/); this causes that all the animations + // will be driven by the "Body" skeletal mesh that is configured to use "metahuman_base_skel". + // Since they're not used at run-time for animations purposes, it's pointless to select them for retargeting. + if (AssetData.PackagePath.ToString().StartsWith(TEXT("/Game/MetaHumans/"), ESearchCase::IgnoreCase)) + { + return !(AssetData.GetSoftObjectPath() == kMetaHumanBaseSkeleton_ObjectPath); + } +#endif + + // To check the skeleton bones, unfortunately we've to load the asset. + USkeleton* Skeleton = Cast(AssetData.GetAsset()); + return Skeleton != nullptr ? !IsUEMannequinSkeleton(Skeleton) : true; +} + + + +ETargetSkeletonType FMixamoSkeletonRetargeter::GetTargetSkeletonType(const USkeleton* Skeleton) const +{ + // We consider a Skeleton "being the UE Mannequin" if it has at least X% of the expected bones. + const float MINIMUM_MATCHING_PERCENTAGE = .75f; + + // Convert the array of expected bone names + /// @TODO: cache it. + TArray BoneNames; + UE4MannequinToMixamo_BoneNamesMapping.GetSource(BoneNames); + // Look for and count the known UE Mannequin bones (see comments on IndexLastCheckedUEMannequinBone and UEMannequinToMixamo_BonesMapping). + constexpr int32 NumBones = (IndexLastCheckedUEMannequinBone + 2) / 2; + BoneNames.SetNum(NumBones); + + FSkeletonMatcher SkeletonMatcher(BoneNames, MINIMUM_MATCHING_PERCENTAGE); + if (SkeletonMatcher.IsMatching(Skeleton)) + { + // It can be an UE4 or an UE5/MetaHuman skeleton, disambiguate it. + TArray UE5BoneNames; + for (int i = 0; i < sizeof(kUE5MannequinAdditionalBones) / sizeof(decltype(kUE5MannequinAdditionalBones[0])); ++i) + { + UE5BoneNames.Add(kUE5MannequinAdditionalBones[i]); + } + + const float MINIMUM_MATCHING_PERCENTAGE_UE5 = .25f; + FSkeletonMatcher SkeletonMatcherUE5(UE5BoneNames, MINIMUM_MATCHING_PERCENTAGE_UE5); + + return SkeletonMatcherUE5.IsMatching(Skeleton) ? ETargetSkeletonType::ST_UE5_MANNEQUIN : ETargetSkeletonType::ST_UE4_MANNEQUIN; + } + + return ETargetSkeletonType::ST_UNKNOWN; +} + + + +/// Return true if Skeleton is a UE Mannequin skeleton. +bool FMixamoSkeletonRetargeter::IsUEMannequinSkeleton(const USkeleton* Skeleton) const +{ + const ETargetSkeletonType Type = GetTargetSkeletonType(Skeleton); + return + Type == ETargetSkeletonType::ST_UE4_MANNEQUIN +#ifndef MAR_IGNORE_UE5_MANNEQUIN + || Type == ETargetSkeletonType::ST_UE5_MANNEQUIN +#endif + ; +} + + + +/** +Process Skeleton to support retargeting to ReferenceSkeleton. + +Usually this requires to process all the Skeletal Meshes based on Skeleton. +*/ +void FMixamoSkeletonRetargeter::Retarget( + USkeleton* Skeleton, + const USkeleton * ReferenceSkeleton, + ETargetSkeletonType ReferenceSkeletonType +) const +{ + check(Skeleton != nullptr); + check(ReferenceSkeleton != nullptr); + + FMessageLog("LogMixamoToolkit").Info(FText::FromString(FString::Format(TEXT("Retargeting Mixamo skeleton '{0}'"), + { *Skeleton->GetName() }))); + + // Check for a skeleton retargeting on itself. + if (Skeleton == ReferenceSkeleton) + { + FMessageLog("LogMixamoToolkit").Warning(FText::FromString(FString::Format(TEXT("Skipping retargeting of Mixamo skeleton '{0}' on itself"), + { *Skeleton->GetName() }))); + return; + } + + // Check for invalid root bone (root bone not at position 0) + if (HasFakeRootBone(Skeleton)) + { + FMessageLog("LogMixamoToolkit").Warning(FText::FromString(FString::Format(TEXT("Skipping retargeting of Mixamo skeleton '{0}'; invalid 'root' bone at index != 0"), + { *Skeleton->GetName() }))); + return; + } + + // Get all USkeletalMesh assets using Skeleton (i.e. the Mixamo skeleton). + TArray SkeletalMeshes; + GetAllSkeletalMeshesUsingSkeleton(Skeleton, SkeletalMeshes); + + /* + Retargeting uses the SkeletalMesh's reference skeleton, as it counts for mesh proportions. + If you need to use the original Skeleton, you have to ensure Skeleton pose has the same proportions + of the skeletal mesh we are retargeting calling: + Skeleton->GetPreviewMesh(true)->UpdateReferencePoseFromMesh(SkeletonMesh); + */ + // Add the root bone if needed. This: fixes a offset glitch in the animations, is generally useful. +#ifndef MAR_ADDROOTBONE_DISABLE_ + AddRootBone(Skeleton, SkeletalMeshes); +#endif + + // Be sure that the Skeleton has a preview mesh! + // without it, retargeting an animation will fail + if (SkeletalMeshes.Num() > 0) + SetPreviewMesh(Skeleton, SkeletalMeshes[0]); + + // Create the IKRig assets, one for each input skeleton. + UIKRigDefinition* MixamoRig = CreateMixamoIKRig(Skeleton); + UIKRigDefinition* UEMannequinRig = CreateUEMannequinIKRig(ReferenceSkeleton, ReferenceSkeletonType); + + // Create the IKRetarget asset to retarget from the UE Mannequin to Mixamo. + const FString SkeletonBasePackagePath = FPackageName::GetLongPackagePath(Skeleton->GetPackage()->GetName()); + const FStaticNamesMapper & UEMannequinToMixamo_ChainNamesMapping = SelectBySkeletonType(ReferenceSkeletonType, UE4MannequinToMixamo_ChainNamesMapping, UE5MannequinToMixamo_ChainNamesMapping); + const FStaticNamesMapper MixamoToUEMannequin_ChainNamesMapping = UEMannequinToMixamo_ChainNamesMapping.GetInverseMapper(); + UIKRetargeter* IKRetargeter_UEMannequinToMixamo = CreateIKRetargeter( + SkeletonBasePackagePath, + GetRetargeterName(ReferenceSkeleton, Skeleton), + UEMannequinRig, + MixamoRig, + MixamoToUEMannequin_ChainNamesMapping, + UEMannequinToMixamo_ChainNamesMapping.MapNames(UEMannequin_SkipChains_ChainNames), + UEMannequinToMixamo_ChainNamesMapping.MapNames(UEMannequin_DriveIKGoal_ChainNames), + UEMannequinToMixamo_ChainNamesMapping.MapNames(UEMannequin_OneToOneFKRotationMode_ChainNames) + ); + + // Set-up the translation retargeting modes, to avoid artifacts when retargeting the animations. + SetupTranslationRetargetingModes(Skeleton); + // Retarget the base pose of the Mixamo skeletal meshes to match the "UE4_Mannequin_Skeleton" one. + const FStaticNamesMapper & UEMannequinToMixamo_BoneNamesMapping = SelectBySkeletonType(ReferenceSkeletonType, UE4MannequinToMixamo_BoneNamesMapping, UE5MannequinToMixamo_BoneNamesMapping); + RetargetBasePose( + SkeletalMeshes, + ReferenceSkeleton, + Mixamo_PreserveComponentSpacePose_BoneNames, + UEMannequinToMixamo_BoneNamesMapping.GetInverseMapper(), + Mixamo_ParentChildBoneNamesToBypassOneChildConstraint, + /*bApplyPoseToRetargetBasePose=*/true, + UIKRetargeterController::GetController(IKRetargeter_UEMannequinToMixamo) + ); + + // = Setup the Mixamo to UE Mannequin retargeting. + + // Get all USkeletalMesh assets using ReferenceSkeleton (i.e. the UE Mannequin skeleton). + TArray UEMannequinSkeletalMeshes; + GetAllSkeletalMeshesUsingSkeleton(ReferenceSkeleton, UEMannequinSkeletalMeshes); + +#ifndef MAR_IGNORE_UE5_MANNEQUIN + // In case Skeleton is a MetaHuman skeleton, remove all the skeletal meshes + // but "/Game/MetaHumans/Common/Female/Medium/NormalWeight/Body/f_med_nrw_body'. + // + // This because the "f_med_nrw_body" skeletal mesh is the only one that creates + // correct retargeted animations for all types of MetaHuman characters, also if + // the target MetaHuman character is using a different configuration (!) (e.g. + // Male-Tall-OverWeight, not sure how this works behind the scenes at the moment). + // When try using a different skeletal mesh, also if matching the target character + // configuration, the final animated character has evident rigging problems. + // Forcing the user with the "f_med_nrw_body" option only, guarantees correct results + // (provided the user preserves the corresponding preview skeletal mesh configured + // by the plugin). + if (ReferenceSkeletonType == ETargetSkeletonType::ST_UE5_MANNEQUIN) + { + UEMannequinSkeletalMeshes = UEMannequinSkeletalMeshes.FilterByPredicate([](USkeletalMesh* S) { + const FString PathName = S->GetPathName(); + return + !PathName.StartsWith("/Game/MetaHumans/", ESearchCase::IgnoreCase) + || FSoftObjectPath(PathName) == kMetaHumanDefaultSkeletalMesh_ObjectPath; + }); + } +#endif // MAR_IGNORE_UE5_MANNEQUIN + + // Create the IKRetarget asset to retarget from Mixamo to the UE Mannequin. + UIKRetargeter* IKRetargeter_MixamoToUEMannequin = CreateIKRetargeter( + SkeletonBasePackagePath, + GetRetargeterName(Skeleton, ReferenceSkeleton), + MixamoRig, + UEMannequinRig, + UEMannequinToMixamo_ChainNamesMapping, + UEMannequin_SkipChains_ChainNames, + UEMannequin_DriveIKGoal_ChainNames, + UEMannequin_OneToOneFKRotationMode_ChainNames + ); + + // Retarget the base pose of the UE Mannequin skeletal meshes to match the Mixamo skeleton one. + // Only in the IK Retargeter asset, do not change the UE Mannueqin Skeletal Meshes. + const TArray> & UEMannequin_ParentChildBoneNamesToBypassOneChildConstraint = SelectBySkeletonType(ReferenceSkeletonType, UE4Mannequin_ParentChildBoneNamesToBypassOneChildConstraint, UE5Mannequin_ParentChildBoneNamesToBypassOneChildConstraint); + RetargetBasePose( + UEMannequinSkeletalMeshes, + Skeleton, + UEMannequin_PreserveComponentSpacePose_BoneNames, + UEMannequinToMixamo_BoneNamesMapping, + UEMannequin_ParentChildBoneNamesToBypassOneChildConstraint, + /*bApplyPoseToRetargetBasePose=*/false, + UIKRetargeterController::GetController(IKRetargeter_MixamoToUEMannequin) + ); + + /* + // Open a content browser showing the specified assets (technically all the content of the directories containing them...). + + TArray ObjectsToSync; + ObjectsToSync.Add(IKRetargeter_UEMannequinToMixamo); + ObjectsToSync.Add(IKRetargeter_MixamoToUEMannequin); + ObjectsToSync.Add(MixamoRig); + ObjectsToSync.Add(UEMannequinRig); + GEditor->SyncBrowserToObjects(ObjectsToSync); + */ + + FMessageLog("LogMixamoToolkit").Info(FText::FromString(FString::Format(TEXT("Mixamo skeleton '{0}' retargeted successfully."), + { *Skeleton->GetName() }))); +} + + + +/// Return true if Skeleton has a bone named "root" and it's not at position 0; return false otherwise. +bool FMixamoSkeletonRetargeter::HasFakeRootBone(const USkeleton* Skeleton) const +{ + check(Skeleton != nullptr); + const int32 rootBoneIndex = Skeleton->GetReferenceSkeleton().FindBoneIndex(RootBoneName); + return rootBoneIndex != INDEX_NONE && rootBoneIndex != 0; +} + + + +/// Add the "root" bone to Skeleton and all its SkeletalMeshes. +void FMixamoSkeletonRetargeter::AddRootBone(USkeleton* Skeleton, TArray SkeletalMeshes) const +{ + // Skip if the mesh has already a bone named "root". + if (Skeleton->GetReferenceSkeleton().FindBoneIndex(RootBoneName) != INDEX_NONE) + { + return; + } + + //=== Add the root bone to all the Skeletal Meshes using Skeleton. + // We'll have to fix the Skeletal Meshes to account for the added root bone. + + // When going out of scope, it'll re-register components with the scene. + TComponentReregisterContext ReregisterContext; + + // Add the root bone to *all* skeletal meshes in SkeletalMeshes. + for (int iMesh = 0; iMesh < SkeletalMeshes.Num(); ++ iMesh) + { + USkeletalMesh * SkeletonMesh = SkeletalMeshes[iMesh]; + ensure(SkeletonMesh != nullptr); // @TODO: manage the nullptr case. + check(SkeletonMesh->GetSkeleton() == Skeleton); + + SkeletonMesh->Modify(); + + SkeletonMesh->ReleaseResources(); + SkeletonMesh->ReleaseResourcesFence.Wait(); + + // Add the root bone to the skeletal mesh's reference skeleton. + AddRootBone(SkeletonMesh->GetSkeleton(), &SkeletonMesh->GetRefSkeleton()); + // Fix-up bone transforms and reset RetargetBasePose. + SkeletonMesh->GetRetargetBasePose().Empty(); + SkeletonMesh->CalculateInvRefMatrices(); // @BUG: UE4 Undo system fails to undo the CalculateInvRefMatrices() effect. + + // As we added a new parent bone, fix "old" Skeletal Mesh indices. + uint32 LODIndex = 0; + for (FSkeletalMeshLODModel & LODModel : SkeletonMesh->GetImportedModel()->LODModels) + { + // == Fix the list of bones used by LODModel. + + // Increase old ActiveBoneIndices by 1, to compensate the new root bone. + for (FBoneIndexType & i : LODModel.ActiveBoneIndices) + { + ++i; + } + // Add the new root bone to the ActiveBoneIndices. + LODModel.ActiveBoneIndices.Insert(0, 0); + + // Increase old RequiredBones by 1, to compensate the new root bone. + for (FBoneIndexType & i : LODModel.RequiredBones) + { + ++i; + } + // Add the new root bone to the RequiredBones. + LODModel.RequiredBones.Insert(0, 0); + + // Updated the bone references used by the SkinWeightProfiles + for (auto & Kvp : LODModel.SkinWeightProfiles) + { + FImportedSkinWeightProfileData & SkinWeightProfile = LODModel.SkinWeightProfiles.FindChecked(Kvp.Key); + + // Increase old InfluenceBones by 1, to compensate the new root bone. + for (FRawSkinWeight & w : SkinWeightProfile.SkinWeights) + { + for (int i = 0; i < MAX_TOTAL_INFLUENCES; ++ i) + { + if (w.InfluenceWeights[i] > 0) + { + ++ w.InfluenceBones[i]; + } + } + } + + // Increase old BoneIndex by 1, to compensate the new root bone. + for (SkeletalMeshImportData::FVertInfluence & v: SkinWeightProfile.SourceModelInfluences) + { + if (v.Weight > 0) + { + ++ v.BoneIndex; + } + } + } + + // == Fix the mesh LOD sections. + + // Since UE4.24, newly imported Skeletal Mesh asset (UASSET) are serialized with additional data + // and are processed differently. On the post-edit change of the asset, the editor automatically + // re-builds all the sections starting from the stored raw mesh, if available. + // This is made to properly re-apply the reduction settings after changes. + // In this case, we must update the bones in the raw mesh and the editor will rebuild LODModel.Sections. + if (SkeletonMesh->IsLODImportedDataBuildAvailable(LODIndex) && !SkeletonMesh->IsLODImportedDataEmpty(LODIndex)) + { + FSkeletalMeshImportData RawMesh; + SkeletonMesh->LoadLODImportedData(LODIndex, RawMesh); + + // Increase old ParentIndex by 1, to compensate the new root bone. + int32 NumRootChildren = 0; + for (SkeletalMeshImportData::FBone & b : RawMesh.RefBonesBinary) + { + if (b.ParentIndex == INDEX_NONE) + { + NumRootChildren += b.NumChildren; + } + ++ b.ParentIndex; + } + // Add the new root bone to the RefBonesBinary. + check(NumRootChildren > 0); + const SkeletalMeshImportData::FJointPos NewRootPos = { FTransform3f::Identity, 1.f, 100.f, 100.f, 100.f }; + const SkeletalMeshImportData::FBone NewRoot = { RootBoneName.ToString(), 0, NumRootChildren, INDEX_NONE, NewRootPos }; + RawMesh.RefBonesBinary.Insert(NewRoot, 0); + + // Increase old BoneIndex by 1, to compensate the new root bone. + // Influences stores the pairs (vertex, bone), no need to add new items. + for (SkeletalMeshImportData::FRawBoneInfluence & b : RawMesh.Influences) + { + ++ b.BoneIndex; + } + + if (RawMesh.MorphTargets.Num() > 0) + { + FMessageLog("LogMixamoToolkit").Warning(FText::FromString(TEXT("MorphTargets are not supported."))); + } + + if (RawMesh.AlternateInfluences.Num() > 0) + { + FMessageLog("LogMixamoToolkit").Warning(FText::FromString(TEXT("AlternateInfluences are not supported."))); + } + + SkeletonMesh->SaveLODImportedData(LODIndex, RawMesh); + } + else + { + // For Skeletal Mesh assets (UASSET) using a pre-UE4.24 format (or missing the raw mesh data), + // we must manually update the LODModel.Sections to keep them synchronized with the new added root bone. + for (FSkelMeshSection & LODSection : LODModel.Sections) + { + // Increase old BoneMap indices by 1, to compensate the new root bone. + for (FBoneIndexType & i : LODSection.BoneMap) + { + ++i; + } + // No need to add the new root bone to BoneMap, as no vertices would use it. + // + // No need to update LODSection.SoftVertices[] items as FSoftSkinVertex::InfluenceBones + // contains indices over LODSection.BoneMap, that does't changed items positions. + } + } + + ++LODIndex; + } + + SkeletonMesh->PostEditChange(); + SkeletonMesh->InitResources(); + + // Use the modified skeletal mesh to recreate the Skeleton bones structure, so it'll contains also the new root bone. + // NOTE: this would invalidate the animations. + Skeleton->Modify(); + if (iMesh == 0) + { + // Use the first mesh to re-create the base bone tree... + Skeleton->RecreateBoneTree(SkeletonMesh); + } + else + { + // ...and then merge into Skeleton any new bone from SkeletonMesh. + Skeleton->MergeAllBonesToBoneTree(SkeletonMesh); + } + } +} + + + +/** +Add the "root" bone to a Skeletal Mesh's Reference Skeleton (RefSkeleton). +RefSkeleton must be based on Skeleton. +*/ +void FMixamoSkeletonRetargeter::AddRootBone(const USkeleton * Skeleton, FReferenceSkeleton * RefSkeleton) const +{ + check(Skeleton != nullptr); + check(RefSkeleton != nullptr); + checkf(RefSkeleton->FindBoneIndex(RootBoneName) == INDEX_NONE, TEXT("The reference skeleton has already a \"root\" bone.")); + + //=== Create a new FReferenceSkeleton with the root bone added. + FReferenceSkeleton NewRefSkeleton; + { + // Destructor rebuilds the ref-skeleton. + FReferenceSkeletonModifier RefSkeletonModifier(NewRefSkeleton, Skeleton); + + // Add the new root bone. + const FMeshBoneInfo Root(RootBoneName, RootBoneName.ToString(), INDEX_NONE); + RefSkeletonModifier.Add(Root, FTransform::Identity); + + // Copy and update existing bones indexes to get rid of the added root bone. + for (int32 i = 0; i < RefSkeleton->GetRawBoneNum(); ++i) + { + FMeshBoneInfo info = RefSkeleton->GetRawRefBoneInfo()[i]; + info.ParentIndex += 1; + const FTransform & pose = RefSkeleton->GetRawRefBonePose()[i]; + RefSkeletonModifier.Add(info, pose); + } + } + + // Set the new Reference Skeleton. + *RefSkeleton = NewRefSkeleton; +} + + + +/** +Setup the "Translation Retargeting" options for Skeleton (that is expected to be a Mixamo skeleton). + +This options are used by Unreal Engine to retarget animations using Skeleton +(and NOT to retarget animations using a different skeleton asset, this is done considering the retargeting pose instead). +The reason is that skeletal meshes using the same skeleton can have different sizes and proportions, +these options allow Unreal Engine to adapt an animation authored for a specific skeletal mesh to +a skeletal mesh with different proportions (but based on the same skeleton). + +See: +- https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html#settingupretargeting +- https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/#retargetingadjustments +- https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/Retargeting/index.html#retargetingusingthesameskeleton +*/ +void FMixamoSkeletonRetargeter::SetupTranslationRetargetingModes(USkeleton* Skeleton) const +{ + check(Skeleton != nullptr); + + const FReferenceSkeleton & RefSkeleton = Skeleton->GetReferenceSkeleton(); + Skeleton->Modify(); + + // Convert all bones, starting from the root one, to "Skeleton". + // This will ensure that all bones use the skeleton's static translation. + const int32 RootIndex = 0; +#ifndef MAR_ADDROOTBONE_DISABLE_ + checkf(RefSkeleton.FindBoneIndex(RootBoneName) == RootIndex, TEXT("Root bone at index 0")); +#endif + Skeleton->SetBoneTranslationRetargetingMode(RootIndex, EBoneTranslationRetargetingMode::Skeleton, true); + // Set the Pelvis bone (in Mixamo it's called "Hips") to AnimationScaled. + // This will make sure that the bone sits at the right height and is still animated. + const int32 PelvisIndex = RefSkeleton.FindBoneIndex(TEXT("Hips")); + if (PelvisIndex != INDEX_NONE) + { + Skeleton->SetBoneTranslationRetargetingMode(PelvisIndex, EBoneTranslationRetargetingMode::AnimationScaled); + } + // Find the Root bone, any IK bones, any Weapon bones you may be using or other marker-style bones and set them to Animation. + // This will make sure that bone's translation comes from the animation data itself and is unchanged. + // @TODO: do it for IK bones. + Skeleton->SetBoneTranslationRetargetingMode(RootIndex, EBoneTranslationRetargetingMode::Animation); +} + + + +/** +Configure the "retarget pose" of SkeletalMeshes to match the "reference pose" of ReferenceSkeleton. + +This is the pose needed by Unreal Engine to properly retarget animations involving different skeletons. +Animations are handled as additive bone transformations respect to the base pose of the skeletal mesh +for which they have been authored. + +The new "retarget base pose" is then stored/applied accordingly to the inputs. + +@param SkeletalMeshes Skeletal Meshes for which a "retarget pose" must be configured. +@param ReferenceSkeleton The skeleton with the "reference pose" that must be matched. + Here we use the term "reference" to indicate the skeleton we want to match, + do not confuse it with the "reference skeleton" term used by Unreal Engine to indicate the actual + and concrete skeleton used by a Skeletal Mesh or Skeleton asset. +@param PreserveCSBonesNames The bone names, in SkeletalMeshes's reference skeletons, that must preserve their Component Space transform. +@param ParentChildBoneNamesToBypassOneChildConstraint A set of parent-child bone names (in SkeletalMeshes's reference skeletons) that must be forcefully oriented regardless of + the children number of the parent bone. +@param EditToReference_BoneNamesMapping Mapping of bone names from the edited skeleton (ie. from SkeletalMeshes's reference skeletons) to + ReferenceSkeleton +@param bApplyPoseToRetargetBasePose If true, the computed "retarget pose" is applied to the "Retarget Base Pose" of the processed Skeletal Mesh. +@param Controller The IK Retargeter Controller to use to store the computed "retarget poses" in the processed Skeletal Mesh. Can be nullptr. +*/ +void FMixamoSkeletonRetargeter::RetargetBasePose( + TArray SkeletalMeshes, + const USkeleton * ReferenceSkeleton, + const TArray& PreserveCSBonesNames, + const FStaticNamesMapper & EditToReference_BoneNamesMapping, + const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, + bool bApplyPoseToRetargetBasePose, + UIKRetargeterController* Controller +) const +{ + check(ReferenceSkeleton != nullptr); + check(Controller); + checkf(bApplyPoseToRetargetBasePose || Controller != nullptr, TEXT("Computed retarget pose must be saved/applied somewhere")); + + // @NOTE: UE4 mannequin skeleton must have same pose & proportions as of its skeletal mesh. + FSkeletonPoser poser(ReferenceSkeleton, ReferenceSkeleton->GetReferenceSkeleton().GetRefBonePose()); + + // Retarget all Skeletal Meshes using Skeleton. + for (USkeletalMesh * Mesh : SkeletalMeshes) + { + Controller->AddRetargetPose(Mesh->GetFName(), nullptr, ERetargetSourceOrTarget::Target); + + // Some of Mixamo's bones need a different rotation respect to UE4 mannequin reference pose. + // An analytics solution would be preferred, but (for now) preserving the CS pose of their + // children bones works quite well. + TArray MeshBonePose; + poser.PoseBasedOnMappedBoneNames(Mesh, + PreserveCSBonesNames, + EditToReference_BoneNamesMapping, + ParentChildBoneNamesToBypassOneChildConstraint, + MeshBonePose); + + if (bApplyPoseToRetargetBasePose) + { + FSkeletonPoser::ApplyPoseToRetargetBasePose(Mesh, MeshBonePose); + } + if (Controller != nullptr) + { + FSkeletonPoser::ApplyPoseToIKRetargetPose(Mesh, Controller, MeshBonePose); + } + + //@todo Add IK bones if possible. + } + + // Ensure the Controller is set with the pose of the rendered preview mesh. + if (Controller != nullptr) + { + if (USkeletalMesh* PreviewMesh = Controller->GetPreviewMesh(ERetargetSourceOrTarget::Target)) + { + Controller->SetCurrentRetargetPose(PreviewMesh->GetFName(), ERetargetSourceOrTarget::Target); + } + else + { + Controller->SetCurrentRetargetPose(Controller->GetAsset()->GetDefaultPoseName(), ERetargetSourceOrTarget::Target); + } + } +} + + + +/** +Ask to the user the Skeleton to use as "reference" for the retargeting. + +I.e. the one to which we want to retarget the currently processed skeleton. +*/ +USkeleton * FMixamoSkeletonRetargeter::AskUserForTargetSkeleton() const +{ + TSharedRef WidgetWindow = SNew(SWindow) + .Title(LOCTEXT("FMixamoSkeletonRetargeter_AskUserForTargetSkeleton_WindowTitle", "Select retargeting skeleton")) + .ClientSize(FVector2D(500, 600)) + .SupportsMinimize(false) + .SupportsMaximize(false) + .HasCloseButton(false); + + TSharedRef RiggedSkeletonPicker = SNew(SRiggedSkeletonPicker) + .Title(LOCTEXT("FMixamoSkeletonRetargeter_AskUserForTargetSkeleton_Title", "Select a Skeleton asset to use as retarget source.")) + .Description(LOCTEXT("FMixamoSkeletonRetargeter_AskUserForTargetSkeleton_Description", "For optimal results, it should be the standard Unreal Engine mannequin skeleton.")) + .OnShouldFilterAsset(SRiggedSkeletonPicker::FOnShouldFilterAsset::CreateRaw(this, &FMixamoSkeletonRetargeter::OnShouldFilterNonUEMannequinSkeletonAsset)); + + WidgetWindow->SetContent(RiggedSkeletonPicker); + GEditor->EditorAddModalWindow(WidgetWindow); + + return RiggedSkeletonPicker->GetSelectedSkeleton(); +} + + +bool FMixamoSkeletonRetargeter::AskUserOverridingAssetsConfirmation(const TArray& AssetsToOverwrite) const +{ + TSharedRef WidgetWindow = SNew(SWindow) + .Title(LOCTEXT("FMixamoSkeletonRetargeter_AskUserOverridingAssetsConfirmation_WindowTitle", "Overwrite confirmation")) + .ClientSize(FVector2D(400, 450)) + .SupportsMinimize(false) + .SupportsMaximize(false) + .HasCloseButton(false); + + TSharedRef ConfirmationDialog + = SNew(SOverridingAssetsConfirmationDialog) + .AssetsToOverwrite(AssetsToOverwrite); + + WidgetWindow->SetContent(ConfirmationDialog); + GEditor->EditorAddModalWindow(WidgetWindow); + + return ConfirmationDialog->HasConfirmed(); +} + + +/// Return the FAssetData of all the skeletal meshes based on Skeleton. +void FMixamoSkeletonRetargeter::GetAllSkeletalMeshesUsingSkeleton(const USkeleton * Skeleton, TArray & SkeletalMeshes) const +{ + SkeletalMeshes.Empty(); + + FARFilter Filter; + Filter.ClassPaths.Add(USkeletalMesh::StaticClass()->GetClassPathName()); + Filter.bRecursiveClasses = true; + const FString SkeletonString = FAssetData(Skeleton).GetExportTextName(); + Filter.TagsAndValues.Add(USkeletalMesh::GetSkeletonMemberName(), SkeletonString); + FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked(TEXT("AssetRegistry")); + AssetRegistryModule.Get().GetAssets(Filter, SkeletalMeshes); +} + + + +/** +Return the Skeletal Mesh assets of all the skeletal meshes based on Skeleton. + +This will load all the returned Skeletal Meshes. +*/ +void FMixamoSkeletonRetargeter::GetAllSkeletalMeshesUsingSkeleton(const USkeleton* Skeleton, TArray& SkeletalMeshes) const +{ + TArray Assets; + GetAllSkeletalMeshesUsingSkeleton(Skeleton, Assets); + SkeletalMeshes.Reset(Assets.Num()); + for (FAssetData& Asset : Assets) + { + // This will load the asset if needed. + SkeletalMeshes.Emplace(CastChecked(Asset.GetAsset())); + } +} + + + +/// If Skeleton doesn't already have a Preview Mesh, then set it to PreviewMesh. +void FMixamoSkeletonRetargeter::SetPreviewMesh(USkeleton * Skeleton, USkeletalMesh * PreviewMesh) const +{ + check(Skeleton != nullptr); + + if (Skeleton->GetPreviewMesh() == nullptr && PreviewMesh != nullptr) + Skeleton->SetPreviewMesh(PreviewMesh); +} + + + +void FMixamoSkeletonRetargeter::EnumerateAssetsToOverwrite(const USkeleton* Skeleton, const USkeleton* ReferenceSkeleton, TArray& AssetsToOverride) const +{ + auto AddIfExists = [&AssetsToOverride](const FString& PackagePath, const FString& AssetName) + { + const FString LongPackageName = PackagePath / AssetName; + + UObject* Package = StaticFindObject(UObject::StaticClass(), nullptr, *LongPackageName); + + if (!Package) + { + Package = LoadPackage(nullptr, *LongPackageName, LOAD_NoWarn); + } + + if (Package) + { + if (UObject* Obj = FindObject(Package, *AssetName)) + { + AssetsToOverride.AddUnique(Obj); + } + } + }; + + { + const FString PackagePath = FPackageName::GetLongPackagePath(Skeleton->GetPackage()->GetName()); + AddIfExists(PackagePath, GetRigName(Skeleton)); + } + { + const FString PackagePath = FPackageName::GetLongPackagePath(ReferenceSkeleton->GetPackage()->GetName()); + AddIfExists(PackagePath, GetRigName(ReferenceSkeleton)); + } + { + const FString PackagePath = FPackageName::GetLongPackagePath(Skeleton->GetPackage()->GetName()); + AddIfExists(PackagePath, GetRetargeterName(Skeleton, ReferenceSkeleton)); + } + { + const FString PackagePath = FPackageName::GetLongPackagePath(Skeleton->GetPackage()->GetName()); + AddIfExists(PackagePath, GetRetargeterName(ReferenceSkeleton, Skeleton)); + } +} + + + +/** +Create an IK Rig asset for Skeleton (it's Preview Mesh). +*/ +UIKRigDefinition* FMixamoSkeletonRetargeter::CreateIKRig( + const FString & PackagePath, + const FString & AssetName, + const USkeleton* Skeleton +) const +{ + check(Skeleton); + + const FString LongPackageName = PackagePath / AssetName; + UPackage* Package = UPackageTools::FindOrCreatePackageForAssetType(FName(*LongPackageName), UIKRigDefinition::StaticClass()); + check(Package); + + UIKRigDefinition* IKRig = NewObject(Package, FName(*AssetName), RF_Standalone | RF_Public | RF_Transactional); + + // Notify the asset registry + FAssetRegistryModule::AssetCreated(IKRig); + // Mark the package dirty... + Package->MarkPackageDirty(); + + // imports the skeleton data into the IK Rig + UIKRigController* Controller = UIKRigController::GetIKRigController(IKRig); + USkeletalMesh* SM = Skeleton->GetPreviewMesh(); + check(SM != nullptr); + Controller->SetSkeletalMesh(SM); + + return IKRig; +} + + + +/** +Create an IK Rig asset for a Mixamo Skeleton (it's Preview Mesh). +*/ +UIKRigDefinition* FMixamoSkeletonRetargeter::CreateMixamoIKRig(const USkeleton* Skeleton) const +{ + check(Skeleton); + + const FString PackagePath = FPackageName::GetLongPackagePath(Skeleton->GetPackage()->GetName()); + UIKRigDefinition* IKRig = CreateIKRig(PackagePath, GetRigName(Skeleton), Skeleton); + + // imports the skeleton data into the IK Rig + UIKRigController* Controller = UIKRigController::GetIKRigController(IKRig); + USkeletalMesh* SM = Skeleton->GetPreviewMesh(); + check(SM != nullptr); + Controller->SetSkeletalMesh(SM); + + static const FName RetargetRootBone(TEXT("Hips")); + +#ifndef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + + Controller->AddRetargetChain(FBoneChain(TEXT("Root"), TEXT("root"), TEXT("root"))); + Controller->AddRetargetChain(FBoneChain(TEXT("Spine"), TEXT("Spine"), TEXT("Spine2"))); + Controller->AddRetargetChain(FBoneChain(TEXT("Head"), TEXT("Neck"), TEXT("head"))); + static const FName LeftClavicleChainName(TEXT("LeftClavicle")); + Controller->AddRetargetChain(FBoneChain(LeftClavicleChainName, TEXT("LeftShoulder"), TEXT("LeftShoulder"))); + static const FName LeftArmChainName(TEXT("LeftArm")); + static const FName LeftHandBoneName(TEXT("LeftHand")); + Controller->AddRetargetChain(FBoneChain(LeftArmChainName, TEXT("LeftArm"), LeftHandBoneName)); + static const FName RightClavicleChainName(TEXT("RightClavicle")); + Controller->AddRetargetChain(FBoneChain(RightClavicleChainName, TEXT("RightShoulder"), TEXT("RightShoulder"))); + static const FName RightArmChainName(TEXT("RightArm")); + static const FName RightHandBoneName(TEXT("RightHand")); + Controller->AddRetargetChain(FBoneChain(RightArmChainName, TEXT("RightArm"), RightHandBoneName)); + static const FName LeftLegChainName(TEXT("LeftLeg")); + static const FName LeftToeBaseBoneName(TEXT("LeftToeBase")); + Controller->AddRetargetChain(FBoneChain(LeftLegChainName, TEXT("LeftUpLeg"), LeftToeBaseBoneName)); + static const FName RightLegChainName(TEXT("RightLeg")); + static const FName RightToeBaseBoneName(TEXT("RightToeBase")); + Controller->AddRetargetChain(FBoneChain(RightLegChainName, TEXT("RightUpLeg"), RightToeBaseBoneName)); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftIndex"), TEXT("LeftHandIndex1"), TEXT("LeftHandIndex3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightIndex"), TEXT("RightHandIndex1"), TEXT("RightHandIndex3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftMiddle"), TEXT("LeftHandMiddle1"), TEXT("LeftHandMiddle3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightMiddle"), TEXT("RightHandMiddle1"), TEXT("RightHandMiddle3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftPinky"), TEXT("LeftHandPinky1"), TEXT("LeftHandPinky3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightPinky"), TEXT("RightHandPinky1"), TEXT("RightHandPinky3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftRing"), TEXT("LeftHandRing1"), TEXT("LeftHandRing3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightRing"), TEXT("RightHandRing1"), TEXT("RightHandRing3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftThumb"), TEXT("LeftHandThumb1"), TEXT("LeftHandThumb3"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightThumb"), TEXT("RightHandThumb1"), TEXT("RightHandThumb3"))); + +#ifndef