From 7b266642180f27f77cd4b29eae2a093332216991 Mon Sep 17 00:00:00 2001 From: PHILIP WHITE Date: Wed, 13 Mar 2024 22:03:55 +0000 Subject: [PATCH] Bugfix Stamina Not Being Used --- .../Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset | 4 ++-- .../Content/FirstPerson/Blueprints/BP_MainCharacter.uasset | 4 ++-- .../Source/EndlessVendetta/EndlessVendettaCharacter.cpp | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/EndlessVendetta/Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset b/EndlessVendetta/Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset index bae29d96..bdba8559 100644 --- a/EndlessVendetta/Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset +++ b/EndlessVendetta/Content/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_Base_CharacterBP.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f6398fc16776474c5859b4344a6ff1b303e8a8927a24ab24072f78a44a3bfb5d -size 3722100 +oid sha256:9b7da45d6d6310568a1646807a9962d5ff405e4717fea3ee9432fc1e3ede0dee +size 3710251 diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset index c8496e00..10322752 100644 --- a/EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BP_MainCharacter.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f8cbdeb644d69c7c7fbb230af405176214d2adafc6d6be4cd026d4d268c5c331 -size 1356457 +oid sha256:204f09800ab34a8df692dd635861e31177dcc7370a59371da16fb22ae404cfd3 +size 1375365 diff --git a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp index de803b12..30554002 100644 --- a/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/EndlessVendettaCharacter.cpp @@ -129,7 +129,7 @@ void AEndlessVendettaCharacter::Tick(float DeltaTime) { if (bIsPlayerSprinting) { - CurrentStamina -= FMath::Clamp(StaminaDecreaseRate, 0.0f, 100.0f); + CurrentStamina = FMath::Clamp(CurrentStamina - StaminaDecreaseRate, 0.0f, 100.0f); if (CurrentStamina <= 0.0f) { bIsPlayerSprinting = false;