diff --git a/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset new file mode 100644 index 00000000..ca208dae --- /dev/null +++ b/EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:329bb4534943e949f235c44d9782f62012b4e728fa4a566615a718a2ae0f1bde +size 124581 diff --git a/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/5/1H/2QRFI3J5JT02V2G1QP4P99.uasset b/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/5/1H/2QRFI3J5JT02V2G1QP4P99.uasset new file mode 100644 index 00000000..39871f58 --- /dev/null +++ b/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/5/1H/2QRFI3J5JT02V2G1QP4P99.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:56271e75ce388bac1e70abc1085fcf019d41a311ac70ff84ed3f7bbec53aa6ec +size 6426 diff --git a/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/6/TX/BTC9S0W28D5I25IOL56715.uasset b/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/6/TX/BTC9S0W28D5I25IOL56715.uasset index fa64ab8e..01662c33 100644 --- a/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/6/TX/BTC9S0W28D5I25IOL56715.uasset +++ b/EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/6/TX/BTC9S0W28D5I25IOL56715.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:39162e6e995a0f6846b1a806d1fa532ddc0af51fc910ab83b5c988fc591f91ff -size 4768 +oid sha256:132a3e687f7729d821313a19996f7ec6d6e423a6fc5adb3035cc427c8333d7f3 +size 4742 diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp new file mode 100644 index 00000000..266ae616 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.cpp @@ -0,0 +1,10 @@ +// Fill out your copyright notice in the Description page of Project Settings. + + +#include "ShotgunClass.h" + +AShotgunClass::AShotgunClass() +{ + // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. + PrimaryActorTick.bCanEverTick = true; +} diff --git a/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.h b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.h new file mode 100644 index 00000000..8bf23c16 --- /dev/null +++ b/EndlessVendetta/Source/EndlessVendetta/WeaponSystem/ShotgunClass.h @@ -0,0 +1,21 @@ +// Fill out your copyright notice in the Description page of Project Settings. + +#pragma once + +#include "CoreMinimal.h" +#include "BaseWeaponClass.h" +#include "ShotgunClass.generated.h" + +/** + * + */ +UCLASS() +class ENDLESSVENDETTA_API AShotgunClass : public ABaseWeaponClass +{ + GENERATED_BODY() + +public: + // Sets default values for this actor's properties + AShotgunClass(); + +};