Added First Buy Buttons Delegate
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:13c33ca82184ce691baedd731c38c0cb26674a52fa498cfeed21268ef352e0c2
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size 1059571
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oid sha256:e18f1c5b5a87200f0a39ce1a55e9b8e5f1def9f890d5974e8fe5c767efe868d3
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size 1025165
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e520486c08be16c37c2a57ef464db44baa0bfba73be3fa2e2ffe00891adc5961
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size 23685
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oid sha256:27d63c0acfd4fdceacc37b252fac625161c9feddfe9b2ccaeff6b4e84f1d9857
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size 25558
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@ -131,7 +131,7 @@ void ABountyDirector::BuyCustomBountyAlteration_1()
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{
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if (!IsValid(ActiveBounty)) return;
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int Cost = ActiveBounty->GetCustomBountyAlteration_1_Cost();
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if (Favours < Cost) return;
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if (Cost == 0 || Favours < Cost) return;
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Favours -= Cost;
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ActiveBounty->BuyCustomBountyAlteration_1();
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}
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@ -141,7 +141,7 @@ void ABountyDirector::BuyCustomBountyAlteration_2()
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{
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if (!IsValid(ActiveBounty)) return;
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int Cost = ActiveBounty->GetCustomBountyAlteration_2_Cost();
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if (Favours < Cost) return;
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if (Cost == 0 || Favours < Cost) return;
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Favours -= Cost;
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ActiveBounty->BuyCustomBountyAlteration_2();
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}
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@ -150,7 +150,7 @@ void ABountyDirector::BuyCustomBountyAlteration_3()
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{
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if (!IsValid(ActiveBounty)) return;
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int Cost = ActiveBounty->GetCustomBountyAlteration_3_Cost();
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if (Favours < Cost) return;
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if (Cost == 0 || Favours < Cost) return;
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Favours -= Cost;
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ActiveBounty->BuyCustomBountyAlteration_3();
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}
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@ -245,6 +245,9 @@ void ABountyDirector::Interact()
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PC_Display->PC_Display_Info.CustomBountyAlteration_Cost.Add(ActiveBounty->GetCustomBountyAlteration_3_Cost());
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PC_Display->PC_Display_Info.PlayersFavourAmount = Favours;
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// Button Delegates
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PC_Display->BuyCba_1.AddDynamic(this, &ABountyDirector::BuyCustomBountyAlteration_1);
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PC_Display->LoadOS();
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}
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@ -53,7 +53,7 @@ class ENDLESSVENDETTA_API ABountyDirector : public AInteractableActor
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void Interact() override;
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protected:
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int Favours = 0;
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int Favours = 20;
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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@ -71,7 +71,7 @@ protected:
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UFUNCTION()
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void EarnFavours(int FavoursEarned);
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UFUNCTION(BlueprintCallable, Category = "Bounty Director")
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UFUNCTION()
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void BuyCustomBountyAlteration_1();
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UFUNCTION(BlueprintCallable, Category = "Bounty Director")
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@ -46,6 +46,7 @@ struct FPC_Display_Info
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};
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FLogoutFromBountyDirectorPC);
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DECLARE_DYNAMIC_MULTICAST_DELEGATE(FBuyCBA_1);
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UCLASS()
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class ENDLESSVENDETTA_API UPC_Display : public UUserWidget
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@ -60,10 +61,12 @@ protected:
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public:
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FLogoutFromBountyDirectorPC LogoutFromBountyDirectorPC;
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UPROPERTY(BlueprintCallable, Category = PC_Display)
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FBuyCBA_1 BuyCba_1;
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UPROPERTY(BlueprintReadOnly)
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FPC_Display_Info PC_Display_Info;
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UFUNCTION(BlueprintImplementableEvent, Category = "PC_Display")
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void LoadOS();
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