MAR_IKRETARGETER_IKSOLVERS_DISABLE_ + + const int32 SolverIndex = Controller->AddSolver(UIKRigPBIKSolver::StaticClass()); + UIKRigPBIKSolver* Solver = CastChecked(Controller->GetSolver(SolverIndex)); + Solver->SetRootBone(RetargetRootBone); + Solver->RootBehavior = EPBIKRootBehavior::PinToInput; + + // Hips bone settings + static const FName HipsBoneName(TEXT("Hips")); + Controller->AddBoneSetting(HipsBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* HipsBoneSettings = Cast(Controller->GetSettingsForBone(HipsBoneName, SolverIndex))) + { + HipsBoneSettings->RotationStiffness = 0.99f; + } + + // Spine bone settings + static const FName SpineBoneName(TEXT("Spine")); + Controller->AddBoneSetting(SpineBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* SpineBoneSettings = Cast(Controller->GetSettingsForBone(SpineBoneName, SolverIndex))) + { + SpineBoneSettings->RotationStiffness = 0.7f; + } + + // Spine1 bone settings + static const FName Spine1BoneName(TEXT("Spine1")); + Controller->AddBoneSetting(Spine1BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine1BoneSettings = Cast(Controller->GetSettingsForBone(Spine1BoneName, SolverIndex))) + { + Spine1BoneSettings->RotationStiffness = 0.8f; + } + + // Spine2 bone settings + static const FName Spine2BoneName(TEXT("Spine2")); + Controller->AddBoneSetting(Spine2BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine2BoneSettings = Cast(Controller->GetSettingsForBone(Spine2BoneName, SolverIndex))) + { + Spine2BoneSettings->RotationStiffness = 0.95f; + } + + // Left Shoulder bone settings + static const FName LeftShoulderBoneName(TEXT("LeftShoulder")); + Controller->AddBoneSetting(LeftShoulderBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LeftShoulderBoneSettings = Cast(Controller->GetSettingsForBone(LeftShoulderBoneName, SolverIndex))) + { + LeftShoulderBoneSettings->RotationStiffness = 0.99f; + } + + // Left Hand goal + static const FName LeftHandGoalName(TEXT("LeftHand_Goal")); + if (UIKRigEffectorGoal* LeftHandGoal = Controller->AddNewGoal(LeftHandGoalName, LeftHandBoneName)) + { + LeftHandGoal->bExposePosition = true; + LeftHandGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(LeftArmChainName, LeftHandGoalName); + if (UIKRig_FBIKEffector* LeftHandGoalSettings = Cast(Controller->GetGoalSettingsForSolver(LeftHandGoalName, SolverIndex))) + { + LeftHandGoalSettings->PullChainAlpha = 0.f; + } + } + + // Right Shoulder bone settings + static const FName RightShoulderBoneName(TEXT("RightShoulder")); + Controller->AddBoneSetting(RightShoulderBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* RightShoulderBoneSettings = Cast(Controller->GetSettingsForBone(RightShoulderBoneName, SolverIndex))) + { + RightShoulderBoneSettings->RotationStiffness = 0.99f; + } + + // Right Hand goal + static const FName RightHandGoalName(TEXT("RightHand_Goal")); + if (UIKRigEffectorGoal* RightHandGoal = Controller->AddNewGoal(RightHandGoalName, RightHandBoneName)) + { + RightHandGoal->bExposePosition = true; + RightHandGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(RightArmChainName, RightHandGoalName); + if (UIKRig_FBIKEffector* RightHandGoalSettings = Cast(Controller->GetGoalSettingsForSolver(RightHandGoalName, SolverIndex))) + { + RightHandGoalSettings->PullChainAlpha = 0.f; + } + } + + // Left forearm settings + static const FName LeftForeArmBoneName(TEXT("LeftForeArm")); + Controller->AddBoneSetting(LeftForeArmBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LeftForeArmBoneSettings = Cast(Controller->GetSettingsForBone(LeftForeArmBoneName, SolverIndex))) + { + ConfigureBonePreferredAnglesLocalToBS( + Skeleton, + LeftForeArmBoneSettings, + FName("LeftHand"), + { 0, -90, 0 }, + FVector::UpVector + ); + } + + // Right forearm settings + static const FName RightForeArmBoneName(TEXT("RightForeArm")); + Controller->AddBoneSetting(RightForeArmBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* RightForeArmBoneSettings = Cast(Controller->GetSettingsForBone(RightForeArmBoneName, SolverIndex))) + { + ConfigureBonePreferredAnglesLocalToBS( + Skeleton, + RightForeArmBoneSettings, + FName("RightHand"), + { 0, 90, 0 }, + FVector::UpVector + ); + } + + // Left Up Leg bone settings + static const FName LeftUpLegBoneName(TEXT("LeftUpLeg")); + Controller->AddBoneSetting(LeftUpLegBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LeftUpLegBoneSettings = Cast(Controller->GetSettingsForBone(LeftUpLegBoneName, SolverIndex))) + { + ConfigureBonePreferredAnglesLocalToBS( + Skeleton, + LeftUpLegBoneSettings, + FName("LeftLeg"), + { 0, -90, 0 }, + FVector::ForwardVector + ); + } + + // Left Leg bone settings + static const FName LeftLegBoneName(TEXT("LeftLeg")); + Controller->AddBoneSetting(LeftLegBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LeftLegBoneSettings = Cast(Controller->GetSettingsForBone(LeftLegBoneName, SolverIndex))) + { + ConfigureBonePreferredAnglesLocalToBS( + Skeleton, + LeftLegBoneSettings, + FName("LeftFoot"), + { 0, 90, 0 }, + FVector::ForwardVector + ); + } + + // Left Foot goal + static const FName LeftFootGoalName(TEXT("LeftFoot_Goal")); + if (UIKRigEffectorGoal* LeftFootGoal = Controller->AddNewGoal(LeftFootGoalName, LeftToeBaseBoneName)) + { + LeftFootGoal->bExposePosition = true; + LeftFootGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(LeftLegChainName, LeftFootGoalName); + } + + // Right Up Leg bone settings + static const FName RightUpLegBoneName(TEXT("RightUpLeg")); + Controller->AddBoneSetting(RightUpLegBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* RightUpLegBoneSettings = Cast(Controller->GetSettingsForBone(RightUpLegBoneName, SolverIndex))) + { + ConfigureBonePreferredAnglesLocalToBS( + Skeleton, + RightUpLegBoneSettings, + FName("RightLeg"), + { 0, -90, 0 }, + FVector::ForwardVector + ); + } + + // Right Leg bone settings + static const FName RightLegBoneName(TEXT("RightLeg")); + Controller->AddBoneSetting(RightLegBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* RightLegBoneSettings = Cast(Controller->GetSettingsForBone(RightLegBoneName, SolverIndex))) + { + ConfigureBonePreferredAnglesLocalToBS( + Skeleton, + RightLegBoneSettings, + FName("RightFoot"), + { 0, 90, 0 }, + FVector::ForwardVector + ); + } + + // Right Foot goal + static const FName RightFootGoalName(TEXT("RightFoot_Goal")); + if (UIKRigEffectorGoal* RightFootGoal = Controller->AddNewGoal(RightFootGoalName, RightToeBaseBoneName)) + { + RightFootGoal->bExposePosition = true; + RightFootGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(RightLegChainName, RightFootGoalName); + } + +#endif // MAR_IKRETARGETER_IKSOLVERS_DISABLE_ + +#else // MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + + TArray BoneNames; + UE4MannequinToMixamo_BoneNamesMapping.GetDestination(BoneNames); // NOTE: it's ok as long as the UE5 version has the same destination bone names. + for (const FName& BoneName : BoneNames) + { + Controller->AddRetargetChain(FBoneChain(/*ChainName=*/BoneName, /*StartBoneName=*/BoneName, /*EndBoneName=*/BoneName)); + } + +#endif // MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + + Controller->SetRetargetRoot(RetargetRootBone); + + return IKRig; +} + + + +/** +Create an IK Rig asset for a UE Mannequin Skeleton (it's Preview Mesh). +*/ +UIKRigDefinition* FMixamoSkeletonRetargeter::CreateUEMannequinIKRig( + const USkeleton* Skeleton, + ETargetSkeletonType SkeletonType +) const +{ + check(Skeleton != nullptr); + + const FString PackagePath = FPackageName::GetLongPackagePath(Skeleton->GetPackage()->GetName()); + UIKRigDefinition* IKRig = CreateIKRig(PackagePath, GetRigName(Skeleton), Skeleton); + + // imports the skeleton data into the IK Rig + UIKRigController* Controller = UIKRigController::GetIKRigController(IKRig); + USkeletalMesh* SM = Skeleton->GetPreviewMesh(); + check(SM != nullptr); + Controller->SetSkeletalMesh(SM); + + static const FName RetargetRootBone(TEXT("pelvis")); + + const bool bIsUE5Skeleton = SkeletonType == ETargetSkeletonType::ST_UE5_MANNEQUIN; + +#ifndef MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + + Controller->AddRetargetChain(FBoneChain(TEXT("Root"), TEXT("root"), TEXT("root"))); + Controller->AddRetargetChain(FBoneChain(TEXT("Spine"), TEXT("spine_01"), SelectBySkeletonType(SkeletonType, TEXT("spine_03"), TEXT("spine_05")))); + Controller->AddRetargetChain(FBoneChain(TEXT("Head"), TEXT("neck_01"), TEXT("head"))); + static const FName LeftClavicleChainName(TEXT("LeftClavicle")); + Controller->AddRetargetChain(FBoneChain(LeftClavicleChainName, TEXT("clavicle_l"), TEXT("clavicle_l"))); + static const FName LeftArmChainName(TEXT("LeftArm")); + static const FName LeftHandBoneName(TEXT("hand_l")); + Controller->AddRetargetChain(FBoneChain(LeftArmChainName, TEXT("upperarm_l"), LeftHandBoneName)); + static const FName RightClavicleChainName(TEXT("RightClavicle")); + Controller->AddRetargetChain(FBoneChain(RightClavicleChainName, TEXT("clavicle_r"), TEXT("clavicle_r"))); + static const FName RightArmChainName(TEXT("RightArm")); + static const FName RightHandBoneName(TEXT("hand_r")); + Controller->AddRetargetChain(FBoneChain(RightArmChainName, TEXT("upperarm_r"), RightHandBoneName)); + static const FName LeftLegChainName(TEXT("LeftLeg")); + static const FName LeftBallBoneName(TEXT("ball_l")); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftLeg"), TEXT("thigh_l"), LeftBallBoneName)); + static const FName RightLegChainName(TEXT("RightLeg")); + static const FName RightBallBoneName(TEXT("ball_r")); + Controller->AddRetargetChain(FBoneChain(RightLegChainName, TEXT("thigh_r"), RightBallBoneName)); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftIndex"), TEXT("index_01_l"), TEXT("index_03_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightIndex"), TEXT("index_01_r"), TEXT("index_03_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftMiddle"), TEXT("middle_01_l"), TEXT("middle_03_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightMiddle"), TEXT("middle_01_r"), TEXT("middle_03_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftPinky"), TEXT("pinky_01_l"), TEXT("pinky_03_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightPinky"), TEXT("pinky_01_r"), TEXT("pinky_03_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftRing"), TEXT("ring_01_l"), TEXT("ring_03_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightRing"), TEXT("ring_01_r"), TEXT("ring_03_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftThumb"), TEXT("thumb_01_l"), TEXT("thumb_03_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightThumb"), TEXT("thumb_01_r"), TEXT("thumb_03_r"))); + if (bIsUE5Skeleton) + { + // If we don't add them (also if apparently useless), the IK Retargeter editor (UE5.0.2) wrongly processes the + // descendant bones hierarchy (see Issue #863): the metacarpal bones are not drawn in the editor and + // children bones have a wrong trasformation applied, resulting in a wrong pose of the fingers. + Controller->AddRetargetChain(FBoneChain(TEXT("LeftIndexMetacarpal"), TEXT("index_metacarpal_l"), TEXT("index_metacarpal_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightIndexMetacarpal"), TEXT("index_metacarpal_r"), TEXT("index_metacarpal_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftMiddleMetacarpal"), TEXT("middle_metacarpal_l"), TEXT("middle_metacarpal_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightMiddleMetacarpal"), TEXT("middle_metacarpal_r"), TEXT("middle_metacarpal_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftPinkyMetacarpal"), TEXT("pinky_metacarpal_l"), TEXT("pinky_metacarpal_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightPinkyMetacarpal"), TEXT("pinky_metacarpal_r"), TEXT("pinky_metacarpal_r"))); + Controller->AddRetargetChain(FBoneChain(TEXT("LeftRingMetacarpal"), TEXT("ring_metacarpal_l"), TEXT("ring_metacarpal_l"))); + Controller->AddRetargetChain(FBoneChain(TEXT("RightRingMetacarpal"), TEXT("ring_metacarpal_r"), TEXT("ring_metacarpal_r"))); + } + // NOTE: for ST_UE5_MANNEQUIN are missing: all *Twist*, *IK chains. + +#ifndef MAR_IKRETARGETER_IKSOLVERS_DISABLE_ + + const int32 SolverIndex = Controller->AddSolver(UIKRigPBIKSolver::StaticClass()); + UIKRigPBIKSolver* Solver = CastChecked(Controller->GetSolver(SolverIndex)); + Solver->SetRootBone(RetargetRootBone); + Solver->RootBehavior = EPBIKRootBehavior::PinToInput; + + // Pelvis bone settings + static const FName PelvisBoneName(TEXT("pelvis")); + Controller->AddBoneSetting(PelvisBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* HipsBoneSettings = Cast(Controller->GetSettingsForBone(PelvisBoneName, SolverIndex))) + { + HipsBoneSettings->RotationStiffness = 1.0f; + } + + // Spine_01 bone settings + static const FName Spine1BoneName(TEXT("spine_01")); + Controller->AddBoneSetting(Spine1BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine1BoneSettings = Cast(Controller->GetSettingsForBone(Spine1BoneName, SolverIndex))) + { + Spine1BoneSettings->RotationStiffness = SelectBySkeletonType(SkeletonType, 0.784f, 0.896f); + } + + // Spine_02 bone settings + static const FName Spine2BoneName(TEXT("spine_02")); + Controller->AddBoneSetting(Spine2BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine2BoneSettings = Cast(Controller->GetSettingsForBone(Spine2BoneName, SolverIndex))) + { + Spine2BoneSettings->RotationStiffness = SelectBySkeletonType(SkeletonType, 0.928f, 0.936f); + } + + // Spine_03 bone settings + static const FName Spine3BoneName(TEXT("spine_03")); + Controller->AddBoneSetting(Spine3BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine3BoneSettings = Cast(Controller->GetSettingsForBone(Spine3BoneName, SolverIndex))) + { + Spine3BoneSettings->RotationStiffness = 0.936f; + } + + if (bIsUE5Skeleton) + { + // Spine_04 bone settings + static const FName Spine4BoneName(TEXT("spine_04")); + Controller->AddBoneSetting(Spine4BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine4BoneSettings = Cast(Controller->GetSettingsForBone(Spine4BoneName, SolverIndex))) + { + Spine4BoneSettings->RotationStiffness = 0.936f; + } + + // Spine_05 bone settings + static const FName Spine5BoneName(TEXT("spine_05")); + Controller->AddBoneSetting(Spine5BoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* Spine5BoneSettings = Cast(Controller->GetSettingsForBone(Spine5BoneName, SolverIndex))) + { + Spine5BoneSettings->RotationStiffness = 0.936f; + } + } + + // Clavicle Left bone settings + static const FName ClavicleLeftBoneName(TEXT("clavicle_l")); + Controller->AddBoneSetting(ClavicleLeftBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* ClavicleLeftBoneSettings = Cast(Controller->GetSettingsForBone(ClavicleLeftBoneName, SolverIndex))) + { + ClavicleLeftBoneSettings->RotationStiffness = 1.0f; + } + + // Left Lower arm bone settings + static const FName LowerArmLeftBoneName(TEXT("lowerarm_l")); + Controller->AddBoneSetting(LowerArmLeftBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LowerArmLeftBoneSettings = Cast(Controller->GetSettingsForBone(LowerArmLeftBoneName, SolverIndex))) + { + LowerArmLeftBoneSettings->bUsePreferredAngles = true; + LowerArmLeftBoneSettings->PreferredAngles = { 0, 0, 90 }; + } + + // Left Hand goal + static const FName LeftHandGoalName(TEXT("hand_l_Goal")); + if (UIKRigEffectorGoal* LeftHandGoal = Controller->AddNewGoal(LeftHandGoalName, LeftHandBoneName)) + { + LeftHandGoal->bExposePosition = true; + LeftHandGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(LeftArmChainName, LeftHandGoalName); + if (UIKRig_FBIKEffector* LeftHandGoalSettings = Cast(Controller->GetGoalSettingsForSolver(LeftHandGoalName, SolverIndex))) + { + LeftHandGoalSettings->PullChainAlpha = 0.f; + } + } + + // Clavicle Right bone settings + static const FName ClavicleRightBoneName(TEXT("clavicle_r")); + Controller->AddBoneSetting(ClavicleRightBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* ClavicleRightBoneSettings = Cast(Controller->GetSettingsForBone(ClavicleRightBoneName, SolverIndex))) + { + ClavicleRightBoneSettings->RotationStiffness = 1.0f; + } + + // Right Lower arm bone settings + static const FName LowerArmRightBoneName(TEXT("lowerarm_r")); + Controller->AddBoneSetting(LowerArmRightBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LowerArmRightBoneSettings = Cast(Controller->GetSettingsForBone(LowerArmRightBoneName, SolverIndex))) + { + LowerArmRightBoneSettings->bUsePreferredAngles = true; + LowerArmRightBoneSettings->PreferredAngles = { 0, 0, 90 }; + } + + // Right Hand goal + static const FName RightHandGoalName(TEXT("hand_r_Goal")); + if (UIKRigEffectorGoal* RightHandGoal = Controller->AddNewGoal(RightHandGoalName, RightHandBoneName)) + { + RightHandGoal->bExposePosition = true; + RightHandGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(RightArmChainName, RightHandGoalName); + if (UIKRig_FBIKEffector* RightHandGoalSettings = Cast(Controller->GetGoalSettingsForSolver(RightHandGoalName, SolverIndex))) + { + RightHandGoalSettings->PullChainAlpha = 0.f; + } + } + + // Left Leg bone settings + static const FName LeftLegBoneName(TEXT("calf_l")); + Controller->AddBoneSetting(LeftLegBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LeftLegBoneSettings = Cast(Controller->GetSettingsForBone(LeftLegBoneName, SolverIndex))) + { + LeftLegBoneSettings->bUsePreferredAngles = true; + LeftLegBoneSettings->PreferredAngles = { 0, 0, 90 }; + } + + // Left Foot goal + static const FName LeftFootGoalName(TEXT("foot_l_Goal")); + if (UIKRigEffectorGoal* LeftFootGoal = Controller->AddNewGoal(LeftFootGoalName, LeftBallBoneName)) + { + LeftFootGoal->bExposePosition = true; + LeftFootGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(LeftLegChainName, LeftFootGoalName); + } + + // Right Leg bone settings + static const FName RightLegBoneName(TEXT("calf_r")); + Controller->AddBoneSetting(RightLegBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* RightLegBoneSettings = Cast(Controller->GetSettingsForBone(RightLegBoneName, SolverIndex))) + { + RightLegBoneSettings->bUsePreferredAngles = true; + RightLegBoneSettings->PreferredAngles = { 0, 0, 90 }; + } + + // Right Foot goal + static const FName RightFootGoalName(TEXT("foot_r_Goal")); + if (UIKRigEffectorGoal* RightFootGoal = Controller->AddNewGoal(RightFootGoalName, RightBallBoneName)) + { + RightFootGoal->bExposePosition = true; + RightFootGoal->bExposeRotation = true; + Controller->SetRetargetChainGoal(RightLegChainName, RightFootGoalName); + } + + // Left Thigh bone settings + static const FName LeftThighBoneName(TEXT("thigh_l")); + Controller->AddBoneSetting(LeftThighBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* LeftThighBoneSettings = Cast(Controller->GetSettingsForBone(LeftThighBoneName, SolverIndex))) + { + LeftThighBoneSettings->bUsePreferredAngles = true; + LeftThighBoneSettings->PreferredAngles = { 0, 0, -90 }; + } + + // Right Thigh bone settings + static const FName RightThighBoneName(TEXT("thigh_r")); + Controller->AddBoneSetting(RightThighBoneName, SolverIndex); + if (UIKRig_PBIKBoneSettings* RightThighBoneSettings = Cast(Controller->GetSettingsForBone(RightThighBoneName, SolverIndex))) + { + RightThighBoneSettings->bUsePreferredAngles = true; + RightThighBoneSettings->PreferredAngles = { 0, 0, -90 }; + } + +#endif // MAR_IKRETARGETER_IKSOLVERS_DISABLE_ + +#else // MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + + TArray BoneNames; + const FStaticNamesMapper& UEMannequinToMixamo_BoneNamesMapping = SelectBySkeletonType(SkeletonType, UE4MannequinToMixamo_BoneNamesMapping, UE5MannequinToMixamo_BoneNamesMapping); + UEMannequinToMixamo_BoneNamesMapping.GetSource(BoneNames); + for (const FName& BoneName : BoneNames) + { + Controller->AddRetargetChain(FBoneChain(/*ChainName=*/BoneName, /*StartBoneName=*/BoneName, /*EndBoneName=*/BoneName)); + } + +#endif // MAR_IKRETARGETER_ADVANCED_CHAINS_DISABLE_ + + Controller->SetRetargetRoot(RetargetRootBone); + + return IKRig; +} + + + +/** +Create an IK Retargeter asset from Source Rig to Target Rig. + +@param TargetToSource_ChainNamesMapping Mapper of chain names from the TargetRig to the SourceRig. +@param BoneChainsToSkip Set of IK Rig chain names (relative to TargetRig) for which a "retarget chain" must not be configured. +@param TargetBoneChainsDriveIKGoalToSource Set of IK Rig chain names (relative to TargetRig) for which a the "Drive IK Goal" must be configured. +*/ +UIKRetargeter* FMixamoSkeletonRetargeter::CreateIKRetargeter( + const FString & PackagePath, + const FString & AssetName, + UIKRigDefinition* SourceRig, + UIKRigDefinition* TargetRig, + const FStaticNamesMapper & TargetToSource_ChainNamesMapping, + const TArray & TargetBoneChainsToSkip, + const TArray & TargetBoneChainsDriveIKGoal, + const TArray& TargetBoneChainsOneToOneRotationMode +) const +{ + /* + // Using the FAssetToolsModule (add AssetTools to Build.cs and #include "AssetToolsModule.h"): + + FAssetToolsModule& AssetToolsModule = FAssetToolsModule::GetModule(); + FString UniquePackageName; + FString UniqueAssetName; + AssetToolsModule.Get().CreateUniqueAssetName(PackagePath / AssetName, TEXT(""), UniquePackageName, UniqueAssetName); + const FString UniquePackagePath = FPackageName::GetLongPackagePath(UniquePackageName); + + UIKRetargeter* Retargeter = CastChecked(AssetToolsModule.Get().CreateAsset(UniqueAssetName, UniquePackagePath, UIKRetargeter::StaticClass(), nullptr)); + */ + + const FString LongPackageName = PackagePath / AssetName; + UPackage* Package = UPackageTools::FindOrCreatePackageForAssetType(FName(*LongPackageName), UIKRetargeter::StaticClass()); + check(Package); + + UIKRetargeter* Retargeter = NewObject(Package, FName(*AssetName), RF_Standalone | RF_Public | RF_Transactional); + + // Notify the asset registry + FAssetRegistryModule::AssetCreated(Retargeter); + // Mark the package dirty... + Package->MarkPackageDirty(); + + UIKRetargeterController* Controller = UIKRetargeterController::GetController(Retargeter); + Controller->SetSourceIKRig(SourceRig); + + // Controller->SetTargetIKRig(TargetRig) is BUGGED, do not set the TargetIKRig! Set it with reflection. + FObjectPropertyBase* TargetIKRigProperty = CastFieldChecked( + UIKRetargeter::StaticClass()->FindPropertyByName(UIKRetargeter::GetTargetIKRigPropertyName())); + if (ensure(TargetIKRigProperty)) + { + void* ptr = TargetIKRigProperty->ContainerPtrToValuePtr(Retargeter); + check(ptr); + TargetIKRigProperty->SetObjectPropertyValue(ptr, TargetRig); + } + + Controller->CleanChainMapping(); + for (URetargetChainSettings* ChainMap : Controller->GetChainMappings()) + { + // Check if we need to explicitly skip an existing bone chain. + if (TargetBoneChainsToSkip.Contains(ChainMap->TargetChain)) + { + continue; + } + // Search the mapped bone name. + const FName SourceChainName = TargetToSource_ChainNamesMapping.MapName(ChainMap->TargetChain); + // Skip if the targte chain name is not mapped. + if (SourceChainName.IsNone()) + { + continue; + } + + // Add the Target->Source chain name association. + Controller->SetSourceChainForTargetChain(ChainMap, SourceChainName); + + //= Configure the ChainMap settings + + // this is needed for root motion + if (SourceChainName == FName("Root")) + { + ChainMap->Settings.FK.TranslationMode = ERetargetTranslationMode::GloballyScaled; + } + +#ifndef MAR_IKRETARGETER_IKSOLVERS_DISABLE_ + // Configure the DriveIKGoal setting. + ChainMap->Settings.IK.EnableIK = TargetBoneChainsDriveIKGoal.Contains(ChainMap->TargetChain); + + if (TargetBoneChainsOneToOneRotationMode.Contains(ChainMap->TargetChain)) + { + ChainMap->Settings.FK.RotationMode = ERetargetRotationMode::OneToOne; + } +#endif + } + + return Retargeter; +} + + +#undef LOCTEXT_NAMESPACE diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.h new file mode 100644 index 00000000..872160c0 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoSkeletonRetargeter.h @@ -0,0 +1,105 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Engine/EngineTypes.h" + +#include "NamesMapper.h" + + + +class UIKRigDefinition; +class UIKRetargeter; +class USkeleton; +class USkeletalMesh; +struct FReferenceSkeleton; + + + +/** +Type of the target skeleton when retargeting from a Mixamo skeleton. + +At the moment we assume that ST_UE5_MANNEQUIN can be used also for the MetaHuman skeleton, +if needed we'll add a distinct ST_METAHUMAN value in future. +*/ +enum class ETargetSkeletonType +{ + ST_UNKNOWN = 0, + ST_UE4_MANNEQUIN, + ST_UE5_MANNEQUIN, + + ST_SIZE +}; + + + +/** +Manage the retargeting of a Mixamo skeleton. + +Further info: +- https://docs.unrealengine.com/latest/INT/Engine/Animation/Skeleton/ +- https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html +- https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimHowTo/Retargeting/index.html +- https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/ +*/ +class FMixamoSkeletonRetargeter +{ +public: + FMixamoSkeletonRetargeter(); + + void RetargetToUE4Mannequin(TArray Skeletons) const; + bool IsMixamoSkeleton(const USkeleton * Skeleton) const; + +private: + bool OnShouldFilterNonUEMannequinSkeletonAsset(const FAssetData& AssetData) const; + ETargetSkeletonType GetTargetSkeletonType(const USkeleton* Skeleton) const; + bool IsUEMannequinSkeleton(const USkeleton * Skeleton) const; + void Retarget(USkeleton* Skeleton, const USkeleton * ReferenceSkeleton, ETargetSkeletonType ReferenceSkeletonType) const; + bool HasFakeRootBone(const USkeleton* Skeleton) const; + void AddRootBone(USkeleton * Skeleton, TArray SkeletalMeshes) const; + void AddRootBone(const USkeleton * Skeleton, FReferenceSkeleton * RefSkeleton) const; + void SetupTranslationRetargetingModes(USkeleton* Skeleton) const; + void RetargetBasePose( + TArray SkeletalMeshes, + const USkeleton * ReferenceSkeleton, + const TArray& PreserveCSBonesNames, + const FStaticNamesMapper & EditToReference_BoneNamesMapping, + const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, + bool bApplyPoseToRetargetBasePose, + class UIKRetargeterController* Controller + ) const; + USkeleton * AskUserForTargetSkeleton() const; + bool AskUserOverridingAssetsConfirmation(const TArray& AssetsToOverwrite) const; + /// Valid within a single method's stack space. + void GetAllSkeletalMeshesUsingSkeleton(const USkeleton * Skeleton, TArray & SkeletalMeshes) const; + void GetAllSkeletalMeshesUsingSkeleton(const USkeleton * Skeleton, TArray & SkeletalMeshes) const; + void SetPreviewMesh(USkeleton * Skeleton, USkeletalMesh * PreviewMesh) const; + + void EnumerateAssetsToOverwrite(const USkeleton* Skeleton, const USkeleton* ReferenceSkeleton, TArray& AssetsToOverride) const; + + UIKRigDefinition* CreateIKRig( + const FString & PackagePath, + const FString & AssetName, + const USkeleton* Skeleton + ) const; + UIKRigDefinition* CreateMixamoIKRig(const USkeleton* Skeleton) const; + UIKRigDefinition* CreateUEMannequinIKRig(const USkeleton* Skeleton, ETargetSkeletonType SkeletonType) const; + UIKRetargeter* CreateIKRetargeter( + const FString & PackagePath, + const FString & AssetName, + UIKRigDefinition* SourceRig, + UIKRigDefinition* TargetRig, + const FStaticNamesMapper & TargetToSource_ChainNamesMapping, + const TArray & TargetBoneChainsToSkip, + const TArray & TargetBoneChainsDriveIKGoal, + const TArray& TargetBoneChainsOneToOneRotationMode + ) const; + +private: + // UE4 Mannequin to Mixamo data. + const FStaticNamesMapper UE4MannequinToMixamo_BoneNamesMapping; + const FStaticNamesMapper UE4MannequinToMixamo_ChainNamesMapping; + // UE5/MetaHuman to Mixamo data. + const FStaticNamesMapper UE5MannequinToMixamo_BoneNamesMapping; + const FStaticNamesMapper UE5MannequinToMixamo_ChainNamesMapping; +}; diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.cpp new file mode 100644 index 00000000..1f99e201 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.cpp @@ -0,0 +1,33 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "MixamoToolkitCommands.h" +#include "MixamoToolkitPrivatePCH.h" + +#include "MixamoToolkitStyle.h" + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + + +FMixamoToolkitCommands::FMixamoToolkitCommands() + : TCommands( + TEXT("MixamoAnimationRetargeting"), // Context name for fast lookup + NSLOCTEXT(LOCTEXT_NAMESPACE, "MixamoAnimationRetargetingCommands", "Mixamo Animation Retargeting Plugin"), + NAME_None, // Parent + FMixamoToolkitStyle::GetStyleSetName() // Icon Style Set + ) +{ +} + + + +void FMixamoToolkitCommands::RegisterCommands() +{ + //UI_COMMAND(OpenBatchConverterWindow, "Mixamo batch helper", "Open the batch helper for Mixamo assets", EUserInterfaceActionType::Button, FInputChord()); + UI_COMMAND(RetargetMixamoSkeleton, "Retarget Mixamo Skeleton Asset", "Retarget Mixamo Skeleton Assets", EUserInterfaceActionType::Button, FInputChord()); + UI_COMMAND(ExtractRootMotion, "Generate Root Motion Animations", "Generate Root Motion Animations", EUserInterfaceActionType::Button, FInputChord()); +} + + + +#undef LOCTEXT_NAMESPACE diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.h new file mode 100644 index 00000000..117b961f --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitCommands.h @@ -0,0 +1,21 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Framework/Commands/Commands.h" + + + +class FMixamoToolkitCommands : public TCommands +{ +public: + FMixamoToolkitCommands(); + + // TCommands<> interface + virtual void RegisterCommands() override; + +public: + //TSharedPtr< FUICommandInfo > OpenBatchConverterWindow; + TSharedPtr< FUICommandInfo > RetargetMixamoSkeleton; + TSharedPtr< FUICommandInfo > ExtractRootMotion; +}; \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.cpp new file mode 100644 index 00000000..09dc002b --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.cpp @@ -0,0 +1,315 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "MixamoToolkitEditorIntegration.h" +#include "MixamoToolkitPrivatePCH.h" + +#include "MixamoAnimationRootMotionSolver.h" + +#include "MixamoToolkitCommands.h" +#include "MixamoToolkitStyle.h" + +#include "Animation/Skeleton.h" +#include "Animation/AnimSequence.h" + +//#include "LevelEditor.h" +#include "Editor/ContentBrowser/Public/ContentBrowserModule.h" +#include "Framework/MultiBox/MultiBoxBuilder.h" + + + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + + +void FMixamoToolkitEditorIntegration::Register() +{ + // Register RetargetMixamoSkeleton action into the Content Browser contextual menu. + // The contextual menu is built at run-time using the specified delegate. + { + FContentBrowserModule& ContentBrowserModule = FModuleManager::LoadModuleChecked("ContentBrowser"); + + TArray & CBMenuExtenderDelegates = ContentBrowserModule.GetAllAssetViewContextMenuExtenders(); + CBMenuExtenderDelegates.Add(FContentBrowserMenuExtender_SelectedAssets::CreateSP(this, &FMixamoToolkitEditorIntegration::MakeContentBrowserContextMenuExtender)); + } +} + + + +void FMixamoToolkitEditorIntegration::Unregister() +{ +} + + + +FText FMixamoToolkitEditorIntegration::TooltipGetter_RetargetMixamoSkeletons() const +{ + TSharedRef< FUICommandInfo > cmd = FMixamoToolkitCommands::Get().RetargetMixamoSkeleton.ToSharedRef(); + + if (CanExecuteAction_RetargetMixamoSkeletons()) + { + return cmd->GetDescription(); + } + else + { + return FText::FromString(TEXT("WARNING: Retargeting is disabled because the selected asset is not recognized as a valid Mixamo skeleton.