Added Shotgun Base Weapon
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/Shotguns/BP_BaseShotgun.uasset
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EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/5/1H/2QRFI3J5JT02V2G1QP4P99.uasset
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EndlessVendetta/Content/__ExternalActors__/FirstPerson/Maps/GunMechanicTester/5/1H/2QRFI3J5JT02V2G1QP4P99.uasset
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "ShotgunClass.h"
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AShotgunClass::AShotgunClass()
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{
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// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
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PrimaryActorTick.bCanEverTick = true;
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "BaseWeaponClass.h"
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#include "ShotgunClass.generated.h"
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API AShotgunClass : public ABaseWeaponClass
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AShotgunClass();
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};
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