Created Pause Menu with WIP Tab Functionality
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parent
162d9c85a4
commit
958542ac69
@ -10,15 +10,10 @@
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<list default="true" id="dfa3053d-1d51-4dad-9270-4c17e086f627" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.EndlessVendetta/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/FirstPerson/Input/IMC_Default.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/FirstPerson/Input/IMC_Default.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/Levels/MainMenuLevel.umap" beforeDir="false" afterPath="$PROJECT_DIR$/Content/Levels/MainMenuLevel.umap" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Content/StarterContent/Particles/P_Ambient_Dust.uasset" beforeDir="false" afterPath="$PROJECT_DIR$/Content/StarterContent/Particles/P_Ambient_Dust.uasset" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyDirector.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/BountySystem/BountyDirector.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/Characters/BountyHunterCharacter.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.h" beforeDir="false" afterPath="$PROJECT_DIR$/Source/EndlessVendetta/EndlessVendettaCharacter.h" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -134,7 +129,7 @@
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<option name="presentableId" value="Default" />
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<updated>1706900339638</updated>
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<workItem from="1706900342753" duration="2652000" />
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<workItem from="1706972179014" duration="2867000" />
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<workItem from="1706972179014" duration="11096000" />
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</task>
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<servers />
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</component>
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:792083b0481d20b15498d36fcd01b2d9c2432b02ad13ecd5c5b1f2a74e090c07
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size 470474
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oid sha256:f1ecafab249f201ddeaf8e1c7b6631e183f9bf07d10e1f460002076e75795801
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size 470059
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BIN
EndlessVendetta/Content/PauseMenu/PauseMenuBackground.png
(Stored with Git LFS)
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EndlessVendetta/Content/PauseMenu/PauseMenuBackground.png
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EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
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EndlessVendetta/Content/PauseMenu/PauseMenuBackground.uasset
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EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset
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EndlessVendetta/Content/PauseMenu/WBP_PauseMenu.uasset
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:336be313e00bf23335d5275ec65cc1c86bd7f339a66ef48608261e1aa503614f
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size 475108
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3
EndlessVendetta/Content/PauseMenu/WBP_TestMenuTab.uasset
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EndlessVendetta/Content/PauseMenu/WBP_TestMenuTab.uasset
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version https://git-lfs.github.com/spec/v1
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oid sha256:9cf9c231c4b94dec2434c03af547e75968039b3ab03ce0e9d4518c94a86b1fa9
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size 32656
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BIN
EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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EndlessVendetta/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
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BIN
EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
(Stored with Git LFS)
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EndlessVendetta/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
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@ -76,8 +76,18 @@ void ABountyHunterCharacter::TogglePauseMenu()
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PC->SetIgnoreMoveInput(bOpenNewPauseMenu);
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PC->SetIgnoreLookInput(bOpenNewPauseMenu);
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PC->SetShowMouseCursor(bOpenNewPauseMenu);
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PauseMenu = bOpenNewPauseMenu ? CreateWidget<UPauseMenuClass>(GetWorld(), PauseMenuWidgetClass) : nullptr;
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if (bOpenNewPauseMenu) PauseMenu->AddToViewport(50);
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if (bOpenNewPauseMenu)
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{
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PauseMenu = CreateWidget<UPauseMenuClass>(GetWorld(), PauseMenuWidgetClass);
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PauseMenu->AddToViewport(50);
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BountiesTab = CreateWidget(GetWorld(), BountyTabWidgetClass);
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PauseMenu->OpenNewTab(BountiesTab);
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}
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else
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{
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PauseMenu->RemoveFromParent();
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PauseMenu = nullptr;
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}
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}
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void ABountyHunterCharacter::Tick(float DeltaTime)
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@ -33,15 +33,24 @@ class ENDLESSVENDETTA_API ABountyHunterCharacter : public AEndlessVendettaCharac
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UPROPERTY(EditDefaultsOnly, Category = "Bounty Hunter")
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FString OpenWorldLevelName = "ControlTutorialLevel";
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// Input Action for Opening and Closing Pause Menu
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Input, meta = (AllowPrivateAccess = "true"))
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UInputAction* PauseMenuAction;
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// Widget Class used to Spawn Pause Menu
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UPROPERTY(EditDefaultsOnly, Category = PauseMenu)
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TSubclassOf<UPauseMenuClass> PauseMenuWidgetClass;
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// Reference to Pause Menu Widget
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UPauseMenuClass* PauseMenu;
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protected:
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// Widget Class used to Spawn Bounties Tab Widget
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UPROPERTY(EditDefaultsOnly, Category = "Pause Menu")
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TSubclassOf<UUserWidget> BountyTabWidgetClass;
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// Reference to Bounty Tab Widget
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UUserWidget* BountiesTab;
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public:
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@ -64,6 +73,7 @@ protected:
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// Overridden to Setup up Pause Menu Inputs
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virtual void SetupPlayerInputComponent(UInputComponent* PlayerInputComponent) override;
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// Open or Close the Pause Menu, Defaults to Opening Bounty Tab
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void TogglePauseMenu();
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// Called every frame
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@ -0,0 +1,5 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#include "PauseMenuClass.h"
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@ -0,0 +1,31 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "PauseMenuClass.generated.h"
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/**
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*
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*/
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UCLASS()
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class ENDLESSVENDETTA_API UPauseMenuClass : public UUserWidget
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{
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GENERATED_BODY()
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// ------------------- ATTRIBUTES ------------------------------
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protected:
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public:
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// ------------------- METHODS ---------------------------------
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private:
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protected:
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public:
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UFUNCTION(BlueprintImplementableEvent)
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void OpenNewTab(UUserWidget* TabWidget);
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};
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