\n" + "Please read the documentation at https://www.unamedia.com/ue5-mixamo/docs/import-mixamo-character-in-ue5/#wrong_bones to solve the issue.")); + } +} + + + +FText FMixamoToolkitEditorIntegration::TooltipGetter_ExtractRootMotion() const +{ + TSharedRef< FUICommandInfo > cmd = FMixamoToolkitCommands::Get().ExtractRootMotion.ToSharedRef(); + + if (CanExecuteAction_ExtractRootMotion()) + { + return cmd->GetDescription(); + } + else + { + if (ContentBrowserSelectedAssets.Num() > 1) + { + return FText::FromString(TEXT("WARNING: Root motion extraction is disabled because you must select one skeleton at time.")); + } + else + { + return FText::FromString(TEXT("WARNING: Root motion extraction is disabled because the selected asset was not retargeted first.")); + } + } +} + + + +/* +### LEGAL NOTICE ### +### WARNING ### WARNING ### WARNING ### WARNING ### WARNING ### + +No changes to the code of this method are permitted, including any changes to other code that alter its intended execution. +Authors and organizations of any modifications and/or users and organizations using unauthorized modifications are considered to be in violation of the license terms. +For any need to customize this method you can contact UNAmedia. + +### WARNING ### WARNING ### WARNING ### WARNING ### WARNING ### +*/ +void FMixamoToolkitEditorIntegration::ExecuteChecked(TFunction AuthorizedCallback) const +{ + static const FText PluginFriendlyName = LOCTEXT("FMixamoToolkitEditorIntegration_PluginFriendlyName", "Mixamo Animation Retargeting 2"); + AuthorizedCallback(); +} + + + +/** Run the RetargetMixamoSkeleton action on the passed assets. */ +void FMixamoToolkitEditorIntegration::ExecuteAction_RetargetMixamoSkeletons() const +{ + // Get all USkeleton objects to process. + TArray Skeletons; + for (const FAssetData& Asset : ContentBrowserSelectedAssets) + { + if (CanExecuteAction_RetargetMixamoSkeleton(Asset)) + { + USkeleton * o = CastChecked (Asset.GetAsset()); + if (o != nullptr) + { + Skeletons.Add(o); + } + } + } + + const int32 NumOfWarningsBeforeRetargeting + = FMessageLog("LogMixamoToolkit").NumMessages(EMessageSeverity::Warning); + + FMixamoAnimationRetargetingModule::Get().GetMixamoSkeletonRetargeter()->RetargetToUE4Mannequin(Skeletons); + + // check if we have to open the message log window. + if (FMessageLog("LogMixamoToolkit").NumMessages(EMessageSeverity::Warning) != NumOfWarningsBeforeRetargeting) + { + FMessageLog("LogMixamoToolkit").Open(EMessageSeverity::Warning); + } +} + + + +/** Returns if the RetargetMixamoSkeleton action can run. */ +bool FMixamoToolkitEditorIntegration::CanExecuteAction_RetargetMixamoSkeleton(const FAssetData & Asset) const +{ + // Check the asset type. + if (Asset.AssetClassPath != USkeleton::StaticClass()->GetClassPathName()) + { + return false; + } + // Check the asset content. + // NOTE: this will load the asset if needed. + if (!FMixamoAnimationRetargetingModule::Get().GetMixamoSkeletonRetargeter()->IsMixamoSkeleton(Cast (Asset.GetAsset()))) + { + return false; + } + + return true; +} + + + +/** Returns if the RetargetMixamoSkeleton action can run on selected assets (editor will gray-out it otherwise). */ +bool FMixamoToolkitEditorIntegration::CanExecuteAction_RetargetMixamoSkeletons() const +{ + // Return true if any of SelectedAssets can be processed. + return ContentBrowserSelectedAssets.ContainsByPredicate( + [this](const FAssetData & asset) + { + return CanExecuteAction_RetargetMixamoSkeleton(asset); + } + ); +} + + + +void FMixamoToolkitEditorIntegration::ExecuteAction_ExtractRootMotion() const +{ + // Get all USkeleton objects to process. + USkeleton * Skeleton(nullptr); + for (const FAssetData& Asset : ContentBrowserSelectedAssets) + { + if (CanExecuteAction_ExtractRootMotion(Asset)) + { + USkeleton * o = CastChecked(Asset.GetAsset()); + if (o != nullptr) + { + Skeleton = o; + break; + } + } + } + + const int32 NumOfWarningsBeforeRetargeting + = FMessageLog("LogMixamoToolkit").NumMessages(EMessageSeverity::Warning); + + FMixamoAnimationRetargetingModule::Get().GetMixamoAnimationRootMotionSolver()->LaunchProcedureFlow(Skeleton); + + // check if we have to open the message log window. + if (FMessageLog("LogMixamoToolkit").NumMessages(EMessageSeverity::Warning) != NumOfWarningsBeforeRetargeting) + { + FMessageLog("LogMixamoToolkit").Open(EMessageSeverity::Warning); + } +} + + + +bool FMixamoToolkitEditorIntegration::CanExecuteAction_ExtractRootMotion(const FAssetData & Asset) const +{ + // Check the asset type. + if (Asset.AssetClassPath != USkeleton::StaticClass()->GetClassPathName()) + { + return false; + } + + USkeleton* Skeleton = Cast(Asset.GetAsset()); + return FMixamoAnimationRetargetingModule::Get().GetMixamoAnimationRootMotionSolver()->CanExecuteProcedure(Skeleton); +} + + + +bool FMixamoToolkitEditorIntegration::CanExecuteAction_ExtractRootMotion() const +{ + if (ContentBrowserSelectedAssets.Num() != 1) + return false; + + // Return true if any of SelectedAssets can be processed. + return ContentBrowserSelectedAssets.ContainsByPredicate( + [this](const FAssetData & asset) + { + return CanExecuteAction_ExtractRootMotion(asset); + } + ); +} + + + +/** Called when the ContentBrowser asks for extenders on selected assets. */ +TSharedRef FMixamoToolkitEditorIntegration::MakeContentBrowserContextMenuExtender(const TArray & NewSelectedAssets) +{ + ContentBrowserSelectedAssets = NewSelectedAssets; + + TSharedRef Extender(new FExtender()); + + // Enable the action on supported asset types, use CanExecuteAction_RetargetMixamoSkeleton() to check later + // if the asset object can be affected. + bool bAnySupportedAssets = false; + for (const FAssetData& Asset: ContentBrowserSelectedAssets) + { + bAnySupportedAssets = bAnySupportedAssets || (Asset.AssetClassPath == USkeleton::StaticClass()->GetClassPathName()); + } + + if (bAnySupportedAssets) + { + // Add the actions to the extender + Extender->AddMenuExtension( + "GetAssetActions", + EExtensionHook::After, + PluginCommands, + // To use an intermediary sub-menu: FMenuExtensionDelegate::CreateSP(this, &FMixamoToolkitEditorIntegration::AddContentBrowserContextSubMenu) + FMenuExtensionDelegate::CreateSP(this, &FMixamoToolkitEditorIntegration::AddContentBrowserContextMenuEntries) + ); + } + + return Extender; +} + + + +void FMixamoToolkitEditorIntegration::AddContentBrowserContextSubMenu(class FMenuBuilder& MenuBuilder) const +{ + // Add the submenu only if we can execute some actions. + if (!CanExecuteAction_RetargetMixamoSkeletons()) + { + return; + } + + MenuBuilder.AddSubMenu( + LOCTEXT("FMixamoToolkitEditorIntegration_ContentBrowser_SubMenuLabel", "Mixamo Asset Actions"), + LOCTEXT("FMixamoToolkitEditorIntegration_ContentBrowser_SubMenuToolTip", "Other Mixamo Asset Actions"), + FNewMenuDelegate::CreateSP(this, &FMixamoToolkitEditorIntegration::AddContentBrowserContextMenuEntries), + FUIAction(), + NAME_None, // InExtensionHook + EUserInterfaceActionType::Button, + false, // bInOpenSubMenuOnClick + FSlateIcon(FMixamoToolkitStyle::GetStyleSetName(), "ContentBrowser.AssetActions") + ); +} + + + +void FMixamoToolkitEditorIntegration::AddContentBrowserContextMenuEntries(class FMenuBuilder& MenuBuilder) const +{ + TFunction RetargetMixamoSkeletonsFunction = [this]() { ExecuteAction_RetargetMixamoSkeletons(); }; + + // Add the RetargetMixamoSkeleton action. + TSharedRef< FUICommandInfo > cmd = FMixamoToolkitCommands::Get().RetargetMixamoSkeleton.ToSharedRef(); + MenuBuilder.AddMenuEntry( + cmd->GetLabel(), + TAttribute::CreateSP(this, &FMixamoToolkitEditorIntegration::TooltipGetter_RetargetMixamoSkeletons), + cmd->GetIcon(), + FUIAction( + FExecuteAction::CreateSP(this, &FMixamoToolkitEditorIntegration::ExecuteChecked, RetargetMixamoSkeletonsFunction), + FCanExecuteAction::CreateSP(this, &FMixamoToolkitEditorIntegration::CanExecuteAction_RetargetMixamoSkeletons) + ) + ); + + TFunction ExtractRootMotionFunction = [this]() { ExecuteAction_ExtractRootMotion(); }; + + // Add the ExtractRootMotion action. + cmd = FMixamoToolkitCommands::Get().ExtractRootMotion.ToSharedRef(); + MenuBuilder.AddMenuEntry( + cmd->GetLabel(), + TAttribute::CreateSP(this, &FMixamoToolkitEditorIntegration::TooltipGetter_ExtractRootMotion), + cmd->GetIcon(), + FUIAction( + FExecuteAction::CreateSP(this, &FMixamoToolkitEditorIntegration::ExecuteChecked, ExtractRootMotionFunction), + FCanExecuteAction::CreateSP(this, &FMixamoToolkitEditorIntegration::CanExecuteAction_ExtractRootMotion) + ) + ); +} + + + +#undef LOCTEXT_NAMESPACE diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.h new file mode 100644 index 00000000..2e913184 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitEditorIntegration.h @@ -0,0 +1,43 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include + + + +class FMixamoToolkitEditorIntegration : public TSharedFromThis +{ +public: + void Register(); + void Unregister(); + +private: + TSharedPtr PluginCommands; + // Store currently selected assets from Content Browser here to avoid passing them in lambda closures. + TArray ContentBrowserSelectedAssets; + +private: + // Tooltips. + FText TooltipGetter_RetargetMixamoSkeletons() const; + FText TooltipGetter_ExtractRootMotion() const; + +private: + + void ExecuteChecked(TFunction AuthorizedCallback) const; + +private: + + // Actions. + void ExecuteAction_RetargetMixamoSkeletons() const; + bool CanExecuteAction_RetargetMixamoSkeleton(const FAssetData & Asset) const; + bool CanExecuteAction_RetargetMixamoSkeletons() const; + + void ExecuteAction_ExtractRootMotion() const; + bool CanExecuteAction_ExtractRootMotion(const FAssetData & Asset) const; + bool CanExecuteAction_ExtractRootMotion() const; + + TSharedRef MakeContentBrowserContextMenuExtender(const TArray & NewSelectedAssets); + void AddContentBrowserContextSubMenu(class FMenuBuilder& MenuBuilder) const; + void AddContentBrowserContextMenuEntries(class FMenuBuilder& MenuBuilder) const; +}; \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivate.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivate.h new file mode 100644 index 00000000..d61b15d0 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivate.h @@ -0,0 +1,31 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Modules/ModuleManager.h" + + +DECLARE_LOG_CATEGORY_EXTERN(LogMixamoToolkit, Warning, All) + + + +class FMixamoAnimationRetargetingModule : + public IModuleInterface, + public TSharedFromThis +{ +public: + static + FMixamoAnimationRetargetingModule & Get(); + + /** IModuleInterface implementation */ + virtual void StartupModule() override; + virtual void ShutdownModule() override; + + TSharedRef GetMixamoSkeletonRetargeter(); + TSharedRef GetMixamoAnimationRootMotionSolver(); + +private: + TSharedPtr MixamoSkeletonRetargeter; + TSharedPtr MixamoAnimationRootMotionSolver; + TSharedPtr EditorIntegration; +}; \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivatePCH.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivatePCH.h new file mode 100644 index 00000000..3f944e2a --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitPrivatePCH.h @@ -0,0 +1,22 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "Runtime/Launch/Resources/Version.h" + +#include "MixamoAnimationRetargeting.h" + +// You should place include statements to your module's private header files here. You only need to +// add includes for headers that are used in most of your module's source files though. + +#include "MixamoToolkitPrivate.h" + + + +// Forward declaration of FAssetData +#if (ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION >= 17) || (ENGINE_MAJOR_VERSION > 4) +// https://github.com/EpicGames/UnrealEngine/commit/70d3bd4b726884ccd6fe348fa45f11252aa99e04 +// Change 3439819 by Matt.Kuhlenschmidt +// Turned FAssetData into a struct for some upcoming script exposure of FAssetData +struct FAssetData; +#else +class FAssetData; +#endif diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.cpp new file mode 100644 index 00000000..35804719 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.cpp @@ -0,0 +1,95 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "MixamoToolkitStyle.h" +#include "MixamoToolkitPrivatePCH.h" +#include "Slate/SlateGameResources.h" +#include "Styling/SlateStyleRegistry.h" +#include "Interfaces/IPluginManager.h" +#include "Framework/Application/SlateApplication.h" + + +#define PLUGIN_NAME "MixamoAnimationRetargeting" + + + +TSharedPtr< FSlateStyleSet > FMixamoToolkitStyle::StyleInstance = NULL; + + + +void FMixamoToolkitStyle::Initialize() +{ + if (! StyleInstance.IsValid()) + { + StyleInstance = Create(); + FSlateStyleRegistry::RegisterSlateStyle(*StyleInstance); + } +} + + + +void FMixamoToolkitStyle::Shutdown() +{ + FSlateStyleRegistry::UnRegisterSlateStyle(*StyleInstance); + ensure(StyleInstance.IsUnique()); + StyleInstance.Reset(); +} + + + +FName FMixamoToolkitStyle::GetStyleSetName() +{ + static FName StyleSetName(TEXT(PLUGIN_NAME "Style")); + return StyleSetName; +} + + + +#define IMAGE_BRUSH( RelativePath, ... ) FSlateImageBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) +#define BOX_BRUSH( RelativePath, ... ) FSlateBoxBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) +#define BORDER_BRUSH( RelativePath, ... ) FSlateBorderBrush( Style->RootToContentDir( RelativePath, TEXT(".png") ), __VA_ARGS__ ) +#define TTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".ttf") ), __VA_ARGS__ ) +#define OTF_FONT( RelativePath, ... ) FSlateFontInfo( Style->RootToContentDir( RelativePath, TEXT(".otf") ), __VA_ARGS__ ) + +const FVector2D Icon16x16(16.0f, 16.0f); +const FVector2D Icon20x20(20.0f, 20.0f); +const FVector2D Icon40x40(40.0f, 40.0f); + + +TSharedRef< FSlateStyleSet > FMixamoToolkitStyle::Create() +{ + TSharedRef< FSlateStyleSet > Style = MakeShareable(new FSlateStyleSet(PLUGIN_NAME "Style")); + Style->SetContentRoot(IPluginManager::Get().FindPlugin(PLUGIN_NAME)->GetBaseDir() / TEXT("Resources")); + + // Define the styles for the module's actions. + // For commands: the command name/id must match the style's property name. + Style->Set(PLUGIN_NAME ".RetargetMixamoSkeleton", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40)); + Style->Set(PLUGIN_NAME ".ExtractRootMotion", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40)); + + Style->Set("ContentBrowser.AssetActions", new IMAGE_BRUSH(TEXT("ButtonIcon_40x"), Icon40x40)); + + return Style; +} + + +#undef IMAGE_BRUSH +#undef BOX_BRUSH +#undef BORDER_BRUSH +#undef TTF_FONT +#undef OTF_FONT + + + +void FMixamoToolkitStyle::ReloadTextures() +{ + if (FSlateApplication::IsInitialized()) + { + FSlateApplication::Get().GetRenderer()->ReloadTextureResources(); + } +} + + + +const ISlateStyle& FMixamoToolkitStyle::Get() +{ + return *StyleInstance; +} diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.h new file mode 100644 index 00000000..bfbf7f07 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/MixamoToolkitStyle.h @@ -0,0 +1,31 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + + + +class ISlateStyle; + + + +/** Slate styles used by this plugin. */ +class FMixamoToolkitStyle +{ +public: + static void Initialize(); + static void Shutdown(); + + /** reloads textures used by slate renderer */ + static void ReloadTextures(); + + /** @return The Slate style set for the Shooter game */ + static const ISlateStyle& Get(); + + static FName GetStyleSetName(); + +private: + static TSharedRef< class FSlateStyleSet > Create(); + +private: + static TSharedPtr< class FSlateStyleSet > StyleInstance; +}; \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.cpp new file mode 100644 index 00000000..35606150 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.cpp @@ -0,0 +1,104 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "NamesMapper.h" + + + +namespace +{ + +/** +Iterate over a "column" of data of a "mapping table". + +@param Table The mapping table. It's assumed to be a continuos array of "items", where each item is a pair of "elements" stored continuously. +@param TableNum The number of items in the Table (this means that the Table contains TableNum*2 elements). +@param iColumn The column index of the elements we want to iterate over. +@param Functor The callback called for each iterated element. Prototype is void(const TTableItem & Elem). + +If needed, we can get rid of the template using TFunctionRef<>. +*/ +template +void IterateOnMappingTable(const TTableItem * Table, int32 TableNum, int32 iColumn, TFunctor Functor) +{ + for (int32 i = 0; i < TableNum; i += 2) + { + Functor(Table[i + iColumn]); + } +} + +template +void GetMappingTableColumn(const TTableItem * Table, int32 TableNum, int32 iColumn, TContainer & Output) +{ + Output.Reset(TableNum / 2); + IterateOnMappingTable(Table, TableNum, iColumn, [&](const TTableItem & Item) { Output.Emplace(Item); }); +} + +} // namespace *unnamed* + + + +FStaticNamesMapper::FStaticNamesMapper( + const char* const* SourceToDestinationMapping, + int32 SourceToDestinationMappingNum, + bool Reverse +) + : Mapping(SourceToDestinationMapping), + MappingNum(SourceToDestinationMappingNum), + SrcOfs(Reverse ? 1 : 0), + DstOfs(Reverse ? 0 : 1) +{ + check(Mapping != nullptr); + checkf(MappingNum % 2 == 0, TEXT("The input array is expeted to have an even number of entries")); +} + + + +FName FStaticNamesMapper::MapName(const FName& SourceName) const +{ + for (int32 i = 0; i < MappingNum; i += 2) + { + if (FName(Mapping[i + SrcOfs]) == SourceName) + { + return FName(Mapping[i + DstOfs]); + } + } + return NAME_None; +} + + + +TArray FStaticNamesMapper::MapNames(const TArray& Names) const +{ + TArray Result; + Result.Reserve(Names.Num()); + for (const FName & Name : Names) + { + const FName MappedName = MapName(Name); + if (!MappedName.IsNone()) + { + Result.Emplace(MappedName); + } + } + return Result; +} + + + +FStaticNamesMapper FStaticNamesMapper::GetInverseMapper() const +{ + return FStaticNamesMapper(Mapping, MappingNum, SrcOfs == 0); +} + + + +void FStaticNamesMapper::GetSource(TArray& Out) const +{ + GetMappingTableColumn(Mapping, MappingNum, 0, Out); +} + + + +void FStaticNamesMapper::GetDestination(TArray& Out) const +{ + GetMappingTableColumn(Mapping, MappingNum, 1, Out); +} diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.h new file mode 100644 index 00000000..866aca82 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/NamesMapper.h @@ -0,0 +1,38 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Engine/EngineTypes.h" + + + +/** +Class to map FName objects, using an aliased mapping table. + +@attention The mapping table is aliased and it's lifecycle must include the one of this object. + Usually you should initialize it with a static/constexpr table. +*/ +class FStaticNamesMapper +{ +public: + FStaticNamesMapper(const char* const* SourceToDestinationMapping, int32 SourceToDestinationMappingNum, bool Reverse = false); + + /** + Map a bone index from the source skeleton to a bone index into the destination skeleton. + + Returns INDEX_NONE if the bone can't be mapped. + */ + FName MapName(const FName & SourceName) const; + /// Map a set of names. + TArray MapNames(const TArray& Names) const; + FStaticNamesMapper GetInverseMapper() const; + + void GetSource(TArray& Out) const; + void GetDestination(TArray& Out) const; + +protected: + const char* const* Mapping; + int32 MappingNum; + int32 SrcOfs; + int32 DstOfs; +}; \ No newline at end of file diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.cpp new file mode 100644 index 00000000..611ce400 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.cpp @@ -0,0 +1,618 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "SMixamoToolkitWidget.h" +#include "MixamoToolkitPrivatePCH.h" + +#include "Widgets/SBoxPanel.h" +#include "Widgets/Input/SButton.h" +#include "Widgets/Layout/SSeparator.h" +#include "Widgets/Layout/SUniformGridPanel.h" + +#include "SAssetView.h" + +#include "Features/IModularFeatures.h" +#include "IContentBrowserDataModule.h" +#include "ContentBrowserModule.h" +#include "ContentBrowserDataSource.h" +#include "ContentBrowserAssetDataSource.h" +#include "ContentBrowserAssetDataCore.h" +#include "IContentBrowserSingleton.h" // FAssetPickerConfig +#include "Animation/AnimSequence.h" +#include "Animation/Skeleton.h" +#include "Animation/Rig.h" + + + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + + +SRiggedSkeletonPicker::SRiggedSkeletonPicker() + : ActiveSkeleton(nullptr), + SelectedSkeleton(nullptr) +{} + + + +void SRiggedSkeletonPicker::Construct(const FArguments& InArgs) +{ + checkf(!InArgs._Title.IsEmpty(), TEXT("A title must be specified.")); + checkf(!InArgs._Description.IsEmpty(), TEXT("A description must be specified.")); + + ActiveSkeleton = nullptr; + SelectedSkeleton = nullptr; + + // Configure the Asset Picker. + FAssetPickerConfig AssetPickerConfig; + AssetPickerConfig.Filter.ClassPaths.Add(USkeleton::StaticClass()->GetClassPathName()); + AssetPickerConfig.Filter.bRecursiveClasses = true; + AssetPickerConfig.SelectionMode = ESelectionMode::Single; + AssetPickerConfig.OnAssetSelected = FOnAssetSelected::CreateSP(this, &SRiggedSkeletonPicker::OnAssetSelected); + AssetPickerConfig.AssetShowWarningText = LOCTEXT("SRiggedSkeletonPicker_NoAssets", "No Skeleton asset for the UE Mannequin found!"); + AssetPickerConfig.OnShouldFilterAsset = InArgs._OnShouldFilterAsset; + // Aesthetic settings. + AssetPickerConfig.OnAssetDoubleClicked = FOnAssetDoubleClicked::CreateSP(this, &SRiggedSkeletonPicker::OnAssetDoubleClicked); + AssetPickerConfig.InitialAssetViewType = EAssetViewType::Column; + AssetPickerConfig.bShowPathInColumnView = true; + AssetPickerConfig.bShowTypeInColumnView = false; + // Hide all asset registry columns by default (we only really want the name and path) + TArray AssetRegistryTags; + USkeleton::StaticClass()->GetDefaultObject()->GetAssetRegistryTags(AssetRegistryTags); + for (UObject::FAssetRegistryTag & AssetRegistryTag : AssetRegistryTags) + { + AssetPickerConfig.HiddenColumnNames.Add(AssetRegistryTag.Name.ToString()); + } + + FContentBrowserModule & ContentBrowserModule = FModuleManager::LoadModuleChecked("ContentBrowser"); + TSharedRef AssetPicker = ContentBrowserModule.Get().CreateAssetPicker(AssetPickerConfig); + + ChildSlot[ + SNew(SVerticalBox) + + // Title text + + SVerticalBox::Slot() + .AutoHeight() + .Padding(2) + .HAlign(HAlign_Fill) + [ + SNew(SHorizontalBox) + + + SHorizontalBox::Slot() + [ + SNew(STextBlock) + .Text(InArgs._Title) + .Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 16)) + .AutoWrapText(true) + ] + ] + + // Help description text + + SVerticalBox::Slot() + .AutoHeight() + .Padding(2) + .HAlign(HAlign_Fill) + [ + SNew(STextBlock) + .Text(InArgs._Description) + .AutoWrapText(true) + ] + + + SVerticalBox::Slot() + .AutoHeight() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Asset picker. + + SVerticalBox::Slot() + .MaxHeight(500) + [ + AssetPicker + ] + + + SVerticalBox::Slot() + .AutoHeight() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Buttons + + SVerticalBox::Slot() + .AutoHeight() + .HAlign(HAlign_Right) + .VAlign(VAlign_Bottom) + [ + SNew(SUniformGridPanel) + + SUniformGridPanel::Slot(0, 0) + [ + SNew(SButton) + .HAlign(HAlign_Center) + .Text(LOCTEXT("SRiggedSkeletonPicker_Ok", "Select")) + .IsEnabled(this, &SRiggedSkeletonPicker::CanSelect) + .OnClicked(this, &SRiggedSkeletonPicker::OnSelect) + ] + + SUniformGridPanel::Slot(1, 0) + [ + SNew(SButton) + .HAlign(HAlign_Center) + .Text(LOCTEXT("SRiggedSkeletonPicker_Cancel", "Cancel")) + .OnClicked(this, &SRiggedSkeletonPicker::OnCancel) + ] + ] + ]; +} + + + +USkeleton * SRiggedSkeletonPicker::GetSelectedSkeleton() +{ + return SelectedSkeleton; +} + + + +void SRiggedSkeletonPicker::OnAssetSelected(const FAssetData & AssetData) +{ + ActiveSkeleton = Cast(AssetData.GetAsset()); +} + + + +void SRiggedSkeletonPicker::OnAssetDoubleClicked(const FAssetData & AssetData) +{ + OnAssetSelected(AssetData); + OnSelect(); +} + + + +bool SRiggedSkeletonPicker::CanSelect() const +{ + return ActiveSkeleton != nullptr; +} + + + +FReply SRiggedSkeletonPicker::OnSelect() +{ + SelectedSkeleton = ActiveSkeleton; + CloseWindow(); + return FReply::Handled(); +} + + + +FReply SRiggedSkeletonPicker::OnCancel() +{ + SelectedSkeleton = nullptr; + CloseWindow(); + return FReply::Handled(); +} + + + +void SRiggedSkeletonPicker::CloseWindow() +{ + TSharedPtr window = FSlateApplication::Get().FindWidgetWindow(AsShared()); + if (window.IsValid()) + { + window->RequestDestroyWindow(); + } +} + + + +SRootMotionExtractionWidget::SRootMotionExtractionWidget() + : ActiveAnimationSequence(nullptr), + ActiveInPlaceAnimationSequence(nullptr), + SelectedAnimationSequence(nullptr), + SelectedInPlaceAnimationSequence(nullptr) +{} + + + +void SRootMotionExtractionWidget::Construct(const FArguments& InArgs) +{ + const USkeleton * ReferenceSkeleton = InArgs._ReferenceSkeleton; + + checkf(ReferenceSkeleton != nullptr, TEXT("A reference skeleton must be specified.")); + + FText Title = LOCTEXT("SRootMotionExtractionWidget_Title", "Generate Root Motion Animation"); + FText Description = LOCTEXT("SRootMotionExtractionWidget_Description", "You can generate a Root Motion animation from an ordinary Mixamo animation and its in-place version. A new asset will be created."); + FText NormalAnimPickerDesc = LOCTEXT("SRootMotionExtractionWidget_NormalAnimPickerDescription", "ORDINARY animation."); + FText InPlaceAnimPickerDesc = LOCTEXT("SRootMotionExtractionWidget_InPlaceAnimPickerDescription", "IN-PLACE animation."); + + ActiveAnimationSequence = nullptr; + ActiveInPlaceAnimationSequence = nullptr; + SelectedAnimationSequence = nullptr; + SelectedInPlaceAnimationSequence = nullptr; + + ChildSlot[ + SNew(SVerticalBox) + + // Title text + + SVerticalBox::Slot() + .AutoHeight() + .Padding(2) + [ + SNew(STextBlock) + .Text(Title) + .Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 16)) + .AutoWrapText(true) + ] + + // Help description text + + SVerticalBox::Slot() + .AutoHeight() + .Padding(2) + [ + SNew(STextBlock) + .Text(Description) + .AutoWrapText(true) + ] + + + SVerticalBox::Slot() + .AutoHeight() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Asset pickers. + + SVerticalBox::Slot() + .FillHeight(1) + .Padding(2) + .MaxHeight(500) + [ + SNew(SHorizontalBox) + + // Picker for "normal" animation + + SHorizontalBox::Slot() + .FillWidth(1) + [ + SNew(SVerticalBox) + + + SVerticalBox::Slot() + .AutoHeight() + .HAlign(HAlign_Center) + .Padding(5) + [ + SNew(STextBlock) + .Text(NormalAnimPickerDesc) + .AutoWrapText(true) + ] + + + SVerticalBox::Slot() + .FillHeight(1) + [ + CreateAnimationSequencePicker(ReferenceSkeleton, false) + ] + ] + + + SHorizontalBox::Slot() + .AutoWidth() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Picker for "in-place" animation + + SHorizontalBox::Slot() + .FillWidth(1) + [ + SNew(SVerticalBox) + + + SVerticalBox::Slot() + .AutoHeight() + .HAlign(HAlign_Center) + .Padding(5) + [ + SNew(STextBlock) + .Text(InPlaceAnimPickerDesc) + .AutoWrapText(true) + ] + + + SVerticalBox::Slot() + .FillHeight(1) + [ + CreateAnimationSequencePicker(ReferenceSkeleton, true) + ] + ] + ] + + + SVerticalBox::Slot() + .AutoHeight() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Buttons + + SVerticalBox::Slot() + .AutoHeight() + .HAlign(HAlign_Right) + .VAlign(VAlign_Bottom) + [ + SNew(SUniformGridPanel) + + + SUniformGridPanel::Slot(0, 0) + [ + SNew(SButton) + .HAlign(HAlign_Center) + .Text(LOCTEXT("SRootMotionExtractionWidget_Ok", "Select")) + .IsEnabled(this, &SRootMotionExtractionWidget::CanSelect) + .OnClicked(this, &SRootMotionExtractionWidget::OnSelect) + ] + + + SUniformGridPanel::Slot(1, 0) + [ + SNew(SButton) + .HAlign(HAlign_Center) + .Text(LOCTEXT("SRootMotionExtractionWidget_Cancel", "Cancel")) + .OnClicked(this, &SRootMotionExtractionWidget::OnCancel) + ] + ] + ]; +} + + + +TSharedRef SRootMotionExtractionWidget::CreateAnimationSequencePicker(const USkeleton * ReferenceSkeleton, bool InPlaceAnimation) +{ + auto OnClickDelegate = [this, InPlaceAnimation](const FAssetData & AssetData) + { + UAnimSequence* anim = Cast(AssetData.GetAsset()); + if (InPlaceAnimation) + ActiveInPlaceAnimationSequence = anim; + else + ActiveAnimationSequence = anim; + }; + + // Configure the Asset Picker. + FAssetPickerConfig AssetPickerConfig; + AssetPickerConfig.Filter.ClassPaths.Add(UAnimSequence::StaticClass()->GetClassPathName()); + AssetPickerConfig.Filter.bRecursiveClasses = true; + if (ReferenceSkeleton != nullptr) + { + FString SkeletonString = FAssetData(ReferenceSkeleton).GetExportTextName(); + AssetPickerConfig.Filter.TagsAndValues.Add(FName(TEXT("Skeleton")), SkeletonString); + } + AssetPickerConfig.SelectionMode = ESelectionMode::Single; + AssetPickerConfig.OnAssetSelected.BindLambda(OnClickDelegate); + AssetPickerConfig.AssetShowWarningText = LOCTEXT("SRootMotionExtractionWidget_NoAnimations", "No Animation asset for the selected Skeleton found!"); + // Aesthetic settings. + AssetPickerConfig.OnAssetDoubleClicked.BindLambda(OnClickDelegate); + AssetPickerConfig.InitialAssetViewType = EAssetViewType::Column; + AssetPickerConfig.bShowPathInColumnView = true; + AssetPickerConfig.bShowTypeInColumnView = false; + // Hide all asset registry columns by default (we only really want the name and path) + TArray AssetRegistryTags; + UAnimSequence::StaticClass()->GetDefaultObject()->GetAssetRegistryTags(AssetRegistryTags); + for (UObject::FAssetRegistryTag & AssetRegistryTag : AssetRegistryTags) + { + AssetPickerConfig.HiddenColumnNames.Add(AssetRegistryTag.Name.ToString()); + } + + FContentBrowserModule & ContentBrowserModule = FModuleManager::LoadModuleChecked("ContentBrowser"); + return ContentBrowserModule.Get().CreateAssetPicker(AssetPickerConfig); +} + + + +bool SRootMotionExtractionWidget::CanSelect() const +{ + return ActiveAnimationSequence != nullptr + && ActiveInPlaceAnimationSequence != nullptr + && ActiveAnimationSequence != ActiveInPlaceAnimationSequence; +} + + + +FReply SRootMotionExtractionWidget::OnSelect() +{ + SelectedAnimationSequence = ActiveAnimationSequence; + SelectedInPlaceAnimationSequence = ActiveInPlaceAnimationSequence; + CloseWindow(); + return FReply::Handled(); +} + + + +FReply SRootMotionExtractionWidget::OnCancel() +{ + SelectedAnimationSequence = nullptr; + SelectedInPlaceAnimationSequence = nullptr; + CloseWindow(); + return FReply::Handled(); +} + + + +void SRootMotionExtractionWidget::CloseWindow() +{ + TSharedPtr window = FSlateApplication::Get().FindWidgetWindow(AsShared()); + if (window.IsValid()) + { + window->RequestDestroyWindow(); + } +} + +SOverridingAssetsConfirmationDialog::SOverridingAssetsConfirmationDialog() + : bConfirmed(false) +{ +} + +FReply SOverridingAssetsConfirmationDialog::OnConfirm() +{ + bConfirmed = true; + CloseWindow(); + return FReply::Handled(); +} + +FReply SOverridingAssetsConfirmationDialog::OnCancel() +{ + bConfirmed = false; + CloseWindow(); + return FReply::Handled(); +} + +void SOverridingAssetsConfirmationDialog::CloseWindow() +{ + TSharedPtr window = FSlateApplication::Get().FindWidgetWindow(AsShared()); + if (window.IsValid()) + { + window->RequestDestroyWindow(); + } +} + +bool SOverridingAssetsConfirmationDialog::EnumerateCustomSourceItemDatas(TFunctionRef InCallback) +{ + UContentBrowserDataSubsystem* ContentBrowserDataSubsystem = IContentBrowserDataModule::Get().GetSubsystem(); + +#if 0 + TArray SourceItemPaths; + for (auto Asset : AssetsToOverwrite) + { + SourceItemPaths.Add(FContentBrowserItemPath(FAssetData(Asset).PackageName, EContentBrowserPathType::Internal)); + } + + //BUG: assets in memory are not enumerated. + return ContentBrowserDataSubsystem->EnumerateItemsAtPaths(SourceItemPaths, EContentBrowserItemTypeFilter::IncludeFiles, InCallback); +#else + + IModularFeatures& ModularFeatures = IModularFeatures::Get(); + static const FName BrowserDataSourceTypeName = UContentBrowserDataSource::GetModularFeatureTypeName(); + + const int32 NumExtensions = ModularFeatures.GetModularFeatureImplementationCount(BrowserDataSourceTypeName); + for (int32 ExtensionIndex = 0; ExtensionIndex < NumExtensions; ++ExtensionIndex) + { + UContentBrowserDataSource* DataSource = static_cast(ModularFeatures.GetModularFeatureImplementation(BrowserDataSourceTypeName, ExtensionIndex)); + if (DataSource->IsA()) + { + for (auto Asset : AssetsToOverwrite) + { + FAssetData AssetData(Asset); + + FName VirtualizedPath; + DataSource->TryConvertInternalPathToVirtual(FName(AssetData.GetObjectPathString()), VirtualizedPath); + + InCallback(ContentBrowserAssetData::CreateAssetFileItem(DataSource, VirtualizedPath, AssetData)); + } + + break; + } + } + + return true; +#endif +} + +void SOverridingAssetsConfirmationDialog::Construct(const FArguments& InArgs) +{ + FText Title = LOCTEXT("SOverridingAssetsConfirmationDialog_Title", "Warning"); + FText Description = LOCTEXT("SOverridingAssetsConfirmationDialog_Description", "Files listed below will be overwritten! Please confirm to continue or cancel to abort the procedure."); + + AssetsToOverwrite = InArgs._AssetsToOverwrite; + + auto LibrarySourceData = MakeShared(); + // Provide a dummy invalid virtual path to make sure nothing tries to enumerate root "/" + LibrarySourceData->VirtualPaths.Add(FName(TEXT("/UMGWidgetTemplateListViewModel"))); + // Disable any enumerate of virtual path folders + LibrarySourceData->bIncludeVirtualPaths = false; + // Supply a custom list of source items to display + LibrarySourceData->OnEnumerateCustomSourceItemDatas.BindSP(this, &SOverridingAssetsConfirmationDialog::EnumerateCustomSourceItemDatas); + + TSharedRef AssetView = SNew(SAssetView) + .InitialCategoryFilter(EContentBrowserItemCategoryFilter::IncludeAll) + .InitialSourcesData(*LibrarySourceData) + .InitialViewType(EAssetViewType::List) + //.InitialThumbnailPoolSize(AssetsToOverwrite.Num()) + //.InitialThumbnailSize(EThumbnailSize::Large) + .ForceShowEngineContent(true) + .ForceShowPluginContent(true) + .ShowTypeInTileView(false) + .ShowViewOptions(false); + + ChildSlot[ + SNew(SVerticalBox) + + // Title text + + SVerticalBox::Slot() + .AutoHeight() + .Padding(2) + .HAlign(HAlign_Fill) + [ + SNew(SHorizontalBox) + + SHorizontalBox::Slot() + [ + SNew(STextBlock) + .Text(Title) + .Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 16)) + .AutoWrapText(true) + ] + ] + + // Help description text + + SVerticalBox::Slot() + .AutoHeight() + .Padding(2) + .HAlign(HAlign_Fill) + [ + SNew(STextBlock) + .Text(Description) + .AutoWrapText(true) + ] + + + SVerticalBox::Slot() + .AutoHeight() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Asset viewer. + + SVerticalBox::Slot() + .MaxHeight(500) + [ + AssetView + ] + + + SVerticalBox::Slot() + .AutoHeight() + .Padding(5) + [ + SNew(SSeparator) + ] + + // Buttons + + SVerticalBox::Slot() + .AutoHeight() + .HAlign(HAlign_Right) + .VAlign(VAlign_Bottom) + [ + SNew(SUniformGridPanel) + + SUniformGridPanel::Slot(0, 0) + [ + SNew(SButton) + .HAlign(HAlign_Center) + .Text(LOCTEXT("SRiggedSkeletonPicker_Ok", "Confirm")) + .OnClicked(this, &SOverridingAssetsConfirmationDialog::OnConfirm) + ] + + SUniformGridPanel::Slot(1, 0) + [ + SNew(SButton) + .HAlign(HAlign_Center) + .Text(LOCTEXT("SRiggedSkeletonPicker_Cancel", "Cancel")) + .OnClicked(this, &SOverridingAssetsConfirmationDialog::OnCancel) + ] + ] + ]; + + AssetView->RequestSlowFullListRefresh(); +} + + + +#undef LOCTEXT_NAMESPACE diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.h new file mode 100644 index 00000000..e016b4e1 --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SMixamoToolkitWidget.h @@ -0,0 +1,114 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Widgets/SCompoundWidget.h" + +class FContentBrowserItemData; + +class SRiggedSkeletonPicker : public SCompoundWidget +{ +public: + DECLARE_DELEGATE_RetVal_OneParam(bool, FOnShouldFilterAsset, const FAssetData& /*AssetData*/); + + SLATE_BEGIN_ARGS(SRiggedSkeletonPicker) + {} + + SLATE_ARGUMENT(FText, Title) + SLATE_ARGUMENT(FText, Description) + /** Called to check if an asset is valid to use */ + SLATE_EVENT(FOnShouldFilterAsset, OnShouldFilterAsset) + SLATE_END_ARGS() + +public: + SRiggedSkeletonPicker(); + void Construct(const FArguments& InArgs); + + USkeleton * GetSelectedSkeleton(); + +private: + void OnAssetSelected(const FAssetData & AssetData); + void OnAssetDoubleClicked(const FAssetData & AssetData); + bool CanSelect() const; + FReply OnSelect(); + FReply OnCancel(); + + void CloseWindow(); + +private: + // Track in ActiveSkeleton the temporary selected asset, + // only after the user confirms set SelectedSkeleton. So if + // the widget is externally closed we don't report an un-selected + // asset. + USkeleton * ActiveSkeleton; + USkeleton * SelectedSkeleton; +}; + + + +class SRootMotionExtractionWidget : public SCompoundWidget +{ +public: + SLATE_BEGIN_ARGS(SRootMotionExtractionWidget) + : _ReferenceSkeleton(nullptr) + {} + + SLATE_ARGUMENT(USkeleton*, ReferenceSkeleton) + SLATE_END_ARGS() + +public: + SRootMotionExtractionWidget(); + void Construct(const FArguments& InArgs); + + UAnimSequence * GetSelectedAnimation() { return SelectedAnimationSequence; } + UAnimSequence * GetSelectedInPlaceAnimation() { return SelectedInPlaceAnimationSequence; } + +private: + bool CanSelect() const; + FReply OnSelect(); + FReply OnCancel(); + + void CloseWindow(); + + TSharedRef CreateAnimationSequencePicker(const USkeleton * ReferenceSkeleton, bool InPlaceAnimation); + +private: + // Track in ActiveXYZ the temporary selected assets, only after the user confirms + // set SelectedXYZ properties. + // So if the widget is externally closed we don't report errors for un-selected assets. + UAnimSequence * ActiveAnimationSequence; + UAnimSequence * ActiveInPlaceAnimationSequence; + + UAnimSequence * SelectedAnimationSequence; + UAnimSequence * SelectedInPlaceAnimationSequence; +}; + +class SOverridingAssetsConfirmationDialog : public SCompoundWidget +{ +public: + + SLATE_BEGIN_ARGS(SOverridingAssetsConfirmationDialog) + {} + SLATE_ARGUMENT(TArray, AssetsToOverwrite) + SLATE_END_ARGS() + +public: + SOverridingAssetsConfirmationDialog(); + void Construct(const FArguments& InArgs); + + bool HasConfirmed() const { return bConfirmed; } + +private: + + FReply OnConfirm(); + FReply OnCancel(); + + void CloseWindow(); + + bool EnumerateCustomSourceItemDatas(TFunctionRef InCallback); + +private: + + TArray AssetsToOverwrite; + bool bConfirmed; +}; diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.cpp new file mode 100644 index 00000000..b7f5d53d --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.cpp @@ -0,0 +1,49 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "SkeletonMatcher.h" + +#include + + + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + + +FSkeletonMatcher::FSkeletonMatcher( + const TArray& InBoneNames, + float InMinimumMatchingPerc +) + : BoneNames(InBoneNames), + MinimumMatchingPerc(InMinimumMatchingPerc) +{} + + + +bool FSkeletonMatcher::IsMatching(const USkeleton* Skeleton) const +{ + // No Skeleton, No matching... + if (Skeleton == nullptr) + { + return false; + } + + const int32 NumExpectedBones = BoneNames.Num(); + int32 nMatchingBones = 0; + const FReferenceSkeleton & SkeletonRefSkeleton = Skeleton->GetReferenceSkeleton(); + for (int32 i = 0; i < NumExpectedBones; ++i) + { + const int32 BoneIndex = SkeletonRefSkeleton.FindBoneIndex(BoneNames[i]); + if (BoneIndex != INDEX_NONE) + { + ++nMatchingBones; + } + } + const float MatchedPercentage = float(nMatchingBones) / float(NumExpectedBones); + + return MatchedPercentage >= MinimumMatchingPerc; +} + + + +#undef LOCTEXT_NAMESPACE diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.h new file mode 100644 index 00000000..c908244c --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonMatcher.h @@ -0,0 +1,32 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Engine/EngineTypes.h" + + + +class USkeleton; + + + +/** +Class to check if a skeleton is matching a desired hierarchy. + +@attention To be used within a single method's stack space. +*/ +class FSkeletonMatcher +{ +public: + /** + @param InBoneNames The expected bone names. + @param InMinimumMatchingPerc A skeleton is matching if it has at least X% of the expected bones. The value is in [0, 1]. + */ + FSkeletonMatcher(const TArray & InBoneNames, float InMinimumMatchingPerc); + + bool IsMatching(const USkeleton * Skeleton) const; + +private: + const TArray BoneNames; + const float MinimumMatchingPerc; +}; diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.cpp b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.cpp new file mode 100644 index 00000000..72a4eebd --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.cpp @@ -0,0 +1,509 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#include "SkeletonPoser.h" +#include "MixamoToolkitPrivatePCH.h" + +#include "Engine/SkeletalMesh.h" +#include "Animation/Skeleton.h" +#include "Animation/Rig.h" + +#include "Retargeter/IKRetargeter.h" + +#include + + + +// Define it to check mathematical equivalences used by the algorithm. +// NOTE: leave it undefined on redistribution, as ordinary small numerical errors could halt the editor otherwise. +//#define FSKELETONPOSER_CHECK_NUMERIC_CODE_ + +#ifdef FSKELETONPOSER_CHECK_NUMERIC_CODE_ + #define FSKELETONPOSER_CHECK_(X,M) checkf(X, M) + #define FSKELETONPOSER_CHECK_FTRANSFORM_EQUALS_(A,B,M) checkf((A).Equals(B), M) + #pragma message ("MIXAMOANIMATIONRETARGETING_CHECK_NUMERIC_CODE_ symbol is defined. Undefine it for redistribution.") +#else + #define FSKELETONPOSER_CHECK_(X,M) + #define FSKELETONPOSER_CHECK_FTRANSFORM_EQUALS_(A,B,M) +#endif + + + +#define LOCTEXT_NAMESPACE "FMixamoAnimationRetargetingModule" + + + +int32 FRigConfigurationBoneMapper::MapBoneIndex(int32 BoneIndex) const +{ + const FName SourceBoneName = Source->GetBoneName(BoneIndex); + const FName RigNodeName = SourceSkeleton->GetRigNodeNameFromBoneName(SourceBoneName); + const FName DestinationBoneName = DestinationSkeleton->GetRigBoneMapping(RigNodeName); + const int32 DestinationBoneIndex = Destination->FindBoneIndex(DestinationBoneName); + return DestinationBoneIndex; +} + + + +int32 FEqualNameBoneMapper::MapBoneIndex(int32 BoneIndex) const +{ + const FName SourceBoneName = Source->GetBoneName(BoneIndex); + const int32 DestinationBoneIndex = Destination->FindBoneIndex(SourceBoneName); + return DestinationBoneIndex; +} + + + +FNameTranslationBoneMapper::FNameTranslationBoneMapper( + const FReferenceSkeleton* ASource, + const FReferenceSkeleton* ADestination, + const FStaticNamesMapper & Mapper +) + : FBoneMapper(ASource, ADestination), + NamesMapper(Mapper) +{ +} + + + +int32 FNameTranslationBoneMapper::MapBoneIndex(int32 BoneIndex) const +{ + const FName SourceBoneName = Source->GetBoneName(BoneIndex); + const FName TargetBoneName = MapBoneName(SourceBoneName); + if (!TargetBoneName.IsNone()) + { + const int32 DestinationBoneIndex = Destination->FindBoneIndex(TargetBoneName); + return DestinationBoneIndex; + } + return INDEX_NONE; +} + + + +FName FNameTranslationBoneMapper::MapBoneName(FName BoneName) const +{ + return NamesMapper.MapName(BoneName); +} + + + +FSkeletonPoser::FSkeletonPoser(const USkeleton * Reference, const TArray & ReferenceBonePose) + : ReferenceSkeleton(Reference) +{ + check(ReferenceSkeleton != nullptr); + checkf(ReferenceBonePose.Num() == ReferenceSkeleton->GetReferenceSkeleton().GetNum(), TEXT("Length of bone pose must match the one of the reference skeleton.")); + BoneSpaceToComponentSpaceTransforms(ReferenceSkeleton->GetReferenceSkeleton(), ReferenceBonePose, ReferenceCSBonePoses); +} + + + +void FSkeletonPoser::Pose( + const USkeletalMesh * Mesh, + const FBoneMapper & BoneMapper, + const TArray & PreserveCSBonesNames, + const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, + TArray & MeshBonePose +) const +{ + check(Mesh != nullptr); + + // Convert bone names to bone indices. + TSet PreserveCSBonesIndices; + if (PreserveCSBonesNames.Num() > 0) + { + PreserveCSBonesIndices.Reserve(PreserveCSBonesNames.Num()); + for (const FName & BoneName : PreserveCSBonesNames) + { + const int32 BoneIndex = Mesh->GetRefSkeleton().FindBoneIndex(BoneName); + if (BoneIndex != INDEX_NONE) + { + PreserveCSBonesIndices.Add(BoneIndex); + } + } + } + + TSet> ParentChildBoneIndicesToBypassOneChildConstraint; + ParentChildBoneIndicesToBypassOneChildConstraint.Reserve(ParentChildBoneNamesToBypassOneChildConstraint.Num()); + for (const auto& ParentChildNames : ParentChildBoneNamesToBypassOneChildConstraint) + { + const int32 ParentBoneIndex = Mesh->GetRefSkeleton().FindBoneIndex(ParentChildNames.Get<0>()); + const int32 ChildBoneIndex = Mesh->GetRefSkeleton().FindBoneIndex(ParentChildNames.Get<1>()); + if (ParentBoneIndex != INDEX_NONE && ChildBoneIndex != INDEX_NONE) + { + check(ParentBoneIndex != ChildBoneIndex); + ParentChildBoneIndicesToBypassOneChildConstraint.Add(MakeTuple(ParentBoneIndex, ChildBoneIndex)); + } + } + + UE_LOG(LogMixamoToolkit, Verbose, TEXT("BEGIN: %s -> %s"), *ReferenceSkeleton->GetName(), *Mesh->GetName()); + // NOTE: the RefSkeleton of the Skeletal Mesh counts for its mesh proportions. + Pose(Mesh->GetRefSkeleton(), BoneMapper, PreserveCSBonesIndices, ParentChildBoneIndicesToBypassOneChildConstraint, MeshBonePose); + UE_LOG(LogMixamoToolkit, Verbose, TEXT("END: %s -> %s"), *ReferenceSkeleton->GetName(), *Mesh->GetName()); +} + + + +void FSkeletonPoser::PoseBasedOnRigConfiguration( + const USkeletalMesh * Mesh, + const TArray & PreserveCSBonesNames, + const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, + TArray & MeshBonePose) const +{ + check(Mesh != nullptr); + Pose(Mesh, FRigConfigurationBoneMapper(& Mesh->GetRefSkeleton(), Mesh->GetSkeleton(), & ReferenceSkeleton->GetReferenceSkeleton(), ReferenceSkeleton), PreserveCSBonesNames, ParentChildBoneNamesToBypassOneChildConstraint, MeshBonePose); +} + + + +void FSkeletonPoser::PoseBasedOnCommonBoneNames( + const USkeletalMesh * Mesh, + const TArray & PreserveCSBonesNames, + const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, + TArray & MeshBonePose) const +{ + check(Mesh != nullptr); + Pose(Mesh, FEqualNameBoneMapper(& Mesh->GetRefSkeleton(), & ReferenceSkeleton->GetReferenceSkeleton()), PreserveCSBonesNames, ParentChildBoneNamesToBypassOneChildConstraint, MeshBonePose); +} + + + +void FSkeletonPoser::PoseBasedOnMappedBoneNames( + const USkeletalMesh* Mesh, + const TArray& PreserveCSBonesNames, + const FStaticNamesMapper & SourceToDest_BonesNameMapping, + const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, + TArray & MeshBonePose +) const +{ + check(Mesh != nullptr); + Pose(Mesh, FNameTranslationBoneMapper(& Mesh->GetRefSkeleton(), & ReferenceSkeleton->GetReferenceSkeleton(), SourceToDest_BonesNameMapping), PreserveCSBonesNames, ParentChildBoneNamesToBypassOneChildConstraint, MeshBonePose); +} + + +TArray GetBreadthFirstSortedBones(const FReferenceSkeleton& Skeleton) +{ + const int32 NumBones = Skeleton.GetNum(); + + TArray SortedIndices; + SortedIndices.Reserve(NumBones); + + for (int32 BoneIndex = 0; BoneIndex < NumBones; ++BoneIndex) + { + SortedIndices.Add(BoneIndex); + } + + SortedIndices.Sort([&](int32 IndexA, int32 IndexB) { + return Skeleton.GetDepthBetweenBones(IndexA, 0) < Skeleton.GetDepthBetweenBones(IndexB, 0); + }); + + return SortedIndices; +} + + +void FSkeletonPoser::Pose( + const FReferenceSkeleton & EditRefSkeleton, + const FBoneMapper & BoneMapper, + const TSet & PreserveCSBonesIndices, + const TSet>& ParentChildBoneIndicesToBypassOneChildConstraint, + TArray & EditBonePoses +) const +{ + check(ReferenceSkeleton != nullptr); + // NOTE: ReferenceSkeleton is used only to get hierarchical infos. + const FReferenceSkeleton & ReferenceRefSkeleton = ReferenceSkeleton->GetReferenceSkeleton(); + + const int32 NumBones = EditRefSkeleton.GetNum(); + EditBonePoses = EditRefSkeleton.GetRefBonePose(); + check(EditBonePoses.Num() == NumBones); + + TArray EditChildrens; + NumOfChildren(EditRefSkeleton, EditChildrens); + TArray OriginalEditCSBonePoses; + if (PreserveCSBonesIndices.Num () > 0) + { + BoneSpaceToComponentSpaceTransforms(EditRefSkeleton, EditRefSkeleton.GetRefBonePose(), OriginalEditCSBonePoses); + } + + //UE_LOG(LogMixamoToolkit, Verbose, TEXT("Initial pose")); + //LogReferenceSkeleton(EditRefSkeleton, EditRefSkeleton.GetRefBonePose()); + auto SortedIndices = GetBreadthFirstSortedBones(EditRefSkeleton); + for (int32 EditBoneIndex : SortedIndices) + { + UE_LOG(LogMixamoToolkit, Verbose, TEXT("Processing bone %d (%s)"), EditBoneIndex, *EditRefSkeleton.GetBoneName(EditBoneIndex).ToString()); + + FVector ReferenceCSBoneOrientation; + if (PreserveCSBonesIndices.Contains(EditBoneIndex)) + { + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Preserving its Component-Space orientation")); + + // Compute orientation of reference bone, considering the original CS bone poses as reference. + const int32 ReferenceBoneParentIndex = EditRefSkeleton.GetParentIndex(EditBoneIndex); + check(ReferenceBoneParentIndex < EditBoneIndex && "Parent bone must have lower index"); + const FTransform & ReferenceCSParentTransform = (ReferenceBoneParentIndex != INDEX_NONE ? OriginalEditCSBonePoses[ReferenceBoneParentIndex] : FTransform::Identity); + const FTransform & ReferenceCSTransform = OriginalEditCSBonePoses[EditBoneIndex]; + ReferenceCSBoneOrientation = (ReferenceCSTransform.GetLocation() - ReferenceCSParentTransform.GetLocation()).GetSafeNormal(); + } + else + { + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Re-posing it")); + + // Get the retarget bone on the reference skeleton. + const int32 ReferenceBoneIndex = BoneMapper.MapBoneIndex(EditBoneIndex); + if (ReferenceBoneIndex == INDEX_NONE) + { + // Bone not retargeted, skip. + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Skipped: not found the corresponding bone in the reference skeleton")); + continue; + } + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Corresponding bone in the reference skeleton: %d (%s)"), ReferenceBoneIndex, *ReferenceRefSkeleton.GetBoneName(ReferenceBoneIndex).ToString()); + + // Compute orientation of reference bone. + const int32 ReferenceBoneParentIndex = ReferenceRefSkeleton.GetParentIndex(ReferenceBoneIndex); + check(ReferenceBoneParentIndex < ReferenceBoneIndex && "Parent bone must have lower index"); + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Parent bone: %d (%s)"), ReferenceBoneParentIndex, ReferenceBoneParentIndex != INDEX_NONE ? *ReferenceRefSkeleton.GetBoneName(ReferenceBoneParentIndex).ToString() : TEXT("-")); + const FTransform & ReferenceCSParentTransform = (ReferenceBoneParentIndex != INDEX_NONE ? ReferenceCSBonePoses[ReferenceBoneParentIndex] : FTransform::Identity); + const FTransform & ReferenceCSTransform = ReferenceCSBonePoses[ReferenceBoneIndex]; + ReferenceCSBoneOrientation = (ReferenceCSTransform.GetLocation() - ReferenceCSParentTransform.GetLocation()).GetSafeNormal(); + // Skip degenerated bones. + if (ReferenceCSBoneOrientation.IsNearlyZero()) + { + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Skipped: degenerate bone orientation in the reference skeleton")); + continue; + } + } + + // Compute current orientation of the bone to retarget (skeleton). + const int32 EditBoneParentIndex = EditRefSkeleton.GetParentIndex(EditBoneIndex); + check(EditBoneParentIndex < EditBoneIndex && "Parent bone must have been already retargeted"); + if (EditBoneParentIndex == INDEX_NONE) + { + // We must rotate the parent bone, but it doesn't exist. Skip. + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Skipped: no parent bone")); + continue; + } + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Parent bone: %d (%s)"), EditBoneParentIndex, *EditRefSkeleton.GetBoneName(EditBoneParentIndex).ToString()); + + if (EditChildrens[EditBoneParentIndex] > 1 && + !ParentChildBoneIndicesToBypassOneChildConstraint.Contains(MakeTuple(EditBoneParentIndex, EditBoneIndex))) + { + // If parent bone has multiple children, modifying it here would ruin the sibling bones. Skip. [NOTE: this bone will differ from the expected result!] + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Skipped: bone %d (%s) not re-oriented because its parent bone (%d - %s) controls also other bones"), EditBoneIndex, *EditRefSkeleton.GetBoneName(EditBoneIndex).ToString(), EditBoneParentIndex, *EditRefSkeleton.GetBoneName(EditBoneParentIndex).ToString()); + continue; + } + // Compute the transforms on the up-to-date skeleton (they cant' be cached). + const FTransform EditCSParentTransform = ComputeComponentSpaceTransform(EditRefSkeleton, EditBonePoses, EditBoneParentIndex); + const FTransform EditCSTransform = EditBonePoses[EditBoneIndex] * EditCSParentTransform; + const FVector EditCSBoneOrientation = (EditCSTransform.GetLocation() - EditCSParentTransform.GetLocation()).GetSafeNormal(); + + // Skip degenerated or already-aligned bones. + if (EditCSBoneOrientation.IsNearlyZero() || ReferenceCSBoneOrientation.Equals(EditCSBoneOrientation)) + { + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Skipped: degenerate or already-aligned bone")); + continue; + } + + // Delta rotation (in Component Space) to make the skeleton bone aligned to the reference one. + const FQuat EditToReferenceCSRotation = FQuat::FindBetweenVectors(EditCSBoneOrientation, ReferenceCSBoneOrientation); + FSKELETONPOSER_CHECK_( + EditToReferenceCSRotation.RotateVector(EditCSBoneOrientation).Equals(ReferenceCSBoneOrientation), + TEXT("The rotation applied to the Edited Bone orientation must match the Reference one, in Component Space") + ); + // Convert from Component Space to skeleton Bone Space + const FQuat EditToReferenceBSRotation = EditCSParentTransform.GetRotation().Inverse() * EditToReferenceCSRotation * EditCSParentTransform.GetRotation(); + +#if defined(FSKELETONPOSER_CHECK_NUMERIC_CODE_) && DO_CHECK + const FTransform & EditParentRefBonePose = EditRefSkeleton.GetRefBonePose()[EditBoneParentIndex]; +#endif + FSKELETONPOSER_CHECK_FTRANSFORM_EQUALS_( + EditBonePoses[EditBoneParentIndex], + EditParentRefBonePose, + TEXT("Bone pose transform is still the same as the original one") + ); + + // Apply the rotation to the *parent* bone (yep!!!) + EditBonePoses[EditBoneParentIndex].ConcatenateRotation(EditToReferenceBSRotation); + +#if defined(FSKELETONPOSER_CHECK_NUMERIC_CODE_) && DO_CHECK + { + const FTransform NewSkeletonCSParentTransform = ComputeComponentSpaceTransform(EditRefSkeleton, EditBonePoses, EditBoneParentIndex); + // For some reasons, check on thumbs need a much higher tollerance (thumb_02_l, thumb_03_l, thumb_02_r, thumb_03_r). + FSKELETONPOSER_CHECK_( + ((EditBonePoses[EditBoneIndex] * NewSkeletonCSParentTransform).GetLocation() - NewSkeletonCSParentTransform.GetLocation()).GetSafeNormal().Equals(ReferenceCSBoneOrientation, 1e-3), + TEXT("The new Bone pose results now in the same orientation as the reference one") + ); + } +#endif + FSKELETONPOSER_CHECK_FTRANSFORM_EQUALS_( + EditBonePoses[EditBoneParentIndex], + FTransform(EditToReferenceBSRotation) * EditParentRefBonePose, + TEXT("Using ConcatenateRotation() is the same as pre-multiplying with the delta rotation") + ); + UE_LOG(LogMixamoToolkit, Verbose, TEXT(" Done: changed parent bone %d (%s): %s"), EditBoneParentIndex, *EditRefSkeleton.GetBoneName(EditBoneParentIndex).ToString(), *EditBonePoses[EditBoneParentIndex].ToString()); + + // Notes. + // + // FTransform uses the VQS notation: S->Q->V (where S = scale, Q = rotation, V = translation; considering each of them as affine transforms: S * Q * V). + // + // FQuat multiples in the opposite order, i.e. Q*Q' corresponds to q'*q. + // + // SetRotation() - used by FIKRetargetPose - changes Q, in the middle of the S*Q*V. + // Let's consider Q and Q' the FTransform corresponding to the quaternions q and q', + // after SetRotation(Q*Q') the corresponding FTransform is: + // + // S * (Q * Q') * V = S * Q * V * V(-1) * Q' * V + // + // i.e. it's equal to the original FTransform S*Q*V post-multiplied by V(-1)*Q'*V. + } + //UE_LOG(LogMixamoToolkit, Verbose, TEXT("Retargeted pose")); + //LogReferenceSkeleton(EditRefSkeleton, EditBonePoses); +} + + + +void FSkeletonPoser::ApplyPoseToRetargetBasePose(USkeletalMesh* Mesh, const TArray& MeshBonePose) +{ + checkf(Mesh->GetRetargetBasePose().Num() == MeshBonePose.Num(), TEXT("Computed pose must have the same number of transforms as the target retarget base pose")); + // We'll change RetargetBasePose. + Mesh->Modify(); + // Transforms computed by FSkeletonPoser::Pose() are already compatible with RetargetBasePose, a simple assignment is enough. + Mesh->GetRetargetBasePose() = MeshBonePose; +} + + + +void FSkeletonPoser::ApplyPoseToIKRetargetPose(USkeletalMesh* Mesh, UIKRetargeterController* Controller, const TArray& MeshBonePose) +{ + check(Controller != nullptr); + + // NOTE: using the FIKRigSkeleton::CurrentPoseLocal (Controller->GetAsset()->GetTargetIKRig()->Skeleton) is wrong + // as it reflects only the Skeletal Mesh used to create the IK Rig asset, and not current input Mesh. + // + // UIKRetargetProcessor::Initialize() calls FRetargetSkeleton::Initialize() that calls FRetargetSkeleton::GenerateRetargetPose(), + // and they re-generate the RetargetLocalPose (corresponding to FIKRigSkeleton::CurrentPoseLocal) + // from SkeletalMesh->GetRefSkeleton().GetRefBonePose() [where SkeletalMesh is the target skeletal mesh] + // + // So we do it also here. + const FReferenceSkeleton& MeshRefSkeleton = Mesh->GetRefSkeleton(); + const TArray & TargetBonePose = Mesh->GetRefSkeleton().GetRefBonePose(); + + const int32 NumBones = MeshBonePose.Num(); + checkf(TargetBonePose.Num() == NumBones, TEXT("Computed pose must have the same number of transforms as in the target IK Rig Skeleton")); + for (int32 EditBoneIndex = 0; EditBoneIndex < NumBones; ++EditBoneIndex) + { + /** + See also the comments in FSkeletonPoser::Pose(). + + FTransform follows the VQS notation: T=S*Q*V. + + IKRigSkeleton.CurrentPoseLocal[EditBoneIndex] is the base pose (=S*R*V) used by IKRigSkeleton + to compute the final pose when considering the Rotation Offset (call it Q). + + MeshBonePose[EditBoneIndex] contains the resulting pose with the added Rotation Offset Q (= S*R'*V = S*(Q*R)*V). + + R' = Q * R + R' * R(-1) = Q + + as quaternions, and considering that FQuat applies multiplications in reverse order: + + r(-1) * r' = q + */ + FQuat Q = TargetBonePose[EditBoneIndex].GetRotation().Inverse() * MeshBonePose[EditBoneIndex].GetRotation(); + Controller->SetRotationOffsetForRetargetPoseBone(MeshRefSkeleton.GetBoneName(EditBoneIndex), Q, ERetargetSourceOrTarget::Target); + +#if defined(FSKELETONPOSER_CHECK_NUMERIC_CODE_) && DO_CHECK + { + // This is how the FIKRetargetPose computes the final bone poses (calling SetRotation()). + FTransform IKRes = TargetBonePose[EditBoneIndex]; + IKRes.SetRotation(Q * IKRes.GetRotation()); + FSKELETONPOSER_CHECK_FTRANSFORM_EQUALS_( + MeshBonePose[EditBoneIndex], + IKRes, + TEXT("The computed FIKRetargetPose pose must match the computed mesh bone pose") + ); + } +#endif + } +} + + + +FTransform FSkeletonPoser::ComputeComponentSpaceTransform(const FReferenceSkeleton & RefSkeleton, const TArray & RelTransforms, int32 BoneIndex) +{ + if (BoneIndex == INDEX_NONE) + { + return FTransform::Identity; + } + + FTransform T = RelTransforms[BoneIndex]; + int32 i = RefSkeleton.GetParentIndex(BoneIndex); + while (i != INDEX_NONE) + { + checkf(i < BoneIndex, TEXT("Parent bone must have been already retargeted")); + T *= RelTransforms[i]; + i = RefSkeleton.GetParentIndex(i); + } + + return T; +} + + + +void FSkeletonPoser::BoneSpaceToComponentSpaceTransforms(const FReferenceSkeleton & RefSkeleton, const TArray & BSTransforms, TArray & CSTransforms) +{ + check(RefSkeleton.GetNum() == BSTransforms.Num()); + const int32 NumBones = RefSkeleton.GetNum(); + CSTransforms.Empty(NumBones); + CSTransforms.AddUninitialized(NumBones); + for (int32 iBone = 0; iBone < NumBones; ++iBone) + { + CSTransforms[iBone] = BSTransforms[iBone]; + const int32 iParent = RefSkeleton.GetParentIndex(iBone); + check(iParent < iBone); + if (iParent != INDEX_NONE) + { + CSTransforms[iBone] *= CSTransforms[iParent]; + } + } +} + + + +void FSkeletonPoser::NumOfChildren(const FReferenceSkeleton & RefSkeleton, TArray & children) +{ + const int32 NumBones = RefSkeleton.GetNum(); + children.Empty(NumBones); + children.AddUninitialized(NumBones); + for (int32 iBone = 0; iBone < NumBones; ++iBone) + { + children[iBone] = 0; + const int32 iParent = RefSkeleton.GetParentIndex(iBone); + check(iParent < iBone); + if (iParent != INDEX_NONE) + { + ++children[iParent]; + } + } +} + + + +void FSkeletonPoser::LogReferenceSkeleton (const FReferenceSkeleton & RefSkeleton, const TArray & Poses, int BoneIndex, int Deep) +{ + FString Indent; + for (int i = 0; i < Deep; ++i) + { + Indent.Append(TEXT(" ")); + } + + UE_LOG(LogMixamoToolkit, Verbose, TEXT("%s[%d - %s]: %s"), * Indent, BoneIndex, * RefSkeleton.GetBoneName(BoneIndex).ToString(), * Poses[BoneIndex].ToString ()); + + for (int i = BoneIndex + 1; i < Poses.Num(); ++i) + { + if (RefSkeleton.GetParentIndex(i) == BoneIndex) + { + LogReferenceSkeleton(RefSkeleton, Poses, i, Deep + 1); + } + } +} + + + +#undef LOCTEXT_NAMESPACE diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.h new file mode 100644 index 00000000..d1c24adf --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Private/SkeletonPoser.h @@ -0,0 +1,178 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +#include "Engine/EngineTypes.h" +#include "NamesMapper.h" + + + +class USkeleton; +class USkeletalMesh; +struct FReferenceSkeleton; + + + +/** +Class to map bones from a reference skeleton to another. + +@attention Skeletal meshes can share the same USkeleton asset, but they can have different FReferenceSkeleton data + (with more or less data). + The effective valid bone data (indexes and names) used by a skeletal mesh are the ones stored in its FReferenceSkeleton object. + +@attention To be used within a single method's stack space. +*/ +class FBoneMapper +{ +public: + FBoneMapper(const FReferenceSkeleton * ASource, const FReferenceSkeleton * ADestination) + : Source(ASource), + Destination(ADestination) + {} + + virtual + ~FBoneMapper() + {} + + /** + Map a bone index from the source skeleton to a bone index into the destination skeleton. + + Returns INDEX_NONE if the bone can't be mapped. + */ + virtual + int32 MapBoneIndex(int32 BoneIndex) const = 0; + +protected: + const FReferenceSkeleton * Source; + const FReferenceSkeleton * Destination; +}; + + + +/** +A bone mapper based on FRigConfiguration. + +A bone in the source skeleton is mapped to the bone in the destination skeleton sharing the same "rig node name", +as defined by the FRigConfiguration of the two skeletons (that must be compatible). + +@attention "rig node name" is not the same as "bone name". +*/ +class FRigConfigurationBoneMapper : public FBoneMapper +{ +public: + FRigConfigurationBoneMapper(const FReferenceSkeleton * ASource, const USkeleton * ASourceSkeleton, const FReferenceSkeleton * ADestination, const USkeleton * ADestinationSkeleton) + : FBoneMapper(ASource, ADestination), + SourceSkeleton(ASourceSkeleton), + DestinationSkeleton(ADestinationSkeleton) + {} + + virtual + int32 MapBoneIndex(int32 BoneIndex) const override; + +protected: + const USkeleton * SourceSkeleton; + const USkeleton * DestinationSkeleton; +}; + + + +/** +A bone mapper mapping bones by matching name. + +A bone in the source skeleton is mapped to the bone in the destination skeleton having the same "bone name". +*/ +class FEqualNameBoneMapper : public FBoneMapper +{ +public: + FEqualNameBoneMapper(const FReferenceSkeleton * ASource, const FReferenceSkeleton * ADestination) + : FBoneMapper(ASource, ADestination) + {} + + virtual + int32 MapBoneIndex(int32 BoneIndex) const override; +}; + + + +/** +A bone mapper mapping bones by matching "translated" name. + +A bone in the source skeleton is mapped to the bone in the destination skeleton having the same "translated bone name", +i.e. the source bone name is translated accordingly to a translation map and the resulting bone name is looked for in the destination skeleton. +*/ +class FNameTranslationBoneMapper : public FBoneMapper +{ +public: + /** + @param SourceToDest_BonesNameMapping Array of strings where the 2*i-th string is a bone name of the source skeleton and + (2*i+1)-th string is the translated name in the destination skeleton. + @param SourceToDest_BonesNameMappingNum Length of the array SourceToDest_BonesNameMapping. + @param Reverse If the mapping table must be applied in reverse, i.e. mapping from (2*i+1) to 2*i (instead of the default 2*i -> 2*i+1). + Set to true if SourceToDest_BonesNameMapping is mapping bones from the Destination skeleton to the Source skeleton, instead of the expected "Source to Destination". + */ + FNameTranslationBoneMapper(const FReferenceSkeleton* ASource, const FReferenceSkeleton* ADestination, const FStaticNamesMapper & Mapper); + + virtual + int32 MapBoneIndex(int32 BoneIndex) const override; + + FName MapBoneName(FName BoneName) const; + +private: + FStaticNamesMapper NamesMapper; +}; + + + +/** +Class to compute a matching pose from one skeleton to another, distinct one. + +@attention To be used within a single method's stack space. +*/ +class FSkeletonPoser +{ +public: + /** + @param Reference the Reference Skeleton used by the poser, i.e. the skeleton that we want to "reproduce" + @param ReferenceBonePose the pose that we want to reproduce in other skeletons. + This is an array of transforms in Bone Space, following the order and hierarchy as in Reference->GetReferenceSkeleton(). + */ + FSkeletonPoser(const USkeleton * Reference, const TArray & ReferenceBonePose); + /** + Compute the matching pose for a given Skeletal Mesh. + + @param Mesh The skeletal mesh for which compute a pose, matching the Reference Pose configured in the constructor. + @param BoneMapper A bone mapper converting bones used by Mesh into bones of the Reference skeleton. + @param PreserveCSBonesNames A set of bone names of Mesh for which the Component Space transform (relative to the parent) must be preserved. + @param ParentChildBoneNamesToBypassOneChildConstraint A set of parent-child bone names of Mesh that must be forcefully oriented regardless of + the children number of the parent bone. + @param MeshBonePose In output it will contain the resulting computed matching pose for Mesh. + This is an array of transforms in Bone Space, following the order and hierarchy as in Mesh->GetRefSkeleton(). + */ + void Pose(const USkeletalMesh * Mesh, const FBoneMapper & BoneMapper, const TArray & PreserveCSBonesNames, const TArray> & ParentChildBoneNamesToBypassOneChildConstraint, TArray & MeshBonePose) const; + + // Utility methods. + void PoseBasedOnRigConfiguration(const USkeletalMesh * Mesh, const TArray & PreserveCSBonesNames, const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, TArray & MeshBonePose) const; + void PoseBasedOnCommonBoneNames(const USkeletalMesh * Mesh, const TArray & PreserveCSBonesNames, const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, TArray & MeshBonePose) const; + void PoseBasedOnMappedBoneNames(const USkeletalMesh * Mesh, const TArray & PreserveCSBonesNames, const FStaticNamesMapper & SourceToDest_BonesNameMapping, const TArray>& ParentChildBoneNamesToBypassOneChildConstraint, TArray & MeshBonePose) const; + + // Utility methods + static void ApplyPoseToRetargetBasePose(USkeletalMesh* Mesh, const TArray& MeshBonePose); + static void ApplyPoseToIKRetargetPose(USkeletalMesh* Mesh, UIKRetargeterController* Controller, const TArray& MeshBonePose); + +private: + const USkeleton * ReferenceSkeleton; + TArray ReferenceCSBonePoses; + +private: + void Pose(const FReferenceSkeleton & EditRefSkeleton, const FBoneMapper & BoneMapper, const TSet & PreserveCSBonesIndices, const TSet>& ParentChildBoneIndicesToBypassOneChildConstraint, TArray & MeshBonePoses) const; + + static + FTransform ComputeComponentSpaceTransform(const FReferenceSkeleton & RefSkeleton, const TArray & RelTransforms, int32 BoneIndex); + static + void BoneSpaceToComponentSpaceTransforms(const FReferenceSkeleton & RefSkeleton, const TArray & BSTransforms, TArray & CSTransforms); + static + void NumOfChildren(const FReferenceSkeleton & RefSkeleton, TArray & children); + + static + void LogReferenceSkeleton(const FReferenceSkeleton & RefSkeleton, const TArray & Poses, int BoneIndex = 0, int Deep = 0); +}; diff --git a/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Public/MixamoAnimationRetargeting.h b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Public/MixamoAnimationRetargeting.h new file mode 100644 index 00000000..eac0020b --- /dev/null +++ b/EndlessVendetta/Plugins/MixamoAnimationRetargeting2/Source/MixamoAnimationRetargeting/Public/MixamoAnimationRetargeting.h @@ -0,0 +1,5 @@ +// Copyright 2022 UNAmedia. All Rights Reserved. + +#pragma once + +// No public module interface. \ No newline at end of file From 0ad88410ccc4c2d487e4a15d49e1fa08f196ffdf Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Tue, 13 Feb 2024 19:12:56 +0000 Subject: [PATCH 061/105] Add Mixamo Skeleton Retargeted for Inverse Kinematics --- EndlessVendetta/Content/Characters/Swat/BS_Locomotion.uasset | 3 +++ .../Content/Characters/Swat/BS_PistolLocomotion.uasset | 3 +++ EndlessVendetta/Content/Characters/Swat/IK_Swat.uasset | 3 +++ .../Content/Characters/Swat/Idle_Anim_mixamo_com.uasset | 3 +++ .../Content/Characters/Swat/Idle_PhysicsAsset.uasset | 3 +++ .../Content/Characters/Swat/Materials/Ch15_1001_Diffuse.uasset | 3 +++ .../Characters/Swat/Materials/Ch15_1001_Glossiness.uasset | 3 +++ .../Content/Characters/Swat/Materials/Ch15_1001_Normal.uasset | 3 +++ .../Characters/Swat/Materials/Ch15_1001_Specular.uasset | 3 +++ .../Content/Characters/Swat/Materials/Ch15_1002_Diffuse.uasset | 3 +++ .../Characters/Swat/Materials/Ch15_1002_Emissive.uasset | 3 +++ .../Characters/Swat/Materials/Ch15_1002_Glossiness.uasset | 3 +++ .../Content/Characters/Swat/Materials/Ch15_1002_Normal.uasset | 3 +++ .../Characters/Swat/Materials/Ch15_1002_Specular.uasset | 3 +++ .../Content/Characters/Swat/Materials/Ch15_body.uasset | 3 +++ .../Content/Characters/Swat/Materials/Ch15_body1.uasset | 3 +++ .../Content/Characters/Swat/Pistol_Idle_mixamo_com.uasset | 3 +++ .../Content/Characters/Swat/Pistol_Run_mixamo_com.uasset | 3 +++ .../Content/Characters/Swat/Pistol_Walk_mixamo_com.uasset | 3 +++ .../Content/Characters/Swat/RTG_Mannequin_Swat.uasset | 3 +++ .../Content/Characters/Swat/RTG_Swat_Mannequin.uasset | 3 +++ .../Content/Characters/Swat/Running_mixamo_com.uasset | 3 +++ EndlessVendetta/Content/Characters/Swat/Swat.uasset | 3 +++ EndlessVendetta/Content/Characters/Swat/Swat_Skeleton.uasset | 3 +++ .../Content/Characters/Swat/Walking_mixamo_com.uasset | 3 +++ 25 files changed, 75 insertions(+) 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+oid sha256:8d1d1108f37527e0f91cb4db7898c1c121713813413f160763ee3e289fc1c07c +size 130622 diff --git a/EndlessVendetta/Content/Characters/Swat/Swat.uasset b/EndlessVendetta/Content/Characters/Swat/Swat.uasset new file mode 100644 index 00000000..4eb7371a --- /dev/null +++ b/EndlessVendetta/Content/Characters/Swat/Swat.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b144e461d89517964e24278060d7baa6d042761ac9854ede1fb9294a20bbf6b7 +size 6912762 diff --git a/EndlessVendetta/Content/Characters/Swat/Swat_Skeleton.uasset b/EndlessVendetta/Content/Characters/Swat/Swat_Skeleton.uasset new file mode 100644 index 00000000..738d0568 --- /dev/null +++ b/EndlessVendetta/Content/Characters/Swat/Swat_Skeleton.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6a87099d3f42ff3c6b235364584a175141e75b09c11bbed810599fe6843b607d +size 29848 diff --git a/EndlessVendetta/Content/Characters/Swat/Walking_mixamo_com.uasset b/EndlessVendetta/Content/Characters/Swat/Walking_mixamo_com.uasset new file mode 100644 index 00000000..ec11de59 --- /dev/null +++ b/EndlessVendetta/Content/Characters/Swat/Walking_mixamo_com.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8c3f1f3d9dec8fbb299b8434df5dd46014866a738ceb52113372f138cf3b1388 +size 193626 From 1df18ee8250ba748bc1b2febc9f86f144c7a4bb2 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Tue, 13 Feb 2024 19:14:15 +0000 Subject: [PATCH 062/105] Add Enemy AI Animation Blueprint for Pistol --- .../Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset | 3 +++ EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset | 3 +++ .../Characters/Mannequins/Meshes/IK_Mannequin.uasset | 3 +++ .../BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset | 4 ++-- 4 files changed, 11 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset create mode 100644 EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset create mode 100644 EndlessVendetta/Content/ControlRig/Characters/Mannequins/Meshes/IK_Mannequin.uasset diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset new file mode 100644 index 00000000..ba7dbc6b --- /dev/null +++ b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:abc713e5bc7ac0afa27a7d5036a84638b46e19fdbb8d2a764c97fc4a3c32e307 +size 88423 diff --git a/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset b/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset new file mode 100644 index 00000000..74dcda36 --- /dev/null +++ b/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7d5e5f3f0963eb30ae715261b9defc1100335d7314161d6901016ffe75c0b000 +size 294560 diff --git a/EndlessVendetta/Content/ControlRig/Characters/Mannequins/Meshes/IK_Mannequin.uasset b/EndlessVendetta/Content/ControlRig/Characters/Mannequins/Meshes/IK_Mannequin.uasset new file mode 100644 index 00000000..aa1183e7 --- /dev/null +++ b/EndlessVendetta/Content/ControlRig/Characters/Mannequins/Meshes/IK_Mannequin.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6e845c32667e1a2aad9ad8cadb0bcf6cb3c5641e947ae1a399cc8974a7af162b +size 83335 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset index b98fc270..7af812b8 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset @@ -1,3 +1,3 @@ version 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b/EndlessVendetta/Content/__ExternalActors__/Levels/EnemyAITest/6/3L/ZL9NLFPHO4RXCMXRLPZ3ST.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:54b0926e4be9c9b5f0c3b7857ac67678a44681551b4769b33fe7ec6e4c535261 +oid sha256:6862f05b4fe0944acd93fc45f0719dddf9a34e745f36ad877072c67831ee8370 size 3787 From bf46adfb47482e6f84ec34a6927c6efafd490816 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Fri, 16 Feb 2024 03:39:27 +0000 Subject: [PATCH 065/105] Add Niagara VFX Assets for Shooting --- EndlessVendetta/Content/AI/Enemy/Basic/AfterShot.uasset | 3 +++ .../Assets/InfinityBladeEffects/Effects/FX/M_BloomPlane.uasset | 3 +++ .../Assets/InfinityBladeEffects/Effects/FX/M_Embers.uasset | 3 +++ .../Assets/InfinityBladeEffects/Effects/FX/M_FogPlane01.uasset | 3 +++ .../Assets/InfinityBladeEffects/Effects/FX/M_FogPlane02.uasset | 3 +++ .../Assets/InfinityBladeEffects/Effects/FX/M_FogPlane03.uasset | 3 +++ .../InfinityBladeEffects/Effects/FX/M_FogPlane03_add.uasset | 3 +++ 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.../BaseWeapons/Pistols/Pistol_Assets/M_Pistol.uasset | 3 +++ .../BaseWeapons/Pistols/Pistol_Assets/SM_HandGun.uasset | 4 ++-- .../Pistols/Pistol_Assets/SM_HandGun_Shooting_Montage.uasset | 4 ++-- .../BaseWeapons/Pistols/Pistol_Assets/SM_gun_ORM.uasset | 4 ++-- 5 files changed, 11 insertions(+), 8 deletions(-) create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/M_Pistol.uasset diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset index 9e0a4795..73ef1cd9 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7c90ec08fe4e2e1a4372c6bfe8531a57c358ffd6573afc89bd8b72fa8e8399ca 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sha256:6cdea2043345874c555b982f75635f0992be637299ffe3c8d615d760bfcf779f +oid sha256:0e3e44211d89b474d4ef15b6b1f83f73fbe569c427b7be594124a65c56c58ffd size 909272 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SFX_Pistol_Shooting.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SFX_Pistol_Shooting.uasset new file mode 100644 index 00000000..2329a21d --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SFX_Pistol_Shooting.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:18fafe17b42e2c140baf6cb67a884552156639defb246e42268dfe1beba1fd2b +size 125654 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SFX_Pistol_Silenced.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SFX_Pistol_Silenced.uasset new file mode 100644 index 00000000..5ecce6d0 --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SFX_Pistol_Silenced.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f25d986ce2f45c4b87e7a4e5bb7d2471bdab69122ffc9698d63f989249e93206 +size 129764 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting.uasset index 475e580d..bc7f73a3 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:407ff22a71cde8ea9466c3bc46292926e55775f4bdf21784fd9f0855b4ceb46b -size 14551 +oid sha256:32deaa46c843fad8b38d6eb18e4db5567484c438cb8432412609a84b2651bd7a +size 14280 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Silenced.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Silenced.uasset new file mode 100644 index 00000000..1ff22674 --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Silenced.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:f66ab460cd7b4d804c0a84fc26fd3dbe2fbf28bfe9468048229809408aa5d36f +size 14082 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Silenced_Montage.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Silenced_Montage.uasset new file mode 100644 index 00000000..a9381323 --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Silenced_Montage.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a8a71734d943c079c71d45f2e64460d523640c31e76bb71a73f7147135dd2c41 +size 8583 From e4ff17cf4af400929c10fe90bc51447b97289f0b Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Fri, 16 Feb 2024 19:03:08 +0000 Subject: [PATCH 069/105] Add Bullet Projectile for Pistol --- .../BaseWeapons/Pistols/Pistol_Assets/ABP_HandGun.uasset | 3 +++ .../Pistols/Pistol_Assets/BP_HandGun_Projectile.uasset | 3 +++ .../Pistols/Pistol_Assets/SM_HandGun_Shooting_Montage.uasset | 4 ++-- 3 files changed, 8 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/ABP_HandGun.uasset create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/BP_HandGun_Projectile.uasset diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/ABP_HandGun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/ABP_HandGun.uasset new file mode 100644 index 00000000..6674095a --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/ABP_HandGun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e02aad66065b847e99822a6085e71a46cb2fc376447da02b9be65c768b5c8be5 +size 36217 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/BP_HandGun_Projectile.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/BP_HandGun_Projectile.uasset new file mode 100644 index 00000000..4f39aa7e --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/BP_HandGun_Projectile.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:95dd8f174ec76bdff4840e42292568e25f9552ab45c54b276d52e288d1f95b59 +size 93805 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Montage.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Montage.uasset index bb790661..bff46913 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Montage.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Pistols/Pistol_Assets/SM_HandGun_Shooting_Montage.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:657c3afcb89d9a7c202ff2258d4d4defaab9e68dfc83c49f28798c04b7156735 -size 8479 +oid sha256:e5010ac9b920e0a642c14cd432daf3c75f265f103e02bd26a574412e0c9a2bd9 +size 8524 From 0e6c2d5d056b34a94d7ed50ed20c221dbb3a5f29 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Fri, 16 Feb 2024 19:04:14 +0000 Subject: [PATCH 070/105] Update Enemy AI to Shoot w/ VFX, SFX & Animation --- .../Content/AI/Enemy/Basic/AfterShot.uasset | 3 --- .../Basic/BP_BasicEnemyCharacterSwat.uasset | 4 +-- .../AI/Enemy/Basic/BT_BasicEnemy.uasset | 4 +-- .../Content/Characters/Swat/ABP_Swat.uasset | 4 +-- .../EndlessVendetta/AI/EnemyCharacter.h | 7 ++++- .../AI/Tasks/BTTask_AttackPlayer.cpp | 27 +++++++++---------- 6 files changed, 25 insertions(+), 24 deletions(-) delete mode 100644 EndlessVendetta/Content/AI/Enemy/Basic/AfterShot.uasset diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/AfterShot.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/AfterShot.uasset deleted file mode 100644 index b2a26d9a..00000000 --- a/EndlessVendetta/Content/AI/Enemy/Basic/AfterShot.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:850f284bdafe247a859e134d6db7bce335a93c814828c76efe2baffd67562f6e -size 660882 diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset index ba7dbc6b..eb9f276c 100644 --- a/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset +++ b/EndlessVendetta/Content/AI/Enemy/Basic/BP_BasicEnemyCharacterSwat.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:abc713e5bc7ac0afa27a7d5036a84638b46e19fdbb8d2a764c97fc4a3c32e307 -size 88423 +oid sha256:2c46611621707c4a12a15374d5b4a710de5b654a57e18db1c3ebdf9f2fdabe83 +size 143601 diff --git a/EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset b/EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset index f96b7e46..622b9377 100644 --- a/EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset +++ b/EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:949609799d11457e6150250a14eb15ebcf32753bc180188cd508a395ad4e68ed -size 69012 +oid sha256:acd488a5ce63b573d1fa4bc4eeac055692608ca08c4231742613cd34de37edcf +size 71080 diff --git a/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset b/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset index 74dcda36..16a85e65 100644 --- a/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset +++ b/EndlessVendetta/Content/Characters/Swat/ABP_Swat.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7d5e5f3f0963eb30ae715261b9defc1100335d7314161d6901016ffe75c0b000 -size 294560 +oid sha256:c2f14a9381f812060126fc2ea4f63b1147ee79ff9387aab71cd019d433c860cc +size 294438 diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h index eeb034ce..f124e995 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.h @@ -42,7 +42,12 @@ public: UFUNCTION(BlueprintNativeEvent) void SetFiring(bool IsFiring); virtual void SetFiring_Implementation(bool IsFiring); - + + DECLARE_DYNAMIC_MULTICAST_DELEGATE(FFireWeapon); + + UPROPERTY(BlueprintAssignable, Category = "AI") + FFireWeapon FireWeapon; + private: FDelegateHandle AlertLevelDelegateHandle; FDelegateHandle HuntPlayerDelegateHandle; diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp index c86f70ca..3b4ff281 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/Tasks/BTTask_AttackPlayer.cpp @@ -23,23 +23,22 @@ EBTNodeResult::Type UBTTask_AttackPlayer::ExecuteTask(UBehaviorTreeComponent& Ow FVector const Origin = AIController->GetPawn()->GetActorLocation(); FVector const Start = Origin + FVector(0.f, 0.f, 30.f); FVector const PlayerLocation = Blackboard->GetValueAsVector("TargetLocation"); - DrawDebugLine(GetWorld(), Start, PlayerLocation, FColor::Black, false, 1.f, 0, 1.f); - - FCollisionQueryParams QueryParams; - QueryParams.AddIgnoredActor(AIController->GetPawn()); - if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, PlayerLocation, ECC_Pawn, QueryParams)) - { - if (IsValid(HitResult.GetActor())) - { - if (HitResult.GetActor()->ActorHasTag("Player")) - { - Cast(HitResult.GetActor())->TakeDamage(5.0f, FPointDamageEvent(), AIController->GetInstigatorController(), AIController->GetPawn()); - } - } - } if (AEnemyCharacter* const EnemyCharacter = Cast(AIController->GetPawn())) { + EnemyCharacter->FireWeapon.Broadcast(); EnemyCharacter->SetFiring(true); + FCollisionQueryParams QueryParams; + QueryParams.AddIgnoredActor(AIController->GetPawn()); + if (FHitResult HitResult; GetWorld()->LineTraceSingleByChannel(HitResult, Start, PlayerLocation, ECC_Pawn, QueryParams)) + { + if (IsValid(HitResult.GetActor())) + { + if (HitResult.GetActor()->ActorHasTag("Player")) + { + Cast(HitResult.GetActor())->TakeDamage(5.0f, FPointDamageEvent(), AIController->GetInstigatorController(), AIController->GetPawn()); + } + } + } FinishLatentTask(OwnerComp, EBTNodeResult::Succeeded); return EBTNodeResult::Succeeded; From 6a8e5a98c21005af3bc2f890a6aa81786ce82fa7 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Sat, 17 Feb 2024 16:44:01 +0000 Subject: [PATCH 071/105] Added Wave Survival Side Bounty Stand In --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 5 +++-- .../Checkpoints/CP_ElimTImothyHuntsmer.uasset | 4 ++-- .../ApartmentBounty/Checkpoints/OWCP_Apartment.uasset | 4 ++-- .../Content/BountySystem/ApartmentBounty/MB_Apartment.uasset | 4 ++-- .../SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset | 3 +++ .../SideBounties/MoneyProblems/SB_MoneyProblems.uasset | 3 +++ .../SideBounties/PestControl/CP_GoToPestControl.uasset | 4 ++-- .../SecuritySpecialists/CP_GoToSecurityOffice.uasset | 4 ++-- .../Content/BountySystem/CP_FinalCheckpoint.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_ARTargets.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_BeginPlay.uasset | 4 ++-- .../Bounty/Checkpoints/CP_CrouchTutorial.uasset | 4 ++-- .../Bounty/Checkpoints/CP_EnterApartment.uasset | 4 ++-- .../Bounty/Checkpoints/CP_EnterSpaceShip.uasset | 4 ++-- .../Bounty/Checkpoints/CP_GoToParkourRoom.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_JumpAcross.uasset | 4 ++-- .../Bounty/Checkpoints/CP_LandAtTheLZ.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_PickAGun.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_PickUpAR.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickUpPistol.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickUpShotgun.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickUpSniper.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickupShipKeys.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PistolTargets.uasset | 4 ++-- .../Bounty/Checkpoints/CP_ShotgunTargets.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_SignPapers.uasset | 4 ++-- .../Bounty/Checkpoints/CP_SniperTargets.uasset | 4 ++-- .../Bounty/Checkpoints/CP_SprintAcross.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_VaultOver.uasset | 4 ++-- .../BountySystem/ControlsTutorial/Bounty/MB_Training.uasset | 4 ++-- .../BountySimulation/CP_ElimTutorialTarget.uasset | 4 ++-- .../BountySimulation/CP_EnterBountySimulationFacility.uasset | 4 ++-- .../BountySimulation/CP_ExitBountySimulationFacility.uasset | 4 ++-- .../TutorialFacility/Checkpoints/CP_ParkourTutorial.uasset | 4 ++-- .../TutorialFacility/Checkpoints/CP_PickUpWeapon.uasset | 4 ++-- .../Checkpoints/FiringRanges/CP_CheckOutCQCRange.uasset | 4 ++-- .../Checkpoints/FiringRanges/CP_CheckOutLongRange.uasset | 4 ++-- .../GadgetTutorial/Combat/CP_CombatTraining.uasset | 4 ++-- .../Checkpoints/GadgetTutorial/Recon/CP_GoDownstairs.uasset | 4 ++-- .../Checkpoints/GadgetTutorial/Recon/CP_ReconTraining.uasset | 4 ++-- .../Content/BountySystem/Waypoint/MainBountyIcon.uasset | 3 --- .../Content/BountySystem/Waypoint/TempMainBountyIcon.uasset | 3 --- .../Content/BountySystem/Waypoint/WBP_MiniWaypoint.uasset | 4 ++-- .../Content/BountySystem/Waypoint/WBP_WaypointWidget.uasset | 4 ++-- .../Content/BountySystem/Waypoint/WaypointArrow_Spare.uasset | 3 --- .../BountySystem/Waypoint/WaypointIcons/Exclamation_mark.png | 3 +++ .../Waypoint/WaypointIcons/Exclamation_mark_3.png | 3 +++ .../Waypoint/{ => WaypointIcons}/MainBountyIcon.png | 0 .../Waypoint/WaypointIcons/MainBountyIcon.uasset | 3 +++ .../Waypoint/{ => WaypointIcons}/TempMainBountyIcon.png | 0 .../Waypoint/WaypointIcons/TempMainBountyIcon.uasset | 3 +++ .../Waypoint/{ => WaypointIcons}/WaypointArrow.png | 0 .../Waypoint/WaypointIcons/WaypointArrow_Spare.uasset | 3 +++ .../Waypoint/WaypointIcons/exclamation_mark_2.png | 3 +++ EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- EndlessVendetta/Content/Levels/TempOpenWorld.umap | 4 ++-- .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/Blueprints/Blueprint_CeilingLight.uasset | 4 ++-- 58 files changed, 113 insertions(+), 97 deletions(-) create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset create mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/SB_MoneyProblems.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/Waypoint/TempMainBountyIcon.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/Waypoint/WaypointArrow_Spare.uasset create mode 100644 EndlessVendetta/Content/BountySystem/Waypoint/WaypointIcons/Exclamation_mark.png create mode 100644 EndlessVendetta/Content/BountySystem/Waypoint/WaypointIcons/Exclamation_mark_3.png rename EndlessVendetta/Content/BountySystem/Waypoint/{ => 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Rewards --- .../.idea.EndlessVendetta/.idea/workspace.xml | 13 +++++++++---- .../EndlessVendetta/BountySystem/BountyClass.h | 9 ++++++--- .../BountySystem/BountyDirector.cpp | 2 +- .../BountySystem/MainBountyClass.h | 3 --- .../BountySystem/SideBountyClass.cpp | 2 +- .../BountySystem/SideBountyClass.h | 16 +++++++--------- .../Characters/BountyHunterCharacter.cpp | 15 +++++++++++---- .../Characters/BountyHunterCharacter.h | 10 +++++++--- 8 files changed, 42 insertions(+), 28 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 5cc0abdd..932bc015 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,9 +9,13 @@ - - - + + + + + + + diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h index d34e4c77..06bcc3bb 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h @@ -24,7 +24,11 @@ class ENDLESSVENDETTA_API ABountyClass : public AActor protected: // Array of References to the Spawned in Checkpoints for this Bounty TArray BountyCheckpoints; - + + // Money Rewarded to Player for Completing this Bounty + UPROPERTY(EditDefaultsOnly, Category = "Bounty") + int RewardMoney = 0; + public: FCompletedACheckpoint CompletedACheckpoint; @@ -64,8 +68,7 @@ protected: // ------- Properties Set in Editor -------------- - UPROPERTY(EditDefaultsOnly, Category = "Bounty") - int RewardMoney = 0; + UPROPERTY(EditDefaultsOnly, Category = "Bounty") FString BountyTitle; diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp index 834c7fb5..d9745afb 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp @@ -68,7 +68,7 @@ void ABountyDirector::SpawnBountyAndItsSideBounties() ASideBountyClass* SideBounty = Cast(SideBountyActor); if (!IsValid(SideBounty)) UE_LOG(LogTemp, Fatal, TEXT("A SideBounty for %s has been set to a wrong type"), *ActiveBounty->GetBountyTitle()); int i = ActiveSideBounties.Add(SideBounty); - ActiveSideBounties[i]->CompletedSideBounty.AddDynamic(this, &ABountyDirector::EarnFavours); + // ActiveSideBounties[i]->CompletedSideBounty.AddDynamic(this, &ABountyDirector::EarnFavours); // ONCE AGAIN WHEN MARCEL STOPS PLAYING WITH THE CHARACTER, ADD THIS SIDE BOUNTY TO PLAYERS ARRAY OF ACTIVE BOUNTIES!!!!! } } diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index 933c4a28..7500fc29 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -32,9 +32,6 @@ struct FMainBountyStruct UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) UTexture2D* Floorplan = nullptr; - - UPROPERTY(BlueprintReadOnly) - bool Tracked = true; }; UCLASS() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp index bca92d12..d6227ac5 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp @@ -23,7 +23,7 @@ void ASideBountyClass::IncrementBountyCheckpoint() if (BountyCheckpoints.IsEmpty()) { - CompletedSideBounty.Broadcast(FavoursEarnedForCompletion); + CompletedSideBounty.Broadcast(GetUniqueID()); } } diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h index 24187c7d..d71cafc8 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h @@ -17,14 +17,15 @@ struct FSideBountyStruct UPROPERTY(BlueprintReadOnly, EditDefaultsOnly) FString BountyDesc = ""; - UPROPERTY(BlueprintReadOnly) - bool Tracked = true; - UPROPERTY(BlueprintReadOnly) int SideBountyUID = 0; + + // Amount of Favours the Player will earn for Completing this Side Bounty + UPROPERTY(EditDefaultsOnly) + int FavoursEarnedForCompletion = 1; }; -DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCompletedSideBounty, int, FavoursEarned); +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCompletedSideBounty, int, SB_UID); UCLASS() class ENDLESSVENDETTA_API ASideBountyClass : public ABountyClass @@ -32,9 +33,7 @@ class ENDLESSVENDETTA_API ASideBountyClass : public ABountyClass GENERATED_BODY() // ------------------- ATTRIBUTES ------------------------------ - // Amount of Favours the Player will earn for Completing this Side Bounty - UPROPERTY(EditDefaultsOnly, Category = "Side Bounty") - int FavoursEarnedForCompletion = 1; + protected: @@ -47,7 +46,6 @@ public: FSideBountyStruct SideBountyStruct; // ------------------- METHODS --------------------------------- - private: virtual void BeginPlay() override; @@ -66,6 +64,6 @@ public: void DestroyCheckpoints(); int GetRewardInFavours() { - return FavoursEarnedForCompletion; + return 0; } }; diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index fcb5d58a..9e97f363 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -34,6 +34,7 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) for (auto SideBounty : CurrentSideBounties) { SideBountyStructs.Add(SideBounty->SideBountyStruct); + SideBounty->CompletedSideBounty.AddDynamic(this, &CompletedASideBounty); } } @@ -42,16 +43,22 @@ void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) // Collect rewards for bounty and move onto next UE_LOG(LogTemp, Warning, TEXT("Would be collecting reward for completing bounty %d"), CurrentMainBountyIndex); - // FTransform PostBountySpawnTransform = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); - // SetActorTransform(PostBountySpawnTransform); - // Cast(GetController())->SetControlRotation(PostBountySpawnTransform.GetRotation().Rotator()); - + // Saves players spawn now as players location is set after spawn main bounty finishes running in begin play GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); CurrentMainBountyIndex = GI->MainSaveGameInstanceRef->CurrentMainBountyIndexSave; GI->MainSaveGameInstanceRef->LastMainBountyIndexInOpenWorld = CurrentMainBountyIndex; UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); } +void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) +{ + for (auto SBStruct : SideBountyStructs) + { + if (SBStruct.SideBountyUID != CompletedSideBountiesUID) continue; + //Continue writing code here about gaining money and favours + } +} + void ABountyHunterCharacter::AllBountiesCompleted() { UE_LOG(LogTemp, Warning, TEXT("Game Completed!!!! No more Bounties left... or you forgot to set a bounty at one of the indexes oof")); diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 8f4d0797..f9092fd1 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -31,11 +31,11 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac UPROPERTY() AMainBountyClass* CurrentMainBounty; - UPROPERTY() - TArray CurrentSideBounties; - // Index of Currently Active Main Bounty, Used for MainBountyClasses int CurrentMainBountyIndex = 0; + + // References to Currently Active Side Bounties + TArray CurrentSideBounties; // Name of open world, so that the correct bounties can be spawned based on level UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter") @@ -53,6 +53,10 @@ private: // Collects Reward for Current Main Bounty and Increments the Main Bounty Index void CompleteCurrentMainBounty(UEVGameInstance* GI); + // Collects Reward for Completing a Side Bounty + UFUNCTION() + void CompletedASideBounty(int CompletedSideBountiesUID); + // Replaces Normal Bounty Info UI with Unique Game Over UI void AllBountiesCompleted(); From 5bb865aff0e4a3a4fa4b8de0f82ae502affac93f Mon Sep 17 00:00:00 2001 From: LOUIS HORNE Date: Wed, 21 Feb 2024 09:38:28 +0000 Subject: [PATCH 073/105] Added fridge and changed some placement of assets --- .../Content/Assets/Objects/Tutorial-Level/sm_Fridge.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/sm_Fridge.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/sm_Fridge.uasset index c8dffb2f..4adee9ec 100644 --- a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/sm_Fridge.uasset +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/sm_Fridge.uasset 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.../Tutorial-Level/Textures/Fridge/T_Fridge1K_ORM.uasset | 3 +++ .../Content/Assets/Objects/Tutorial-Level/WallPiece02.uasset | 3 --- EndlessVendetta/Content/Levels/Apartment_hit.umap | 4 ++-- 11 files changed, 29 insertions(+), 5 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_Bin.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Bin/M_Bin.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Bin/Sm_Bin_Bin_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Bin/Sm_Bin_Bin_Normal.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Bin/Sm_Bin_Bin_OcclusionRoughnessMetallic.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Fridge/M_Fridge.