Added All Dynamic Gun Range Tutorials
This commit is contained in:
parent
ef4e516355
commit
6001e2ff1c
@ -8,7 +8,10 @@
|
||||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="42162083-13f4-4956-90b7-146c4a08f785" name="Changes" comment="">
|
||||
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PistolTargets.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PistolTargets.uasset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/BountySystem/ControlsTutorial/Bounty/MB_Training.uasset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Content/Levels/ControlTutorialLevel.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Levels/ControlTutorialLevel.umap" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
@ -123,7 +126,7 @@
|
||||
<option name="number" value="Default" />
|
||||
<option name="presentableId" value="Default" />
|
||||
<updated>1705182847910</updated>
|
||||
<workItem from="1705182850227" duration="4656000" />
|
||||
<workItem from="1705182850227" duration="5686000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_ARTargets.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_ARTargets.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PickUpAR.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PickUpAR.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PickUpSniper.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PickUpSniper.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PistolTargets.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_PistolTargets.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SniperTargets.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/Bounty/Checkpoints/CP_SniperTargets.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:021c1de97d50e4b936493798ab7da8b2b51c66ee113c91dc2317ca63be737234
|
||||
size 24591
|
||||
oid sha256:3d4bf606dcf907e9144583416d378aadd2bb99a1d5b0a18c51356473112b1922
|
||||
size 25351
|
||||
|
@ -1,3 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:08aba39768a1848c4532bff5c2dfc381920543bcfeb179d4fd47633346dabb91
|
||||
oid sha256:824ad14a4e81e778aae3fabb1a2e2496dd263a51cf59e321e3005100084f3a32
|
||||
size 3229946
|
||||
|
@ -430,6 +430,7 @@ void AEndlessVendettaCharacter::WeaponSwitcher(AActor* Outhit)
|
||||
{
|
||||
if(Outhit->ActorHasTag("PrimaryWeapon"))
|
||||
{
|
||||
UE_LOG(LogTemp, Warning, TEXT("lmao"));
|
||||
if (IsValid(PrimaryWeapon))
|
||||
{
|
||||
EquipPrimary();
|
||||
|
Loading…
Reference in New Issue
Block a user