Updated Inventory for Cleanup

This commit is contained in:
Philip W 2023-10-26 11:27:03 +01:00
parent 50791b67c3
commit 2553f471e5
14 changed files with 21 additions and 21 deletions

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EndlessVendetta/Content/Inventory/M_Base_Rot.uasset (Stored with Git LFS) Normal file

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EndlessVendetta/Content/Inventory/UI/UI_InventoryGrid.uasset (Stored with Git LFS) Normal file

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EndlessVendetta/Content/Inventory/UI/UI_ItemWidget.uasset (Stored with Git LFS) Normal file

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@ -177,7 +177,7 @@ void UInventoryComponent::RemoveItem(UBaseItem* Item)
}
}
void UInventoryComponent::SpawnItem(UBaseItem* Item, FVector Location, FRotator Rotation)
void UInventoryComponent::SpawnItem(UBaseItem* Item, FVector Location)
{
}

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@ -60,7 +60,7 @@ public:
UFUNCTION(BlueprintCallable, Category="Inventory")
void RemoveItem(class UBaseItem* Item);
UFUNCTION(BlueprintCallable, Category="Inventory")
void SpawnItem(class UBaseItem* Item, FVector Location, FRotator Rotation);
void SpawnItem(class UBaseItem* Item, FVector Location);
private:
bool IsTileValid(const FInventoryTile InventoryTile) const;