Fixed Being Unable to Complete a Main Bounty

This commit is contained in:
Rafal Swierczek 2023-10-12 21:29:19 +01:00
parent 58a2d791b4
commit 7296353c73
3 changed files with 2 additions and 4 deletions

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f21ce76c3ff1a7c8f442419e5f2a4b248d6badac41b1d5e6a52c3ab5933ea2bf
size 5108

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@ -190,6 +190,7 @@ void ABountyDirector::BuyFavours()
void ABountyDirector::Interact()
{
UpdateBountyProgression();
FInputModeUIOnly InputMode;
APlayerController* PlayerController = GetWorld()->GetFirstPlayerController();

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@ -42,7 +42,7 @@ class ENDLESSVENDETTA_API ABountyDirector : public AInteractableActor
TArray<ASideBountyClass*> ActiveSideBounties;
// Checks if completed the bounty, and moves onto the next if so
UFUNCTION(BlueprintCallable, Category = "Bounty")
//UFUNCTION(BlueprintCallable, Category = "Bounty")
void UpdateBountyProgression();
void SpawnBountyAndItsSideBounties();