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/Fridge/T_Fridge1K_C.uasset 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[PATCH 075/105] AddedToilet Roll --- .../Assets/Objects/Tutorial-Level/Sm_ToiletRoll.uasset | 3 +++ .../Holder+Handle_ToiletRoll_BaseColor.uasset | 3 +++ .../ToiletRollHolder/Holder+Handle_ToiletRoll_Normal.uasset | 3 +++ ...Holder+Handle_ToiletRoll_OcclusionRoughnessMetallic.uasset | 3 +++ .../Textures/ToiletRollHolder/M_ToiletRoll.uasset | 3 +++ .../Content/Assets/Objects/Tutorial-Level/WallPiece02.uasset | 3 +++ EndlessVendetta/Content/Levels/Apartment_hit.umap | 4 ++-- 7 files changed, 20 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_ToiletRoll.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/Holder+Handle_ToiletRoll_BaseColor.uasset create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/Holder+Handle_ToiletRoll_Normal.uasset create mode 100644 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sha256:6d81a29ae23af7f51c222a22b7f0e5dd2742c466bcccd87f03b2aebcc9cfd1c6 +size 313167 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/Holder+Handle_ToiletRoll_OcclusionRoughnessMetallic.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/Holder+Handle_ToiletRoll_OcclusionRoughnessMetallic.uasset new file mode 100644 index 00000000..ee7a1369 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/Holder+Handle_ToiletRoll_OcclusionRoughnessMetallic.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:bc2399b33f2f7673940933ed2f23c42990f1e6bac725857d7b1a063b7451c431 +size 324010 diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/M_ToiletRoll.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Textures/ToiletRollHolder/M_ToiletRoll.uasset new file mode 100644 index 00000000..ac98c561 --- 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https://git-lfs.github.com/spec/v1 -oid sha256:21ddbb780ad0e81dee227328eb44ab713526c099718354255fbf62d048f11bfa -size 674905 +oid sha256:a0d668d6758f0a28f31b2793bffde4ceaf727f057cf67f171f573d3b6f91ad42 +size 676469 From 794c9b872c52467dd97d642097ba1acc188a13f4 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Wed, 21 Feb 2024 15:56:02 +0000 Subject: [PATCH 076/105] Created doormesh copy to change origin point --- .../Objects/Tutorial-Level/Sm_DoorInteractableMesh.uasset | 3 +++ .../Content/StarterContent/Props/SM_DoorFrame.uasset | 4 ++-- 2 files changed, 5 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_DoorInteractableMesh.uasset diff --git a/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_DoorInteractableMesh.uasset b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_DoorInteractableMesh.uasset new file mode 100644 index 00000000..4b319a9b --- /dev/null +++ b/EndlessVendetta/Content/Assets/Objects/Tutorial-Level/Sm_DoorInteractableMesh.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:aff0398df1b09b3e1e4fae8465e59408c17bc920d84c6aa4dc93267f929113db +size 44325 diff --git a/EndlessVendetta/Content/StarterContent/Props/SM_DoorFrame.uasset b/EndlessVendetta/Content/StarterContent/Props/SM_DoorFrame.uasset index 33b635c1..cf953df7 100644 --- a/EndlessVendetta/Content/StarterContent/Props/SM_DoorFrame.uasset +++ b/EndlessVendetta/Content/StarterContent/Props/SM_DoorFrame.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:44589f94b37599863cbac38e4dec7c4717fed858a7af56958bc7f20bbd59b035 -size 23125 +oid sha256:7daf932dca979f27bbd3cde5f4fd0d240a1b39d227aacf7b5c3cf74274f341a0 +size 23111 From 75c934e715cdc466ac281fdee1b314e0dcd0833a Mon Sep 17 00:00:00 2001 From: MH261677 Date: Wed, 21 Feb 2024 15:56:11 +0000 Subject: [PATCH 077/105] Replaced all doors in apartment to openable doors --- .../Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset | 4 ++-- EndlessVendetta/Content/Levels/Apartment_hit.umap | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset index 6c55793e..cb7f0d7c 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d577d68165ea935df55d93682617ee4cde6015fd49125424514f6d7f4724246a -size 69897 +oid sha256:88a5f0c2cea765aed1988f6dc244c1fb96290eb48f099aaa221b74ef36e4bebe +size 48713 diff --git a/EndlessVendetta/Content/Levels/Apartment_hit.umap b/EndlessVendetta/Content/Levels/Apartment_hit.umap index 0d583705..9b121afd 100644 --- a/EndlessVendetta/Content/Levels/Apartment_hit.umap +++ b/EndlessVendetta/Content/Levels/Apartment_hit.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a0d668d6758f0a28f31b2793bffde4ceaf727f057cf67f171f573d3b6f91ad42 -size 676469 +oid sha256:f5afd8fb5a4aeac6c47aa7126fb2f5076264d3a98393b6ed12505b3fb4c49390 +size 679361 From 20c331e8a3f26f674cd44074b237237f45d19760 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 22 Feb 2024 13:52:20 +0000 Subject: [PATCH 078/105] Implemented Receiving Bounty Awards for Completing Bounties --- .../.idea.EndlessVendetta/.idea/workspace.xml | 11 ++++- .../MoneyProblems/CP_GoToFinanceCentre.uasset | 4 +- .../MoneyProblems/SB_MoneyProblems.uasset | 4 +- .../Bounty/MB_Training.uasset | 4 +- .../Content/Levels/MainMenuLevel.umap | 4 +- .../Content/PauseMenu/WBP_PauseMenu.uasset | 4 +- .../Architecture/Floor_400x400.uasset | 4 +- .../Blueprints/Blueprint_CeilingLight.uasset | 4 +- .../BountySystem/BountyClass.h | 6 +++ .../BountySystem/SideBountyClass.cpp | 1 + .../BountySystem/SideBountyClass.h | 2 + .../Characters/BountyHunterCharacter.cpp | 21 +++++++-- .../Characters/BountyHunterCharacter.h | 47 +++++++++++++++++++ .../Source/EndlessVendetta/EVGameInstance.cpp | 2 + .../EndlessVendetta/MainSaveGameClass.h | 6 +++ .../PauseMenu/PauseMenuClass.h | 6 ++- 16 files changed, 110 insertions(+), 20 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 932bc015..e4812422 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,13 +9,18 @@ + + + + - - + + + diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset index 5779f4c9..441f3685 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:474599332f82e0e18990902c5a79b7de5dd80a4e9c7fe016b22fd4280f96936e -size 80064 +oid sha256:6cdc863b9bd4477a188dfba127b747fad85d5a2be2adba1663696d88db0ca63c +size 82240 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/SB_MoneyProblems.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/SB_MoneyProblems.uasset index df80c1fb..b4b69fd6 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/SB_MoneyProblems.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/MoneyProblems/SB_MoneyProblems.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e10c7eef9ffc82523eb772b5a1b467de0c1f56d4014ded77da9c3dbba11b3296 -size 22940 +oid sha256:1c446d428c4db33e1efa43f9aef00a8c8196d48158436b7d93d128805ee2347c +size 23052 diff --git a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset index 79f24720..2540de5f 100644 --- a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset +++ b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e7c0eee778caa45c4640871d924966e7415272eff04a16cc96e3056c7f5b488b -size 28006 +oid sha256:3911424435eeeeba61add4579c324414dafe7fdac48d660bac6dbf9de909e9eb +size 28055 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index bd4d0a4e..ee4486ce 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7f9eeb93d9528280841ebfa552cc29d769515d093467e822741471ff85488699 -size 308710 +oid sha256:0d4289da6b9ff9cbe01059bf37b1d3a758f45d2609be2e75283085f0f135d978 +size 308758 diff --git a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset index d9e34568..016a7344 100644 --- a/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset +++ b/EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:64ca05e586e2efad00caccb8877e80ff186de099c7271b368fea7ed544606929 -size 485440 +oid sha256:ff738c6b1ccafb79a8381f4e2ae3b6015ba59a191a0f50db49b6864f0426489f +size 508962 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 41df6b83..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2323ff7b602d5c5ba8fabfde5e135cff8ef59601c45e57b68f702bc0ad75214f -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index c5c3b84e..1c96a46a 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 -size 158206 +oid sha256:8881ec1ec0d7d6bc38838abb480029b4fd720e7ed108e487f6cb348f21386a66 +size 43745 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h index 06bcc3bb..84dfe612 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h @@ -31,6 +31,12 @@ protected: public: FCompletedACheckpoint CompletedACheckpoint; + + // Gets the Reward Money for Completing this Bounty, used by Players Character + int GetRewardMoney() + { + return RewardMoney; + } // ------------------- METHODS --------------------------------- diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp index d6227ac5..291b3499 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp @@ -7,6 +7,7 @@ void ASideBountyClass::BeginPlay() { SideBountyStruct.SideBountyUID = GetUniqueID(); + SideBountyStruct.MoneyEarnedForCompletion = RewardMoney; Super::BeginPlay(); } diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h index d71cafc8..67c0cf2b 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.h @@ -23,6 +23,8 @@ struct FSideBountyStruct // Amount of Favours the Player will earn for Completing this Side Bounty UPROPERTY(EditDefaultsOnly) int FavoursEarnedForCompletion = 1; + + int MoneyEarnedForCompletion = 0; }; DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCompletedSideBounty, int, SB_UID); diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 9e97f363..d5e67fe1 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -34,13 +34,14 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) for (auto SideBounty : CurrentSideBounties) { SideBountyStructs.Add(SideBounty->SideBountyStruct); - SideBounty->CompletedSideBounty.AddDynamic(this, &CompletedASideBounty); + SideBounty->CompletedSideBounty.AddDynamic(this, &ABountyHunterCharacter::CompletedASideBounty); } } void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) { - // Collect rewards for bounty and move onto next + EarnMoney(MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetRewardMoney()); + if (IsValid(PauseMenu)) PauseMenu->UpdatePlayerStatistics(Money, Favours); UE_LOG(LogTemp, Warning, TEXT("Would be collecting reward for completing bounty %d"), CurrentMainBountyIndex); // Saves players spawn now as players location is set after spawn main bounty finishes running in begin play @@ -55,7 +56,9 @@ void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) for (auto SBStruct : SideBountyStructs) { if (SBStruct.SideBountyUID != CompletedSideBountiesUID) continue; - //Continue writing code here about gaining money and favours + EarnMoney(SBStruct.MoneyEarnedForCompletion); + EarnFavours(SBStruct.FavoursEarnedForCompletion); + if (IsValid(PauseMenu)) PauseMenu->UpdatePlayerStatistics(Money, Favours); } } @@ -64,11 +67,22 @@ void ABountyHunterCharacter::AllBountiesCompleted() UE_LOG(LogTemp, Warning, TEXT("Game Completed!!!! No more Bounties left... or you forgot to set a bounty at one of the indexes oof")); } +void ABountyHunterCharacter::SavePlayerMoneyAndFavours() +{ + UEVGameInstance* GI = Cast(GetGameInstance()); + if (!IsValid(GI->MainSaveGameInstanceRef)) return; + GI->MainSaveGameInstanceRef->MoneySave = Money; + GI->MainSaveGameInstanceRef->FavourSave = Favours; + UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); +} + void ABountyHunterCharacter::BeginPlay() { UEVGameInstance* GI = Cast(GetGameInstance()); if (IsValid(GI->MainSaveGameInstanceRef)) { + Money = GI->MainSaveGameInstanceRef->MoneySave; + Favours = GI->MainSaveGameInstanceRef->FavourSave; SpawnMainBounty(GI); FTransform SpawnLoc = GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave; if (SpawnLoc.GetLocation() != FVector(0, 0, 0) && UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName) @@ -162,6 +176,7 @@ void ABountyHunterCharacter::TogglePauseMenu() return; } PauseMenu = CreateWidget(GetWorld(), PauseMenuWidgetClass, FName("PauseMenu")); + PauseMenu->UpdatePlayerStatistics(Money, Favours); PauseMenu->AddToViewport(50); PauseMenu->OpenNewTab(BountiesTab); PauseMenu->OpenedBountiesTab.AddDynamic(this, &ABountyHunterCharacter::OpenBountiesTab); diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index f9092fd1..1662f003 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -23,6 +23,12 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac GENERATED_BODY() // ------------------- ATTRIBUTES ------------------------------ + // Money Used for Buying things + int Money = 0; + + // Favours used for making bounties easier + int Favours = 0; + // Array of Main Bounties' Classes in Order UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter") TArray> MainBountyClasses; @@ -45,6 +51,9 @@ protected: public: + + + // ------------------- METHODS --------------------------------- private: // Spawns Current Main Bounty along with its Side Bounties, and spawns its appropriate CP's based on level @@ -60,6 +69,8 @@ private: // Replaces Normal Bounty Info UI with Unique Game Over UI void AllBountiesCompleted(); + void SavePlayerMoneyAndFavours(); + protected: // Called When Player Spawns virtual void BeginPlay() override; @@ -77,6 +88,42 @@ public: return OpenWorldLevelName; } + // Public incase Money can be earned through outside sources in the future + void EarnMoney(int MoneyEarned) + { + Money += MoneyEarned; + SavePlayerMoneyAndFavours(); + } + + // Checks if player has enough money to spend, if true then spend money and return true + bool SpendMoney(int MoneySpent) + { + if (MoneySpent > Money) return false; + Money -= MoneySpent; + SavePlayerMoneyAndFavours(); + return true; + } + + // Public incase favours can be earned through outside sources in the future + void EarnFavours(int FavoursEarned) + { + Favours += FavoursEarned; + SavePlayerMoneyAndFavours(); + } + + // Checks if player has enough favours to spend, if true then spend favours and return true + bool SpendFavours(int FavoursSpent) + { + if (FavoursSpent > Favours) return false; + Favours -= FavoursSpent; + SavePlayerMoneyAndFavours(); + return true; + } + + + + + // ------------------- Pause Menu --------------------------------- private: // Input Action for Opening and Closing Pause Menu diff --git a/EndlessVendetta/Source/EndlessVendetta/EVGameInstance.cpp b/EndlessVendetta/Source/EndlessVendetta/EVGameInstance.cpp index 05044761..e42561a3 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EVGameInstance.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EVGameInstance.cpp @@ -12,6 +12,8 @@ void UEVGameInstance::CreateNewSaveGameInstance() MainSaveGameInstanceRef = Cast(UGameplayStatics::CreateSaveGameObject(UMainSaveGameClass::StaticClass())); MainSaveGameInstanceRef->CurrentMainBountyIndexSave = 0; MainSaveGameInstanceRef->LastMainBountyIndexInOpenWorld = 0; + MainSaveGameInstanceRef->MoneySave = 0; + MainSaveGameInstanceRef->FavourSave = 0; UGameplayStatics::SaveGameToSlot(MainSaveGameInstanceRef, "MainSave", 0); } diff --git a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h index ccd11131..507f3c19 100644 --- a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h @@ -30,4 +30,10 @@ public: UPROPERTY() FTransform PlayerOpenWorldSpawnTransformSave; + + UPROPERTY() + int MoneySave; + + UPROPERTY() + int FavourSave; }; diff --git a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h index fff8ea82..f65cacf2 100644 --- a/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/PauseMenu/PauseMenuClass.h @@ -37,5 +37,9 @@ public: public: // Closes any Previously Opened Tab and Opens the Given new Tab UFUNCTION(BlueprintImplementableEvent) - void OpenNewTab(UTabWidget* TabWidget); + void OpenNewTab(UTabWidget* TabWidget); + + // Updates Displayed Player Statistics, aka Money and Favours + UFUNCTION(BlueprintImplementableEvent) + void UpdatePlayerStatistics(int NewMoney, int NewFavours); }; From b6fb2da0ca69366d6844bfa0ec9cfa1dab7201e5 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 22 Feb 2024 16:07:03 +0000 Subject: [PATCH 079/105] Added New Bounty Tab for Game Over State --- .../.idea.EndlessVendetta/.idea/workspace.xml | 14 ++------------ .../Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- .../Tabs/BountyTabs/WBP_BountiesTab.uasset | 4 ++-- .../Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset | 3 +++ .../Blueprints/Blueprint_CeilingLight.uasset | 4 ++-- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- .../Characters/BountyHunterCharacter.cpp | 12 ++++++------ .../Characters/BountyHunterCharacter.h | 12 +++++++++++- 8 files changed, 30 insertions(+), 27 deletions(-) create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index e4812422..6d55a51c 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,19 +8,9 @@ - - - - - - - - + - - - diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 6bca8da0..87ad6007 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3694f536232bf3750318bbed8aaa9f5ef454bc0ab781c44d71dfce238190b7ef -size 465881 +oid sha256:6e2442a58e7951896cedb4ae2893b6a7fbb5744b2065839f55e19e6b5068d64a +size 466129 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset index 31d07a40..f8b985f6 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0eabe94afd4d0ed0714040bb9e4cb78dac1690091a79824373b9153923ca8707 -size 263209 +oid sha256:94e3c498fcbc9f637d1601f0db6d73a10187278939d87f1726bde8639f39f51d +size 262166 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset new file mode 100644 index 00000000..ae417c6c --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:ad4f17e3d6213bec771bc4dabb5a29ec90224cb11271d025c17727de47ff249e +size 141428 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index 1c96a46a..c5c3b84e 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8881ec1ec0d7d6bc38838abb480029b4fd720e7ed108e487f6cb348f21386a66 -size 43745 +oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 +size 158206 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 0f990580..d26afd80 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d -size 72364642 +oid sha256:367361338a1c76287e54fbef9427304264dd3c2ee473ba8017256cf917de1dc9 +size 66790690 diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index d5e67fe1..e9cf2b52 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -62,11 +62,6 @@ void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) } } -void ABountyHunterCharacter::AllBountiesCompleted() -{ - UE_LOG(LogTemp, Warning, TEXT("Game Completed!!!! No more Bounties left... or you forgot to set a bounty at one of the indexes oof")); -} - void ABountyHunterCharacter::SavePlayerMoneyAndFavours() { UEVGameInstance* GI = Cast(GetGameInstance()); @@ -137,7 +132,12 @@ void ABountyHunterCharacter::EndPlay(const EEndPlayReason::Type EndPlayReason) void ABountyHunterCharacter::CreatePauseMenuTabs() { - if (CurrentMainBountyIndex <= 0) + if (CompletedMainBounties) + { + BountiesTab = CreateWidget(GetWorld(), GameOverBountyTabWidgetClass); + BountiesTab->TrackSideBountyDelegate.AddDynamic(this, &ABountyHunterCharacter::TrackSideBounty); + } + else if (CurrentMainBountyIndex <= 0) { BountiesTab = CreateWidget(GetWorld(), TutorialBountyTabWidgetClass); } diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 1662f003..a58d1586 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -47,6 +47,9 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter") FString OpenWorldLevelName = "ControlTutorialLevel"; + // Used to Check if all Main Bounties have been completed by the Bounties Tab + bool CompletedMainBounties = false; + protected: public: @@ -67,7 +70,10 @@ private: void CompletedASideBounty(int CompletedSideBountiesUID); // Replaces Normal Bounty Info UI with Unique Game Over UI - void AllBountiesCompleted(); + void AllBountiesCompleted() + { + CompletedMainBounties = true; + } void SavePlayerMoneyAndFavours(); @@ -148,6 +154,10 @@ private: // Widget Class used to Spawn Bounties Tab Widget UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") TSubclassOf TutorialBountyTabWidgetClass; + + // Widget Class used to Spawn Bounties Tab Widget + UPROPERTY(EditDefaultsOnly, Category = "Pause Menu") + TSubclassOf GameOverBountyTabWidgetClass; // Reference to Bounty Tab Widget UPROPERTY() From c166aa1cdb8483d1288f2b9b70a83ec259381bea Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 22 Feb 2024 16:18:08 +0000 Subject: [PATCH 080/105] Bugfix Side Bounties Stayed in Pause Menu after Completion --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 4 +--- .../Characters/BountyHunterCharacter.cpp | 11 +++++++---- 2 files changed, 8 insertions(+), 7 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 6d55a51c..609593f7 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,9 +8,7 @@ - - diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index e9cf2b52..44257234 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -53,12 +53,15 @@ void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) { - for (auto SBStruct : SideBountyStructs) + for (int i = 0; i < SideBountyStructs.Num(); i++) { - if (SBStruct.SideBountyUID != CompletedSideBountiesUID) continue; - EarnMoney(SBStruct.MoneyEarnedForCompletion); - EarnFavours(SBStruct.FavoursEarnedForCompletion); + if (SideBountyStructs[i].SideBountyUID != CompletedSideBountiesUID) continue; + EarnMoney(SideBountyStructs[i].MoneyEarnedForCompletion); + EarnFavours(SideBountyStructs[i].FavoursEarnedForCompletion); if (IsValid(PauseMenu)) PauseMenu->UpdatePlayerStatistics(Money, Favours); + + SideBountyStructs.RemoveAt(i); + UpdateBountyTabInfo(); } } From 3a7c75e6d1db94fe6bdf7ef6376a12f4444dda46 Mon Sep 17 00:00:00 2001 From: KACPER Szelest Date: Thu, 22 Feb 2024 21:14:23 +0000 Subject: [PATCH 081/105] Added Landscape Environments --- .../Content/Assets/Landscape_Texture/Beach/ColorFx.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Beach/Fx.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Beach/M_Beach.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Beach/Normal_Map.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Beach/Seamless.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Flat/ColorFx.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Flat/Fx.uasset | 3 +++ .../Assets/Landscape_Texture/Flat/M_FlatLandscape.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Flat/Normal_Map.uasset | 3 +++ .../Assets/Landscape_Texture/Mountainous/ColorFx.uasset | 3 +++ .../Content/Assets/Landscape_Texture/Mountainous/Fx.uasset | 3 +++ .../Landscape_Texture/Mountainous/M_MountainousTerrain.uasset | 3 +++ .../Assets/Landscape_Texture/Mountainous/Normal_Map.uasset | 3 +++ .../Assets/Landscape_Texture/Mountainous/Seamless.uasset | 3 +++ .../Assets/Landscape_Texture/RockyTerrace/ColorFx.uasset | 3 +++ .../Content/Assets/Landscape_Texture/RockyTerrace/Fx.uasset | 3 +++ .../Landscape_Texture/RockyTerrace/M_RockyTerrace.uasset | 3 +++ .../Assets/Landscape_Texture/RockyTerrace/Normal_Map.uasset | 3 +++ EndlessVendetta/Content/Levels/OpenWorldRework.umap | 4 ++-- 19 files changed, 56 insertions(+), 2 deletions(-) create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Beach/ColorFx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Beach/Fx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Beach/M_Beach.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Beach/Normal_Map.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Beach/Seamless.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Flat/ColorFx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Flat/Fx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Flat/M_FlatLandscape.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Flat/Normal_Map.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Mountainous/ColorFx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Mountainous/Fx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Mountainous/M_MountainousTerrain.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Mountainous/Normal_Map.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/Mountainous/Seamless.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/RockyTerrace/ColorFx.uasset create mode 100644 EndlessVendetta/Content/Assets/Landscape_Texture/RockyTerrace/Fx.uasset create mode 100644 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b/EndlessVendetta/Content/Assets/Landscape_Texture/RockyTerrace/M_RockyTerrace.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1f7727d5687f965aab5e3106e99f435eb58555f2a17ec5c9ea6e5933cf149e77 +size 6957 diff --git a/EndlessVendetta/Content/Assets/Landscape_Texture/RockyTerrace/Normal_Map.uasset b/EndlessVendetta/Content/Assets/Landscape_Texture/RockyTerrace/Normal_Map.uasset new file mode 100644 index 00000000..8b461797 --- /dev/null +++ b/EndlessVendetta/Content/Assets/Landscape_Texture/RockyTerrace/Normal_Map.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0db4ae57e9f83bf12ff11571100222627c7c8dc8c135ab12de850510b8ab0ad5 +size 1477717 diff --git a/EndlessVendetta/Content/Levels/OpenWorldRework.umap b/EndlessVendetta/Content/Levels/OpenWorldRework.umap index ad6f2293..5a4a18a5 100644 --- a/EndlessVendetta/Content/Levels/OpenWorldRework.umap +++ b/EndlessVendetta/Content/Levels/OpenWorldRework.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:505b76d8be7c29e56de00a4f8d695d30dfee6cd5112d3a4044f58dd0fbdc375b -size 4562068 +oid sha256:eb831b1e81d188f4f6923a224552142f3d290fda1d8924b3f111ab2eeac82f13 +size 91722046 From 9a2a365528a1fa19577c944c51ddabbfa6b31dfb Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Thu, 22 Feb 2024 23:28:08 +0000 Subject: [PATCH 082/105] Added Side Bounties to Save System --- .../.idea.EndlessVendetta/.idea/workspace.xml | 8 +++- .../Content/Levels/MainMenuLevel.umap | 4 +- .../Architecture/Floor_400x400.uasset | 4 +- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 +- .../BountySystem/MainBountyClass.cpp | 19 ++------ .../BountySystem/MainBountyClass.h | 9 ++-- .../Characters/BountyHunterCharacter.cpp | 46 ++++++++++++++++--- .../Characters/BountyHunterCharacter.h | 7 ++- .../EndlessVendetta/MainSaveGameClass.h | 4 ++ 9 files changed, 72 insertions(+), 33 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 609593f7..106f5ef3 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,7 +8,13 @@ + + + + + + diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index ee4486ce..04cdefe0 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0d4289da6b9ff9cbe01059bf37b1d3a758f45d2609be2e75283085f0f135d978 -size 308758 +oid sha256:fa952eb25972ab6e6dca1d46cf254f62d1684ba665ee45a7c3d6a8e3527ffac1 +size 308710 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..64bcf76d 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:769c1886c9631ccadb663c8fad5e3454f361f5bd99f6a49cf1646f88e0f267a9 +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index d26afd80..0f990580 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:367361338a1c76287e54fbef9427304264dd3c2ee473ba8017256cf917de1dc9 -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp index b4d65338..18b1e56e 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.cpp @@ -45,20 +45,11 @@ void AMainBountyClass::SpawnCheckpoints() ActivateFirstCheckpoint(); } -TArray AMainBountyClass::SpawnAndReturnSideBounties() -{ - TArray SpawnedSideBounties; - for (auto SideBountyClass : SideBountiesToSpawn) - { - if (!IsValid(SideBountyClass)) continue; - ASideBountyClass* SpawnedSideBounty = GetWorld()->SpawnActor(SideBountyClass); - const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true); - SpawnedSideBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); - SpawnedSideBounty->SpawnCheckpoints(); - SpawnedSideBounties.Add(SpawnedSideBounty); - } - return SpawnedSideBounties; -} + + + + + void AMainBountyClass::SpawnAmmoDrops() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index 7500fc29..9908df07 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -71,14 +71,17 @@ protected: public: + // Used by Bounty Char to Save and Spawn Side Bounties Unlocked by Activating this Main Bounty + TArray> GetAssociatedSideBounties() + { + return SideBountiesToSpawn; + } + // Spawns the Single Checkpoint in the Open World for this Main Bounty void SpawnOpenWorldCheckpoint(); void SpawnCheckpoints() override; - // Used by Bounty Character to Spawn and Store Side Bounty Refs when Main Bounty is Updated - TArray SpawnAndReturnSideBounties(); - // Used by Players Character to Determine where to Spawn in the Open World after Completing Main Bounty FTransform GetPlayerSpawnTransform() { diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index 44257234..fc7a38ea 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -20,16 +20,27 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) CurrentMainBounty = GetWorld()->SpawnActor(MainBountyClasses[CurrentMainBountyIndex]); const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true); CurrentMainBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); - MainBountyStruct = CurrentMainBounty->MainBountyStruct; if (UGameplayStatics::GetCurrentLevelName(GetWorld()) != OpenWorldLevelName) { CurrentMainBounty->SpawnCheckpoints(); return; } - CurrentMainBounty->SpawnOpenWorldCheckpoint(); - CurrentSideBounties = CurrentMainBounty->SpawnAndReturnSideBounties(); + CurrentMainBounty->SpawnOpenWorldCheckpoint(); +} +void ABountyHunterCharacter::SpawnSideBounties(UEVGameInstance* GI) +{ + for (auto SideBountyClass : GI->MainSaveGameInstanceRef->SideBountiesToSpawnSave) + { + if (!IsValid(SideBountyClass)) continue; + ASideBountyClass* SpawnedSideBounty = GetWorld()->SpawnActor(SideBountyClass); + const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true); + SpawnedSideBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); + SpawnedSideBounty->SpawnCheckpoints(); + CurrentSideBounties.Add(SpawnedSideBounty); + } + SideBountyStructs.Empty(); for (auto SideBounty : CurrentSideBounties) { @@ -48,11 +59,18 @@ void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave = MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetPlayerSpawnTransform(); CurrentMainBountyIndex = GI->MainSaveGameInstanceRef->CurrentMainBountyIndexSave; GI->MainSaveGameInstanceRef->LastMainBountyIndexInOpenWorld = CurrentMainBountyIndex; + + if (!