Add Base Item Class for Inventory
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280644da78
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@ -10,7 +10,8 @@
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"LoadingPhase": "Default",
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"AdditionalDependencies": [
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"Engine",
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"AIModule"
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"AIModule",
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"CoreUObject"
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]
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}
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],
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@ -0,0 +1,5 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "BaseItem.h"
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EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h
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EndlessVendetta/Source/EndlessVendetta/Inventory/BaseItem.h
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "BaseItem.generated.h"
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USTRUCT()
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struct FItemSize
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{
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GENERATED_BODY()
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int x;
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int y;
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FItemSize(int _x, int _y)
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{
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x = _x;
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y = _y;
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}
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FItemSize()
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{
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x = 1;
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y = 1;
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}
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};
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API UBaseItem : public UObject
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{
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GENERATED_BODY()
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public:
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const FName ItemName;
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const FText Description;
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const FItemSize ItemSize = FItemSize(1, 1);
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};
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