From 54f4e9afa6c0a5f74a38bb67405a5654bfe84295 Mon Sep 17 00:00:00 2001 From: MH261677 Date: Sat, 2 Mar 2024 23:08:02 +0000 Subject: [PATCH] Added more log checks for Shotguns --- .../Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset | 4 ++-- .../Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset | 4 ++-- .../Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset | 4 ++-- EndlessVendetta/EndlessVendetta.sln.DotSettings.user | 2 -- .../Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp | 6 +++++- 5 files changed, 11 insertions(+), 9 deletions(-) delete mode 100644 EndlessVendetta/EndlessVendetta.sln.DotSettings.user diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset index d602682b..cc218a93 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/24/JBARER4CBJ0QZT5CZY8ID6.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b23ffe118dd1641c807cd8f9ffa43063c1e16ac7e95f4d4a09bd8f4f2030e504 -size 6596 +oid sha256:624574d06d0678bdb53ec083c7b9635e45021665db71193cdbbd1c149026a7ba +size 6519 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset index cf89892d..4ebc02bf 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/0/GQ/QPISORMXEPSB0MNOUMBIZ4.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1443a0a8f338f4b7a64d85b7c9bce3084f8c03a4da6927cf69d5c3fde98d9dab -size 6516 +oid sha256:be9ead9b6e2287def289d84c6e530b269908be77686eebdca96acc7a7039000e +size 6593 diff --git a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset index e1d2e879..f35d5c73 100644 --- a/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/Levels/DoorTestLevel/9/V5/00HOTT7GJB6N5M6TZHPJO5.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2fc49ed8abd698fc05114d406436c49a7967ece3a59e32c40ee5bd04502e6c9d -size 6686 +oid sha256:227182e3c4bf297a0f312798841c02a738f6cf738d30d574a85f837401023418 +size 6609 diff --git a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user b/EndlessVendetta/EndlessVendetta.sln.DotSettings.user deleted file mode 100644 index 2b08f3a1..00000000 --- a/EndlessVendetta/EndlessVendetta.sln.DotSettings.user +++ /dev/null @@ -1,2 +0,0 @@ - - C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr \ No newline at end of file diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp index d120d561..884de46c 100644 --- a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp @@ -37,7 +37,11 @@ void AShotgunClass::Fire() FVector newStartTrace = UKismetMathLibrary::RandomPointInBoundingBox(traceStart, ShotgunBulletSpread); traceEnd = newStartTrace + (GunStartArrow->GetForwardVector() * BulletDistance); GetWorld()->LineTraceSingleByChannel(outHit, newStartTrace, traceEnd, ECC_Visibility, collisionParams); - DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Black , false, 0.2f, 0U, 0.2f); + DrawDebugLine(this->GetWorld(), newStartTrace, traceEnd, FColor::Yellow , false, 500.2f, 0U, 0.2f); + if (outHit.bBlockingHit) + { + GEngine->AddOnScreenDebugMessage(-1, 20.f, FColor::Orange, FString(TEXT("SHOTGUN HIT"))); + } } currentAmmoCount --; playerControllerRef->PlayerCameraManager->StartCameraShake(CameraShakeClass, 1);