Bugfix Game Crashes when Tracking a new Bounty after Completing a CP with a Hidden Waypoint
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@ -73,7 +73,7 @@ public:
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// Destroys Waypoint Associated with this Checkpoint if one Exists
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void DestroyWaypoint()
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{
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if (WaypointActor) WaypointActor->Destroy();
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if (IsValid(WaypointActor)) WaypointActor->Destroy();
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}
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// Used by Bounty Class to broadcast checkpoint tip for current checkpoint
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