Fixing rafals code

I became a programmer and fixed rafals code so i can do my own work
This commit is contained in:
Kacper Szelest 2023-10-03 11:06:32 +01:00
parent 826243de51
commit 49bd9aac1c

View File

@ -42,9 +42,9 @@ void AVisionLink::SendOutPingPulse()
//SpawnParams.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
//FVector SpawnLoc = (GetActorLocation() - EquippedOffset) + EnemyLOSTestActor.GetDefaultObject()->SpawnOffset;
AActor* LOSTestActor = GetWorld()->SpawnActor<AActor>(EnemyLOSTestActor, SpawnLoc, GetActorRotation(), SpawnParams);
TArray<FString> EmptyFStringArray;
Cast<AVisionLinkEnemyLOSTest>(LOSTestActor)->TestLOS(EmptyFStringArray, GetOwner());
//AActor* LOSTestActor = GetWorld()->SpawnActor<AActor>(EnemyLOSTestActor, SpawnLoc, GetActorRotation(), SpawnParams);
//TArray<FString> EmptyFStringArray;
//Cast<AVisionLinkEnemyLOSTest>(LOSTestActor)->TestLOS(EmptyFStringArray, GetOwner());
UE_LOG(LogTemp, Warning, TEXT("Ping Pulse!"));
GetWorld()->GetTimerManager().SetTimer(PulseHandle, this, &AVisionLink::SendOutPingPulse, TimeInbetweenPingPulses, false);