Fixed Merge Errors
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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EndlessVendetta/Content/Gadgets/CombatGadgets/HeatBlast/CG_HeatBlast.uasset
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EndlessVendetta/Content/Gadgets/CombatGadgets/HeatBlast/CG_HeatBlast.uasset
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EndlessVendetta/Content/Levels/MainMenuLevel.umap
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EndlessVendetta/Content/Levels/MainMenuLevel.umap
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EndlessVendetta/Content/Levels/TempOpenWorld.umap
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EndlessVendetta/Content/Levels/TempOpenWorld.umap
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/EndlessVendetta.sln.DotSettings.user
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EndlessVendetta/EndlessVendetta.sln.DotSettings.user
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@ -0,0 +1,2 @@
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<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
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<s:String x:Key="/Default/Environment/Highlighting/HighlightingSourceSnapshotLocation/@EntryValue">C:\Users\Rafal\AppData\Local\JetBrains\Rider2023.3\resharper-host\temp\Rider\vAny\CoverageData\_EndlessVendetta.-1253833435\Snapshot\snapshot.utdcvr</s:String></wpf:ResourceDictionary>
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@ -35,7 +35,6 @@ void AEnemyCharacter::OnDeath()
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AlertLevelDelegateHandle.Reset();
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AlertLevelDelegateHandle.Reset();
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HuntPlayerDelegateHandle.Reset();
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HuntPlayerDelegateHandle.Reset();
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EnemyDied.Broadcast();
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EnemyDied.Broadcast();
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DelegatedControlHub->RemoveEnemyActor(this);
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}
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}
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// Called every frame
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// Called every frame
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@ -139,7 +139,7 @@ public:
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UFUNCTION(BlueprintCallable)
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UFUNCTION(BlueprintCallable)
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void DecrementRestrictedBoundsCount();
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void DecrementRestrictedBoundsCount();
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FRestrictedAreaStatusChangedSignature, bool, bIsInRestrictedArea);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FRestrictedAreaStatusChangedSignature, bool, bIsInRestrictedAreaLmao);
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UPROPERTY(BlueprintAssignable, Category = "Restricted Area")
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UPROPERTY(BlueprintAssignable, Category = "Restricted Area")
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FRestrictedAreaStatusChangedSignature RestrictedAreaStatusChanged;
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FRestrictedAreaStatusChangedSignature RestrictedAreaStatusChanged;
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