From 3791db6700a7cf4e9170f8747b2c8b500b3c3d09 Mon Sep 17 00:00:00 2001 From: Rafal Swierczek Date: Tue, 27 Feb 2024 15:30:10 +0000 Subject: [PATCH] Bugfix Game Crashes when Tracking a new Bounty after Completing a CP with a Hidden Waypoint --- .../Content/StarterContent/Architecture/Floor_400x400.uasset | 4 ++-- .../StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset | 4 ++-- .../Source/EndlessVendetta/BountySystem/CheckpointClass.h | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset index 1495123e..c2a34afc 100644 --- a/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset +++ b/EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8db873acbe82b3bfff75c2df7e738d8e53a6364b1b54792d4bb5319837a29c4f -size 14831 +oid sha256:4c0ecf0ac0702cc2bd355ec050232a61c49e10f102448efbeb735a51824adef6 +size 14948 diff --git a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset index 0f990580..1b5b926d 100644 --- a/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset +++ b/EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bc35eb2d43a47427d30aba0196f9eac90d089dd3abca319528c5d25c83510d0d -size 72364642 +oid sha256:ad4b415260d836ba739243a889ed7f1bcb05e4fdab6ec366bf31ee88d1196816 +size 66790690 diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h index 348f042d..98e767ad 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/CheckpointClass.h @@ -73,7 +73,7 @@ public: // Destroys Waypoint Associated with this Checkpoint if one Exists void DestroyWaypoint() { - if (WaypointActor) WaypointActor->Destroy(); + if (IsValid(WaypointActor)) WaypointActor->Destroy(); } // Used by Bounty Class to broadcast checkpoint tip for current checkpoint