Added Enter The Bounty Simulation Facility Checkpoint

This commit is contained in:
Rafal Swierczek 2023-10-21 14:30:56 +01:00
parent 3fe90716af
commit 88f5824f24
8 changed files with 46 additions and 8 deletions

View File

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:71f0890fcf786aec9a162787a57cc7eb35e99c52cd428abe0c481e3b9ffcefe0
size 14826
oid sha256:ad2c3fac00abe5849662523a1d0fd805b554a62a6600f9e9fee11c5c8b371697
size 15046

View File

@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3d932b420f8bcdf0fd1f99de29aa8798995f820bc1e2b42ef3f5402cf4dde4ef
size 408508
oid sha256:1e8f601f1c0be33c202b9bb03cd129eaa0c44466f712c644c4e4adaccc1d7297
size 452373

View File

@ -0,0 +1,9 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "InteractableCP_CallBPEvent.h"
void AInteractableCP_CallBPEvent::Interact()
{
PlayerInteracted();
}

View File

@ -0,0 +1,23 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "InteractionInterface.h"
#include "EndlessVendetta/BountySystem/CheckpointClass.h"
#include "InteractableCP_CallBPEvent.generated.h"
/**
*
*/
UCLASS()
class ENDLESSVENDETTA_API AInteractableCP_CallBPEvent : public ACheckpointClass, public IInteractionInterface
{
GENERATED_BODY()
void Interact() override;
protected:
UFUNCTION(BlueprintImplementableEvent)
void PlayerInteracted();
};