Added Gadget Room

This commit is contained in:
Rafal Swierczek 2024-01-14 01:11:33 +00:00
parent 0408cf83e7
commit 8219bcfda2
18 changed files with 160 additions and 20 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "DroppableWall.h"
// Sets default values
ADroppableWall::ADroppableWall()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ADroppableWall::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ADroppableWall::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "DroppableWall.generated.h"
UCLASS()
class ENDLESSVENDETTA_API ADroppableWall : public AActor
{
GENERATED_BODY()
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Sets default values for this actor's properties
ADroppableWall();
// Called every frame
virtual void Tick(float DeltaTime) override;
UFUNCTION(BlueprintImplementableEvent)
void ActivateWall();
};