Implemented Greasy Rick Checkpoints
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:6953fab657d76ea4a5f6ecefddd23ca6f9338af8b71624a86e5b8aa85dfb47b3
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size 76517
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size 153438
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/BTT/BTT_ArrivedOutsideMarket.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/BTT/BTT_ArrivedOutsideMarket.uasset
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version https://git-lfs.github.com/spec/v1
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size 26328
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/BT_GreasyRick.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/BT_GreasyRick.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/Dialogue/DT_GreasyRickDefault.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/Dialogue/DT_GreasyRickDefault.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/Dialogue/DT_GreasyRickIntro.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/Dialogue/DT_GreasyRickIntro.uasset
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version https://git-lfs.github.com/spec/v1
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size 16962
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/Waypoint/BP_GreasyRickWaypoint.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/AI/GreasyRick/Waypoint/BP_GreasyRickWaypoint.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/Examples/OWCP_Apartment.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/Examples/OWCP_Apartment.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/Examples/OWCP_InteractTest1.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/Examples/OWCP_InteractTest1.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/Examples/OWCP_InteractTest2.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/Examples/OWCP_InteractTest2.uasset
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version https://git-lfs.github.com/spec/v1
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size 35802
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_FollowGreasyRick.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_FollowGreasyRick.uasset
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version https://git-lfs.github.com/spec/v1
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size 29197
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version https://git-lfs.github.com/spec/v1
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size 38592
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version https://git-lfs.github.com/spec/v1
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size 60203
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_TalkWithStranger.uasset
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EndlessVendetta/Content/BountySystem/ApartmentBounty/Checkpoints/OpenWorldCheckpoints/OWCP_TalkWithStranger.uasset
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version https://git-lfs.github.com/spec/v1
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size 26877
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EndlessVendetta/Content/BountySystem/Waypoint/BP_Waypoint.uasset
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EndlessVendetta/Content/BountySystem/Waypoint/WBP_WaypointWidget.uasset
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EndlessVendetta/Content/Dialogue/Testing/Waypoint/WBP_TempMayorWaypoint.uasset
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EndlessVendetta/Content/Dialogue/Testing/Waypoint/WBP_TempMayorWaypoint.uasset
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EndlessVendetta/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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version https://git-lfs.github.com/spec/v1
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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@ -20,7 +20,9 @@ void AWaypointActor::SetupWaypoint_Implementation(UTexture2D* Icon, const FStrin
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PlayersCam = Cast<UCameraComponent>(PlayerActor->GetComponentByClass(UCameraComponent::StaticClass()));
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ScalingMagnitude = (ScaleAtMaxDist - ScaleAtMinDist) / (MaxDist - MinDist);
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ScalingY_Intercept = ScaleAtMaxDist - (MaxDist * ScalingMagnitude);
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if (!SpawnMiniWaypoint) return;
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MiniWaypoint = CreateWidget<UMiniWaypoint>(GetWorld(), MiniWaypointClass);
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MiniWaypoint->AddToViewport(0);
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MiniWaypoint->WorldLoc = this->GetActorLocation();
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@ -37,11 +39,11 @@ void AWaypointActor::Tick(float DeltaTime)
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if (SightCheck())
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{
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UpdateVisibility(true);
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MiniWaypoint->UpdateVisibility(false);
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if (IsValid(MiniWaypoint)) MiniWaypoint->UpdateVisibility(false);
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return;
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}
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UpdateVisibility(false);
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MiniWaypoint->UpdateVisibility(true);
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if (IsValid(MiniWaypoint)) MiniWaypoint->UpdateVisibility(true);
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}
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bool AWaypointActor::SightCheck()
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@ -52,11 +52,14 @@ protected:
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public:
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// Sets default values for this actor's properties
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AWaypointActor();
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UPROPERTY(BlueprintReadWrite)
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bool SpawnMiniWaypoint = true;
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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UFUNCTION(BlueprintNativeEvent)
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UFUNCTION(BlueprintNativeEvent, BlueprintCallable)
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void SetupWaypoint(UTexture2D* Icon, const FString& Desc);
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};
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@ -20,7 +20,7 @@ class ENDLESSVENDETTA_API UAC_Dialogue : public UActorComponent
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public:
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void Interact() const;
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UPROPERTY(BlueprintReadOnly, EditDefaultsOnly, Category = "Dialogue")
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UPROPERTY(BlueprintReadWrite, EditDefaultsOnly, Category = "Dialogue")
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UDialogueTree* DialogueTree;
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};
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