Added base weapon camera shake class

This commit is contained in:
Marcel Hara 2023-10-04 16:11:31 +01:00
parent a2035ffe2f
commit 2f0a49faaf
3 changed files with 21 additions and 0 deletions

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@ -60,6 +60,7 @@ void ABaseWeaponClass::CancelFire()
void ABaseWeaponClass::Fire()
{
//do damage fallof based off distance
FHitResult outHit;
FVector traceStart;
FVector traceEnd;

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@ -0,0 +1,4 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "WeaponCameraShake.h"

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@ -0,0 +1,16 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "WeaponCameraShake.generated.h"
/**
*
*/
UCLASS()
class ENDLESSVENDETTA_API UWeaponCameraShake : public UCameraShakeBase
{
GENERATED_BODY()
};