Added Enter The Bounty Simulation Facility Checkpoint
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_EnterBountySimulationFacility.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/CP_EnterBountySimulationFacility.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/WBP_EnterSimulationCutscene.uasset
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EndlessVendetta/Content/BountySystem/TutorialFacility/Checkpoints/WBP_EnterSimulationCutscene.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "InteractableCP_CallBPEvent.h"
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void AInteractableCP_CallBPEvent::Interact()
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{
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PlayerInteracted();
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}
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "InteractionInterface.h"
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#include "EndlessVendetta/BountySystem/CheckpointClass.h"
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#include "InteractableCP_CallBPEvent.generated.h"
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API AInteractableCP_CallBPEvent : public ACheckpointClass, public IInteractionInterface
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{
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GENERATED_BODY()
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void Interact() override;
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protected:
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UFUNCTION(BlueprintImplementableEvent)
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void PlayerInteracted();
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};
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