Created Phone and Sitting NPC Stations
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:5354163019daaef6eff01d29d537e7d0d23b07061c8c3e3f994de58530e23c4c
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size 45628643
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oid sha256:0f4ddd99ae436966b035dab3847c98a0c692c6e09f9831558701d2f16ff62232
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size 45628591
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:1acb6660017311f77173210ac33665efdb57a18f7401aab1697ce2fba3256cdd
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size 23496
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oid sha256:63ffe0b4c154e713c7e877c55b167bbc17f5aa836f13c31b159bcf0a2ed5b54b
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size 23832
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BIN
EndlessVendetta/Content/NPC/Custom_NPC_Stations/NPCs_Phone.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/NPC/Custom_NPC_Stations/NPCs_Phone.uasset
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EndlessVendetta/Content/NPC/Custom_NPC_Stations/NPCs_SittingChilling.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/NPC/Custom_NPC_Stations/NPCs_SittingChilling.uasset
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/StarterContent/Architecture/Floor_400x400.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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@ -39,6 +39,8 @@ void ANPC_Station::BeginPlay()
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{
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Super::BeginPlay();
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PlayersPawn = UGameplayStatics::GetPlayerPawn(GetWorld(), 0);
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FRotator RandomRot = FRotator(0, FMath::RandRange(0, 360), 0);
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GetRootComponent()->SetRelativeRotation(RandomRot);
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}
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// Sets default values
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