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+SourceDataOverridePlugin= +ReverbPlugin= +OcclusionPlugin= +SoundCueCookQualityIndex=-1 + diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp index 9e622442..7cf44c2a 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.cpp @@ -142,6 +142,7 @@ void ABountyDirector::SideBountyCompleted(int SideBountyIndex) ActiveBounty->UpdateBountyCheckpoints(ActiveSideBounties[SideBountyIndex]->GetReplacementCheckpoints()); // WHEN MARCEL STOPS PLAYING WITH PLAYER CHAR, REMOVE THIS SIDE BOUNTY FROM ACTIVE BOUNTIES + ActiveSideBounties[SideBountyIndex]->CollectRewards(); ActiveSideBounties[SideBountyIndex]->DestroyCheckpoints(); ActiveSideBounties[SideBountyIndex]->Destroy(); diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.h b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.h index 00b69ef9..c5c67311 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.h +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/BountyDirector.h @@ -73,25 +73,25 @@ public: UFUNCTION(BlueprintCallable, Category = "Bounty") FString GetBountyTitle() { - return IsValid(ActiveBounty) ? FString("N/A") : ActiveBounty->GetBountyTitle(); + return !IsValid(ActiveBounty) ? FString("N/A") : ActiveBounty->GetBountyTitle(); } UFUNCTION(BlueprintCallable, Category = "Bounty") FString GetBountyDescription() { - return IsValid(ActiveBounty) ? FString("N/A") : ActiveBounty->GetBountyDesc(); + return !IsValid(ActiveBounty) ? FString("N/A") : ActiveBounty->GetBountyDesc(); } UFUNCTION(BlueprintCallable, Category = "Bounty") FString GetSideBountyTitle(int SideBountyIndex) { - return (SideBountyIndex > 2 || SideBountyIndex < 0 || IsValid(ActiveSideBounties[SideBountyIndex])) ? FString("N/A") : ActiveSideBounties[SideBountyIndex]->GetBountyTitle(); + return (SideBountyIndex > 2 || SideBountyIndex < 0 || !IsValid(ActiveSideBounties[SideBountyIndex])) ? FString("N/A") : ActiveSideBounties[SideBountyIndex]->GetBountyTitle(); } UFUNCTION(BlueprintCallable, Category = "Bounty") FString GetSideBountyDescription(int SideBountyIndex) { - return (SideBountyIndex > 2 || SideBountyIndex < 0 || IsValid(ActiveSideBounties[SideBountyIndex])) ? FString("N/A") : ActiveSideBounties[SideBountyIndex]->GetBountyDesc(); + return (SideBountyIndex > 2 || SideBountyIndex < 0 || !IsValid(ActiveSideBounties[SideBountyIndex])) ? FString("N/A") : ActiveSideBounties[SideBountyIndex]->GetBountyDesc(); } diff --git a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp index e78f6b94..7d63f3ba 100644 --- a/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp +++ b/EndlessVendetta/Source/EndlessVendetta/BountySystem/SideBountyClass.cpp @@ -16,6 +16,7 @@ void ASideBountyClass::IncrementBountyCheckpoint() if (Completed) { + CompletedSideBounty.Broadcast(ActiveSBC_Index); } }