Merge branch 'dev'

This commit is contained in:
Philip W 2024-01-15 03:48:06 +00:00
commit 954d0ce7c3
1388 changed files with 11856 additions and 589 deletions

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@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/.idea.EndlessVendetta.iml
/contentModel.xml
/modules.xml
/projectSettingsUpdater.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@ -1,7 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DiscordIJSettingProjectState">
<option name="fileStateFormat" value="Editing: %fileName%" />
<option name="projectStateFormat" value="Project: %projectName%" />
</component>
</project>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
</project>

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@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="UserContentModel">
<attachedFolders />
<explicitIncludes />
<explicitExcludes />
</component>
</project>

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
</component>
</project>

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@ -1,13 +0,0 @@
# Default ignored files
/shelf/
/workspace.xml
# Rider ignored files
/projectSettingsUpdater.xml
/contentModel.xml
/.idea.EndlessVendetta.iml
/modules.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RiderProjectSettingsUpdater">
<option name="vcsConfiguration" value="2" />
</component>
</project>

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@ -0,0 +1,66 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RunManager">
<configuration name="EndlessVendetta" type="CppProject" factoryName="C++ Project">
<configuration_1>
<option name="CONFIGURATION" value="DebugGame Editor" />
<option name="PLATFORM" value="Win64" />
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/EndlessVendetta.vcxproj" />
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
</configuration_1>
<configuration_2>
<option name="CONFIGURATION" value="Shipping" />
<option name="PLATFORM" value="Win64" />
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/EndlessVendetta.vcxproj" />
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
</configuration_2>
<configuration_3>
<option name="CONFIGURATION" value="DebugGame" />
<option name="PLATFORM" value="Win64" />
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/EndlessVendetta.vcxproj" />
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
</configuration_3>
<configuration_4>
<option name="CONFIGURATION" value="Development Editor" />
<option name="PLATFORM" value="Win64" />
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/EndlessVendetta.vcxproj" />
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
</configuration_4>
<configuration_5>
<option name="CONFIGURATION" value="Development" />
<option name="PLATFORM" value="Win64" />
<option name="PROJECT_FILE_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/EndlessVendetta.vcxproj" />
<option name="CURRENT_LAUNCH_PROFILE" value="Local" />
<option name="EXE_PATH" value="$(LocalDebuggerCommand)" />
<option name="PROGRAM_PARAMETERS" value="$(LocalDebuggerCommandArguments)" />
<option name="WORKING_DIRECTORY" value="$(LocalDebuggerWorkingDirectory)" />
<option name="PASS_PARENT_ENVS" value="1" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
</configuration_5>
<option name="DEFAULT_PROJECT_PATH" value="$PROJECT_DIR$/Intermediate/ProjectFiles/EndlessVendetta.vcxproj" />
<method v="2">
<option name="Build" />
</method>
</configuration>
</component>
</project>

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@ -36,6 +36,7 @@
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles")
+Profiles=(Name="Vault",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="Needs description")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Waypoint")
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore)))
@ -59,7 +60,7 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/TrainingFacility.TrainingFacility
EditorStartupMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
LocalMapOptions=
TransitionMap=None
bUseSplitscreen=True
@ -67,8 +68,8 @@ TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
FourPlayerSplitscreenLayout=Grid
bOffsetPlayerGamepadIds=False
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Levels/TrainingFacility.TrainingFacility
GameInstanceClass=/Script/EndlessVendetta.EVGameInstance
GameDefaultMap=/Game/Levels/ControlTutorialLevel.ControlTutorialLevel
ServerDefaultMap=/Engine/Maps/Entry.Entry
GlobalDefaultGameMode=/Script/EndlessVendetta.EndlessVendettaGameMode
GlobalDefaultServerGameMode=None
@ -128,6 +129,7 @@ AppliedDefaultGraphicsPerformance=Maximum
+ActiveClassRedirects=(OldClassName="TP_FirstPersonProjectile",NewClassName="EndlessVendettaProjectile")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonGameMode",NewClassName="EndlessVendettaGameMode")
+ActiveClassRedirects=(OldClassName="TP_FirstPersonCharacter",NewClassName="EndlessVendettaCharacter")
AssetManagerClassName=/Script/VaultIt.VIAssetManager
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

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@ -99,8 +99,8 @@ bSkipMovies=False
-IniSectionDenylist=StorageServers
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+MapsToCook=(FilePath="/Game/Levels/TrainingFacility")
+MapsToCook=(FilePath="/Game/Levels/NewMiamiTemp")
+MapsToCook=(FilePath="/Game/Levels/ControlTutorialLevel")
+MapsToCook=(FilePath="/Game/Levels/Apartment_hit")
+DirectoriesToAlwaysCook=(Path="/Interchange/Functions")
+DirectoriesToAlwaysCook=(Path="/Interchange/gltf")
+DirectoriesToAlwaysCook=(Path="/Interchange/Materials")

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@ -0,0 +1,16 @@
[/Script/GameplayTags.GameplayTagsSettings]
ImportTagsFromConfig=True
WarnOnInvalidTags=True
ClearInvalidTags=False
AllowEditorTagUnloading=True
AllowGameTagUnloading=False
FastReplication=True
InvalidTagCharacters="\"\',"
+CommonlyReplicatedTags=State.Vaulting
+CommonlyReplicatedTags=State.VaultingRemoval
NumBitsForContainerSize=6
NetIndexFirstBitSegment=16
+GameplayTagList=(Tag="Ability.Vault",DevComment="")
+GameplayTagList=(Tag="State.Vaulting",DevComment="")
+GameplayTagList=(Tag="State.VaultingRemoval",DevComment="")

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