Added base weapon camera shake class
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@ -60,6 +60,7 @@ void ABaseWeaponClass::CancelFire()
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void ABaseWeaponClass::Fire()
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void ABaseWeaponClass::Fire()
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{
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{
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//do damage fallof based off distance
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FHitResult outHit;
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FHitResult outHit;
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FVector traceStart;
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FVector traceStart;
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FVector traceEnd;
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FVector traceEnd;
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@ -0,0 +1,4 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "WeaponCameraShake.h"
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@ -0,0 +1,16 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "WeaponCameraShake.generated.h"
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API UWeaponCameraShake : public UCameraShakeBase
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{
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GENERATED_BODY()
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};
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