Added Gadget Room
This commit is contained in:
parent
0408cf83e7
commit
8219bcfda2
@ -1,5 +1,60 @@
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@ -60,7 +60,7 @@
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+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
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EditorStartupMap=/Game/Levels/TrainingFacility.TrainingFacility
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BIN
EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ModularPieces/BP_TempRailing.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/Assets/Objects/Tutorial-Level/ModularPieces/BP_TempRailing.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/BP_CombatWorkbench.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/BP_CombatWorkbench.uasset
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@ -1,3 +1,3 @@
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/BP_ReconWorkbench.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/GadgetRoom/BP_CombatWorkbench.uasset
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Normal file
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(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/GadgetRoom/BP_GadgetWall.uasset
(Stored with Git LFS)
Normal file
BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/GadgetRoom/BP_GadgetWall.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/GadgetRoom/BP_ReconWorkbench.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/GadgetRoom/BP_ReconWorkbench.uasset
(Stored with Git LFS)
Normal file
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BIN
EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Parkour/BP_SprintWall1.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Parkour/BP_SprintWall1.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Parkour/BP_SprintWall2.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Parkour/BP_SprintWall3.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Parkour/BP_SprintWall3.uasset
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Target/BP_NonShootableTarget.uasset
(Stored with Git LFS)
Normal file
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EndlessVendetta/Content/BountySystem/ControlsTutorial/GunRangeMechanics/Target/BP_NonShootableTarget.uasset
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27
EndlessVendetta/Source/EndlessVendetta/DroppableWall.cpp
Normal file
27
EndlessVendetta/Source/EndlessVendetta/DroppableWall.cpp
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "DroppableWall.h"
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// Sets default values
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ADroppableWall::ADroppableWall()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Called when the game starts or when spawned
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void ADroppableWall::BeginPlay()
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{
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Super::BeginPlay();
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}
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// Called every frame
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void ADroppableWall::Tick(float DeltaTime)
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{
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Super::Tick(DeltaTime);
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}
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28
EndlessVendetta/Source/EndlessVendetta/DroppableWall.h
Normal file
28
EndlessVendetta/Source/EndlessVendetta/DroppableWall.h
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@ -0,0 +1,28 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "DroppableWall.generated.h"
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UCLASS()
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class ENDLESSVENDETTA_API ADroppableWall : public AActor
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{
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GENERATED_BODY()
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Sets default values for this actor's properties
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ADroppableWall();
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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UFUNCTION(BlueprintImplementableEvent)
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void ActivateWall();
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};
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