Testing Brian Walker NPC
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version https://git-lfs.github.com/spec/v1
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oid sha256:7022e27e25fda8ba4a23532e859892230abd46e20d24649cfc8da021e30c098f
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size 45628665
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oid sha256:011ecbcd4df831b26edee3e1b440096c2c60eb574371821b39e80c6fcab58f2b
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size 45629656
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EndlessVendetta/Content/NPC/BP_NPC_Manager.uasset
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EndlessVendetta/Content/NPC/BP_NPC_Manager.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/AI_Walker.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/AI_Walker.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BB_Walker.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BB_Walker.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BP_NPC_WalkerClass.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BP_NPC_WalkerClass.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BTT_ArrivedAtWalkingSpot.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BT_Walker.uasset
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EndlessVendetta/Content/NPC/NPC_Walkers/BASE/BT_Walker.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:5a101c3c9bfab060172001002e86dda86ba1014498de7778bd4810711488df11
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size 42784
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset
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EndlessVendetta/Content/StarterContent/Particles/P_Ambient_Dust.uasset
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@ -16,7 +16,7 @@ FVector ANPC_WalkerClass::UpdateWalkingTarget()
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int BoundsCheck = WalkingSpotIndex + Polarity;
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if (BoundsCheck < 0 || BoundsCheck >= WalkingSpots.Num()) Polarity *= -1;
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WalkingSpotIndex += Polarity;
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return WalkingSpots[WalkingSpotIndex];
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return WalkingSpots[WalkingSpotIndex] + SpawnTransform.GetLocation();
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}
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void ANPC_WalkerClass::EnableNPC()
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@ -16,7 +16,7 @@ class ENDLESSVENDETTA_API ANPC_WalkerClass : public ACharacter
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bool bIsEnabled = true;
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protected:
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UPROPERTY(VisibleAnywhere, Category = "NPC", meta = (MakeEditWidget = "true"))
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UPROPERTY(EditAnywhere, Category = "NPC", meta = (MakeEditWidget = "true"))
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TArray<FVector> WalkingSpots;
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public:
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