Fixed Being Unable to Complete a Main Bounty
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f21ce76c3ff1a7c8f442419e5f2a4b248d6badac41b1d5e6a52c3ab5933ea2bf
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size 5108
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@ -190,6 +190,7 @@ void ABountyDirector::BuyFavours()
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void ABountyDirector::Interact()
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void ABountyDirector::Interact()
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{
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{
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UpdateBountyProgression();
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FInputModeUIOnly InputMode;
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FInputModeUIOnly InputMode;
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APlayerController* PlayerController = GetWorld()->GetFirstPlayerController();
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APlayerController* PlayerController = GetWorld()->GetFirstPlayerController();
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@ -42,7 +42,7 @@ class ENDLESSVENDETTA_API ABountyDirector : public AInteractableActor
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TArray<ASideBountyClass*> ActiveSideBounties;
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TArray<ASideBountyClass*> ActiveSideBounties;
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// Checks if completed the bounty, and moves onto the next if so
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// Checks if completed the bounty, and moves onto the next if so
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UFUNCTION(BlueprintCallable, Category = "Bounty")
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//UFUNCTION(BlueprintCallable, Category = "Bounty")
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void UpdateBountyProgression();
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void UpdateBountyProgression();
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void SpawnBountyAndItsSideBounties();
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void SpawnBountyAndItsSideBounties();
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