Fixed Sphere Component not Despawning After Using OM
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6bcc703974
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:b6a5543ffe1a37190e943bef495c0b5c55b3170e3609ac120b2b0197825e858d
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oid sha256:5af4fcb65090d7e479af3da106bf123a1282a271ff955a9c739e901b15550f74
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size 43745
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size 43745
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@ -91,6 +91,7 @@ void AOverloadModule::ExplodeClosestAliveEnemy()
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if (EnemiesInRadius.IsEmpty())
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if (EnemiesInRadius.IsEmpty())
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{
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{
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DisplayFailedToFindTarget();
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DisplayFailedToFindTarget();
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SphereCollision->DestroyComponent();
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return;
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return;
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}
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}
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@ -100,6 +101,7 @@ void AOverloadModule::ExplodeClosestAliveEnemy()
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if (EnemiesInRadius.Num() < 2)
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if (EnemiesInRadius.Num() < 2)
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{
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{
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SpawnExplosiveOnActor(ClosestEnemy);
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SpawnExplosiveOnActor(ClosestEnemy);
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SphereCollision->DestroyComponent();
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return;
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return;
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}
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}
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@ -114,6 +116,7 @@ void AOverloadModule::ExplodeClosestAliveEnemy()
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}
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}
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SpawnExplosiveOnActor(ClosestEnemy);
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SpawnExplosiveOnActor(ClosestEnemy);
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SphereCollision->DestroyComponent();
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}
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}
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