(MainBountyClasses.IsEmpty() || MainBountyClasses.Num() <= CurrentMainBountyIndex|| !IsValid(MainBountyClasses[CurrentMainBountyIndex]))) + { + GI->MainSaveGameInstanceRef->SideBountiesToSpawnSave.Append(MainBountyClasses[CurrentMainBountyIndex]->GetDefaultObject()->GetAssociatedSideBounties()); + } + UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); } void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) { + FString TitleOfSideBountyToRemove = ""; for (int i = 0; i < SideBountyStructs.Num(); i++) { if (SideBountyStructs[i].SideBountyUID != CompletedSideBountiesUID) continue; @@ -60,8 +78,21 @@ void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) EarnFavours(SideBountyStructs[i].FavoursEarnedForCompletion); if (IsValid(PauseMenu)) PauseMenu->UpdatePlayerStatistics(Money, Favours); + TitleOfSideBountyToRemove = SideBountyStructs[i].BountyTitle; SideBountyStructs.RemoveAt(i); UpdateBountyTabInfo(); + break; + } + + // Remove completed side bounty from save system + UEVGameInstance* GI = Cast(GetGameInstance()); + TArray> CopyOfSideBountiesToSpawnSave = GI->MainSaveGameInstanceRef->SideBountiesToSpawnSave; + for (int i = 0; i < CopyOfSideBountiesToSpawnSave.Num(); i++) + { + if (CopyOfSideBountiesToSpawnSave[i]->GetDefaultObject()->SideBountyStruct.BountyTitle != TitleOfSideBountyToRemove) continue; + GI->MainSaveGameInstanceRef->SideBountiesToSpawnSave.RemoveAt(i); + UGameplayStatics::SaveGameToSlot(GI->MainSaveGameInstanceRef, "MainSave", 0); + break; } } @@ -82,11 +113,12 @@ void ABountyHunterCharacter::BeginPlay() Money = GI->MainSaveGameInstanceRef->MoneySave; Favours = GI->MainSaveGameInstanceRef->FavourSave; SpawnMainBounty(GI); - FTransform SpawnLoc = GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave; - if (SpawnLoc.GetLocation() != FVector(0, 0, 0) && UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName) + if (UGameplayStatics::GetCurrentLevelName(GetWorld()) == OpenWorldLevelName) { - SetActorTransform(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave); - Cast(GetController())->SetControlRotation(GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave.GetRotation().Rotator()); + SpawnSideBounties(GI); + FTransform SpawnTransfrom = GI->MainSaveGameInstanceRef->PlayerOpenWorldSpawnTransformSave; + SetActorTransform(SpawnTransfrom); + Cast(GetController())->SetControlRotation(SpawnTransfrom.GetRotation().Rotator()); } } CreatePauseMenuTabs(); diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index a58d1586..8329c1dc 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -59,8 +59,11 @@ public: // ------------------- METHODS --------------------------------- private: - // Spawns Current Main Bounty along with its Side Bounties, and spawns its appropriate CP's based on level + // Spawns Current Main Bounty and spawns its appropriate CP's based on level void SpawnMainBounty(UEVGameInstance* GI); + + // Spawns Side Bounties from save system + void SpawnSideBounties(UEVGameInstance* GI); // Collects Reward for Current Main Bounty and Increments the Main Bounty Index void CompleteCurrentMainBounty(UEVGameInstance* GI); @@ -256,7 +259,7 @@ private: void DeActivateAllBounties() { - CurrentMainBounty->DeActivateFirstCheckpoint(); + if (IsValid(CurrentMainBounty)) CurrentMainBounty->DeActivateFirstCheckpoint(); for (auto SideBounty : CurrentSideBounties) { SideBounty->DeActivateFirstCheckpoint(); diff --git a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h index 507f3c19..eeba662c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/MainSaveGameClass.h @@ -3,6 +3,7 @@ #pragma once #include "CoreMinimal.h" +#include "BountySystem/SideBountyClass.h" #include "GameFramework/SaveGame.h" #include "WeaponSystem/BaseWeaponClass.h" #include "MainSaveGameClass.generated.h" @@ -36,4 +37,7 @@ public: UPROPERTY() int FavourSave; + + UPROPERTY() + TArray> SideBountiesToSpawnSave; }; From d46bc7e45f0b4148a827a95b5619f27ca7f9a260 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 05:11:17 +0000 Subject: [PATCH 083/105] Reworked and Reimplemented Checkpoint Tips --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 13 +++++++++---- .../BountySystem/CheckpointTips/TipDisplay.png | 3 +++ .../BountySystem/CheckpointTips/TipDisplay.uasset | 3 +++ .../BountySystem/CheckpointTips/TipDisplay2.png | 3 +++ .../BountySystem/CheckpointTips/TipDisplay2.uasset | 3 +++ .../CheckpointTips/WBP_CheckpointTip.uasset | 3 +++ .../Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 2 +- .../Architecture/Floor_400x400.uasset | 4 ++-- .../Blueprints/Blueprint_CeilingLight.uasset | 4 ++-- .../EndlessVendetta/BountySystem/BountyClass.cpp | 1 + .../EndlessVendetta/BountySystem/BountyClass.h | 3 +++ .../EndlessVendetta/BountySystem/CheckpointClass.h | 11 ++++++----- .../EndlessVendetta/BountySystem/MainBountyClass.h | 6 ++++++ .../Characters/BountyHunterCharacter.cpp | 10 ++++++++-- .../Characters/BountyHunterCharacter.h | 4 ++++ 16 files changed, 59 insertions(+), 18 deletions(-) create mode 100644 EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.png create mode 100644 EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.uasset create mode 100644 EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.png create mode 100644 EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.uasset create mode 100644 EndlessVendetta/Content/BountySystem/CheckpointTips/WBP_CheckpointTip.uasset diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index 106f5ef3..f34626d0 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,12 +9,16 @@ - - + + + + + + + - diff --git a/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.png b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.png new file mode 100644 index 00000000..4566c52c --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:07f654e9dadc7d84b853ddbb1d02b449733e292aef7ab06c1d9464edd16c4777 +size 155694 diff --git a/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.uasset b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.uasset new file mode 100644 index 00000000..156f653e --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:df5972b4e2ba2c91707cf0680d471eb4b706c0714054f1f796fa6c177794daae +size 104438 diff --git a/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.png b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.png new file mode 100644 index 00000000..29317118 --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dd4713c9e8580e2bec40b43596878bdd0ebbd63bcf07ff0ab0700d0dc460f16e +size 224309 diff --git a/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.uasset b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.uasset new file mode 100644 index 00000000..a749afad --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/CheckpointTips/TipDisplay2.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7528286ed5f4e17abfd0ce87f135d4d28f9bf8ee1c0e24fcb9e16302502b39cf +size 157733 diff --git a/EndlessVendetta/Content/BountySystem/CheckpointTips/WBP_CheckpointTip.uasset b/EndlessVendetta/Content/BountySystem/CheckpointTips/WBP_CheckpointTip.uasset new file mode 100644 index 00000000..f9c9caf2 --- /dev/null +++ b/EndlessVendetta/Content/BountySystem/CheckpointTips/WBP_CheckpointTip.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:589ad499ba939572354532cd8b28455b66311ce122f4b1ffa5429204533b6d19 +size 101358 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 87ad6007..722ba7d9 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6e2442a58e7951896cedb4ae2893b6a7fbb5744b2065839f55e19e6b5068d64a -size 466129 +oid sha256:2e738a26375c1724f07f3c945925628d9338c28057abedad8ec11cadc6198dae +size 475901 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 04cdefe0..f406c7a6 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fa952eb25972ab6e6dca1d46cf254f62d1684ba665ee45a7c3d6a8e3527ffac1 +oid sha256:ce714c1367e0d2d8ef9fce14d5f34b7544d6b549f014dc1059dd51a3375ee080 size 308710 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 64bcf76d..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:769c1886c9631ccadb663c8fad5e3454f361f5bd99f6a49cf1646f88e0f267a9 -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset index c5c3b84e..8539fe9d 100644 --- a/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset +++ b/EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4a60a29ad596546d481e43dfb8698842a78cc07f4a4b1000fa397cfba4e72331 -size 158206 +oid sha256:7f70d740d293e87406d7c302da36f402b94ab1e47c9d8ea4e00333d62df59a1f +size 43745 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp index b6678d31..c431d94a 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.cpp @@ -17,6 +17,7 @@ void ABountyClass::ActivateFirstCheckpoint() BountyCheckpoints[0]->Active = true; BountyCheckpoints[0]->CompletedCheckpoint.AddDynamic(this, &ABountyClass::IncrementBountyCheckpoint); + CheckpointActivated.Broadcast(BountyCheckpoints[0]->GetCheckpointTip()); } void ABountyClass::DeActivateFirstCheckpoint() diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h index 84dfe612..3720876c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyClass.h @@ -9,6 +9,7 @@ DECLARE_DYNAMIC_MULTICAST_DELEGATE(FCompletedFirstCheckpoint); DECLARE_DYNAMIC_MULTICAST_DELEGATE(FCompletedACheckpoint); +DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FCheckpointActivated, const FString&, CheckpointTip); UCLASS() class ENDLESSVENDETTA_API ABountyClass : public AActor @@ -32,6 +33,8 @@ protected: public: FCompletedACheckpoint CompletedACheckpoint; + FCheckpointActivated CheckpointActivated; + // Gets the Reward Money for Completing this Bounty, used by Players Character int GetRewardMoney() { diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h index 2f541e61..348f042d 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h @@ -76,7 +76,11 @@ public: if (WaypointActor) WaypointActor->Destroy(); } - + // Used by Bounty Class to broadcast checkpoint tip for current checkpoint + FString GetCheckpointTip() + { + return CheckpointTip; + } @@ -90,10 +94,7 @@ public: // ------ Getters for CP Properties ------ - FString GetCheckpointTip() - { - return CheckpointTip; - } + FVector GetWaypointLoc() { diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h index 9908df07..8e1c99af 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/MainBountyClass.h @@ -94,6 +94,12 @@ public: // Overrides to Desapwn Waypoint from OpenWorld Checkpoint void DeActivateFirstCheckpoint() override; + // Returns open world checkpoints tip + FString GetOpenWorldCheckpointTip() + { + return OpenWorldcheckpoint->GetCheckpointTip(); + } + // ------------------- LEGACY CODE TO BE REWORKED --------------------------------- diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp index fc7a38ea..de3835f4 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp @@ -20,13 +20,15 @@ void ABountyHunterCharacter::SpawnMainBounty(UEVGameInstance* GI) CurrentMainBounty = GetWorld()->SpawnActor(MainBountyClasses[CurrentMainBountyIndex]); const FAttachmentTransformRules AttachmentTransformRules(EAttachmentRule::SnapToTarget, true); CurrentMainBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); + CurrentMainBounty->CheckpointActivated.AddDynamic(this, &ABountyHunterCharacter::DisplayCheckpointTip); MainBountyStruct = CurrentMainBounty->MainBountyStruct; if (UGameplayStatics::GetCurrentLevelName(GetWorld()) != OpenWorldLevelName) { CurrentMainBounty->SpawnCheckpoints(); return; } - CurrentMainBounty->SpawnOpenWorldCheckpoint(); + CurrentMainBounty->SpawnOpenWorldCheckpoint(); + TrackMainBounty(); } void ABountyHunterCharacter::SpawnSideBounties(UEVGameInstance* GI) @@ -39,6 +41,7 @@ void ABountyHunterCharacter::SpawnSideBounties(UEVGameInstance* GI) SpawnedSideBounty->AttachToComponent(GetRootComponent(), AttachmentTransformRules); SpawnedSideBounty->SpawnCheckpoints(); CurrentSideBounties.Add(SpawnedSideBounty); + SpawnedSideBounty->CheckpointActivated.AddDynamic(this, &ABountyHunterCharacter::DisplayCheckpointTip); } SideBountyStructs.Empty(); @@ -47,6 +50,8 @@ void ABountyHunterCharacter::SpawnSideBounties(UEVGameInstance* GI) SideBountyStructs.Add(SideBounty->SideBountyStruct); SideBounty->CompletedSideBounty.AddDynamic(this, &ABountyHunterCharacter::CompletedASideBounty); } + + if (!IsValid(CurrentMainBounty)) DisplayCheckpointTip("SELECT A NEW BOUNTY IN PAUSE MENU"); } void ABountyHunterCharacter::CompleteCurrentMainBounty(UEVGameInstance* GI) @@ -81,6 +86,7 @@ void ABountyHunterCharacter::CompletedASideBounty(int CompletedSideBountiesUID) TitleOfSideBountyToRemove = SideBountyStructs[i].BountyTitle; SideBountyStructs.RemoveAt(i); UpdateBountyTabInfo(); + DisplayCheckpointTip("SELECT A NEW BOUNTY IN PAUSE MENU"); break; } @@ -107,6 +113,7 @@ void ABountyHunterCharacter::SavePlayerMoneyAndFavours() void ABountyHunterCharacter::BeginPlay() { + Super::BeginPlay(); UEVGameInstance* GI = Cast(GetGameInstance()); if (IsValid(GI->MainSaveGameInstanceRef)) { @@ -122,7 +129,6 @@ void ABountyHunterCharacter::BeginPlay() } } CreatePauseMenuTabs(); - Super::BeginPlay(); } void ABountyHunterCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) diff --git a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h index 8329c1dc..f0636f5d 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h +++ b/EndlessVendetta/Source/EndlessVendetta/Characters/BountyHunterCharacter.h @@ -84,6 +84,9 @@ protected: // Called When Player Spawns virtual void BeginPlay() override; + UFUNCTION(BlueprintImplementableEvent) + void DisplayCheckpointTip(const FString& NewCheckpointTip); + // Overridden to Setup up Pause Menu Inputs virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override; @@ -271,6 +274,7 @@ private: { DeActivateAllBounties(); CurrentMainBounty->ActivateFirstCheckpoint(); + DisplayCheckpointTip(CurrentMainBounty->GetOpenWorldCheckpointTip()); } UFUNCTION() From ae3f2f449545b3f2e3be07bd95437284e74321e9 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 05:27:10 +0000 Subject: [PATCH 084/105] Added Pause Menu Side Bounty Tab for No Remaining Side Bounties --- .../SideBounties/PestControl/CP_GoToPestControl.uasset | 4 ++-- .../SecuritySpecialists/CP_GoToSecurityOffice.uasset | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 2 +- .../BountyTabs/SideBounties/WBP_NoMoreSideBounties.uasset | 3 +++ .../Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset | 4 ++-- .../PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset | 4 ++-- 6 files changed, 12 insertions(+), 9 deletions(-) create mode 100644 EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_NoMoreSideBounties.uasset diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset index 9c6b7915..8eb26d41 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/PestControl/CP_GoToPestControl.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:959122f74f46879a6a4bfcc566d1e0e5922cc9f8b41434c01adcd0eff4816799 -size 80041 +oid sha256:4c61c7be3b5bfb8787d07a8369868d47a4ef23cdcc039c7a7f00a2855b760d07 +size 82282 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset index eda21263..35796c93 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/SideBounties/SecuritySpecialists/CP_GoToSecurityOffice.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cece20a7f675064323765472291b23955250f70ff92441a6fc5ffdbb9ff0a51f -size 80119 +oid sha256:0c42e48d402afcc78131a966682c5d5d13a7cfc53542332e5ccb52703274ff5f +size 82990 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index f406c7a6..f932b95a 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ce714c1367e0d2d8ef9fce14d5f34b7544d6b549f014dc1059dd51a3375ee080 +oid sha256:1de1b51cfc1520295dfe0b22aed4ce5c2f5a7e8a60a993fc0dd1f24855610243 size 308710 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_NoMoreSideBounties.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_NoMoreSideBounties.uasset new file mode 100644 index 00000000..2eca654a --- /dev/null +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/SideBounties/WBP_NoMoreSideBounties.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c184ceef71e66d97f9b7f158d529f63e065b78577753fb6d02f4a9e836e5edf3 +size 14380 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset index f8b985f6..f2b06ea4 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_BountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:94e3c498fcbc9f637d1601f0db6d73a10187278939d87f1726bde8639f39f51d -size 262166 +oid sha256:56bfd633afbf9f6933e40e63a29239ed83300ccb747ebb098902f941ecdecce2 +size 284708 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset index ae417c6c..fc68e3cd 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/BountyTabs/WBP_GameOverBountiesTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ad4f17e3d6213bec771bc4dabb5a29ec90224cb11271d025c17727de47ff249e -size 141428 +oid sha256:b044c23e2037722bbb3a6cfafcf387505ffe9569c549b9a441589898165f00a1 +size 162497 From 6a26ae70b5ad5c86c0d2ee59740a80fa7fb43370 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Fri, 23 Feb 2024 05:29:36 +0000 Subject: [PATCH 085/105] Bugfix Telemetry Sending Invalid UUIDs --- .../.idea.EndlessVendetta/.idea/encodings.xml | 4 - .../.idea/indexLayout.xml | 8 - .../.idea.EndlessVendetta/.idea/misc.xml | 7 - .../.idea/projectSettingsUpdater.xml | 6 - .../.idea/.idea.EndlessVendetta/.idea/vcs.xml | 6 - .../.idea.EndlessVendetta/.idea/workspace.xml | 141 ------------------ .../Architecture/Floor_400x400.uasset | 4 +- .../HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 +- .../EndlessVendetta.sln.DotSettings.user | 5 - .../EndlessVendettaGameMode.cpp | 41 ++++- .../EndlessVendetta/EndlessVendettaGameMode.h | 1 + 11 files changed, 40 insertions(+), 187 deletions(-) delete mode 100644 EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/encodings.xml delete mode 100644 EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml delete mode 100644 EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/misc.xml delete mode 100644 EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml delete mode 100644 EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml delete mode 100644 EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml delete mode 100644 EndlessVendetta/EndlessVendetta.sln.DotSettings.user diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/encodings.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/encodings.xml deleted file mode 100644 index df87cf95..00000000 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/encodings.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - \ No newline at end of file diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml deleted file mode 100644 index 7b08163c..00000000 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/indexLayout.xml +++ /dev/null @@ -1,8 +0,0 @@ - - - - - - - - \ No newline at end of file diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/misc.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/misc.xml deleted file mode 100644 index 30bab2ab..00000000 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/misc.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - \ No newline at end of file diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml deleted file mode 100644 index 4bb9f4d2..00000000 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/projectSettingsUpdater.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - \ No newline at end of file diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml deleted file mode 100644 index 6c0b8635..00000000 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/vcs.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - - \ No newline at end of file diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml deleted file mode 100644 index ca90cd51..00000000 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ /dev/null @@ -1,141 +0,0 @@ - - - - Intermediate/ProjectFiles/EndlessVendetta.vcxproj - - - - - - - - - - - - - - { - "customColor": "", - "associatedIndex": 7 -} - - - - - - - - - - - - - - - - - - - - - - - 1706900339638 - - - - - - - - \ No newline at end of file diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..5f0a09c8 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:0258c3c76c6d5af1f9fbc974113fd3dacf20083c1e0d206b4b635f26ac826496 +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index b715cd47..0f990580 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:d029060e9a20598861faa739272c3bbf75646095f4811df3347556cdf8606199 -size 66790690 +oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d +size 72364642 diff --git a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user deleted file mode 100644 index 88d9a609..00000000 --- a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user +++ /dev/null @@ -1,5 +0,0 @@ - - - <SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"> - <Solution /> -</SessionState> \ No newline at end of file diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.cpp index 744fe187..36f320b8 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.cpp @@ -15,7 +15,6 @@ AEndlessVendettaGameMode::AEndlessVendettaGameMode() : Super() // set default pawn class to our Blueprinted character static ConstructorHelpers::FClassFinder PlayerPawnClassFinder(TEXT("/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter")); DefaultPawnClass = PlayerPawnClassFinder.Class; - } void AEndlessVendettaGameMode::KillAllEnemies() @@ -43,21 +42,51 @@ void AEndlessVendettaGameMode::SetLocalAIAlertLevel(int NewAlertLevel) void AEndlessVendettaGameMode::SendEvent(FString EventKey, FString EventData) { - const FString EventID = FGuid::NewGuid().ToString(); + const FString EventID = GenerateUUID(); const FString EventTime = FDateTime::Now().ToString(); + if (EventData.IsEmpty()) EventData = "None"; const auto Request = FHttpModule::Get().CreateRequest(); Request->SetURL(TelemetryURLEvents); Request->SetVerb("POST"); Request->SetHeader("Content-Type", "application/json"); Request->SetHeader("Accept", "application/json"); Request->SetContentAsString("{\"SessionID\":\"" + SessionID + "\",\"PlayerGUID\":\"" + PlayerGUID + "\",\"EventID\":\"" + EventID + "\",\"Timestamp\":\"" + EventTime + "\",\"EventKey\":\"" + EventKey + "\",\"EventData\":\"" + EventData + "\"}"); - Request->OnProcessRequestComplete().BindLambda([](FHttpRequestPtr request, FHttpResponsePtr response, bool success) - { - GLog->Log("Telemetry Event Response: " + response->GetContentAsString()); - }); + Request->OnProcessRequestComplete().BindLambda([EventKey, EventData](FHttpRequestPtr request, FHttpResponsePtr response, bool success) + { + GLog->Log("Telemetry: " + response->GetContentAsString() + "\nEvent Key: " + EventKey + " Event Data: " + EventData); + }); Request->ProcessRequest(); } +FString AEndlessVendettaGameMode::GenerateUUID() +{ + uint8 RandomBytes[16]; + const FDateTime Now = FDateTime::UtcNow(); + const int64 TimeStamp = Now.ToUnixTimestamp(); + FPlatformMath::RandInit(TimeStamp); + + for (int32 Index = 0; Index < 16; ++Index) + { + RandomBytes[Index] = FMath::Rand() % 256; + } + FMemory::Memswap(RandomBytes, &RandomBytes[8], 8); + const uint32 ProcessID = FPlatformProcess::GetCurrentProcessId(); + FMemory::Memcpy(RandomBytes + 12, &ProcessID, sizeof(uint32)); + + // Set version (4) and variant (RFC4122) bits + RandomBytes[6] = (RandomBytes[6] & 0x0F) | 0x40; // version 4 + RandomBytes[8] = (RandomBytes[8] & 0x3F) | 0x80; // variant RFC4122 + + FGuid UUID; + FMemory::Memcpy(&UUID, RandomBytes, 16); + FString UUIDString = UUID.ToString(); + UUIDString = UUIDString.Replace(TEXT("{"), TEXT("")); + UUIDString = UUIDString.Replace(TEXT("}"), TEXT("")); + UUIDString = UUIDString.Replace(TEXT("-"), TEXT("")); + + return UUIDString; +} + void AEndlessVendettaGameMode::BeginPlay() { Super::BeginPlay(); diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.h b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.h index 5d015623..6fa4ed8c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.h +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaGameMode.h @@ -32,6 +32,7 @@ public: UFUNCTION(BlueprintCallable, Category = "Telemetry") void SendEvent(FString EventKey, FString EventData); + static FString GenerateUUID(); virtual void BeginPlay() override; }; From f0e1dfeac8fbfe4b7e052d21028e2274c076520e Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 19 Feb 2024 13:09:24 +0000 Subject: [PATCH 086/105] Added WBP To show Need to Reload Text and Hide Reload --- .../FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset | 4 ++-- .../Blueprints/BaseWeapons/Pistols/BP_BasePistolWeapon.uasset | 4 ++-- .../Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset | 4 ++-- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- .../Blueprints/BaseWeapons/WBP_NeedReloadText.uasset | 3 +++ .../Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset | 4 ++-- .../Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset | 2 +- .../Levels/DoorTestLevel/2/ZU/URNIY7YZNRDH4QY14A8BN4.uasset | 2 +- .../Levels/DoorTestLevel/9/PG/AISD2CY0WTWKV1BJDYTYJ3.uasset | 4 ++-- .../Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset | 4 ++-- 10 files changed, 19 insertions(+), 16 deletions(-) create mode 100644 EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/WBP_NeedReloadText.uasset diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset index f82473e5..9dd44d8a 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid 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b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:291ad0d85e44feb47b96716f41572e2c887581fdacb51cf31ca4382ab8221441 -size 6609 +oid sha256:2fc49ed8abd698fc05114d406436c49a7967ece3a59e32c40ee5bd04502e6c9d +size 6686 From 841c68ca7eae99a937c7c6ae3a6b13a9ccd362ba Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 19 Feb 2024 13:09:38 +0000 Subject: [PATCH 087/105] Added Empty Functions to prep for future --- .../Workbench&Attachments/SilencerAttachmentClass.cpp | 5 +++++ .../Workbench&Attachments/SilencerAttachmentClass.h | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp index 50b63063..ca92096c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp @@ -31,3 +31,8 @@ void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickTyp Super::TickComponent(DeltaTime, TickType, ThisTickFunction); } +void USilencerAttachmentClass::NoiseReduction() +{ + +} + diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h index c84b624f..a52b0ce3 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "Components/SceneComponent.h" +#include "EndlessVendetta/WeaponSystem/BaseWeaponClass.h" #include "SilencerAttachmentClass.generated.h" @@ -26,4 +27,8 @@ public: UPROPERTY(EditAnywhere) UStaticMeshComponent* SilencerMesh; + + void NoiseReduction(); + + ABaseWeaponClass* BaseWeaponClass; }; From aec345028da2feb6d54182e9e0feddbeddc36507 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 19 Feb 2024 13:09:51 +0000 Subject: [PATCH 088/105] Created Show and Hide Widget Functions --- .../Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp | 3 +++ .../Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h | 6 ++++++ 2 files changed, 9 insertions(+) diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index a3d1b18b..37c05e62 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -200,10 +200,12 @@ void ABaseWeaponClass::Fire() if (!Cast(outHit.GetActor())) return; Cast(outHit.GetActor())->TakeDamage(tempWeaponDamage, FPointDamageEvent(), GetWorld()->GetFirstPlayerController(), this); } + HideNeedReloadUI(); } else if(currentAmmoCount <= 0) { UE_LOG(LogTemp, Display, TEXT("No ammo, Ammo count: %d"), currentAmmoCount); + ShowNeedReloadUI(); } } @@ -241,6 +243,7 @@ void ABaseWeaponClass::WeaponReload() currentAmmoCount = MagazineSize; endlessVendettaChar->bIsReloading = false; HideReloadingWidget(); + HideNeedReloadUI(); } } diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h index 455752b0..ea33cad6 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h @@ -179,6 +179,12 @@ public: UFUNCTION(BlueprintCallable) void SetupSilencerAttachment(UStaticMesh* SilencerMesh); + UFUNCTION(BlueprintImplementableEvent) + void ShowNeedReloadUI(); + + UFUNCTION(BlueprintImplementableEvent) + void HideNeedReloadUI(); + protected: UArrowComponent* GunStartArrow; bool bStopShooting = false; From d1b1826f129b81710c21cb377bccdef34857a220 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 05:50:59 +0000 Subject: [PATCH 089/105] Updated all Current Checkpoint Tips --- .../ApartmentBounty/Checkpoints/CP_ElimTImothyHuntsmer.uasset | 4 ++-- .../ApartmentBounty/Checkpoints/OWCP_Apartment.uasset | 4 ++-- .../SideBounties/MoneyProblems/CP_GoToFinanceCentre.uasset | 4 ++-- .../SideBounties/PestControl/CP_GoToPestControl.uasset | 4 ++-- .../SecuritySpecialists/CP_GoToSecurityOffice.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_ARTargets.uasset | 4 ++-- .../Bounty/Checkpoints/CP_CrouchTutorial.uasset | 4 ++-- .../Bounty/Checkpoints/CP_GoToParkourRoom.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_JumpAcross.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_PickAGun.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_PickUpAR.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickUpPistol.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickUpShotgun.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickUpSniper.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PickupShipKeys.uasset | 4 ++-- .../Bounty/Checkpoints/CP_PistolTargets.uasset | 4 ++-- .../Bounty/Checkpoints/CP_ShotgunTargets.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_SignPapers.uasset | 4 ++-- .../Bounty/Checkpoints/CP_SniperTargets.uasset | 4 ++-- .../Bounty/Checkpoints/CP_SprintAcross.uasset | 4 ++-- .../ControlsTutorial/Bounty/Checkpoints/CP_VaultOver.uasset | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 2 +- 22 files changed, 43 insertions(+), 43 deletions(-) diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/CP_ElimTImothyHuntsmer.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/CP_ElimTImothyHuntsmer.uasset index 9b9fedd0..39e60bb8 100644 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b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SniperTargets.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:87d3984e11f78fb7de9232cc8b1cee42f6fdc2c581f91963f735c0c5352e6129 -size 130835 +oid sha256:a72d8678fb409008ebfdb692f65354b5d4d6645cc9b93c3b220ab7b8563d9dbe +size 131357 diff --git a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SprintAcross.uasset b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SprintAcross.uasset index 53a597d1..ede39d9a 100644 --- a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SprintAcross.uasset +++ b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SprintAcross.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7e2c138b4f1fd4064b2181a9ebb58e21cc2f06a8879b8d5ba667276d8aa42ed7 -size 32178 +oid sha256:bfb41b7b4dea4ba6f8f027d4ca487f6a543f9fa26c477c6963873ed95c7d08b9 +size 32136 diff --git a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_VaultOver.uasset b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_VaultOver.uasset index c8843c79..52acbce2 100644 --- a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_VaultOver.uasset +++ b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_VaultOver.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:07b6ec4cc1622c6b225bcb7b018ed6c0320ad4636ca5fd78958352a9f1bcb5f9 -size 32105 +oid sha256:a829833848495a08131726e968877eedab82f43af97a4a7bcb879ff92e695c41 +size 32041 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index f932b95a..218e46df 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1de1b51cfc1520295dfe0b22aed4ce5c2f5a7e8a60a993fc0dd1f24855610243 +oid sha256:fa0c5d08371a6d9b5c29fe02a21d7586fa2a4d6e60ef980b640431c23a8628ea size 308710 From ccade9dfa12cf00a31eab22f52b796affdf2ee76 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 17:04:03 +0000 Subject: [PATCH 090/105] Bugfix Game Mode Not Correctly Being Set On Dialogue End --- .../CinematicFrmaes/TimothyEliminatedSequence1.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence2.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence3.uasset | 4 ++-- EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset | 4 ++-- .../Content/Dialogue/Testing/mccreescetchfab.uasset | 3 +++ EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset | 2 +- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset | 2 +- .../DialogueSystem/AC_PlayerDialogueInterpreter.cpp | 2 +- 8 files changed, 14 insertions(+), 11 deletions(-) create mode 100644 EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset index c61f6f3d..2fefa4b1 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:9a9afa23ae558b83cb702459c867762949f69aef33c0f2f8a56e183deef52932 -size 194758 +oid sha256:fd48ed44b7418ebe41e2ecfa34fc5255516804e276a362a70ed254c94d1f5948 +size 194853 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset index 6f47784b..46345e7c 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b42f7563773dec9db697b0e2621bf9ce0f4f66c973f77ef24e3ffec0f633e14a -size 187754 +oid sha256:3e831a54780e268243e807dba5db877a6e4a11de39c0cf215bf7a80a4ebd8ae8 +size 187849 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset index ac6f5814..5b7f3dc1 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:161d5bd4b9ad1fd63d358155ca4612b125d7471c35dd39219bb0727fdf255cf0 -size 46015 +oid sha256:2e7637dc22779c553d568c5cba824c68f7adc5bb4d03bd2b05c441b047dd511e +size 46110 diff --git a/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset b/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset index 86869ecb..5b47134c 100644 --- a/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset +++ b/EndlessVendetta/Content/Dialogue/Testing/BP_Mayor.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4280fd261e4b0d85f410669264906255cdcc74e55477faa4fe5e46c3d33aeee4 -size 30273 +oid sha256:bff7d38f762b18dc8b6df862bf514792adbb9f6099f05cb80c736bfa0dccd5b8 +size 30562 diff --git a/EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset b/EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset new file mode 100644 index 00000000..a5638509 --- /dev/null +++ b/EndlessVendetta/Content/Dialogue/Testing/mccreescetchfab.