Fixed Player Cam Missing Important Component Tag for Gadgets
This commit is contained in:
parent
c25cbe5977
commit
8e101386da
@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="DiscordProjectSettings">
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<option name="show" value="ASK" />
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<option name="description" value="" />
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</component>
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</project>
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@ -7,20 +7,14 @@
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<option name="autoReloadType" value="SELECTIVE" />
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</component>
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<component name="ChangeListManager">
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<list default="true" id="d360942f-2e59-47ef-8164-c79fbf7dd251" name="Changes" comment="">
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<list default="true" id="6cf170ec-fe5f-4f16-8266-5314a48c37cf" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPersonArms/Animations/NewFirstPerson_AnimBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPersonArms/Animations/NewFirstPerson_AnimBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Levels/TrainingFacility.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Levels/TrainingFacility.umap" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Combat/BP_CombatWorkbench.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Combat/BP_CombatWorkbench.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Recon/BP_ReconWorkbench.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/BountySystem/TutorialFacility/Checkpoints/GadgetTutorial/Recon/BP_ReconWorkbench.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/Architecture/Floor_400x400.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/Architecture/Floor_400x400.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/VaultIt/Content/Anims/FirstPerson_AnimBP.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/VaultIt/Content/Anims/FirstPerson_AnimBP.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/VaultIt/Content/Blueprints/BP_FirstPersonCharacter.uasset" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/VaultIt/Content/Blueprints/BP_ThirdPersonGameMode.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/VaultIt/Content/Blueprints/BP_ThirdPersonGameMode.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Plugins/VaultIt/Content/Maps/ThirdPersonExampleMap.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Plugins/VaultIt/Content/Maps/ThirdPersonExampleMap.umap" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/MyVICharacterBase.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/GadgetSystem/GadgetTutorial/GadgetTutorialStation.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/GadgetSystem/GadgetTutorial/GadgetTutorialStation.cpp" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -33,36 +27,36 @@
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<component name="MarkdownSettingsMigration">
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<option name="stateVersion" value="1" />
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</component>
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<component name="ProjectColorInfo">{
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"customColor": "",
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"associatedIndex": 2
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}</component>
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<component name="ProjectId" id="2anGr7EBwnf66ySbAuSjb4RMO0p" />
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<component name="ProjectColorInfo"><![CDATA[{
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"customColor": "",
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"associatedIndex": 2
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}]]></component>
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<component name="ProjectId" id="2asUyLgEcPaKUzOfDmsQWf5Z36O" />
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<component name="ProjectViewState">
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent">{
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"keyToString": {
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"C++ Project.EndlessVendetta.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"git-widget-placeholder": "GunRange-2.0",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"C++ Project.EndlessVendetta.executor": "Run",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"git-widget-placeholder": "GunRange-2.0",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.tslint": "true",
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"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"vue.rearranger.settings.migration": "true"
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},
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
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"C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
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"keyToStringList": {
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"rider.external.source.directories": [
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\DecompilerCache",
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"C:\\Users\\Rafal\\AppData\\Roaming\\JetBrains\\Rider2023.3\\resharper-host\\SourcesCache",
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"C:\\Users\\Rafal\\AppData\\Local\\Symbols\\src"
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]
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}
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}</component>
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}]]></component>
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<component name="RunManager">
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<configuration name="EndlessVendetta" type="CppProject" factoryName="C++ Project">
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<configuration_1>
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@ -129,13 +123,12 @@
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<component name="SpellCheckerSettings" RuntimeDictionaries="0" Folders="0" CustomDictionaries="0" DefaultDictionary="application-level" UseSingleDictionary="true" transferred="true" />
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<component name="TaskManager">
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<task active="true" id="Default" summary="Default task">
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<changelist id="d360942f-2e59-47ef-8164-c79fbf7dd251" name="Changes" comment="" />
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<created>1704947128241</created>
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<changelist id="6cf170ec-fe5f-4f16-8266-5314a48c37cf" name="Changes" comment="" />
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<created>1705107034728</created>
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<option name="number" value="Default" />
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<option name="presentableId" value="Default" />
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<updated>1704947128241</updated>
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<workItem from="1704947131131" duration="5567000" />
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<workItem from="1705055116614" duration="7901000" />
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<updated>1705107034728</updated>
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<workItem from="1705107037693" duration="1156000" />
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</task>
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<servers />
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</component>
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6e6d46036402091aadb0a47275d0039b8bc86472201a5d3a6186325f89203787
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size 23563
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version https://git-lfs.github.com/spec/v1
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oid sha256:6addab12e7e52b98478d0bdc2db88e878432bf429772efa22b8da78dad0ed6d4
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size 23646
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version https://git-lfs.github.com/spec/v1
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oid sha256:2cb0baa3cb244f0c771bf7f27cd6664ec6fd72000d44ba61106bcb06d8373c17
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size 79838
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oid sha256:c27eb2addcfdba6347f3fbdfaedef6c2593006c987cd190d7e6052bf4e3cff2a
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size 79757
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BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/FirstPerson/Blueprints/BaseWeapons/BP_BaseWeapon.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
Binary file not shown.
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