Migrated Telemetry To GameMode

This commit is contained in:
Philip W 2023-11-27 13:25:20 +00:00
parent 80912566d3
commit 61018a044d
12 changed files with 57 additions and 17 deletions

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@ -70,7 +70,7 @@ bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Levels/TrainingFacility.TrainingFacility
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Game/FirstPerson/GunMechanicWorld.GunMechanicWorld_C
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None
[/Script/Engine.RendererSettings]

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@ -10,6 +10,7 @@
#include "Perception/AISense_Sight.h"
#include "BehaviorTree/BlackboardComponent.h"
#include "../Telemetry.h"
#include <EndlessVendetta/EndlessVendettaGameMode.h>
// Sets default values
@ -99,5 +100,5 @@ void AAICharacter::OnDeath()
}
SetLifeSpan(30.0f);
Cast<ATelemetry>(GetWorld()->GetGameState())->SendEvent("kill", "");
Cast<AEndlessVendettaGameMode>(GetWorld()->GetAuthGameMode())->SendEvent("kill", "");
}

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@ -7,6 +7,7 @@
#include "EndlessVendetta/EndlessVendettaCharacter.h"
#include "EndlessVendetta/Telemetry.h"
#include "GameFramework/Actor.h"
#include <EndlessVendetta/EndlessVendettaGameMode.h>
#include "CheckpointClass.generated.h"
DECLARE_DYNAMIC_MULTICAST_DELEGATE(FCompletedCheckpoint);
@ -37,7 +38,7 @@ protected:
void BroadcastCompletion()
{
CompletedCheckpoint.Broadcast();
Cast<ATelemetry>(GetWorld()->GetGameState())->SendEvent("Check", CheckpointTip);
Cast<AEndlessVendettaGameMode>(GetWorld()->GetAuthGameMode())->SendEvent("Check", CheckpointTip);
}
UFUNCTION(BlueprintCallable)

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@ -14,6 +14,7 @@
#include "Kismet/GameplayStatics.h"
#include "GameFramework/MovementComponent.h"
#include "Inventory/InventoryComponent.h"
#include "EndlessVendettaGameMode.h"
//////////////////////////////////////////////////////////////////////////
@ -293,7 +294,7 @@ void AEndlessVendettaCharacter::EquipPrimary()
PrimaryWeapon = nullptr;
bHasRifle = false;
GLog->Log("Primary Weapon Put Away");
Cast<ATelemetry>(GetWorld()->GetGameState())->SendEvent("DeEquip", "Pri");
Cast<AEndlessVendettaGameMode>(GetWorld()->GetAuthGameMode())->SendEvent("DeEquip", "Pri");
return;
}
if(bIsWeaponPickedUp)
@ -320,7 +321,7 @@ void AEndlessVendettaCharacter::EquipPrimary()
// bIsPrimaryWeaponCreated = true;
// }
if (!IsValid(PrimaryWeaponActor)) return;
Cast<ATelemetry>(GetWorld()->GetGameState())->SendEvent("Equip", "Pri");
Cast<AEndlessVendettaGameMode>(GetWorld()->GetAuthGameMode())->SendEvent("Equip", "Pri");
PrimaryWeaponActor->AttachToComponent(Mesh1P, AttachmentRules, FName("GripPoint"));
PrimaryWeapon = Cast<ABaseWeaponClass>(PrimaryWeaponActor);
PrimaryWeapon->SetActorHiddenInGame(false);

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@ -7,6 +7,7 @@
#include "EndlessVendetta/AI/AIControlHub.h"
#include "Kismet/GameplayStatics.h"
#include "Engine/DamageEvents.h"
#include "Misc/Guid.h"
AEndlessVendettaGameMode::AEndlessVendettaGameMode() : Super()
{
@ -38,3 +39,26 @@ void AEndlessVendettaGameMode::SetLocalAIAlertLevel(int NewAlertLevel)
AIControlHub->SetAlertLevel(NewAlertLevel);
}
}
void AEndlessVendettaGameMode::SendEvent(FString EventKey, FString EventData)
{
const FString EventID = FGuid::NewGuid().ToString();
const FString EventTime = FDateTime::Now().ToString();
const auto Request = FHttpModule::Get().CreateRequest();
Request->SetURL(TelemetryURLEvents);
Request->SetVerb("POST");
Request->SetHeader("Content-Type", "application/json");
Request->SetHeader("Accept", "application/json");
Request->SetContentAsString("{\"SessionID\":\"" + SessionID + "\",\"PlayerGUID\":\"" + PlayerGUID + "\",\"EventID\":\"" + EventID + "\",\"Timestamp\":\"" + EventTime + "\",\"EventKey\":\"" + EventKey + "\",\"EventData\":\"" + EventData + "\"}");
Request->OnProcessRequestComplete().BindLambda([](FHttpRequestPtr request, FHttpResponsePtr response, bool success)
{
GLog->Log("Telemetry Event Response: " + response->GetContentAsString());
});
Request->ProcessRequest();
}
void AEndlessVendettaGameMode::BeginPlay()
{
Super::BeginPlay();
SessionID = FGuid::NewGuid().ToString().Left(5).ToUpper();
}

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@ -4,6 +4,7 @@
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "Http.h"
#include "EndlessVendettaGameMode.generated.h"
UCLASS(minimalapi)
@ -19,4 +20,18 @@ public:
UFUNCTION(Exec, Category = ExecFunctions)
void SetLocalAIAlertLevel(int NewAlertLevel);
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Telemetry")
FString TelemetryURLEvents = "https://ev.api.philipwhite.dev/api/event";
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Telemetry")
FString TelemetryURLUsers = "https://ev.api.philipwhite.dev/api/user";
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Instanced, Category = "Telemetry")
FString SessionID = "AAAAA";
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Telemetry")
FString PlayerGUID = "aaaaaaaa-bbbb-cccc-dddd-eeeeeeeeeeee";
UFUNCTION(BlueprintCallable, Category = "Telemetry")
void SendEvent(FString EventKey, FString EventData);
virtual void BeginPlay() override;
};

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@ -11,6 +11,7 @@
#include "Kismet/GameplayStatics.h"
#include "Engine/DamageEvents.h"
#include "EndlessVendetta/AI/EnemyCharacter.h"
#include <EndlessVendetta/EndlessVendettaGameMode.h>
// Sets default values
@ -243,7 +244,7 @@ void ABaseWeaponClass::Interact()
{
if(!IsValid(this)) return;
endlessVendettaChar->WeaponSwitcher(this);
Cast<ATelemetry>(GetWorld()->GetGameState())->SendEvent("pickup", "");
Cast<AEndlessVendettaGameMode>(GetWorld()->GetAuthGameMode())->SendEvent("pickup", "");
}
void ABaseWeaponClass::InteractPrompt()