Add Idle & Reload Arms Animation to Engine
This commit is contained in:
parent
63ef29f9bf
commit
2ede3ef493
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/Assault_Rifle/Animations/Arms/FP_Rifle_Idle.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/Assault_Rifle/Animations/Arms/FP_Rifle_Idle.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/Assault_Rifle/Animations/Arms/FP_Rifle_Reload.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/AssaultRifles/Assault_Rifle/Animations/Arms/FP_Rifle_Reload.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user