Added Basic WeaponWorkbench Code

This commit is contained in:
MH261677 2024-01-12 15:38:25 +00:00
parent 247ab29a61
commit 4743e4e792
4 changed files with 15 additions and 7 deletions

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:04cfc7fe61d70436448fef9aab937104318ff0f55b78ff073901898ebba5427b
size 30633
oid sha256:8d5cfa689a3e0540b6d9d02b7c7f52a810fc65740e4831b3fc1e97070cae84ff
size 40168

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@ -15,7 +15,7 @@ AWeaponWorkbenchClass::AWeaponWorkbenchClass()
void AWeaponWorkbenchClass::BeginPlay()
{
Super::BeginPlay();
PlayerCharacterRef = Cast<AEndlessVendettaCharacter>(GetWorld()->GetFirstPlayerController()->GetCharacter());
}
// Called every frame
@ -26,11 +26,13 @@ void AWeaponWorkbenchClass::Tick(float DeltaTime)
void AWeaponWorkbenchClass::Interact()
{
UE_LOG(LogTemp, Display, TEXT("Interacted with weapon workbench"));
if (!PlayerCharacterRef->bHasRifle) return;
UE_LOG(LogTemp, Display, TEXT("Opening Workbench"));
WorkbenchUI();
}
void AWeaponWorkbenchClass::InteractPrompt()
{
//THIS IS PROMPT WHERE WILL BE PRESS F TO INTERACT OR WHATEVER
}

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@ -3,6 +3,7 @@
#pragma once
#include "CoreMinimal.h"
#include "EndlessVendetta/EndlessVendettaCharacter.h"
#include "EndlessVendetta/InteractionInterface.h"
#include "GameFramework/Actor.h"
#include "WeaponWorkbenchClass.generated.h"
@ -26,4 +27,9 @@ public:
void Interact() override;
void InteractPrompt() override;
UFUNCTION(BlueprintImplementableEvent)
void WorkbenchUI();
AEndlessVendettaCharacter* PlayerCharacterRef;
};