Added GunMechanic tester level

Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
This commit is contained in:
Marcel Hara 2023-09-27 13:32:15 +01:00
parent e110c743ea
commit 720620b7d0
72 changed files with 247 additions and 5 deletions

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@ -1,7 +1,9 @@
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<project version="4">
<component name="UserContentModel">
<attachedFolders />
<attachedFolders>
<Path>../../Endless-Vendetta</Path>
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</component>

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@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
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<mapping directory="" vcs="Git" />
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</project>

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@ -4,14 +4,14 @@
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
EditorStartupMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
GameDefaultMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
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size 19378

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@ -0,0 +1,32 @@
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bBuildForDevice=True
bUseNameForLogo=True
bBuildForRetailWindowsStore=False
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AppInstallerInstallationURL=
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bEnablePIXProfiling=False
TileBackgroundColor=(B=64,G=0,R=0,A=255)
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
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TargetDeviceFamily=Windows.Holographic
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MaxTrianglesPerCubicMeter=500.000000
SpatialMeshingVolumeSize=20.000000
CompilerVersion=Default
Windows10SDKVersion=10.0.18362.0
+CapabilityList=internetClientServer
+CapabilityList=privateNetworkClientServer
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bSetDefaultCapabilities=False
SpatializationPlugin=
SourceDataOverridePlugin=
ReverbPlugin=
OcclusionPlugin=
SoundCueCookQualityIndex=-1