Implemented Checkpoint Class Functionality
This commit is contained in:
		
							parent
							
								
									51cc5b8930
								
							
						
					
					
						commit
						44e0a6bc2d
					
				| @ -6,21 +6,65 @@ | ||||
| #include "GameFramework/Actor.h" | ||||
| #include "CheckpointClass.generated.h" | ||||
| 
 | ||||
| DECLARE_DYNAMIC_MULTICAST_DELEGATE(FCompletedCheckpoint); | ||||
| 
 | ||||
| UCLASS() | ||||
| class ENDLESSVENDETTA_API ACheckpointClass : public AActor | ||||
| { | ||||
| 	GENERATED_BODY() | ||||
| 
 | ||||
| 	// ------ Properties set from Editor ------
 | ||||
| 	UPROPERTY(EditDefaultsOnly, Category = "Checkpoint") | ||||
| 	FString CheckpointDescription; | ||||
| 	UPROPERTY(EditDefaultsOnly, Category = "Checkpoint") | ||||
| 	FVector WaypointLoc; | ||||
| 	UPROPERTY(EditDefaultsOnly, Category = "Checkpoint") | ||||
| 	UTexture2D* WaypointIcon; | ||||
| 	UPROPERTY(EditDefaultsOnly, Category = "Checkpoint") | ||||
| 	FTransform CheckpointSpawnTransform; | ||||
| 	// ----------------------------------------
 | ||||
| 	 | ||||
| public:	 | ||||
| 	// Sets default values for this actor's properties
 | ||||
| 	ACheckpointClass(); | ||||
| 	UFUNCTION(BlueprintCallable, Category = "Checkpoint") | ||||
| 	void BroadcastCompletion() | ||||
| 	{ | ||||
| 		CompletedCheckpoint.Broadcast(); | ||||
| 	} | ||||
| 
 | ||||
| protected: | ||||
| 	// Called when the game starts or when spawned
 | ||||
| 	virtual void BeginPlay() override; | ||||
| 	 | ||||
| public: | ||||
| 	FCompletedCheckpoint CompletedCheckpoint; | ||||
| 
 | ||||
| public:	 | ||||
| 	UPROPERTY(BlueprintReadOnly, Category = "Checkpoint") | ||||
| 	bool Active = false; | ||||
| 
 | ||||
| 	// ------ Getters for CP Properties ------
 | ||||
| 	FString GetCheckpointDesc() | ||||
| 	{ | ||||
| 		return CheckpointDescription; | ||||
| 	} | ||||
| 	FVector GetWaypointLoc() | ||||
| 	{ | ||||
| 		return WaypointLoc; | ||||
| 	} | ||||
| 	UTexture2D* GetWaypointIcon() | ||||
| 	{ | ||||
| 		return WaypointIcon; | ||||
| 	} | ||||
| 	FTransform GetCheckpointSpawnTransform() | ||||
| 	{ | ||||
| 		return CheckpointSpawnTransform; | ||||
| 	} | ||||
| 	// ---------------------------------------
 | ||||
| 	 | ||||
| 	// Sets default values for this actor's properties
 | ||||
| 	ACheckpointClass(); | ||||
| 	 | ||||
| 	// Called every frame
 | ||||
| 	virtual void Tick(float DeltaTime) override; | ||||
| 	virtual void Tick(float DeltaTime) override;	 | ||||
| 
 | ||||
| 	 | ||||
| 
 | ||||
| }; | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user