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--git a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp index f11997ca..40096b70 100644 --- a/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/DialogueSystem/AC_PlayerDialogueInterpreter.cpp @@ -69,6 +69,7 @@ void UAC_PlayerDialogueInterpreter::StartDialogue(UDialogueTree* DialogueTree) void UAC_PlayerDialogueInterpreter::NextDialogue() { if (!IsValid(CurrentTextNode)) return; + if (IsValid(CurrentChoiceNode)) return; if (CurrentTextNode->ChildrenNodes.Num() == 0) { EndDialogue(); @@ -116,7 +117,7 @@ void UAC_PlayerDialogueInterpreter::EndDialogue() if (APlayerController* PlayerController = GetWorld()->GetFirstPlayerController()) { - const FInputModeGameAndUI InputModeData; + const FInputModeGameOnly InputModeData; PlayerController->SetInputMode(InputModeData); PlayerController->bShowMouseCursor = false; }