Fixed door collisions for weapons not shooting through open doors
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EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/DoorBP/BP_Door.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/SO/QG20WLT9X0B12WFN54AHCJ.uasset
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EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/SO/QG20WLT9X0B12WFN54AHCJ.uasset
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