Added Characters Directory
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parent
ad94db81c7
commit
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@ -8,7 +8,13 @@
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacter.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterAbilityBase.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterAbilityBase.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterAbilityBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterAbilityBase.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterBase.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/MyVICharacterBase.h" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -30,28 +36,28 @@
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<option name="showLibraryContents" value="true" />
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"nodejs_package_manager_path": "npm",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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"vue.rearranger.settings.migration": "true"
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"rider.external.source.directories": [
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"rider.external.source.directories": [
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
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"C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
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"C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
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]
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}</component>
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}]]></component>
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<component name="RunManager">
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<configuration name="EndlessVendetta" type="CppProject" factoryName="C++ Project">
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<configuration name="EndlessVendetta" type="CppProject" factoryName="C++ Project">
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@ -126,6 +132,7 @@
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<workItem from="1706036726146" duration="1118000" />
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</task>
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</task>
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<servers />
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<servers />
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BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
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BIN
EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/StarterContent/Props/MaterialSphere.uasset
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@ -1,6 +1,6 @@
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// Copyright (c) 2019-2022 Drowning Dragons Limited. All Rights Reserved.
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// Copyright (c) 2019-2022 Drowning Dragons Limited. All Rights Reserved.
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#include "EndlessVendetta/MyVICharacterBase.h"
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#include "EndlessVendetta/Characters/MyVICharacterBase.h"
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#include "Pawn/VICharacterBase.h"
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#include "Pawn/VICharacterBase.h"
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#include "Net/UnrealNetwork.h"
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#include "Net/UnrealNetwork.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "GameFramework/CharacterMovementComponent.h"
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@ -3,7 +3,7 @@
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#pragma once
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#pragma once
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#include "CoreMinimal.h"
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#include "CoreMinimal.h"
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#include "EndlessVendettaCharacter.h"
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#include "EndlessVendetta/EndlessVendettaCharacter.h"
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#include "VITypes.h"
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#include "VITypes.h"
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#include "Pawn/VIPawnInterface.h"
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#include "Pawn/VIPawnInterface.h"
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#include "MyVICharacterBase.generated.h"
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#include "MyVICharacterBase.generated.h"
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