Added GunMechanic tester level
Added gun mechanic tester level to start working on the basic gun mechanics in a seperated level
This commit is contained in:
parent
e110c743ea
commit
720620b7d0
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<attachedFolders>
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<Path>../../Endless-Vendetta</Path>
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</attachedFolders>
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<explicitIncludes />
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<explicitExcludes />
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</component>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</project>
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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EditorStartupMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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GameDefaultMap=/Game/FirstPerson/Maps/GunMechanicTester.GunMechanicTester
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
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GlobalDefaultServerGameMode=None
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version https://git-lfs.github.com/spec/v1
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oid sha256:ee182b80d3a23ed532f8e4efed1b99c1c648c6076e3e6d72b75e8a511784ff06
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EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/D/P4/4NNEH19QJ3ARXX12O9TPD1.uasset
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EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/D/P4/4NNEH19QJ3ARXX12O9TPD1.uasset
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EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/D/PI/JNOQ11LVO9MVMU7H8GL3D7.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/4/0M/WY2357UKBHUI8P5RHRK2DZ.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/4/CY/PA7VG9UZWHLZTEZL7VUBI9.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/5/YT/BWXH8AQGEZZOD1E6ZNPXSC.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/5/YT/BWXH8AQGEZZOD1E6ZNPXSC.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/7/8N/ZRFPBTO989XQKP7T5RS7KK.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/7/8N/ZRFPBTO989XQKP7T5RS7KK.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/D/KZ/6W87MJLX6NJ5XR8ELXDNYK.uasset
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EndlessVendetta/Content/__ExternalObjects__/FirstPerson/Maps/GunMechanicTester/D/KZ/6W87MJLX6NJ5XR8ELXDNYK.uasset
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32
EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
Normal file
32
EndlessVendetta/Platforms/HoloLens/Config/HoloLensEngine.ini
Normal file
@ -0,0 +1,32 @@
|
||||
|
||||
|
||||
[/Script/HoloLensPlatformEditor.HoloLensTargetSettings]
|
||||
bBuildForEmulation=False
|
||||
bBuildForDevice=True
|
||||
bUseNameForLogo=True
|
||||
bBuildForRetailWindowsStore=False
|
||||
bAutoIncrementVersion=False
|
||||
bShouldCreateAppInstaller=False
|
||||
AppInstallerInstallationURL=
|
||||
HoursBetweenUpdateChecks=0
|
||||
bEnablePIXProfiling=False
|
||||
TileBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
SplashScreenBackgroundColor=(B=64,G=0,R=0,A=255)
|
||||
+PerCultureResources=(CultureId="",Strings=(PackageDisplayName="",PublisherDisplayName="",PackageDescription="",ApplicationDisplayName="",ApplicationDescription=""),Images=())
|
||||
TargetDeviceFamily=Windows.Holographic
|
||||
MinimumPlatformVersion=
|
||||
MaximumPlatformVersionTested=10.0.22621.0
|
||||
MaxTrianglesPerCubicMeter=500.000000
|
||||
SpatialMeshingVolumeSize=20.000000
|
||||
CompilerVersion=Default
|
||||
Windows10SDKVersion=10.0.18362.0
|
||||
+CapabilityList=internetClientServer
|
||||
+CapabilityList=privateNetworkClientServer
|
||||
+Uap2CapabilityList=spatialPerception
|
||||
bSetDefaultCapabilities=False
|
||||
SpatializationPlugin=
|
||||
SourceDataOverridePlugin=
|
||||
ReverbPlugin=
|
||||
OcclusionPlugin=
|
||||
SoundCueCookQualityIndex=-1
|
||||
|
Loading…
Reference in New Issue
Block a user