Added Shotgun Base Weapon

This commit is contained in:
MH261677 2023-10-26 16:00:46 +01:00
parent 6c8e5276f9
commit 8678376ba6
5 changed files with 39 additions and 2 deletions

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// Fill out your copyright notice in the Description page of Project Settings.
#include "ShotgunClass.h"
AShotgunClass::AShotgunClass()
{
// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "BaseWeaponClass.h"
#include "ShotgunClass.generated.h"
/**
*
*/
UCLASS()
class ENDLESSVENDETTA_API AShotgunClass : public ABaseWeaponClass
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
AShotgunClass();
};