Merge pull request #9 from Games-Academy-Student-Work-23-24/dev

Sir Philip Roy White Please Allow me to Gracefully Merge into Main Thank you!!!
This commit is contained in:
Philip W 2024-02-02 20:06:33 +00:00 committed by GitHub Enterprise
commit 38e83db047
666 changed files with 9832 additions and 604 deletions

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@ -16,6 +16,7 @@
### UnrealEngine ###
# Visual Studio 2015 user specific files
.vs/
.idea/
# Compiled Object files
*.slo

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@ -1,5 +1,64 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="AutoGeneratedRunConfigurationManager">
<projectFile>Intermediate/ProjectFiles/EndlessVendetta.vcxproj</projectFile>
</component>
<component name="AutoImportSettings">
<option name="autoReloadType" value="SELECTIVE" />
</component>
<component name="ChangeListManager">
<list default="true" id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/misc.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/misc.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/DialogueSystemEditor/DialogueSystemEditor.Build.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/DialogueSystemEditor/DialogueSystemEditor.Build.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta.Target.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta.Target.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueEdge.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueEdge.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueRootNode.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueRootNode.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueTree.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/DialogueSystem/DialogueTree.cpp" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
<option name="HIGHLIGHT_NON_ACTIVE_CHANGELIST" value="false" />
<option name="LAST_RESOLUTION" value="IGNORE" />
</component>
<component name="Git.Settings">
<option name="RECENT_GIT_ROOT_PATH" value="$PROJECT_DIR$/.." />
</component>
<component name="MarkdownSettingsMigration">
<option name="stateVersion" value="1" />
</component>
<component name="ProjectColorInfo"><![CDATA[{
"customColor": "",
"associatedIndex": 7
}]]></component>
<component name="ProjectId" id="2bp7o8dmlHZgRsYmVepgy7lbmpM" />
<component name="ProjectViewState">
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"C++ Project.EndlessVendetta.executor": "Run",
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"git-widget-placeholder": "TempBuildSetup",
"ignore.virus.scanning.warn.message": "true",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"vue.rearranger.settings.migration": "true"
},
"keyToStringList": {
"rider.external.source.directories": [
"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
"C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
]
}
}]]></component>
<component name="RunManager">
<configuration name="EndlessVendetta" type="CppProject" factoryName="C++ Project">
<configuration_1>
@ -63,4 +122,22 @@
</method>
</configuration>
</component>
<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
<component name="TaskManager">
<task active="true" id="Default" summary="Default task">
<changelist id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="" />
<created>1706900339638</created>
<option name="number" value="Default" />
<option name="presentableId" value="Default" />
<updated>1706900339638</updated>
<workItem from="1706900342753" duration="2652000" />
</task>
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
<option name="version" value="3" />
</component>
<component name="VcsManagerConfiguration">
<option name="CLEAR_INITIAL_COMMIT_MESSAGE" value="true" />
</component>
</project>

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@ -60,7 +60,7 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
EditorStartupMap=/Game/Levels/MainMenuLevel.MainMenuLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -69,7 +69,7 @@ ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
GameDefaultMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
GameDefaultMap=/Game/Levels/MainMenuLevel.MainMenuLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None

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@ -101,6 +101,9 @@ bSkipMovies=False
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+MapsToCook=(FilePath="/Game/Levels/MainMenuLevel")
+MapsToCook=(FilePath="/Game/Levels/TempOpenWorld")
+MapsToCook=(FilePath="/Game/Levels/EnemyAITest")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")

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