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:dad03734a28fc42ba603a08122576da60906a7a06ccc74fe609c3ae6f5548c46 +size 96940 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset index 94c0b816..b1fdda66 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c45189d39477bb218b76eb906ade0e079d528c9b0bd97dcd91595d3d84c5498b +oid sha256:1e53da13134e860e42c8c1c5c5e8641e6ecc134686cc5bf58b366fdc40e331f4 size 10175168 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset index 02149b54..9751764d 100644 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ab7d47d6559b81d51e0575f55eb4a10aa96504500b0ab5ddce0fb4b9c40cc2e +oid sha256:e0096c0ffd77ec2c55ba562f83e4ffc4fbfbce7ac792ca28404db386be285cc8 size 4793489 diff --git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index f11997ca..ee03cad5 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -116,7 +116,7 @@ void UAC_PlayerDialogueInterpreter::EndDialogue() if (APlayerController* PlayerController = GetWorld()->GetFirstPlayerController()) { - const FInputModeGameAndUI InputModeData; + const FInputModeGameOnly InputModeData; PlayerController->SetInputMode(InputModeData); PlayerController->bShowMouseCursor = false; } From 59a51239ee4d87ed4d22cbbe6e9ed108b3c4bac1 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 17:19:01 +0000 Subject: [PATCH 091/105] Update Dialogue to be Able to Click to Progress --- EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset | 2 +- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 2 +- EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset | 4 ++-- .../DialogueSystem/AC_PlayerDialogueInterpreter.cpp | 1 + 5 files changed, 7 insertions(+), 6 deletions(-) diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index 085864ef..f2032bc7 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ 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b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b1d6ac457cec4cc6d963b0522d8adbd8ce6e90f7e1d290c482c548cb596017c4 +oid sha256:a9a4773b9ec5db370898639bd618f51024a541b99b41ab8ea5b33b43ac341947 size 15907164 diff --git a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset index 2cc1da9e..364b534b 100644 --- a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset +++ b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1f5ba48d09af24b7bd6d2265d08899b4e0237ac470f4b9d9326ed388289b5ce6 -size 47717 +oid sha256:e859baaadbcc2e64ec682e5450d17cca1b1d3040358c6ccce4366300054a29bf +size 47812 diff --git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index ee03cad5..40096b70 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -69,6 +69,7 @@ void UAC_PlayerDialogueInterpreter::StartDialogue(UDialogueTree* DialogueTree) void UAC_PlayerDialogueInterpreter::NextDialogue() { if (!IsValid(CurrentTextNode)) return; + if (IsValid(CurrentChoiceNode)) return; if (CurrentTextNode->ChildrenNodes.Num() == 0) { EndDialogue(); From 5e50fd1f6f8ec68141834db67ecbc1f7d695425e Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Mon, 5 Feb 2024 20:12:29 +0000 Subject: [PATCH 092/105] Update Dialogue to Skip Typewriter Effect --- EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset | 4 ++-- .../FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset index f2032bc7..44c7551f 100644 --- a/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset +++ b/EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:18f25031baa2166bb6085631ad0d09eacb61140da74137347709274b8caac5ca -size 233135 +oid sha256:2cd40ad218e1f5f1472eeaeceeeb174e200b78fa10e739e06b7284439ebdbfd1 +size 329748 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset index 56637590..93acb514 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8940bc41955ada96468ffc747fadce7e4ffd6e694118e4367d00dcf18407f17a -size 494513 +oid sha256:42ea885a3728084f3a0fc2945847391504503bbc7a8476c490624a90d35ad53b +size 468474 From 0383b5ff02d0db93c8a08879cd1d4f4316c3a05c Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Sat, 10 Feb 2024 00:13:02 +0000 Subject: [PATCH 093/105] Add Oasis Asset Pack --- .../oasis/Actors/KB3D_OAS_BldgLgEnergyHarvestingTower_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgHighCouncil_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgInterplanetaryEmbassy_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgSpaceAgency_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgSportsArena_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgLgTechHQ_A.uasset | 3 +++ .../Actors/KB3D_OAS_BldgLgTeleCommunicationsTower_A.uasset | 3 +++ .../oasis/Actors/KB3D_OAS_BldgLgTeleportationHub_A.uasset | 3 +++ .../AssetPacks/oasis/Actors/KB3D_OAS_BldgMdArtsCenter_A.uasset | 3 +++ 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63496058 diff --git a/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_refraction.uasset b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_refraction.uasset new file mode 100644 index 00000000..897b335d --- /dev/null +++ b/EndlessVendetta/Content/AssetPacks/oasis/Textures/KB3D_OAS_WaterElectrolyzed_refraction.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:42fd057fac0a853fa80620ec7d01055742912563981fb95f96f4aadfc95a9d36 +size 942011 From cee46afead0217328ef8983c865deeb8135b5b7d Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 12 Feb 2024 17:53:21 +0000 Subject: [PATCH 094/105] Fixed Primary Weapon not replacing when picking up new primary bug --- .../.idea.EndlessVendetta/.idea/workspace.xml | 8 +++++--- .../EndlessVendetta.sln.DotSettings.user | 2 +- .../EndlessVendetta/EndlessVendettaCharacter.cpp | 16 +++++++++++++++- 3 files changed, 21 insertions(+), 5 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index c48fb8ef..addf0a8a 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -9,6 +9,7 @@ + @@ -128,6 +129,7 @@ + diff --git a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user index 3e7d92d6..88d9a609 100644 --- a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user +++ b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user @@ -1,5 +1,5 @@  - C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr + <SessionState ContinuousTestingMode="0" IsActive="True" Name="All tests from Solution" xmlns="urn:schemas-jetbrains-com:jetbrains-ut-session"> <Solution /> </SessionState> \ No newline at end of file diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index 7073da0c..509df1eb 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -364,6 +364,7 @@ void AEndlessVendettaCharacter::EquipPrimary() PrimaryWeapon->AttachToComponent(Mesh1P, AttachmentRules, FName("UnEquipGunSocket")); PrimaryWeapon->SetActorHiddenInGame(true); PrimaryWeapon->SetActorEnableCollision(false); + GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Red, TEXT("Weapon Removing because validated")); this->GetFirstPersonCameraComponent()->SetFieldOfView(90); UE_LOG(LogTemp, Warning, TEXT("Primary Weapon Is Hidden: %hhd"), PrimaryWeapon->IsHidden()); PrimaryWeapon = nullptr; @@ -387,6 +388,7 @@ void AEndlessVendettaCharacter::EquipPrimary() if (!bIsPrimaryWeaponCreated) { PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); + GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Red, TEXT("Spawning weapon")); PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); PrimaryWeapon = Cast(PrimaryWeaponActor); PrimaryWeapon->SetActorHiddenInGame(false); @@ -394,11 +396,14 @@ void AEndlessVendettaCharacter::EquipPrimary() bIsPrimaryWeaponCreated = true; } } + //For when you already have all your weapons and ur switching with 1 and 2 or when your picking up a weapon with a weapon in hand PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint")); + GEngine->AddOnScreenDebugMessage(-1, 15.f, FColor::Green, TEXT("non ifstatement code running")); PrimaryWeapon = Cast(PrimaryWeaponActor); PrimaryWeapon->SetActorHiddenInGame(false); GetWorldTimerManager().ClearTimer(PrimaryWeapon->reloadTimerHandle); bIsCurrentlyHoldingWeapon = true; + bHasRifle = true; } void AEndlessVendettaCharacter::EquipSecondary() @@ -454,14 +459,23 @@ void AEndlessVendettaCharacter::EquipSecondary() void AEndlessVendettaCharacter::WeaponSwitcher(AActor* Outhit) { + FAttachmentTransformRules AttachmentRules(EAttachmentRule::SnapToTarget, true); + FDetachmentTransformRules DetatchRules(EDetachmentRule::KeepWorld, false); + FActorSpawnParameters spawnParams; + spawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn; if (Outhit->ActorHasTag("PrimaryWeapon")) { + PrimaryWeaponClass = Outhit->GetClass(); if (IsValid(PrimaryWeapon)) { + if(bIsCurrentlyHoldingWeapon) + { + GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::Blue, TEXT("Player is currently holding weapon")); + PrimaryWeaponActor = GetWorld()->SpawnActor(PrimaryWeaponClass, spawnParams); + } EquipPrimary(); } bIsWeaponPickedUp = true; - PrimaryWeaponClass = Outhit->GetClass(); UEVGameInstance* GI = Cast(GetGameInstance()); if (IsValid(GI->MainSaveGameInstanceRef)) { From 9388cae4c4e0368110ad0141bbb6b8806b95720c Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 12 Feb 2024 17:59:57 +0000 Subject: [PATCH 095/105] Fixed sniper not showing information display --- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index dc459121..5c410fe0 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:63aef9af49c1856616c82ecd43a68bbc1273b943ef41a71e6a625f8aece55b01 -size 127270 +oid sha256:c8fc62b2f5180773ebe571a2b155083e71449dd345683e2fbdd7e74cb0810096 +size 127673 From 9a66e91309e2a416ae519c2a882e5e30d75490bc Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 12 Feb 2024 18:05:25 +0000 Subject: [PATCH 096/105] Fixed Sniper display information following player --- .../.idea/.idea.EndlessVendetta/.idea/workspace.xml | 7 +++---- .../Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset | 4 ++-- .../Blueprints/BaseWeapons/Snipers/BaseSniper.uasset | 4 ++-- .../Source/EndlessVendetta/WeaponSystem/SniperClass.cpp | 1 + 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml index addf0a8a..ca90cd51 100644 --- a/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml +++ b/EndlessVendetta/.idea/.idea.EndlessVendetta/.idea/workspace.xml @@ -8,9 +8,8 @@ - - - + + diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset index 2a158809..6a5f3b8c 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:362a64d67da0cb91a66300f81b87b5482e4cd9a1058aafb5b012ed79a835ba07 -size 125596 +oid sha256:281c2f2a19e34d9b058975e94b11aabb61fcb55700f9f3e8d2dfb0f36c7d37d3 +size 126188 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset index 5c410fe0..2a991398 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Snipers/BaseSniper.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c8fc62b2f5180773ebe571a2b155083e71449dd345683e2fbdd7e74cb0810096 -size 127673 +oid sha256:240eab241921b289ab7e6392b197366dd88eb3f04ec94ec501ae9f49fd12aeaa +size 128421 diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp index 5d6f8a4f..b169cb26 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/SniperClass.cpp @@ -24,6 +24,7 @@ void ASniperClass::BeginPlay() // Called every frame void ASniperClass::Tick(float DeltaTime) { + Super::Tick(DeltaTime); ApplyRecoil(DeltaTime); recoilMagnitude = 1; if(endlessVendettaChar->bIsPlayerMoving == false ) From ca473033aeceab35549b0efe183c9b6374532bb8 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Tue, 13 Feb 2024 03:01:29 +0000 Subject: [PATCH 097/105] Add Sci-fi Icons Asset Pack --- .../Content/Assets/Icons/icon_accuracy/10_accuracy.uasset | 3 +++ .../Content/Assets/Icons/icon_accuracy/11_accuracy.uasset | 3 +++ 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b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset index fbe1c8e1..e1d2e879 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:291ad0d85e44feb47b96716f41572e2c887581fdacb51cf31ca4382ab8221441 -size 6609 +oid sha256:2fc49ed8abd698fc05114d406436c49a7967ece3a59e32c40ee5bd04502e6c9d +size 6686 From d408958096cc1626a30d947600439b338fc84d2d Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 19 Feb 2024 13:09:38 +0000 Subject: [PATCH 099/105] Added Empty Functions to prep for future --- .../Workbench&Attachments/SilencerAttachmentClass.cpp | 5 +++++ .../Workbench&Attachments/SilencerAttachmentClass.h | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp index 50b63063..ca92096c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.cpp @@ -31,3 +31,8 @@ void USilencerAttachmentClass::TickComponent(float DeltaTime, ELevelTick TickTyp Super::TickComponent(DeltaTime, TickType, ThisTickFunction); } +void USilencerAttachmentClass::NoiseReduction() +{ + +} + diff --git a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h index c84b624f..a52b0ce3 100644 --- a/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/Workbench&Attachments/SilencerAttachmentClass.h @@ -4,6 +4,7 @@ #include "CoreMinimal.h" #include "Components/SceneComponent.h" +#include "EndlessVendetta/WeaponSystem/BaseWeaponClass.h" #include "SilencerAttachmentClass.generated.h" @@ -26,4 +27,8 @@ public: UPROPERTY(EditAnywhere) UStaticMeshComponent* SilencerMesh; + + void NoiseReduction(); + + ABaseWeaponClass* BaseWeaponClass; }; From 220f9ef159fe6dad2e9daf65f9bd22d7b03ab7d3 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Mon, 19 Feb 2024 13:09:51 +0000 Subject: [PATCH 100/105] Created Show and Hide Widget Functions --- .../Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp | 3 +++ .../Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h | 6 ++++++ 2 files changed, 9 insertions(+) diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp index a3d1b18b..37c05e62 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.cpp @@ -200,10 +200,12 @@ void ABaseWeaponClass::Fire() if (!Cast(outHit.GetActor())) return; Cast(outHit.GetActor())->TakeDamage(tempWeaponDamage, FPointDamageEvent(), GetWorld()->GetFirstPlayerController(), this); } + HideNeedReloadUI(); } else if(currentAmmoCount <= 0) { UE_LOG(LogTemp, Display, TEXT("No ammo, Ammo count: %d"), currentAmmoCount); + ShowNeedReloadUI(); } } @@ -241,6 +243,7 @@ void ABaseWeaponClass::WeaponReload() currentAmmoCount = MagazineSize; endlessVendettaChar->bIsReloading = false; HideReloadingWidget(); + HideNeedReloadUI(); } } diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h index 455752b0..ea33cad6 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/BaseWeaponClass.h @@ -179,6 +179,12 @@ public: UFUNCTION(BlueprintCallable) void SetupSilencerAttachment(UStaticMesh* SilencerMesh); + UFUNCTION(BlueprintImplementableEvent) + void ShowNeedReloadUI(); + + UFUNCTION(BlueprintImplementableEvent) + void HideNeedReloadUI(); + protected: UArrowComponent* GunStartArrow; bool bStopShooting = false; From 350a1d3b6514709ec27b9ae5ea76cf01b7dbfe48 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Fri, 23 Feb 2024 06:45:09 +0000 Subject: [PATCH 101/105] Update AI for Segregated Player Position Knowledge --- EndlessVendetta/Content/AI/Enemy/Basic/BT_BasicEnemy.uasset | 4 ++-- .../sA_PickupSet_1/Materials/Textures/T_Beam_01.uasset | 2 +- .../sA_PickupSet_1/Materials/Textures/T_NoiseCloud_1.uasset | 2 +- .../sA_PickupSet_1/Materials/Textures/T_NoiseCloud_2.uasset | 2 +- .../sA_PickupSet_1/Materials/Textures/T_NoiseFurry.uasset | 2 +- .../sA_Projectilevfx/Vfx/Materials/Textures/Noise00.uasset | 2 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.../sA_Rayvfx/Materials/Textures/Noise01.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise02.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise04.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise06.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise07.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise08.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise09.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise10.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise11.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/Noise12.uasset | 2 +- .../sA_Rayvfx/Materials/Textures/T_Beam_01.uasset | 2 +- .../sA_SkillSet_1/Materials/Textures/Noise00.uasset | 2 +- .../sA_SkillSet_1/Materials/Textures/Noise000.uasset | 2 +- .../sA_SkillSet_1/Materials/Textures/Noise01.uasset | 2 +- .../sA_SkillSet_1/Materials/Textures/Noise02.uasset | 2 +- .../sA_SkillSet_1/Materials/Textures/Noise04.uasset | 2 +- .../sA_SkillSet_1/Materials/Textures/Noise06.uasset | 2 +- 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148788 diff --git a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp index e56cd24d..340d7746 100644 --- a/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/AI/EnemyCharacter.cpp @@ -56,6 +56,8 @@ void AEnemyCharacter::SetAlertLevel(const int NewAlertLevel) const void AEnemyCharacter::SetLocalAlertLevel(int NewAlertLevel) const { if (!IsValid(DelegatedControlHub)) return; + if (!IsValid(GetController())) return; + Cast(GetController())->GetBlackboardComponent()->SetValueAsBool("IsInvestigating", true); DelegatedControlHub->SetAlertLevel(NewAlertLevel); } From 2fc54e009dc22ef5ccf0b9d60368d7c54e1c3a2f Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 07:30:48 +0000 Subject: [PATCH 102/105] Bugfix Corrupted Pause Menu Background Asset --- EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset | 4 ++-- EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset | 4 ++-- .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/Blueprints/Blueprint_CeilingLight.uasset | 4 ++-- .../Content/StarterContent/Props/MaterialSphere.uasset | 4 ++-- .../Content/StarterContent/Props/SM_DoorFrame.uasset | 4 ++-- EndlessVendetta/EndlessVendetta.sln.DotSettings.user | 2 ++ 7 files changed, 14 insertions(+), 12 deletions(-) create mode 100644 EndlessVendetta/EndlessVendetta.sln.DotSettings.user diff --git a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset index fff71dbd..f988cb5f 100644 --- a/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset +++ b/EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b278ca8f4afbb7935f63c0ec3adf41d9342153c4848f1273f197adb5f3b556e1 -size 265 +oid 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a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user new file mode 100644 index 00000000..2b08f3a1 --- /dev/null +++ b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user @@ -0,0 +1,2 @@ + + C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr \ No newline at end of file From f0f472bf868fbacf95915e8458c9f8dd790e2855 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 07:35:41 +0000 Subject: [PATCH 103/105] Updated Game Intro Text --- .../ControlsTutorial/Bounty/Cutscenes/WBP_GameIntro.uasset | 4 ++-- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Cutscenes/WBP_GameIntro.uasset b/EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Cutscenes/WBP_GameIntro.uasset index 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739bc786c3b885ff4b71a82f221a8e88973c7946 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 07:48:55 +0000 Subject: [PATCH 104/105] Added Showcase Open World Level --- EndlessVendetta/Config/DefaultGame.ini | 1 + EndlessVendetta/Content/Levels/MainMenuLevel.umap | 4 ++-- EndlessVendetta/Content/Levels/OpenWorldRework.umap | 4 ++-- EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset | 4 ++-- 4 files changed, 7 insertions(+), 6 deletions(-) diff --git a/EndlessVendetta/Config/DefaultGame.ini b/EndlessVendetta/Config/DefaultGame.ini index e26801cb..4013530e 100644 --- a/EndlessVendetta/Config/DefaultGame.ini +++ b/EndlessVendetta/Config/DefaultGame.ini @@ -104,6 +104,7 @@ bSkipMovies=False +MapsToCook=(FilePath="/Game/Levels/MainMenuLevel") +MapsToCook=(FilePath="/Game/Levels/TempOpenWorld") +MapsToCook=(FilePath="/Game/Levels/EnemyAITest") ++MapsToCook=(FilePath="/Game/Levels/OpenWorldRework") +DirectoriesToAlwaysCook=(Path="/Interchange/Functions") +DirectoriesToAlwaysCook=(Path="/Interchange/gltf") +DirectoriesToAlwaysCook=(Path="/Interchange/Materials") diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index b2f474dd..3ebe9e25 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1101efcf0914f754c99983c14d486af90e7698ab444a8b6bc3b3985550e04939 -size 308758 +oid sha256:73cf625e7de0e548c6a1935606412febc9258b21885aca265ea9f3169475ce02 +size 308710 diff --git a/EndlessVendetta/Content/Levels/OpenWorldRework.umap b/EndlessVendetta/Content/Levels/OpenWorldRework.umap index 5a4a18a5..5779b05f 100644 --- a/EndlessVendetta/Content/Levels/OpenWorldRework.umap +++ b/EndlessVendetta/Content/Levels/OpenWorldRework.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eb831b1e81d188f4f6923a224552142f3d290fda1d8924b3f111ab2eeac82f13 -size 91722046 +oid sha256:f0ae225c75435b7274413df74369f3a787fed121edcf9ee137b2203c0e968d6a +size 91723991 diff --git a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset index 36ed479f..68aacb61 100644 --- a/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset +++ b/EndlessVendetta/Content/PauseMenu/Tabs/WBP_TestMenuTab.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:07291b58ab52dce6a6681c9f7e051f0f49e911be6cb555a59e4367f212d6d4f5 -size 33171 +oid sha256:c951e0463f5d3a69d541453c29dc46d346e1f6ca14bbbf2aa566165b19d6fe7f +size 30979 From 6fc0a508cfdc6826fc3685737672b150697f095e Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Fri, 23 Feb 2024 08:48:19 +0000 Subject: [PATCH 105/105] Build Error Fixes for Malformed Tags --- .../BountyCompleted/WBP_TimothyEliminated.uasset | 4 ++-- .../CinematicFrmaes/TimothyEliminatedSequence1.uasset | 3 --- .../CinematicFrmaes/TimothyEliminatedSequence2.uasset | 3 --- .../CinematicFrmaes/TimothyEliminatedSequence3.uasset | 3 --- .../Content/BountySystem/Waypoint/MainBountyIcon.uasset | 3 --- EndlessVendetta/Content/Levels/MainMenuLevel.umap | 2 +- .../Content/MainMenu/Gameplay/MainMenuPlayerController.uasset | 4 ++-- EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset | 3 --- EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav | 3 --- .../Content/MainMenu/Music/Manu_maybe_3_Cue.uasset | 3 --- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset | 3 --- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.wav | 3 --- .../Content/MainMenu/Music/Menu_maybe_1_Cue.uasset | 3 --- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset | 3 --- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.wav | 3 --- .../Content/MainMenu/Music/Menu_maybe_2_Cue.uasset | 3 --- EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.uasset | 3 +++ .../MainMenu/Music/{Menu_maybe_3.1.wav => Menu_maybe_3.wav} | 0 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset | 3 --- .../Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset | 3 --- .../Content/MainMenu/Music/Menu_maybe_3_Cue.uasset | 3 +++ EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset | 3 --- EndlessVendetta/Content/Ships/LandingZone.uasset | 3 --- EndlessVendetta/Content/Ships/LandingZoneIcon.uasset | 3 --- EndlessVendetta/Content/Ships/LandingZone_HomeHub.uasset | 3 --- .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../Content/StarterContent/Props/MaterialSphere.uasset | 4 ++-- 27 files changed, 15 insertions(+), 66 deletions(-) delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset delete mode 100644 EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.wav delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1_Cue.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.wav delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2_Cue.uasset create mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.uasset rename EndlessVendetta/Content/MainMenu/Music/{Menu_maybe_3.1.wav => Menu_maybe_3.wav} (100%) delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset delete mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset create mode 100644 EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_Cue.uasset delete mode 100644 EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset delete mode 100644 EndlessVendetta/Content/Ships/LandingZone.uasset delete mode 100644 EndlessVendetta/Content/Ships/LandingZoneIcon.uasset delete mode 100644 EndlessVendetta/Content/Ships/LandingZone_HomeHub.uasset diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/WBP_TimothyEliminated.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/WBP_TimothyEliminated.uasset index a59440e3..7175574b 100644 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/WBP_TimothyEliminated.uasset +++ b/EndlessVendetta/Content/BountySystem/ApartmentBounty/BountyCompleted/WBP_TimothyEliminated.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:149144b6fd8ca68c9504252e87e3dea76145a975072f5f950a31628b7265bc5d -size 93434 +oid sha256:39bc4243ddd62eecbe7211d127b7da2624e9689b885c9da4d870ab4c229cb2c0 +size 93647 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset deleted file mode 100644 index 3e9641b5..00000000 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence1.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1b2076181faf9df6d999030b6b4246b619757efd36502dd5bd475ff98f49cab9 -size 266 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset deleted file mode 100644 index 0b2ae21b..00000000 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence2.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1183a288d69edf8bb8291d95d2b7615a5fa6bb3ad1066d43a6c523a0be2f891c -size 266 diff --git a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset b/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset deleted file mode 100644 index 686afdf6..00000000 --- a/EndlessVendetta/Content/BountySystem/ApartmentBounty/CinematicFrmaes/TimothyEliminatedSequence3.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:99b5920a3ac1f5a2f61198430bd65ebf0a1c623386d4ada3782a291a5e39c8b7 -size 265 diff --git a/EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset b/EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset deleted file mode 100644 index 7bf22f64..00000000 --- a/EndlessVendetta/Content/BountySystem/Waypoint/MainBountyIcon.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4ba946c439dd6e1c11a9cbf1745864ba79c10ba812f73417ada3c6515e6f897b -size 265 diff --git a/EndlessVendetta/Content/Levels/MainMenuLevel.umap b/EndlessVendetta/Content/Levels/MainMenuLevel.umap index 3ebe9e25..a22b4a1e 100644 --- a/EndlessVendetta/Content/Levels/MainMenuLevel.umap +++ b/EndlessVendetta/Content/Levels/MainMenuLevel.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:73cf625e7de0e548c6a1935606412febc9258b21885aca265ea9f3169475ce02 +oid sha256:600196cb9c47d452e0d1601b378258b1a1d9e29bfde03128061d18057c3d8a6b size 308710 diff --git a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset index 8e5b26a1..f2e5f037 100644 --- a/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset +++ b/EndlessVendetta/Content/MainMenu/Gameplay/MainMenuPlayerController.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cef8b2e10eee2850f8670c6652b2527e63f5e7d6fb26835ac8d5710381ccb733 -size 116961 +oid sha256:99d3ea155d5d1c98c78e290afe7f624ef2a051c0c2b0d06ef21f54c40879fc25 +size 116782 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset deleted file mode 100644 index 09073e90..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:48deee85e151a1e65c145743ee8868a116a2154209996a99bd828a334c1793e6 -size 267 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav deleted file mode 100644 index 775da37b..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:decb88fc3a4aa3cb116c5e9d44ce516f241d1ac9752f5e463af941cd42393f81 -size 7534184 diff --git a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset deleted file mode 100644 index ede7d79a..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3_Cue.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d6abfcdb46a942964ebf8d8c611d978447511c8d048a7e1dca9615525f9e93ce -size 5262 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset deleted file mode 100644 index 3ce9db6e..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2231c64f8b7f1f85f0f00b04413e987d8b6d692fcccf46724eec77ff37e288a1 -size 268 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.wav b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.wav deleted file mode 100644 index 54d8d35a..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:660d9a04574795e7b164f04772283cb6e4cd61d45f585333f92542e4add86387 -size 12501608 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1_Cue.uasset deleted file mode 100644 index 68511f67..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_1_Cue.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:8f029c7540d6196fc8aefada0553299b6173827df03d6448a4489d3261a1ad2d -size 5262 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset deleted file mode 100644 index 30727e92..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d07f43d04982e618f1dd06b0bf24e6214cf101bae29575193dd4fb95d84afd26 -size 267 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.wav b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.wav deleted file mode 100644 index 565e456c..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d93748a6a06c7eb63398e7a38ee260ef84644b372303827c50b36a155266cba2 -size 6124136 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2_Cue.uasset deleted file mode 100644 index 63544fa2..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_2_Cue.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:a7cb8bb57a58a09b99e491c541603316db857a4e9f40c01c029ccd2a4020dcf7 -size 5262 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.uasset new file mode 100644 index 00000000..c2db2a8f --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0ac68a6afa3c4d486310c62cfa79eab4ea06cf5801af68221de426385d5b5969 +size 15907150 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.wav similarity index 100% rename from EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.1.wav rename to EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3.wav diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset deleted file mode 100644 index 144d5cc2..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b378b9b6640e7e090f53a2ac15ad04ffa7f0e462ecc634ae26b882230541be98 -size 268 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset deleted file mode 100644 index 721f1c6d..00000000 --- a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1_Cue.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1f21821a2ed5950dbed14153cade46048529a98a5abc65b5aa1f0c291ae803cf -size 5276 diff --git a/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_Cue.uasset b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_Cue.uasset new file mode 100644 index 00000000..f33f43b0 --- /dev/null +++ b/EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_Cue.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:264ef23079b892b099cf0000deed9d84a93830efb53207c4d6bbab18a2b5f003 +size 5262 diff --git a/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset b/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset deleted file mode 100644 index 14e05a0b..00000000 --- a/EndlessVendetta/Content/Ships/LZ_HomeHubIcon.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0f039f694e65ad2a88cbe0568e35936db341786442ce3fbea14d1673272719b5 -size 266 diff --git a/EndlessVendetta/Content/Ships/LandingZone.uasset b/EndlessVendetta/Content/Ships/LandingZone.uasset deleted file mode 100644 index d8d6f2ba..00000000 --- a/EndlessVendetta/Content/Ships/LandingZone.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:dfde55ec08a338b74108a49afc1af5c2f689d323773b9cc4719adcacce033a03 -size 77058 diff --git a/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset b/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset deleted file mode 100644 index 57691666..00000000 --- a/EndlessVendetta/Content/Ships/LandingZoneIcon.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e80a023830b2d5a463e934c0076c0be7cd5b3f2e70640c9ca5841754c76f13b4 -size 266 diff --git a/EndlessVendetta/Content/Ships/LandingZone_HomeHub.uasset b/EndlessVendetta/Content/Ships/LandingZone_HomeHub.uasset deleted file mode 100644 index 1ed70fe2..00000000 --- a/EndlessVendetta/Content/Ships/LandingZone_HomeHub.uasset +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:abbb67678dc0d1cac94a866d1604c7658d787b8c4e2f8d8f69b1dfd85ac763d1 -size 92831 diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index c2a34afc..8b69d027 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 -size 14948 +oid sha256:ff1716523dc0720848b23ad639cd44f353944bafd08e55c49c642f18296a39da +size 14831 diff --git a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset index 50c0aa3b..56bddfc9 100644 --- a/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset +++ b/EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3966f5249c49ffcc0eb1f7f4aa6c96971557b85eb65311f802e3f4648da246a0 -size 47710 +oid sha256:3a8777c01491888bba9f40eda9d2bed76a611f0e80f75917501ce69c1a321342 +size 47333