Update Dialogue to be Able to Click to Progress
This commit is contained in:
parent
8bd990107f
commit
6b34ee2401
BIN
EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/Dialogue/BP_DialogueUI.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/MainMenu/Music/Manu_maybe_3.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/MainMenu/Music/Menu_maybe_3_1.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
(Stored with Git LFS)
Binary file not shown.
@ -69,6 +69,7 @@ void UAC_PlayerDialogueInterpreter::StartDialogue(UDialogueTree* DialogueTree)
|
|||||||
void UAC_PlayerDialogueInterpreter::NextDialogue()
|
void UAC_PlayerDialogueInterpreter::NextDialogue()
|
||||||
{
|
{
|
||||||
if (!IsValid(CurrentTextNode)) return;
|
if (!IsValid(CurrentTextNode)) return;
|
||||||
|
if (IsValid(CurrentChoiceNode)) return;
|
||||||
if (CurrentTextNode->ChildrenNodes.Num() == 0)
|
if (CurrentTextNode->ChildrenNodes.Num() == 0)
|
||||||
{
|
{
|
||||||
EndDialogue();
|
EndDialogue();
|
||||||
|
Loading…
Reference in New Issue
Block a user