Added Tips to All Checkpoints
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9020cdb284
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EndlessVendetta
Content
BountySystem
TutorialFacility/Checkpoints
BountySimulation
CP_ElimTutorialTarget.uassetCP_EnterBountySimulationFacility.uassetCP_ExitBountySimulationFacility.uasset
CP_ParkourTutorial.uassetCP_PickUpWeapon.uassetFiringRanges
GadgetTutorial
Waypoint
FirstPerson/Blueprints
Levels
Source/EndlessVendetta/BountySystem
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/BountySimulation/CP_ElimTutorialTarget.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/BountySimulation/CP_ElimTutorialTarget.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/BountySimulation/CP_EnterBountySimulationFacility.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/BountySimulation/CP_EnterBountySimulationFacility.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/BountySimulation/CP_ExitBountySimulationFacility.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/BountySimulation/CP_ExitBountySimulationFacility.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_ParkourTutorial.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_ParkourTutorial.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_PickUpWeapon.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_PickUpWeapon.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/FiringRanges/CP_CheckOutCQCRange.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/FiringRanges/CP_CheckOutCQCRange.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/FiringRanges/CP_CheckOutLongRange.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/FiringRanges/CP_CheckOutLongRange.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Combat/CP_CombatTraining.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Combat/CP_CombatTraining.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Recon/CP_GoDownstairs.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Recon/CP_GoDownstairs.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Recon/CP_ReconTraining.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Recon/CP_ReconTraining.uasset
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EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset
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EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset
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EndlessVendetta/Content/BountySystem/Waypoint/TextBackground.png
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EndlessVendetta/Content/BountySystem/Waypoint/TextBackground.png
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version https://git-lfs.github.com/spec/v1
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oid sha256:f709567521d482b2a611eeb383dde9b4b80fde46087b1e4687da6ef382afcdbb
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size 1854378
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EndlessVendetta/Content/BountySystem/Waypoint/WBP_WaypointWidget.uasset
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EndlessVendetta/Content/BountySystem/Waypoint/WBP_WaypointWidget.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/WBP_CheckpointCompleted.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/WBP_CheckpointCompleted.uasset
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version https://git-lfs.github.com/spec/v1
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version https://git-lfs.github.com/spec/v1
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oid sha256:dcd44c870217e54259c4d1d8f70580c49d4ed89fb9b23ef05b894d9d4a9bd82b
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oid sha256:35b3811ccb41bda48b54e51242d49687d08149d0c9440b4c4ddb7ff58aec8d25
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size 649426
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size 654848
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@ -91,7 +91,7 @@ void ABountyClass::IncrementBountyCheckpoint()
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BountyCheckpoints[0]->CheckpointActivated();
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BountyCheckpoints[0]->CheckpointActivated();
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BountyCheckpoints[0]->CompletedCheckpoint.AddDynamic(this, &ABountyClass::IncrementBountyCheckpoint);
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BountyCheckpoints[0]->CompletedCheckpoint.AddDynamic(this, &ABountyClass::IncrementBountyCheckpoint);
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Cast<AEndlessVendettaCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->CheckpointCompletedUI(BountyCheckpoints[0]->GetCheckpointDesc());
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Cast<AEndlessVendettaCharacter>(GetWorld()->GetFirstPlayerController()->GetPawn())->CheckpointCompletedUI(BountyCheckpoints[0]->GetCheckpointTip());
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}
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}
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@ -19,6 +19,8 @@ class ENDLESSVENDETTA_API ACheckpointClass : public AActor
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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FString CheckpointDescription;
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FString CheckpointDescription;
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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FString CheckpointTip;
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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FVector WaypointLoc;
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FVector WaypointLoc;
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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UPROPERTY(EditDefaultsOnly, Category = "Checkpoint")
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UTexture2D* WaypointIcon;
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UTexture2D* WaypointIcon;
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@ -60,6 +62,10 @@ public:
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{
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{
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return CheckpointDescription;
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return CheckpointDescription;
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}
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}
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FString GetCheckpointTip()
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{
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return CheckpointTip;
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}
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FVector GetWaypointLoc()
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FVector GetWaypointLoc()
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{
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{
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return WaypointLoc;
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return WaypointLoc;
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